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''Paper Mario: Color Splash'' is a 2016 action-adventure role-playing
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
console. It is the fifth installment in the '' Paper Mario'' series, within the larger ''Mario'' franchise. The story follows
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
and his new ally Huey on a quest to save Prism Island and rescue Princess Peach from Bowser. ''Color Splash'' contains elements of the action-adventure and role-playing (RPG) genres. Players control Mario as he traverses levels made to look like
craft materials A craft or trade is a pastime or an occupation that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small scale prod ...
, reaching endpoints and retrieving each Big Paint Star through
linear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
. Mario is equipped with a paint hammer, which is used to solve coloring-themed puzzles and collect awards in levels. In turn-based combat phases, Mario uses a selection of cards that endow him with attacks and other abilities. Nintendo's vision for the ''Paper Mario'' series following '' Paper Mario: Sticker Star'' was to differentiate it from their other RPG ''Mario'' series, '' Mario & Luigi''. The development team focused on puzzle-solving and comedic elements, and to make each game different from one another, emphasized an overarching
gimmick A gimmick is a novel device or idea designed primarily to attract attention or increase appeal, often with little intrinsic value. When applied to retail marketing, it is a unique or quirky feature designed to make a product or service "stand ou ...
. The paint theme was conceived by Atsushi Isano, the director for Intelligent Systems, and developed to take advantage of the
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen ...
. A card-based battle system was implemented to use the GamePad touchscreen to sort, paint, and flick cards. The artists focused on making the paper textures as realistic as possible. ''Color Splash'' was announced via a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
in March 2016 and released worldwide in October 2016. Upon its announcement, it drew controversy for continuing an action-adventure and gimmick-oriented format introduced in ''Sticker Star''. On release, however, it received praise for its graphics, soundtrack, and improved dialogue. Conversely, the combat system and its lack of RPG elements were criticized, much like its predecessor, although some critics cited improvements to its structure. The game was followed with '' Paper Mario: The Origami King'' for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2020.


Gameplay

''Paper Mario: Color Splash'' has elements of both action-adventure and role-playing genres. This follows the template established by the previous entry in the series, '' Paper Mario: Sticker Star''. The player controls a two-dimensional version of
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
using the Wii U GamePad, and follows Mario as he explores a paper-craft world designed to look like
craft materials A craft or trade is a pastime or an occupation that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small scale prod ...
. The main objective is to retrieve the missing six Big Paint Stars stolen by Bowser, all of which occupy a different portion of the world. Players traverse through a world map containing stages; the goal of each is to reach the Mini Paint Star at the end. Upon reaching a Mini Paint Star for the first time, the player unlocks access to new stages. Some stages contain multiple Mini Paint Stars. In these stages, Mario can collect items and coins, talk to
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPC), and complete puzzles and platforming challenges. He can consult Huey, Mario's ally, for assistance. Mario is equipped with a paint hammer, which can fill in colorless spots found throughout the world. Upon filling in the spots, Mario is awarded items such as coins. The hammer uses Mario's supply of paint, which comes in red, blue, and yellow varieties, which can be obtained by striking objects with the hammer. The type of area the player is filling in determines the color and amount of paint used. If the player collects "hammer scraps", they can increase the maximum amount of paint they can carry. Another ability, called the "cutout", allows Mario to reach otherwise inaccessible areas in stages. To use the ability, the player traces a dotted line on the GamePad's touchscreen, causing part of the environment to peel off, exposing secrets and new areas. While exploring, the player will trigger a battle sequence when they encounter an enemy. Depending on how the player collided with the enemy, they will either deal or take damage immediately. The combat system in ''Color Splash'' is a turn-based battle system; the player's possible attacks are represented by cards the player can either collect from stages and defeated enemies, or purchase from shops with the in-game currency of coins. Cards can be used to attack enemies; they can also be painted to increase their strength. They range from basic jump and hammer attacks to "Thing" cards that resemble real-world objects, such as a fire extinguisher. The type of card determines the amount and color of paint to use, as well as how Mario attacks the enemy. The cards can also be used for defensive purposes, such as preventing some damage or healing Mario. Players choose, paint and sort cards with the GamePad's touchscreen. Enemy attacks will damage Mario, and the game is over once Mario loses all of his health. If the player defeats all the enemies in the encounter, the player returns to the stage and is rewarded with a random assortment of coins, cards, paint, and hammer scraps.


