Pandemonium (plane)
   HOME

TheInfoList



OR:

In the fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes are home to beings such as
deities A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
and their servants such as
demons A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in media including fiction, comics, film, t ...
, celestials and
devils A devil is the personification of evil as it is conceived in many and various cultures and religious traditions. Devil or Devils may also refer to: * Satan * Devil in Christianity * Demon * Folk devil Art, entertainment, and media Film and ...
. Each Outer Plane is usually the physical manifestation of a particular moral and
ethical Ethics is the philosophical study of moral phenomena. Also called moral philosophy, it investigates normative questions about what people ought to do or which behavior is morally right. Its main branches include normative ethics, applied e ...
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
and the entities that dwell there often embody the traits related to that alignment. The intangible and
esoteric Western esotericism, also known as the Western mystery tradition, is a wide range of loosely related ideas and movements that developed within Western society. These ideas and currents are united since they are largely distinct both from orthod ...
Outer Planes—the realms of ideals, philosophies, and
gods A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
—stand in contrast to the
Inner Plane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offi ...
s, which compose the material building blocks of reality and the realms of energy and
matter In classical physics and general chemistry, matter is any substance that has mass and takes up space by having volume. All everyday objects that can be touched are ultimately composed of atoms, which are made up of interacting subatomic pa ...
. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one particular facet or theme of the plane. For example,
Baator In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of plane (Dungeons & Dragons), planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine p ...
's geography is reminiscent of
Hell In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a linear divine history sometimes depict hells as eternal destinations, such as Christianity and I ...
as depicted in
Dante Dante Alighieri (; most likely baptized Durante di Alighiero degli Alighieri; – September 14, 1321), widely known mononymously as Dante, was an Italian Italian poetry, poet, writer, and philosopher. His ''Divine Comedy'', originally called ...
's ''
The Divine Comedy The ''Divine Comedy'' (, ) is an Italian narrative poem by Dante Alighieri, begun and completed around 1321, shortly before the author's death. It is widely considered the pre-eminent work in Italian literature and one of the greatest wor ...
''. In addition, each layer may also contain a number of ''realms''. Each realm is the home to an individual deity, and occasionally a collection of deities.


Publication history

The Outer Planes were presented for the first time in Volume 1, Number 8 of '' The Dragon'', released July 1977 as part of the Great Wheel of Planes. In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D",
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana as the "plane of ultimate Law" and Limbo as the "plane of ultimate Chaos (entropy)", and the Nine Hells, Hades' three glooms, and the 666 layers of the Abyss as "Typical lower planes". Other Outer Planes mentioned by name in the article include the Happy Hunting Grounds, Olympus, Gladsheim, Pandemonium, Tarterus, Gehenna, Acheron, and Arcadia. The Outer Planes were further "refined in the ''Players Handbook'' (1978) and ''
Deities & Demigods ''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game ...
'' (1980)". The appendix of the ''Player's Handbook'' included an abstract diagram of the planes, and mentioned the same 16 Outer Planes: the Seven Heavens of absolute lawful good, the Twin Paradises of neutral good lawfuls, the planes of Elysium of absolute neutral good, the Happy Hunting Grounds of neutral good chaotics, the planes of Olympus of good chaotics, the planes of Gladsheim (Asgard, Valhalla, Vanaheim, etc.) of chaotic good neutrals, the planes of Limbo of neutral (absolute) chaos (entropy), the Planes of Pandemonium of chaotic evil neutrals, the 666 layers of the Abyss of absolute chaotic evil, the planes of Tarterus of evil chaotic neutrals, Hades' "Three Glooms" of absolute (neutral) evil, the furnaces of Gehenna of lawful evil neutrals, the Nine Hells of absolute lawful evil, the nether planes of Acheron of lawful evil neutrals, Nirvana of absolute (neutral) lawfuls, and the planes of Arcadia of neutral good lawfuls. Shannon Appelcline, the author of ''Designers & Dragons'', highlighted that throughout the early 1980s ''Dragon'' magazine would continue to detail "some of the planes in more depth", however, "there was no overarching plan for the planes of D&D other than a few increasingly old drawings". Both Appelcline and Curtis D. Carbonell, in his book the ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', highlighted that information on the planes and the shared cosmology was codified in the ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons & Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edit ...
'' (1987) and ''
Tales of the Outer Planes ''Tales of the Outer Planes'' is an Dungeons & Dragons Master Rules, adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in that game's Outer Planes. TSR, Inc. published the module in 1988 for the ''Advanced Dungeons ...
'' (1988). Carbonell wrote that project leader and designer
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ' ...
detailed "the schematization of the planes' requisite five area: the Prime Material, the Ethereal, the Astral, the Inner, and the Outer planes. This basic structure is still used in 5e, with some changes that provide minor rearrangements and clarifications .. Grubb's approach demonstrated a need to codify, while still remaining flexible, that has remained as a primary aim of the latest edition". Carbonell also highlighted that the 1989
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' ( 2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ...
campaign setting added cosmology that "allowed travel between the different settings" such as ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
'', ''Greyhawk'', and the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''. However, campaign settings such as ''
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
'' and ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a '' pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land piece ...
'' were inaccessible in this cosmology. Then in 1993, TSR wanted to do a series of books about the Outer Planes. Zeb Cook, creator of the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
universe, describes it this way:
So there was this huge collection of over ten years of stuff that was just kind of quietly ignored with no sense of logic to it, and we figured that 'Oh, we don't need to explain it—it's enough to say "It came from The Outer Planes. So ne of the TSR designerssaid, 'Let's do this series of books, one about each Plane,' which would have been about 10 million books, so TSR said, 'Well, that's a good idea, but 10 million books is not such a great idea. We'd rather create a campaign world that's set in the Outer Planes,' because they had figured out by that point that worlds sold. And so they came to me, the senior designer with a huge gaping hole in my schedule, and wanted me to take this idea and execute it. 'Make us a campaign world that's completely different from all of the ones we have....'
Carbonell called the 1994 Planescape campaign setting "the most complex example of the multiverse created during the varieties of 2e's AD&D settings" and wrote: "A more nuanced and sophisticated attempt at harmonization, Planescape provided an alternate way to travel between the planes than Spelljammer's science-fantasy-oriented approach". The 3rd edition ''Manual of the Planes'' (2001) detailed both the inner and outer planes. Kevin Kulp, for DMs Guild, wrote that "the authors used an approach that said 'here's how it's been done in the past, and here are other ways you can do it,' which allowed the book to avoid setting planar mechanics in stone. Instead it gave DMs a modular approach by presenting Options, a flexible strategy that pleased both 1e and Planescape fans. Vast amounts of new ideas and new locations were presented, dovetailing nicely with canon from earlier editions". The 4th edition ''Manual of the Planes'' (2008) shifted the locations of the various Outer Planes to fit the new World Axis cosmology. However, the 5th edition ''Player's Handbook'' (2014) and ''Dungeon Master's Guide'' (2014) shifted most of the cosmology of the planes back to the Great Wheel model with some aspects of the World Axis model retained in the descriptions of the inner planes.


