Objective Moscow
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''Objective Moscow'', subtitled "The Death of Soviet Communism", is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
(SPI) in 1978 that simulates a hypothetical invasion of the
U.S.S.R. The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a transcontinental country that spanned much of Eurasia from 1922 until it dissolved in 1991. During its existence, it was the largest country by are ...
in 1998 by various forces such as
NATO The North Atlantic Treaty Organization (NATO ; , OTAN), also called the North Atlantic Alliance, is an intergovernmental organization, intergovernmental Transnationalism, transnational military alliance of 32 Member states of NATO, member s ...
, a united Europe, Iran, and China.


Description

''Objective Moscow'' is a board wargame for two or more players in which one player controls Soviet defenders while the other player or players control the invaders. The main scenario of the game is set in 1998, twenty years after the game's publication, when it was posited that the Soviet Union would have lost much of its strength and would be ripe for invasion.


Components

''Objective Moscow'' is a very large game, with four 22" x 34"
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
maps covering most of the former Soviet Union as well as much of continental Europe and parts of China, a 24-page rulebook, and 1200 die-cut counters.


Gameplay

The game uses an alternating system of turns, where one player moves, attacks and then gets a second movement phase for mechanized units. Then the other player gets the same opportunity.


Movement

*Basic Movement: Units are allocated movement points, and "buy" movement, with certain types of terrain costing more points per hex. *Bonus Movement: Units that are further from the enemy move faster. * Reaction Movement: The inactive player can move some mechanized units between the active player's attack phase and second movement phase.


Combat

In addition to attack and defense strength, each counter is marked with personnel points. Combat is resolved by using odds ratios (the ratio of attacking strength to defending strength), modified by terrain factors. If an exchange is indicated, the force with the fewest personnel points is eliminated, and the other force's personnel points are reduced by the same amount. (Some units with zero personnel points are eliminated in exchanges, with no loss of personnel for the other side.) All Russian and Chinese units are "untried" at the start of the game — they start the game flipped over so that neither player knows each unit's attack and defense strength. It is only when the unit is engaged in combat that it is flipped over to reveal its strength.


Air support

Both sides can use aircraft for combat support, and also to intercept enemy aircraft.


Other rules

In addition to conventional combat, the game includes rules for tactical nuclear warfare, Japanese
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
units,
cruise missiles A cruise missile is an unmanned self-propelled guided missile that sustains flight through aerodynamic lift for most of its flight path. Cruise missiles are designed to deliver a large payload over long distances with high precision. Modern cru ...
, American
space marines A space marine is a science fiction concept, an analogue for military marines in outer space. Space Marine or Space Marines may also refer to: * Space Marine (''Warhammer 40,000''), a type of soldier in the ''Warhammer 40,000'' universe **'' Warha ...
who can drop down from orbiting space stations, and the collapse of the
Warsaw Pact The Warsaw Pact (WP), formally the Treaty of Friendship, Co-operation and Mutual Assistance (TFCMA), was a Collective security#Collective defense, collective defense treaty signed in Warsaw, Polish People's Republic, Poland, between the Sovi ...
.


Scenarios

The game comes with several scenarios involving up to thirty nations. Three shorter scenarios only involve one invading force: a NATO offensive after a failed Soviet strike on
West Germany West Germany was the common English name for the Federal Republic of Germany (FRG) from its formation on 23 May 1949 until German reunification, its reunification with East Germany on 3 October 1990. It is sometimes known as the Bonn Republi ...
; a Chinese incursion into Siberia; and an expansion into Soviet territory by Iran. Each of these scenarios only uses a single map, and are all set when the game was published in the late 1970s. A longer scenario involving more invaders and using all four maps is also set in the 1970s. Only the campaign game, which also uses all four maps and combines several forces attacking from several fronts, is set twenty years in the future (in 1998).


Publication history

In 1976, SPI published '' Invasion: America'', a hypothetical invasion of North America by Soviet and other forces. Two years later, Joe Angiolillo and Phil Kosnett designed ''Objective Moscow'', a sequel that flipped the roles of invader and defender. It was published in 1978 as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
with graphic design by
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consid ...
.