Plot

Mario and Princess Peach receive a letter from Prism Island, which they discover is a
Toad Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientif ...
that was drained of its color and folded into a letter shape. They sail to Prism Island to investigate, where the three travelers find the island's town deserted, noticing colorless spots and objects. The fountain in the center of the island is dry, missing its famed Big Paint Stars. A vault appears in the fountain, containing a paint can. After Mario tries to open it, the can is revealed to be Huey, Prisma Fountain's guardian. Huey explains the fountain is usually powered by six Big Paint Stars, which supply the island with infinite paint and color. Mario agrees to help Huey recover the Big Paint Stars. While Mario further scouts the island, Peach is kidnapped by Bowser. Mario traverses six areas to retrieve the Big Paint Stars while helping the local Toads. Mario also fights various enemies, including the
Koopalings The (also known as in Japan and Europe or in Japan) are a fictional group of seven childlike characters in the Mario (franchise), ''Mario'' video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. K ...
who serve as bosses. As Mario collects the Big Paint Stars, each one incrementally tells the duo about their memories of an attack on Port Prisma. Once Mario recovers all six Big Paint Stars, they learn that Bowser attempted to dye his shell using the Prisma Fountain but inadvertently created black paint, a toxic substance that possessed him and transformed him into "Black Bowser". He proceeded to steal the Big Paint Stars and drain the color from Prism Island. The duo also discovers that Bowser was the one who sent them the color-drained Toad in order to coax them to come to Prism Island. With the Big Paint Stars, and later joined by Luigi, the group reaches Black Bowser's Castle. Upon entering, they find that Bowser is mass-producing weaponized black paint in a factory, aiming to paint the world black. Mario and Huey then halt the factory's operations. The duo defeat Black Bowser, rescue Peach, and destroy the factory; that destruction causes the castle to fall apart in the process. Peach, Mario, and Luigi escape, but Huey stays to stop the black paint and absorbs the castle. Huey flies into space, taking the black paint far away from Prism Island, and then sacrificing himself in the process. In a post-credits scene, if the player has fulfilled certain requirements, Huey falls back into Prisma Fountain.


Development

''Paper Mario: Color Splash'' was developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
. Due to the poor reception of the previous game, ''Paper Mario: Sticker Star'', Nintendo kept its negative feedback in mind during the development process. The focus of the ''Paper Mario'' series shifted toward the action-adventure genre with the introduction of ''Sticker Star'', and Nintendo conceived the notion that the '' Mario & Luigi'' series would replace ''Paper Mario'' as the ''Mario'' franchise's RPG series. This was confirmed by co-producer Risa Tabata at E3 2016, in an interview with ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
''s Stephen Totilio. She also noted how the ''Paper Mario'' series will focus more on "puzzle-solving ndhumor" over its gameplay elements. In addition to the genre shift, some gameplay elements were altered to address criticisms of the previous games. For example, the storyline added additional layers to improve its complexity by focusing on the relationship between Mario and his allies; the card system also had more depth via a larger
inventory Inventory (American English) or stock (British English) refers to the goods and materials that a business holds for the ultimate goal of resale, production or utilisation. Inventory management is a discipline primarily about specifying the shap ...
and a new hint system, due to critics expressing frustration with its extreme limitations in ''Sticker Star''.


Design and characters

Producer
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
explained that the idea of repainting the world originally came from director of production Atsushi Ikuno in 2012. Ikuno was inspired by watching his children having fun while painting, a new hobby they picked up. Ikuno told Tanabe about the story, and Tanabe pitched the idea to Intelligent Systems, the developers behind the ''Paper Mario'' series. According to Tanabe, a lot of trial and error was required before coloring with a hammer felt comfortable. Tabata explained that because the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
hardware was more powerful than previous Nintendo consoles such as the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
, the artists were able to make realistic in-game paper. A paper-like art style was achieved by using different textures of paper for different environments; the staff purchased and reviewed different types of paper to determine which style expressed papercraft the most. Thing cards were created to create a visual distinction from the paper-like graphics, to be used for comedic effect. The combat system was developed to take advantage of the unique controls on the Wii U touchscreen. With a larger touchscreen, it allowed the developers to implement the card-based battle system so it could be controlled directly from the screen; this was not possible in ''Sticker Star'', as the 3DS's touchscreen was too small. A system where the player could sort through cards on the gamepad and fling them onto the screen using the touchscreen was also implemented; the development team found the use of player interaction to be entertaining. Tabata also explained that the amount of cards the player can hold were limited to make players think strategically. Multiplayer and Miiverse functionality were ultimately never considered. The game did not use a typical RPG system but instead focused on
puzzle-solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
, with most of the character upgrades focused on increased paint capacity. Overall, combat was designed to be an additional hindrance rather than one the game's main focal point, according to Tanabe.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, the lead designer of the ''Mario'' franchise, insisted that only characters previously instated in the franchise should be used for the game, and no new ones would be used. Former Nintendo CEO
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth President (corporate title), president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contr ...
suggested that the philosophy of development was to limit options to help bring out more creativity. This led the team to create various Toads with multiple color schemes to represent their different personalities. When creating characters, major emphasis went toward Toads and other familiar characters in the franchise, yet still keeping variety and interest. According to Tabata, the character itself does not matter as long as their personality is adequately expressed through character dialog.
Taro Kudo is a Japanese game designer, video game designer and video game music composer. He began his career working for Konami and Square (video game company), Square in the 1990s, then joined fellow ex-Square designers at Love-de-Lic in 1996, where he d ...
was the lead writer; Tabata expressed pride in Kudo's work, stating how he was good at coming up with jokes and story design. Tabata also noted that during playtesting "there really were people who cried at the end". Instead of translating the game from Japanese to English for release, most of the one-off jokes were re-written so they would make more sense and appeal to English markets.


