Pacific Islands (video Game)
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''Pacific Islands'' is a
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
published by
Empire Interactive Empire Interactive was a British video game developer and Video game publisher, publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and collapsed in 2009. History Empire ...
in 1992 for the
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
. It is the sequel to the 1987 video game, ''
Team Yankee ''Team Yankee'' is a techno-thriller novel written in 1987 by Harold Coyle, then a major in the United States Army. Set during the World War III scenario outlined in Sir John Hackett's novel '' The Third World War: The Untold Story'', the no ...
''.


Plot

''Pacific Islands'' is a tank simulation game involving platoon-style combat. A member of the Soviet Communist Party has seized control of the fictitious Yama Yama Isles in the South Pacific that are an important outpost for the Western nations. The player will have to regain control of the islands in five missions.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' criticized ''Pacific Islands''s lack of infantry (making the machines guns useless) or air power (despite the aircraft on the
box art Video game packaging refers to the physical storage of the contents of a PC game, PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, ...
), both faults that existed with ''Team Yankee''. The magazine concluded that it "comes closer to a Nintendo game than a wargame". The game was reviewed in 1993 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.


Reviews

* ''
ST Format ''ST Format'' was a computer magazine in the UK covering the Atari ST during the late 1980s and early 1990s. Like other members of the Future plc Format stable - PC Format and Amiga Format, for instance, it combined software and hardware revie ...
'' - June 1992 * ''
Amiga Computing ''Amiga Computing'' is a discontinued monthly computer magazine Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
'' - June 1992 * ''
CU Amiga ''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP. Timeline ''Commodore User'' was launched in October 1983 with an initial pr ...
'' - May 1992 * ''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' - July 1992 * ''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform Video game journalism, video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was ...
'' - August 1992 * ''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' (June 1992) * ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' (May 1992) * ''
ST Action This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazin ...
'' (March 1993) * ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
'' (May 1992) * ''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
'' (June 1992) * ''Amiga Joker'' (May 1992) * '' The One for Amiga Games'' (May 1992) * ''Play Time'' (October 1992)


References


External links

*
Review
in
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
1992 video games Amiga games Atari ST games DOS games Empire Interactive games Oxford Digital Enterprises games Single-player video games Video game sequels Video games developed in the United Kingdom Video games set on islands {{strategy-videogame-stub