Overlord (wargame)
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''Overlord'', subtitled "The Normandy Invasion", is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Conflict Games John Evans Hill (February 21, 1945 – January 12, 2015) was an American designer of military board wargames, as well as rules for miniature wargaming. He is best known as the designer of the Avalon Hill board game ''Squad Leader'' and the Am ...
in 1973 that simulates the
Normandy landings The Normandy landings were the landing operations and associated airborne operations on 6 June 1944 of the Allies of World War II, Allied invasion of Normandy in Operation Overlord during the Second World War. Codenamed Operation Neptune and ...
and the subsequent attempt by the Germans to prevent the Allies from breaking out of Normandy during
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
.


Background

On 6 June 1944, Allied forces landed on Normandy beaches and began a month-long struggle to force their way out of Normandy and begin the march to Germany.


Description

''Overlord'' is a two-player wargame in which one player controls Allied invaders, and the other player controls German defenders. The game covers the period of 6 June to 28 August in 28 turns.


Components

The game box contains: * 20" x 23" paper
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
map scaled at 5 km (3 mi) per hex * 304 die-cut counters * 4-page rulebook * errata sheet *various charts and player aids


Gameplay

The game uses a simple alternating "I Go, You Go" system of movement and combat: #German Movement # German Combat # Allied Movement # Allied Combat The Allied player has a given number of air points, which can be used each turn to aid attacks. Any unused air points can be used to make road travel more costly for German units. The Allies can also use naval bombardment to either aid in attacks or in defense within a certain distance of the beachhead.


Victory conditions

The Allies must exit nine divisions from the east side of the board by the end of Turn 28 to win. The Germans win by preventing this.


Publication history

Inspired by game designer
Richard Berg Richard Harvey Berg (1943 – July 26, 2019) was a prolific American wargame designer. He was inducted into the Charles Roberts Awards Hall of Fame in 1987. Early life, army, student and lawyer Richard Berg was born in New York City. A ...
, game store owner John Hill turned to game designing in the early 1970s, and one of his first games was ''Overlord'', published by Hill's company Conflict Games in 1973. In a 1976 poll conducted by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
to determine the most popular wargame in North America, ''Overlord'' placed 109th out of 202 games. Conflict Games published a second edition with new box art in 1977. Diseños Orbitales published a Spanish language edition titled ''Día D: Operación Overlord'' in 1992.


Reception

In the December 1974 issue of ''
Airfix Magazine ''Airfix Magazine'' was the first British magazine dedicated to the hobby of plastic modelling. It was launched in 1960 in association with the model kit company Airfix, and ceased publication in 1993. Originally a small-format magazine, it i ...
'', Bruce Quarrie was generally impressed with the game, saying, "One attractive feature of Conflict games, especially for newcomers to board wargaming, is the simplicity of their rules, and this
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is no exception, even though naval gunfire support and air power are taken into account as well as action on the ground." In the inaugural edition of '' Phoenix'', Peter Bolton called ''Overlord'' and its sister game ''Kasserine Pass'' (another John Hill game, published in 1972) "clean, highly enjoyable games
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victory conditions can go either way." Bolton noted that "Because of the terrain giving the Germans excellent defensive positions early in the game, the battle tends to follow within reason the actual fighting." However, he believed that ''Overlord'' was imbalanced in favor of the Allies — "the game assumes the Allies will eventually prevail." In Issue 29 of the British wargaming magazine ''
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'', Charles Vasey and Geoffrey Barnard discussed this game. Vasey commented, "A simple game this, although with a surprising amount of flavour. The map is probably too small for the geography of Normandy ... Like all esigner JohnHill's games this is good fun for those who do not live only for the last war. For the buff it will doubtless fail to please." Barnard replied, "Quite a fun game, which includes nearly all the essential elements of the campaign in Normandy in a straightforward, well constructed game. It's not to be taken very seriously though, because as a simulation it is very simplistic." In ''The Guide to Simulations/Games for Education and Training'', Richard Rydzel noted, "This is an interesting game, but it leaves no room for tactics and maneuvers. It is basically a slugging match with the winner being the player who inflicts the most losses." Ryzdel concluded " This is a quick and easy game to learn and play but there are better simulations available on this subject."


Other reviews and commentary

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References

{{reflist Conflict Games games John Hill games Wargames introduced in 1973 European theatre World War II board wargames