Standard ''D&D'' cosmology

The standard ''Dungeons & Dragons'' (''D&D'') cosmology contains sixteen Outer Planes. This cosmology is outlined in the Great Wheel model where the Outer Planes are arranged in a ring of sixteen planes with the
Good In most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil. The specific meaning and etymology of the term and its ...
-aligned planes (or ''Upper Planes'') at the top, and the
Evil Evil, as a concept, is usually defined as profoundly immoral behavior, and it is related to acts that cause unnecessary pain and suffering to others. Evil is commonly seen as the opposite, or sometimes absence, of good. It can be an extreme ...
-aligned planes (or ''Lower Planes'') at the bottom. Depictions usually display the
Lawful Law is a set of rules that are created and are enforceable by social or governmental institutions to regulate behavior, with its precise definition a matter of longstanding debate. It has been variously described as a science and as the art ...
planes (or Planes of Law) to the left, and the Chaotic planes (or Planes of Chaos) to the right. Between all of these sit the
Neutral Neutral or neutrality may refer to: Mathematics and natural science Biology * Neutral organisms, in ecology, those that obey the unified neutral theory of biodiversity Chemistry and physics * Neutralization (chemistry), a chemical reaction in ...
planes, or the Planes of Conflict. The center contains the Inner and Material Planes. One further plane sits in the center of the ring, the
Outlands In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes a ...
, being neutral in alignment. At the center of the Outlands is a Spire of infinite height; the city of
Sigil A sigil () is a type of symbol used in magic. The term usually refers to a pictorial signature of a spirit (such as an angel, demon, or deity). In modern usage, especially in the context of chaos magic, a sigil refers to a symbolic represen ...
floats above the Spire's pinnacle. This D&D cosmology is the standard cosmology in the 3rd and 5th Editions and is the official cosmology used in
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
s such as ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
'' and ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
''. "It's common for gods from different campaign settings to share a plane but maintain their own space. Mount Celestia, for example, houses both Heironeous from Greyhawk and Torm from the Forgotten Realms". Many of the alternative names derive from the 1st-edition ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons & Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edit ...
'' (1987), and the in-game explanation given in the Planescape setting is that these names are used by the "Clueless", or characters from the Prime Material unfamiliar with the planes.


4th Edition differences

The 4th Edition World Axis model outlines that the mortal world is between "the Astral Sea above and the Elemental Chaos below". Most of the Outer Planes are now located in the Astral Sea (such as Celestia and the Nine Hells). The Abyss is an exception; it is now located in the Elemental Chaos.


Cosmology in campaign settings

Other ''Dungeons & Dragons'' cosmologies were developed after Greyhawk for various other campaign settings, however, "they would be subsumed under 5e's umbrella concept of the multiverse".


Forgotten Realms cosmology

The ''Forgotten Realms'' cosmology was originally the same as that of a standard ''Dungeons & Dragons'' campaign. The cosmology for the 3rd edition of ''D&D'' was altered substantially so that it contained twenty-six Outer Planes, arranged in a tree-like structure around the central 'trunk' of the material plane of Toril. Unlike the Outer Planes of the standard D&D cosmology which were heavily alignment-based, the Outer Planes of the ''Forgotten Realms'' cosmology were faith-based. The planes of the Forgotten Realms were retooled in the 4th Edition to match the new default cosmology, with many of the planes or realms being relocated to the Astral Sea, and a handful now located in the Elemental Chaos. Appelcline highlighted that the 4th Edition World Axis model "had actually originated with the Forgotten Realms, which was planning a view of the heavens as early as 2005 or 2006. It was then co-opted by the SCRAMJET world design team for D&D 4e". The Barrens of Doom and Despair plane is designed to be inhospitable to ''Dungeons & Dragons''
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s. Even though there is little light or water, other characters from the franchise can be found here. Five deities make their homes here, including Bane (his home was previously referred to as
Acheron The Acheron ( or ; ''Acheron'' or Ἀχερούσιος ''Acherousios''; ''Acherontas'') is a river in the Epirus (region), Epirus region of northwest Greece. It is long, and has a drainage area of . The river's source is located near the vil ...
), Beshaba, Hoar, Loviatar, and Talona. The Barrens of Doom and Despair consist of a single infinite plane, with no constituent layers. It links via the
Astral Plane The astral plane, also called the astral realm, or the astral world, or the soul realm, or the spirit realm, is a plane of existence postulated by classical, medieval, oriental, esoteric, and New Age philosophies and mystery religions.G. R. S. ...
to the planes of the Prime Material (such as Toril) and a number of portals directly connect it with Hammergrim and the Blood Rift. Beshaba's realm, the Blood Tor, links directly to the
Abyss Abyss may refer to: Religion * Abyss (religion), a bottomless pit, or a passage to the underworld * Abyss (Thelema), a spiritual principle within the system of Thelema Film and television * ''The Abyss'' (1910 film), a Danish silent film s ...
.