Release

''Paper Mario: Color Splash'' was announced as a 2016 release during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
presentation on March 3, 2016. Upon its reveal, ''Color Splash'' received negative reception from fans of the series, who criticized the game for its aesthetic similarities to ''Sticker Star'' and the decision to continue the action-adventure formula that ''Sticker Star'' introduced. Soon after the announcement of ''Color Splash'', a petition on
Change.org Change.org is a worldwide nonprofit petition website, based in California, US, operated by the San Francisco-based company of the same name, which has over 400 million users and offers the public the ability to promote the petitions they care abo ...
was created calling for the game's cancellation along with the Nintendo 3DS game '' Metroid Prime: Federation Force''. Nick Pino of '' TechRadar'' called the petition "a frightening example of how quickly, and harshly, we judge games we know next to nothing about." Kate Gray, also from ''TechRadar'', noticed the game seemed focused on collectibles rather than plot. Stephen Totilo of ''Kotaku'' believed the ''Paper Mario'' series was "in the midst of an identity crisis" and that it faced redundancy because it was one of two ''Mario'' role-playing series, the other being ''Mario & Luigi''. When questioned about ''Color Splash's'' genre at E3 2016, Tabata reaffirmed that it was an action-adventure game and that ''Mario & Luigi'' will continue to fill the niche of ''Mario'' role-playing games. The game was released worldwide on October 7, 2016, and was available for pre-purchase on the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
on September 22, 2016. However, it was quickly discovered
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
had accidentally made the full game available two weeks before its intended launch date. Nintendo later pulled the pre-load option from the North American eShop, but people who downloaded the game were able to keep their copies. ''Color Splash'' sold 20,894 copies in its first week of release in Japan, and 37,093 copies the following month. By July 2020, Japanese sales totalled to 63,000.


