''Exile'' is a single-player
action-adventure video game originally published for the
BBC Micro and
Acorn Electron in
1988
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian ...
by
Superior Software and later ported to the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
CD32 and
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, all published by
Audiogenic
Audiogenic Software was a British video game development company. It was established in 1985 following an earlier Audiogenic company that had been founded in the late 1970s. It published its last new title in 1997, after the core of the developme ...
. The game was designed and programmed by Peter Irvin (creator of ''
Starship Command'') and Jeremy Smith (creator of ''
Thrust'').
It is often cited as one of the earliest examples of a
Metroidvania game
and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to ''
Portal''".
Plot
The player takes the role of Mike Finn, a leading member of a space-exploration organisation called Columbus Force, who have been ordered to the planet ''Phoebus'' as part of a rescue mission. Finn is tasked with abetting Commander David Sprake and the surviving crew of the disabled ''Pericles'' ship from a psychotic renegade genetic engineer, Triax (the titular Exile), who appears briefly at the very start of the game removing a vital piece of equipment called a Destinator from Mike's ship, the ''Perseus''. As with ''
Elite
In political and sociological theory, the elite (french: élite, from la, eligere, to select or to sort out) are a small group of powerful people who hold a disproportionate amount of wealth, privilege, political power, or skill in a group. D ...
'', a novella (written by Mark Cullen, with input from the game's authors) was included to set up the story, and to provide some clues as to the nature of the planet Phoebus' environment. The novella implies the events take place some time in the 22nd century.
Gameplay
The player is tasked with traversing a network of tunnels, collecting and interacting with objects, engaging hostile and friendly creatures, rescuing survivors and ultimately defeating Triax and escaping from Phoebus. Finn has a weapons and
jet pack system which may be boosted by finding upgrades. Energy cells must be collected throughout the game to power the weapons and jet pack. Finn has a life-preserving teleport system. When he reaches a point near death he is automatically teleported to a safe location previously designated by the player, or ultimately back to his orbiting spaceship. Consequently, it is still possible to complete the game in many scenarios.
Exile permits a degree of
nonlinear gameplay – challenges may be overcome in a number of possible orders and not all events have to be completed. The player is awarded points depending on goals achieved and time taken to complete the game. However, in some scenarios it becomes impossible to complete the game.
A major feature of the game is the single large and detailed world it offers for exploration. The subterranean setting is explained through the backstory in which the crew of the ''Pericles'' have set up a base in a natural cave system, with Triax having his own base in caves deep below.
The
artificial intelligence features innovative routines such as creatures demonstrating awareness of nearby noises, line-of-sight vision through the
divaricate caves and tunnels, and memory of where the player was last seen, etc.
Exile contains a physics model with gravity, inertia, mass, explosions, shockwaves, water, earth, wind, and fire. The game engine simulates all three of
Newton's laws of motion, with many puzzles and gameplay elements emerging from a few physical principles. For example, the player may experience difficulty when attempting to lift a heavy boulder across a windy shaft with a jet pack, or of trying to keep a glass of water from spilling while being pushed around by a pestering bird.
Development
The game was designed and programmed by Peter Irvin (author of ''
Starship Command'') and Jeremy Smith (author of ''
Thrust''). Jeremy Smith died in an accident several years after Exile was published and it is his last known game.
William Reeve executed preliminary conversions of the earlier 8-bit versions to the Amiga and Atari ST. These were then upgraded and completed by Peter Irvin and Jeremy Smith. Tony Cox did a preliminary conversion of the game from the Amiga to Amiga CD32. Paul Docherty was involved in the graphics for the Commodore 64 version and Herman Serrano created some of the artwork used in the game and manual. Henry Jackman composed the title music for the Amiga and Atari ST versions and Paddy Colohan remixed this for the CD32 release.
The large subterranean world is
procedurally generated.
This is achieved using a compact but highly tuned
pseudorandom process with a fixed
seed number to generate the majority of the caverns and tunnels – augmented with a few custom-defined areas. The later Amiga and Atari ST release use a more conventional tiled map to allow greater customisation and variation in the landscape.
Circa 2012 the
source code of the
BBC Micro version was reconstructed through
disassembly.
Peter Irvin later allowed the non-commercial redistribution of the Amiga version of the game.
Releases
The game was first published for the
Acorn Electron and
BBC Micro in
1988
File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian ...
by
Superior Software and later ported to the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
CD32, all published by
Audiogenic
Audiogenic Software was a British video game development company. It was established in 1985 following an earlier Audiogenic company that had been founded in the late 1970s. It published its last new title in 1997, after the core of the developme ...
between 1991 and 1995. The game mechanics and level design are broadly similar across all Exile versions but visuals and sound vary depending on the capabilities of each system. Exile has never been released outside Europe.