List of Forgotten Realms planes


Eberron cosmology

The ''Eberron'' cosmology, used in the original ''
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements an ...
''
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
, contained thirteen Outer Planes in 3rd edition, and gained at least two for 4th edition under the new cosmology. They exhibit traits similar to those of the ''standard D&D cosmology'' but also some (Irian, Mabar, Fernia, and Risia) appear more like
Inner Plane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offi ...
s. The cosmology was unique in that the Outer Planes orbited around Eberron through the
Astral plane The astral plane, also called the astral realm, or the astral world, or the soul realm, or the spirit realm, is a plane of existence postulated by classical, medieval, oriental, esoteric, and New Age philosophies and mystery religions.G. R. S. ...
. As they orbited, their overlap with the material plane changed and access to those planes became easier or restricted. Like most other D&D campaign settings, in 3rd edition ''D&D'' Eberron has a number of
planes Plane most often refers to: * Aero- or airplane, a powered, fixed-wing aircraft * Plane (geometry), a flat, 2-dimensional surface * Plane (mathematics), generalizations of a geometrical plane Plane or planes may also refer to: Biology * Plane ...
. Besides the Prime Material Plane, the Ethereal Plane, the Plane of Shadow, and the Astral Plane, the Eberron Campaign Setting has thirteen relatively unique planes. Gates or portals to any of the planes are very rare. These thirteen planes metaphysically orbit around Eberron, and depending on their current location are considered in one of four states. * Waxing/Waning – The plane is either approaching or moving away from Eberron. Planar travel occurs as normal. * Coterminous – The plane actually touches Eberron, and certain effects are strengthened in Eberron. Also, it may be possible to travel between planes by going to an appropriate spot. For example, when Risia, the Plain of Ice is coterminous, one may enter the plane from Eberron by walking into a blizzard. Because of seals placed by the Gatekeeper druids, Xoriat, the Realm of Madness, is incapable of becoming coterminous with Eberron. * Remote – The plane is furthest from Eberron, and certain effects are weakened in Eberron. Also, reaching a remote plane with the spell ''plane shift'' is difficult and requires a high DC check. Because of the conflict between the Quori and the giants of Xen'drik, Dal Quor is always considered remote from Eberron.


List of Eberron planes


Fictional descriptions


List of planes


Abyss

The Abyss is known for having hundreds of layers, and many realms of deities and demons, including its horrific first layer of Pazunia (also known as the Plane of Infinite Portals), and the White Kingdom ruled by the King of Ghouls. In a critical review of '' Planes of Chaos'' for ''White Wolf Inphobia'' magazine, Keith H. Eisenbeis described the danger of adventuring in planes such as the Abyss, especially for low- and mid-level characters: "Sure, it's possible to design a situation in which first-level characters can accomplish something important and survive in the Abyss, but the immensity and power of the planes is undermined. In addition, on planes such as the Abyss, negotiating with evil creatures is frequently necessary, possibly making these planes useful to only neutral and evil characters." Ken Denmead of ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' described a number of aspects of the Abyss as psychedelic, calling the doors on one layer of the Abyss similar to the "loony corridor scene from ''Sgt. Pepper's Lonely Heart Club Band''."


Acheron

Acheron ( ), Mentzer, Frank. "Ay pronunseeAY shun gyd" ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' No. 93 (TSR, 1985)
also known as The Infernal Battlefield of Acheron, is a lawful neutral/ lawful evil–aligned plane of existence.


Arborea

Arborea or more fully, the Olympian Glades of Arborea, is a
chaotic good In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethics, ethical and morality, moral perspective of player characters, non-player characters, and creatures. Most versions of the game featur ...
-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard ''Dungeons & Dragons'' ''(D&D)'' cosmology, used in the ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
'', ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
'' and some editions of the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''
campaign settings A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
. Arborea is also referred to as "Olympus" or "Arvandor", though technically those names describe separate realms within the plane. Arborea is stylised as a peaceful plane of natural beauty with a multitude of thriving environments. Much of the plane is dominated by vast tall forests, but also includes glades of wildflowers and fields of grain. As a plane that also embodies chaos, it has a wild and often sudden nature. The weather can change drastically at short notice, changing from warm sunshine to raging winds and back again in just a few minutes.


Publication history

The plane known as Olympus was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in '' The Dragon'' #8, released July 1977. The plane was mentioned again in an appendix of the known planes of existence in the original (1st edition) AD&D '' Players Handbook'', published in June 1978, where it was described as "The planes of Olympus of absolute good chaotics".


Inhabitants

The eladrin, powerful
elf An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
-like celestial creatures are the protectors of Arborea, the most common of which is the ''Ghaele''. Lillends are also common on the plane. Many types of celestial and anarchic version of common animals, natural creatures suffused with tendencies of good or chaos, are found in Arborea. Also, primitive Orc-Baboon hybrids known as Losels dwell in its wilderness, occasionally migrating between it and the
Beastlands In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes a ...
. Arborea has two main types of
petitioner A petitioner is a person who pleads with governmental institution for a legal remedy or a redress of grievances, through use of a petition. In the courts The petitioner may seek a legal remedy if the state or another private person has acted unl ...
, the first of which are the spirits of the elven dead. Some take the form of celestial creatures or others simply merge with the plane itself, as a final reward after death. The second main type are the
bacchae ''The Bacchae'' (; , ''Bakkhai''; also known as ''The Bacchantes'' ) is an ancient Greek tragedy, written by the Athenian playwright Euripides during his final years in Macedonia, at the court of Archelaus I of Macedon. It premiered posthum ...
, drunken revellers who perpetually indulge in wild celebrations, enticing visitors to join with them.