Reception


Reviews

''Paper Mario: Color Splash'' received "generally favorable reviews" according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
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, scoring a 76/100 on the site. The game was nominated for "Favorite Video Game" in the
2017 Kids' Choice Awards The 30th Annual Nickelodeon Kids' Choice Awards was held on March 11, 2017, at the Galen Center on the University of Southern California campus in Los Angeles and was broadcast live on Nickelodeon and either live or with tape delay across all of ...
, but lost to ''
Just Dance 2017 ''Just Dance 2017'' is a 2016 dance video game developed and published by Ubisoft. It was unveiled on June 13, 2016, during its E3 press conference as the eighth main installment of the series, and was released in October 2016 for PlayStation 3 ...
''. Many critics appreciated the game's written dialogue and comedic moments. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Ben Reeves commented that the game was full of "belly-laugh moments" that paired well with its obscure plot points. He felt the combination of these made certain moments in the game unforgettable. '' Nintendo Life''s Conor McMahon considered the writing to be a major increase in quality in comparison to ''Sticker Star'', saying that the "scenes and interactions brim with humour, charm and imagination, making it an absolute joy to discover new people and places as you progress." '' GamesRadar+'' reviewer Alex Jones considered the writing one of ''Color Splash''s redeeming qualities. Terry Schwartz of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' called Huey "endearing" and became emotionally attached to the character as the game progressed. However, they felt the story was generic in comparison to previous ''Paper Mario'' games, and was reminiscent of a ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' plot instead of being a memorable narrative. The characters, specifically the use of Toads, had mixed reception; although Miguel Concepcion of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' applauded the comedic dialogue given by the Toads and their varied personalities, Conversely,
Dan Ryckert Dan Ryckert is an American Games Entertainer, producer. Previously in a writer and former video game journalist role, now a Twitch streamer and podcaster. In 2011, ''Complex'' magazine named Ryckert one of the twenty-five "raddest" game jour ...
of '' Giant Bomb'' disliked how every character was a Toad, and their individual traits failed to keep them individually unique. The game's graphics and papercraft
worldbuilding Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task fo ...
received similar positive opinions. Miguel Concepcion noted how the transition to HD graphics made the paper-like visuals even more appealing than ''Sticker Star'' and praised the unique ways paper was used for worldbuilding elements, such as toilet paper and wrapping paper, and the interesting puzzle opportunities via overworld manipulation. Jones called the visuals of ''Color Splash'' "the purest distillation of the original ''Paper Mario'' style yet". They likened them to the Wii U games ''
Yoshi's Woolly World ''Yoshi's Woolly World'' is a side-scrolling platform game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the ''Yoshi'' series of games, the first home console title in the series since 19 ...
'' and ''
Kirby and the Rainbow Curse ''Kirby and the Rainbow Curse'', known in PAL regions as ''Kirby and the Rainbow Paintbrush'', is a platforming video game in the ''Kirby'' series, developed by HAL Laboratory and published by Nintendo for Wii U. The title, which is a follow-up g ...
''. The use of the hammer and paint received generally positive comments. Ryckert enjoyed the use of the paint mechanic and had the urge to paint everything in each world to full completion, and although Concepcion found early levels of the game slow to progress due to the very limited amount of paint that the hammer could hold, the problem became redundant as paint storage increased. The Cutout ability, in comparison, was poorly received. Concepcion and Jones found the ability to be an unnecessary addition for only being used in out-of-the-way and tedious instances. Although Jason Hidalgo, writing for the ''
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'', found the new gameplay features to be a well-functioning and purposeful addition, they felt they would come off as too difficult to use for younger audiences. In-game combat was heavily criticized, for reasons including its necessity and pacing among others. Reeves felt that the game fixed the limited feeling of available cards in comparison to the sticker gimmick that ''Sticker Star'' introduced, and how combat was simplistic yet strategic. and Jones saw a risk-reward concept in the format alongside tactical puzzle-solving. However, the latter found combat to be repetitive, and having to sort and select cards for every enemy encounter became incommodious and avoided battling enemies when possible. McMahon and ''
VentureBeat ''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos. History The ''VentureBeat'' company was founded in 2006 by Matt Marshall, a ...
''s Dennis Scimecaen considered the battle difficulty to be too low and tedious to hold interest Caty McCarthy of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' saw little reason to continue participating in combat after the first five hours of gameplay for similar reasons. Ryckert commented that "just about everything in Color Splash is instantly likable", but felt that the combat phases dragged down the experience. In a negative review, rating a 2/5, ''Ryckert'' considered the use of the Wii U gamepad clumsy, and overall an unnecessary gimmick. In addition, they found combat to be completely unnecessary altogether due to its circular nature. They noted how the player purchases cards with coins that can be used in battle, and combat rewards the player with more coins; "with that system in place, why would anyone ever want to encounter an enemy in the field?" Commenting on Thing cards, Jones and Scimecaen enjoyed how they brought a unique way of defeating enemies, although backtracking to find them became increasingly frustrating.


Retrospective

Much like ''Sticker Star'' reception, reviewers compared ''Color Splash'' negatively to the first games in the series, '' Paper Mario'' (2000) and '' The Thousand-Year Door'' (2004), due to the loss of RPG elements. Reeves decided that although the game is "almost unrecognizable as an RPG", it was still entertaining in its own right and should appeal well to old fans of the series. He, alongside McCarthy, also believed that some lost RPG mechanics, such as character growth via managing character levels and statistics in-battle, made completing battles feel less rewarding, and felt the urge to avoid battles entirely when possible. Schwartz believed that the game was an overwhelming improvement from ''Sticker Star'', but its favoritism toward gimmicks still caused it to fall short of the old RPG-oriented ''Paper Mario'' games. '' USgamer'' analyzed Nintendo's decision of the genre change, and declared that "it's probably more a case of Nintendo just being Nintendo" who attempted to surprise the player audience instead of making similar games over and over. They still reminisced on old characters from the series in comparison to Huey, however, and called the new take on combat "more of a chore for players rather than a pleasure".


See also

*'' Mario & Luigi: Paper Jam'' * List of ''Mario'' role-playing games


Notes


References


External links

* {{DEFAULTSORT:Paper Mario: Color Splash 2016 video games Action-adventure games Video games developed in Japan Wii U eShop games Wii U-only games Single-player video games Paper Mario Video games produced by Kensuke Tanabe Video games set on fictional islands