Direct opposition
''Direct opposition'' is a position in which the kings are on the same rank or file and are separated by one square. When the term ''opposition'' is used, it normally refers to direct opposition.Example
In the game Svetozar Gligorić– Bobby Fischer, 1959, Black can draw by keeping the white king from getting to any of the key squares (marked by dots). This is accomplished by not allowing White to get the opposition, and seizing the opposition if the white king advances. : 57... Kb8! This is the only move to draw. (In the actual game the players agreed to a draw at this point.) Other moves allow White to get the opposition and then get to a key square. If the white king gets to a key square, White wins. For example 57...Kb7? 58.Kb5, then the black king moves and the white king gets to a key square and then wins by forcing promotion of the pawn. : 58. Kc5 Kc7 : 59. Kb5 Kb7 : 60. Ka5 Ka7 and Black draws. In this sequence, any other moves by Black lose.Diagonal opposition
Opposition along a is called ''diagonal opposition''. Sometimes diagonal opposition is used to achieve direct opposition. An example is the position in the first diagram, with Black to move. White has the direct opposition in this position, but it does him no good because his king cannot attack the black pawn after the black king moves away. White needs to achieve direct opposition closer to the pawn. :1... Kf8 2. Kd6 and White has the diagonal opposition (second diagram). :2... Ke8 3. Ke6 White now has direct opposition on a useful square, and White wins: : 3... Kf8 4. Kd7 Kg8 5. Ke7 Kh8 6. f6 gxf6 7. Kf7 7.Kxf6 also wins for White.Distant opposition
''Distant opposition'' is a position in which the kings are on the same rank or file but are separated by more than one square. If there are an odd number of squares between the kings, the player not having the move has the (distant) opposition. As with diagonal opposition, it is often converted to direct opposition, as in the diagram: :1. Ke2 White takes the distant opposition. :1... Ke7 2. Ke3 Ke6 3. Ke4 Taking the direct opposition; and now Black must step aside. :3... Kd6 If 3...Kf6 then White plays the corresponding 4.Kf4! :4. Kd4 4.Kf5 would lead to both pawns queening. :4... Kc6 4...Ke6 5.Kc5 and White is way ahead in the queening race. :5. Ke5 and White has a choice of which pawn he wins, using the created passed pawn as an outside passed pawn unless he can promote it directly. Black can be tricky and try: :1... Kf8 The point is if 2.Ke3 then 2...Ke7 and now Black has the distant opposition and draws. Similarly, if 2.Kf3 then 2...Kf7. White must remember that the aim of the opposition is to penetrate, so to step sideways and forward with ... :2. Kd3 Ke7 Otherwise White will be able to penetrate with Kc5, and will win the race to queen. :3. Ke3! White again has the distant opposition, transposing into the main line.Teaching tool
This position is very similar to the previous position. White is to checkmate, moving the rook only once in the process. The main line is: :1. Kg2 Taking the distant opposition. :1... Kg7 2. Kg3 Kg6 3. Kg4 Kh6 Since the black king has been forced to step aside to the h-file, White can now penetrate on the f-file. :4. Kf5 Kg7 If 4...Kh5 then 5.Rh1. :5. Kg5 Kh7 6. Kf6 Kg8 If 6...Kh8 then 7.Kf7 Kh7 8.Rh1#. :7. Kg6 Kh8 8. Rf8# Again, Black can be tricky and try: :1... Kh8 2. Kf3! Again, White penetrates. If 2.Kg3 then 2...Kg7 3.Kh3 Kh7 gives Black the distant opposition. :2... Kg7 If 2...Kh7 then 3.Kf4! :3. Kg3 etc.Purpose
See also
* Corresponding squares * Triangulation (chess) * ZugzwangReferences
Bibliography * * * * * *Further reading
* {{Chess Chess terminology Chess tactics Chess theory Chess endgames