Structure

As an outer plane, Arborea is spatially infinite, further consisting of three infinite layers (or sub-planes). Arborea's first layer shares borders with the neighbouring planes of the Heroic Domains of Ysgard and the Wilderness of the Beastlands; travel is possible between Arborea and these planes at certain locations.


Layers

The wandering realm of the Seelie Court often appears on the plane of Arborea, always in a different location. Arborea has three layers: ;Arvandor/Olympus In previous editions, this layer was known as Olympus, but the most recent edition of ''Manual of the Planes'' refers to it only as Arvandor. Principally, it is the home plane of the Seldarine, the good Elven
deities A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
, headed by Corellon Larethian. This layer is mostly endless canopies of forest with huge clearings containing many idealized elven settlements. Arvandor has a day and night cycle matching that of the material plane. The goddess Eilistraee also resides in the forests of Arvandor, despite her banishment. The realm of ''Brightwater'', a separate plane in the third edition ''Forgotten Realms'' cosmology is located on Arvandor. Four goddesses have domains here, including Lliira, Sharess, Sune, and Tymora. The actual realm of ''Olympus'' is found here, and is home to many deities of the Greek pantheon, including
Zeus Zeus (, ) is the chief deity of the List of Greek deities, Greek pantheon. He is a sky father, sky and thunder god in ancient Greek religion and Greek mythology, mythology, who rules as king of the gods on Mount Olympus. Zeus is the child ...
,
Aphrodite Aphrodite (, ) is an Greek mythology, ancient Greek goddess associated with love, lust, beauty, pleasure, passion, procreation, and as her syncretism, syncretised Roman counterpart , desire, Sexual intercourse, sex, fertility, prosperity, and ...
,
Apollo Apollo is one of the Twelve Olympians, Olympian deities in Ancient Greek religion, ancient Greek and Ancient Roman religion, Roman religion and Greek mythology, Greek and Roman mythology. Apollo has been recognized as a god of archery, mu ...
,
Ares Ares (; , ''Árēs'' ) is the List of Greek deities, Greek god of war god, war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for ...
,
Artemis In ancient Greek religion and Greek mythology, mythology, Artemis (; ) is the goddess of the hunting, hunt, the wilderness, wild animals, transitions, nature, vegetation, childbirth, Kourotrophos, care of children, and chastity. In later tim ...
,
Athena Athena or Athene, often given the epithet Pallas, is an ancient Greek religion, ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretism, syncretized with the Roman goddess Minerva. Athena was regarde ...
,
Demeter In ancient Greek religion and Greek mythology, mythology, Demeter (; Attic Greek, Attic: ''Dēmḗtēr'' ; Doric Greek, Doric: ''Dāmā́tēr'') is the Twelve Olympians, Olympian goddess of the harvest and agriculture, presiding over cro ...
,
Dionysus In ancient Greek religion and Greek mythology, myth, Dionysus (; ) is the god of wine-making, orchards and fruit, vegetation, fertility, festivity, insanity, ritual madness, religious ecstasy, and theatre. He was also known as Bacchus ( or ; ...
,
Hephaestus Hephaestus ( , ; wikt:Hephaestus#Alternative forms, eight spellings; ) is the Greek god of artisans, blacksmiths, carpenters, craftsmen, fire, metallurgy, metalworking, sculpture and volcanoes.Walter Burkert, ''Greek Religion'' 1985: III.2. ...
,
Hera In ancient Greek religion, Hera (; ; in Ionic Greek, Ionic and Homeric Greek) is the goddess of marriage, women, and family, and the protector of women during childbirth. In Greek mythology, she is queen of the twelve Olympians and Mount Oly ...
,
Hermes Hermes (; ) is an Olympian deity in ancient Greek religion and mythology considered the herald of the gods. He is also widely considered the protector of human heralds, travelers, thieves, merchants, and orators. He is able to move quic ...
, and the titan Rhea. There are several other realms located on this layer, including: *The aarakocra goddess Syranita's realm of ''Whistledge''; *The giant goddess Iallanis's realm of ''Florallium''; * Trithereon's realm of ''The Forking Road''; *Chih-Nii's realm of ''Loom of the Celestial River''. ;Aquallor/Ossa When not with the Seldarine, Deep Sashelas also has his own realm of ''Elavandor'' on Ossa.
Poseidon Poseidon (; ) is one of the twelve Olympians in ancient Greek religion and mythology, presiding over the sea, storms, earthquakes and horses.Burkert 1985pp. 136–139 He was the protector of seafarers and the guardian of many Hellenic cit ...
's realm of ''Caletto'' can be found on Ossa. ;Mithardir/Pelion
Nephthys Nephthys or Nebet-Het in ancient Egyptian () was a goddess in ancient Egyptian religion. A member of the Great Ennead of Heliopolis in Egyptian mythology, she was a daughter of Nut and Geb. Nephthys was typically paired with her sister Isis ...
has her realm of ''Amun-thys'' on Pelion.