Acorn Electron / BBC Micro
The standard 32
kB BBC Model B
The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphasi ...
version uses a specially defined screen resolution (eight physical colours; 128 pixels across × 128 lines down = 8 kB screen memory), smaller than full screen MODE 2. This is to free up memory for game data – a common technique in complex BBC games.
The simplified video hardware found in the Electron does not support this technique, so the additional data remains visible around the screen border. For speed reasons, the Electron release has only four on-screen colours. It did however boast a slightly larger view window of 128 pixels × 192 lines down.
Exile offers the option of playing an enhanced version of the game on a BBC Micro upgraded with a 16 kB
page of
sideways RAM. These enhancements include sampled sound effects and digitised speech ("''Welcome to the land of the Exile.''" and "''Alien die!''"), as well as a larger visible screen area (eight physical colours; 128 pixels across × 256 lines down = 16 kB screen memory).
The extreme measures taken to make the game operate on a standard BBC Micro mean that the main game had no on-screen status indications or text of any kind, or even load and save routines. Fuel and energy levels are sounded out by a series of chimes when a weapon is selected, and pocket contents can only be checked by putting items back into the player's hands to make them visible. Saving the game entails pressing a shutdown key, resetting the computer, and launching the loader programme again. Despite such measures being forced by necessity, they formed part of the character and appeal of the game, leading to innovations such as the personal teleporter.
Commodore 64
The C64 conversion (1991) was carried out by the original programmers with graphics by Paul Docherty (credited as Dokk).
[''Exile'' review](_blank)
Zzap!64 #75, July 1991 It adds an on-screen status indicator and wider colour palette due to the extra RAM available but otherwise is a faithful port of the Acorn versions.
Atari ST
The Atari ST release (1991) was developed from the earlier 8-bit versions. The ST release has improved and recoloured graphics with a similar appearance to the 1991 Amiga version, though the sound effects differ somewhat.
Amiga
There were three releases for the Amiga platform, an
OCS version (1991), an
AGA version (1995) with enhanced graphics and finally a CD32 version (1995) based on the AGA release. Compared to the earlier 8-bit versions the OCS release has improved and recoloured graphics with a similar appearance to the Atari ST version. The AGA and CD32 versions have greatly reworked graphics with added detail and
scrolling backdrops. The graphics of the CD32 version were made 50% larger than the AGA release for easier viewing on a console setup. All Amiga versions feature a dynamic in-game musical score which changes when a threat is near to the player. Amongst other digitised sound effects, the imps encountered in the cave system have a cry imitating
Monty Python
Monty Python (also collectively known as the Pythons) were a British comedy troupe who created the sketch comedy television show '' Monty Python's Flying Circus'', which first aired on the BBC in 1969. Forty-five episodes were made over four ...
's infamous "
Ni".
Apple iOS
Peter Irvin was working on an updated version for
iOS based on the Amiga AGA version. This was scheduled for release in 2010. However, the game has not yet appeared and there have been no further announcements since 2010.
Reception
Electron User gave the game a positive review under the title "The New Masterpiece" concluding "Exile's detailed graphics enhance the game's infuriating puzzles beautifully. Everything is drawn on a small scale, thereby emphasising the vastness of the underground complex. The animation is fast and incredibly realistic – I marvelled at the way Finn was bundled head over heels by a blast from the stun cannon."
["The New Masterpiece", Jon Revis, Electron User, Database Publications, #6.7, April 1989] The game was only given a score of 8/10 although it has been alleged that the reviewers had not played very far into the game so did not appreciate its scale.
[''Exile''](_blank)
at ''8-bit Software'' Zzap!64, reviewing the Commodore 64 version, praised the game's complexity and "phenomenal attention to detail". They awarded the game a score of 91%, labeling it "unmissable".
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which com ...
magazine voted the Amiga version of ''Exile'' as the best game of 1991 with a score of 89%. In 2002 the multi-format magazine,
Edge,
retrospectively awarded it 10/10, an accolade which has only been awarded to two other games released before the magazine's launch.
A 2010 article in The Escapist stated that "Exile pioneered a lot of the science for which later games would become famous".
References
External links
''Exile''at
MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
''Exile''at Hall of Light
Manualat the
Internet Archive
{{Superior Software
1988 video games
Action-adventure games
Amiga games
Amiga 1200 games
Atari ST games
BBC Micro and Acorn Electron games
Cancelled iOS games
Amiga CD32 games
Commodore 64 games
Europe-exclusive video games
Metroidvania games
Superior Software games
Video games developed in the United Kingdom
Video games using procedural generation
Single-player video games