Historic influences

Arborea incorporates many elements of
Greek mythology Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of ancient Greek folklore, today absorbed alongside Roman mythology into the broader designation of classical mythology. These stories conc ...
, with the game's version of
Mount Olympus Mount Olympus (, , ) is an extensive massif near the Thermaic Gulf of the Aegean Sea, located on the border between Thessaly and Macedonia (Greece), Macedonia, between the regional units of Larissa (regional unit), Larissa and Pieria (regional ...
as a central feature, to the point that the whole plane was originally named Olympus in 1st edition. The name of Arborea, introduced in 2nd edition ''AD&D'', is derived from its "endless rolling forests", as in arboreal.


Arcadia

Arcadia ( ) or more fully, the Peaceable Kingdoms of Arcadia, is a lawful neutral/ lawful good-aligned plane of existence.


Baator

Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil–aligned plane of existence. Baator is stylised as a plane of sinister
evil Evil, as a concept, is usually defined as profoundly immoral behavior, and it is related to acts that cause unnecessary pain and suffering to others. Evil is commonly seen as the opposite, or sometimes absence, of good. It can be an extreme ...
and cruelty. The different types of
devil A devil is the mythical personification of evil as it is conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conce ...
s that dwell here obey a strict
hierarchical A hierarchy (from Greek: , from , 'president of sacred rites') is an arrangement of items (objects, names, values, categories, etc.) that are represented as being "above", "below", or "at the same level as" one another. Hierarchy is an importan ...
caste A caste is a Essentialism, fixed social group into which an individual is born within a particular system of social stratification: a caste system. Within such a system, individuals are expected to marry exclusively within the same caste (en ...
-like social structure. Each continually plots to advance their position through treachery and deception. Unlike the
demons A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in media including fiction, comics, film, t ...
of the
Abyss Abyss may refer to: Religion * Abyss (religion), a bottomless pit, or a passage to the underworld * Abyss (Thelema), a spiritual principle within the system of Thelema Film and television * ''The Abyss'' (1910 film), a Danish silent film s ...
, the devils are highly organized, with a logical and calculating nature. The plane itself is composed of nine different layers, each of which models a differing but no less inhospitable and dreadful environment, from barren plains of ash and rock to frozen wastes of endless ice. The nine layers in order are Avernus, Dis, Minauros, Phlegethos, Stygia, Malbolge, Maladomini, Cania and Nessus.


Publication history

The plane known as the Nine Hells was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in '' The Dragon'' #8, released July 1977. In the article
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
describes the plane as one of the "Typical lower planes". The plane was mentioned again in an appendix of the known planes of existence in the original (1st edition) AD&D '' Players Handbook'', published in June 1978, where it was described as "The Nine Hells of absolute lawful evil".


History

The article "The Politics of Hell" by Alexander Von Thorn in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' No. 28 (1979) describes how Hell was originally ruled by Satan, who was usurped by Baalzebul, who was in turn overthrown by Asmodeus. The article "The Possessors" by Arn Ashleigh Parker in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' No. 42 (October 1980) follows up on this article by explaining that Selm, a lieutenant of Satan, was made the Prince of Possessors, and remained in that position throughout these various changes in the administration in Hell.


Beastlands

The Beastlands (more properly, the Wilderness of the Beastlands, formerly the Happy Hunting Grounds in early versions of the game) is a neutral (chaotic) good-aligned plane of existence.


Bytopia

Bytopia, also known as the Twin Paradises, ''(bi- + utopia)'' or, more fully, the Twin Paradises of Bytopia, is a lawful good/
neutral good In economics, neutral goods refers either to goods whose demand is independent of income, or those that have no change on the consumer's utility when consumed. Under the first definition, neutral goods have substitution effects but not income eff ...
aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard ''Dungeons & Dragons'' ''(D&D)'' cosmology, used in the ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
'', ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
'', and some editions of the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''
campaign settings A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
. Bytopia is a virtuous plane of cultivated beauty, and is home to many of the deities of the gnomish pantheon.


Publication history

The plane known as the Twin Paradises was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in '' The Dragon'' #8, released July 1977. In the article
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
describes the plane as one of the "Typical higher planes". The plane was mentioned again in an appendix of the known planes of existence in the original (1st edition) AD&D '' Players Handbook'', published in June 1978, where it was described as "The Twin Paradises of neutral good lawfuls".


Structure

Bytopia is a spatially infinite plane, consisting of two layers or sub-planes. It is unique in the sense that the two layers are laid facing one another, each looking down (or up; the terms are relative here) at the other. A traveller can look up from one layer and see the other above him looking back down (or, from the other side's perspective, up), provided that the sky is clear. To get from one layer to the other, travellers must either climb tall mountains, or fly.
Gravity In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
reverses when someone reaches the middle point between the two layers. Bytopia shares its borders with the neighbouring planes of the Seven Mounting Heavens of Celestia and the Blessed Fields of Elysium; travel is possible between Bytopia and these planes at certain locations. Dothion is a serene pastoral layer of meadows and wild-flowers; it is home to the souls of farmers, craftsmen, honest merchants, and gnomish commoners. ''The Golden Hills'', a separate plane in the 3rd-Edition
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
cosmology, is located here, and is home to the
gnome A gnome () is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors, including those of modern fantasy literature. They are typically depict ...
deity A deity or god is a supernatural being considered to be sacred and worthy of worship due to having authority over some aspect of the universe and/or life. The ''Oxford Dictionary of English'' defines ''deity'' as a God (male deity), god or god ...
Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun the Meddler, and Segojan Earthcaller. Flandal shares his ''Mithral Forge'' with Ama-Tsu-Mara. The godly realms of ''Deephome'', home of Callarduran Smoothhands, god of the
svirfneblin In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarf (Dungeons & Dragons), dwarves; however, gnomes are smalle ...
, and ''Prosperity'', realm of Inari, are also located on Dothion. Shurrock is the mountainous untamed twin, home of hidden beasts and monsters. The gnomish underground mining city of ''Quarry'' that specialises in gemcutting is located here.
Rangers A ranger is typically someone in a law enforcement or military/paramilitary role specializing in patrolling a given territory, called "ranging" or "scouting". The term most often refers to: * Park ranger or forest ranger, a person charged with prot ...
often foray into this wilderness to slay creatures that have threatened the folk of Dothion. A number of godly realms exist on this layer, including ''Heart of Justice'', realm of Kiri-Jolith, and ''Windwrath'', realm of
Tefnut Tefnut ( ; ) is a deity in Ancient Egyptian religion, the feminine counterpart of the air god Shu. Her mythological function is less clear than that of Shu, but Egyptologists have suggested she is connected with moisture, based on a passage in t ...
. ''Martyrdomain'' was the realm of
Ilmater ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a settin ...
in previous editions of ''Dungeons & Dragons''.


Carceri

Carceri (more fully, the Tarterian Depths of Carceri; also, Tarterus or The Red PrisonCook, Monte: '' The Planewalker's Handbook'', p. 20, TSR 2620) is a neutral (chaotic) evil-aligned plane of existence.


Elysium

Elysium, or more fully, the Blessed Fields of Elysium, is a strongly
good In most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil. The specific meaning and etymology of the term and its ...
-aligned plane of existence.


Gehenna

Gehenna (beginning in the third edition of the game, the Bleak Eternity of Gehenna; also, The Fourfold FurnacesCook, Monte: '' The Planewalker's Handbook'', p. 21, TSR 2620 or The Fires of Perdition) is a plane of existence of neutral evil/lawful evil alignment. It is one of a number of alignment-based Outer Planes that form part of the standard ''Dungeons & Dragons'' ''(D&D)'' cosmology. It borders the Gray Waste of Hades and the Nine Hells of Baator.


Gray Waste of Hades

The Gray Waste (more fully, the Gray Wastes of Hades; also, Hades, The Three Glooms, Hope's Loss or The Nadir) is a strongly
neutral evil In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethics, ethical and morality, moral perspective of player characters, non-player characters, and creatures. Most versions of the game featur ...
aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard ''Dungeons & Dragons'' (''D&D'') cosmology, used in the ''
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by David Cook (game designer), Zeb Cook, and published by TSR, Inc., TSR in 1994. Description ''Planescape'' encompasses numerous Plane (Dun ...
'', ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson' ...
'', and some editions of the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''
campaign settings A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
. Hades is the plane of origin of the yugoloth daemons.
Pathfinder Pathfinder, Path Finder or Pathfinders may refer to: Aerospace * ''Mars Pathfinder'', a NASA Mars Lander * NASA Pathfinder, a high-altitude, solar-powered uncrewed aircraft * Space Shuttle ''Pathfinder'', a Space Shuttle test simulator Arts and ...
's analogue to Hades is the plane called ''Abaddon'' (from the Hebraic ''
Abaddon The Hebrew term Abaddon ( , meaning "destruction", "doom") and its Greek equivalent Apollyon (, ''Apollúōn'' meaning "Destroyer") appear in the Bible as both a place of destruction and an angel of the abyss. In the Hebrew Bible, ''abaddon'' ...
'').


Publication history

The plane known as Hades was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in '' The Dragon'' #8, released July 1977. In the article
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
describes the plane as Hades' three glooms, one of the "Typical lower planes". The plane was mentioned again in an appendix of the known planes of existence in the original (1st edition) AD&D '' Players Handbook'', published in June 1978, where it was described as "Hades' "Three Glooms" of absolute (neutral) evil".


Description

According to Trenton Webb's critical review of ''
Planes of Conflict ''Planes of Conflict'' is an accessory for the second edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995. Contents ''Planes of Conflict'' contains six maps and five manuals for use wit ...
'' for British RPG magazine ''Arcane'', the Gray Waste "erodes the sense of purpose that is the hallmark of an alignment-based philosophy. One symptom of this is the place's ability to fade the colour from a character's clothes!" Stang and Trammell called Hades "the realm of the dead", where
larvae A larva (; : larvae ) is a distinct juvenile form many animals undergo before metamorphosis into their next life stage. Animals with indirect developmental biology, development such as insects, some arachnids, amphibians, or cnidarians typical ...
created by night hags are used as currency.


Limbo

Limbo or more fully, the Ever-Changing Chaos of Limbo, is a chaotic neutral-aligned plane of existence. The plane known as Limbo was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in '' The Dragon'' #8, released July 1977. In the article
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
describes the plane as the "plane of ultimate Chaos (entropy)". The plane was mentioned again in an appendix of the known planes of existence in the original ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' (''AD&D'') '' Players Handbook'', published in June 1978, where it was described as "The planes of Limbo of neutral (absolute) chaos (entropy)". Limbo is described as a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel. Limbo is home to the slaadi and their lords (most notably Ygorl and Ssendam), and to the
githzerai This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Adv ...
. Very few gods call Limbo home, as the plane is not well-suited to any sort of permanent structures. The shared realm of
Tempus The TEMPUS (Trans-European Mobility Programme for University Studies) is a program that encouraged higher education institutions in the EU Member States and partner countries to engage in structured cooperation through the establishment of "c ...
and the Red Knight can be found on Limbo, as can Shaundakul's realm. The elven god Fenmarel Mestarine calls this chaotic plane home as well. The plane of Limbo is the location of a number of godly realms: *The elven god Fenmarel Mestarine's realm of ''Fennimar''. *
Indra Indra (; ) is the Hindu god of weather, considered the king of the Deva (Hinduism), Devas and Svarga in Hinduism. He is associated with the sky, lightning, weather, thunder, storms, rains, river flows, and war.  volumes Indra is the m ...
,
Vayu Vayu (; ), also known as Vata () and Pavana (), is the Hindu deities, Hindu god of the winds as well as the divine messenger of the gods. In the ''Vedic scriptures'', Vayu is an important deity and is closely associated with Indra, the king o ...
, and
Agni Agni ( ) is the Deva (Hinduism), Hindu god of fire. As the Guardians of the directions#Aṣṭa-Dikpāla ("Guardians of Eight Directions"), guardian deity of the southeast direction, he is typically found in southeast corners of Hindu temples. ...
's realm of ''Swarga''. * Llerg's realm of ''Beasthaven''. *
Procan This is a list of deities from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Al'Akbar Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and ei ...
's realm of ''Seasedge''. * Ralishaz's realm of ''The Kiss of Luck''. * Shaundakul's realm of ''Shaunadaur''. * Shina-Tsu-Hiko's realm of ''Windshome''. *Sirrion's realm of ''The Flame Void''. *
Tempus The TEMPUS (Trans-European Mobility Programme for University Studies) is a program that encouraged higher education institutions in the EU Member States and partner countries to engage in structured cooperation through the establishment of "c ...
and the Red Knight's shared realm of ''Knight's Rest''. *
Susanoo __FORCETOC__ Susanoo (, ; historical orthography: , ), often referred to by the honorific title Susanoo-no-Mikoto (), is a in Japanese mythology. The younger brother of Amaterasu, goddess of the sun and mythical ancestress of the Japanese im ...
's realm of ''The Globe of Raging Chaos''. Fauna include the
Chaos dragon is a Japanese media franchise based on the Japanese role-playing game '' Red Dragon'' by Makoto Sanda, featuring characters created by Gen Urobuchi, Kinoko Nasu, Izuki Kogyoku, Simadoriru, and Ryōgo Narita. An anime television series tit ...
. Limbo is named after the
Limbo The unofficial term Limbo (, or , referring to the edge of Hell) is the afterlife condition in medieval Catholic theology, of those who die in original sin without being assigned to the Hell of the Damned. However, it has become the gene ...
of
Catholic The Catholic Church (), also known as the Roman Catholic Church, is the List of Christian denominations by number of members, largest Christian church, with 1.27 to 1.41 billion baptized Catholics Catholic Church by country, worldwid ...
mythology, where the souls of the dead who died before Jesus's death went, before he descended there to release them, but there is little similarity of philosophy between the two realms. In appearance, it is based on the Abyss in
John Milton John Milton (9 December 1608 – 8 November 1674) was an English poet, polemicist, and civil servant. His 1667 epic poem ''Paradise Lost'' was written in blank verse and included 12 books, written in a time of immense religious flux and politic ...
's ''
Paradise Lost ''Paradise Lost'' is an Epic poetry, epic poem in blank verse by the English poet John Milton (1608–1674). The poem concerns the Bible, biblical story of the fall of man: the temptation of Adam and Eve by the fallen angel Satan and their ex ...
''.


Mechanus

Mechanus, also known as The Clockwork Nirvana of Mechanus (or simply Nirvana in AD&D 1st Edition) is a purely lawful aligned plane of existence.


Mount Celestia

Mount Celestia or more fully, the Seven Mounting Heavens of Celestia, or even the Seven Heavens is a lawful good-aligned plane of existence. The seven layers in order are Lunia, Mercuria, Venya, Solania, Mertion, Jovar, and Chronias.


Outlands

The Concordant Domain of the Outlands, also known as the Concordant Opposition, is the Outer Plane where the souls of people of
Neutral Neutral or neutrality may refer to: Mathematics and natural science Biology * Neutral organisms, in ecology, those that obey the unified neutral theory of biodiversity Chemistry and physics * Neutralization (chemistry), a chemical reaction in ...
alignment are sent after death. It is popular as a meeting place for treaties between the powers. The Outlands are also home to the gate-towns. Located centrally in the Outlands is the Spire, atop which
Sigil A sigil () is a type of symbol used in magic. The term usually refers to a pictorial signature of a spirit (such as an angel, demon, or deity). In modern usage, especially in the context of chaos magic, a sigil refers to a symbolic represen ...
can be seen. The Outlands are the home plane of the neutral-minded rilmani. The Outlands are part of a series of rings that form the multiverse. Travel between the planes of the Outlands is accomplished via The Great Road. In first edition and second edition ''AD&D'' before Planescape, this plane is also located centrally to the Outer Planes and known by its original name Concordant Opposition. The First Edition Manual Of Planes states that the center of the plane takes various forms at different times (a mountain, a huge tree, etc.) and godly powers are lost as one moves toward the center, as well as spells, beginning with the highest levels of spells at the farthest out and then gradually losing the lower ones step by step the further one moves inward. Within of the center, not even chemical reactions take place, and neither man nor deity can get closer than . In Second Edition Outer Planes Monstrous Compendium, under the description of the Mediators of Nirvana (Mechanus), it states that this plane was originally intended for Neutral Powers (deities) and created by the Powers (deities) of creation, but each Neutral Deity asserted their individual influence causing it to become unbalanced, then were cast out by the powers of creation. It also states that three lights of balance exist at the center of the plane, one for each Mediator in Nirvana. (Mechanus) Before Planescape, there is also no mention whatsoever of Sigil being at the Center of the Plane. Gate-towns are settlements which are built around a permanent portal to a certain Outer Plane on the Great Wheel. Gate-towns are important strategically because they provide a (relatively) stable way to enter a desired Outer Plane. The gate-towns reflect the plane that they lead to, for example, Xaos (or aXos, soaX, etc.) is a town where everything changes from one moment to the next. Even the location of the portal to
Limbo The unofficial term Limbo (, or , referring to the edge of Hell) is the afterlife condition in medieval Catholic theology, of those who die in original sin without being assigned to the Hell of the Damned. However, it has become the gene ...
changes every day – not that there's any regularity to daybreak and nightfall in Xaos. The character of Xaos mirrors what the plane of Limbo is like.


Realms

The Outlands is the location of a number of godly realms, including the following: * ''The Caverns of Thought'', realm of the
illithid In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caverns ...
deity Ilsensine * ''The Court of Light'', realm of the naga deity Shekinester * ''The Flowering Hill'', the realm of the
halfling Halflings are a fictional race found in some fantasy works. They tend to be depicted as physically similar to humans, except about half as tall and not as stocky as the similarly sized dwarves. Halflings are often depicted as having slightly p ...
goddess Sheela Peryroyl * '' Gzemnid's Realm'', home of the beholder deity of gases and vapors * ''The Hidden Realm'', home of the chief giant deity Annam * ''The Hidden Vale'', realm of the Dragonlance god Gilean * ''The Hidden Wood'', realm of the nature god
Obad-Hai This is a list of deities from the Greyhawk campaign setting for the '' Dungeons & Dragons'' fantasy role-playing game. A Al'Akbar Al'Akbar is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and ...
* ''The Library of Lore'', realm of the god Boccob * ''The Mausoleum of Chronepsis'', realm of the
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
deity Chronepsis * ''The Marketplace Eternal'', realm of the god Zilchus * ''The Palace of Judgement'', Yen-Wang-Yeh's realm * ''The Scales of Wealth'', the realm of Shinare * ''Semuanya's Bog'', realm of the
lizardfolk This is a list of ''Advanced Dungeons & Dragons'' 2nd-edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc ...
deity Semuanya * ''The Steel Hills'', realm of the goddess Ulaa * ''Thoth's Estate'', the realm of
Thoth Thoth (from , borrowed from , , the reflex of " eis like the ibis") is an ancient Egyptian deity. In art, he was often depicted as a man with the head of an African sacred ibis, ibis or a baboon, animals sacred to him. His feminine count ...
* ''
Tvashtri Tvashtr (, ) or Tvashta (, ) is a Vedic Hindu artisan god or fashioner. He is mentioned as an Aditya (sons of goddess Aditi) in later Hindu scriptures like the ''Mahabharata'' and ''Puranas'', though his significance gets reduced. Tvashtr is som ...
's Laboratory'', realm of the Indian god of artifice * ''The Web of Fate'', realm of the goddess Istus * ''The Well of Urd'', realm of the
Norns The Norns ( , plural: ) are a group of deities in Norse mythology responsible for shaping the course of human destinies.''Nordisk familjebok'' (1907) The Norns are often represented as three goddesses known as Urd ( Urðr), Verðandi, and S ...
* ''Wonderhome'', realm of Gond Three dwarven gods, ( Vergadain, Dugmaren Brightmantle, and Dumathoin) share the realm of ''The Dwarven Mountain'' on the plane of the Outlands. The Celtic gods (Daghdha, Diancecht, Goibhniu, Lugh, Manannan mac Lir, Oghma, and Silvanus) share the realm of
Tír na nÓg In Irish mythology, Tír na nÓg ( , ; ) or Tír na hÓige ('Land of Youth') is one of the names for the Celtic Otherworld, or perhaps for a part of it. Tír na nÓg is best known from the tale of Oisín ("''uh''-''sheen''") and Niamh ("''neev ...
on the Outlands.


Pandemonium

Pandemonium (or, the Windswept Depths of Pandemonium) is the
Outer plane In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes,'' or ''divine planes''. The Outer Planes a ...
where Chaotic Evil and Chaotic Neutral petitioners are sent after death. Pandemonium is a large, complex cavern that never ends. Compounding this problem, howling winds drive most of its residents mad. There are few creatures that are native to this plane; those individuals who do live there usually have no choice in the matter. Pandemonium had four layers named Pandesmos, Cocytus, Phlegethon and Agathion.


Ysgard

Ysgard is the Outer Plane of Chaotic Neutral /
Chaotic Good In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethics, ethical and morality, moral perspective of player characters, non-player characters, and creatures. Most versions of the game featur ...
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Struc ...
. It is also called ''
Asgard In Nordic mythology, Asgard (Old Norse: ''Ásgarðr''; "Garden of the Æsir") is a location associated with the gods. It appears in several Old Norse sagas and mythological texts, including the Eddas, however it has also been suggested to be refe ...
'', '' Gladsheim'' or ''The Heroic Domains''.


Reception

'' Backstab'' magazine reviewer Lord Winfield characterized the Outer Planes as the place where most of the major powers of the setting are found, and the part of Planescape which has the most potential for exploration by the player characters.


Citations


General references

* * * Cook, David. ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game ''Dungeons & Dragons'' (''D&D'') ...
'' (TSR, 1989). * Grubb, Jeff. ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons & Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edit ...
'' ( TSR, 1987). * Grubb, Jeff, David Noonan, and
Bruce Cordell Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for '' Return to the Tomb of Horrors'' and has also won several ...
. ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons & Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edit ...
'' (
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, 2001). * Redman, Rich,
Skip Williams Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime au ...
, and
James Wyatt James Wyatt (3 August 1746 – 4 September 1813) was an English architect, a rival of Robert Adam in the Neoclassicism, neoclassical and neo-Gothic styles. He was elected to the Royal Academy of Arts in 1785 and was its president from 1805 to ...
. ''
Deities and Demigods ''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game ...
'' (Wizards of the Coast, 2002).


Further reading

* {{D&D topics Dungeons & Dragons locations Fiction about parallel universes Fictional dimensions Fictional elements introduced in 1977 fr:Cosmologie standard de Donjons et Dragons#Plans extérieurs