Reception

In his 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas "Nicky" Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book exploring wargaming as a hobby, written for ...
'', Nicky Palmer was not impressed with either ''Operation Moscow'' or its predecessor ''Invasion America'', calling them "more notable for size than subtlety." Palmer did think that ''Operation Moscow'' "seems to offer greater scope to strategists." He did note that "Both games gloss over the little matter of mutual nuclear annihilation, and are therefore (fortunately) pretty theoretical — but the maps and the units are interestingly varied." In Issue 33 of the British wargaming magazine ''
Perfidious Albion "Perfidious Albion" is a pejorative phrase used within the context of international relations diplomacy to refer to acts of diplomatic slights, duplicity, treachery and hence infidelity (with respect to perceived promises made to or alliances f ...
'', Roger Sandell admired the four-panel map, but noted a number of errors including the placement of
Dresden Dresden (; ; Upper Saxon German, Upper Saxon: ''Dräsdn''; , ) is the capital city of the States of Germany, German state of Saxony and its second most populous city after Leipzig. It is the List of cities in Germany by population, 12th most p ...
in Czechoslovakia, and the lack of a border between Russia and Turkey. Sandell found the game system to be "simple and easy to handle." Sandell felt the strength of the game came from "the widely separated fronts and the different types of warfare going on in each." However, Sandell felt that the victory conditions on the Chinese front seemed unbalanced against Chinese forces. Sandell concluded, "Is it worth buying? Not if you think of getting much mileage out of the one-map scenarios. The contemporary game has problems as a simulation and is generally too much like hard work for me ... However, the 1998 scenario certainly seems fun, challenging and playable by big game standards and I would personally recommend ''Objective Moscow'' on the basis of this one scenario." Rick Mataka, writing in the June 1979 issue of ''Craft, Model, and Hobby Industry Magazine'', called it "a large game that is not overly complex as the rules are kept fairly simple." Mataka concluded, "Highly playable game system, it can be recommended for beginners with limited experience in board gaming." In Issue 40 of '' Moves'', Scott Renner was not pleased with this game. He found that once the large numbers of counters were placed on the map, it became terribly cluttered. He also found many significant errors in the map, such as placing the German city of Dresden in Czechoslovakia. Although Renner liked the cruise missile rules, he found "The Samurai divisions are a less credible invention of the game," and then noted "Nothing could make the Samurai divisions more believable than a glance through the rules covering the Space Marines." But Renner's principle complaint was that four of the five scenarios were set in the late 1970s, pointing out "The game was billed as a simulation of the invasion of Russia in 1998, yet the 1998 scenario looks like it was added as an afterthought." Brenner concluded, "''Objective Moscow'' is not a bad game. It isn't a classic, either - a pity, since I think it could have been one. In a few years, ''Objective Moscow'' will be remembered as just another game published by Simulations Publications, Inc. in 1978. Frankly, I had hoped for more." In ''The Guide to Simulations/Games for Education and Training'', Richard Rydzel called this "An interesting but unwieldy game. Air units, for example, must return to the exact base they left before combat. But with a total of thirty to fifty plane counters, it is difficult to remember where each started." Rydzel also thought the game was unbalanced, noting "The game also seems biased in favor of the U.S. alliance in the representation of strengths of the counters." In the June 1981 issue of the Italian games magazine ''Pergioco'',
Marco Donadoni Marco Alberto Donadoni (born in Milan, 8 November 1951) is an Italian game designer. He designed his first, self-produced wargame, ''Iliad'', in 1977; he then joined the Italian company International Team (IT), that at the time was mainly a jigsaw ...
warned that players would experience "very high losses in combat, even higher than any other historical period, due to the potential of modern weapons (which, obviously, are expected to be even more deadly in the next twenty years)." Donadoni also questioned the rules limiting nuclear weapons to a battlefield tactical uses, pointing out "But who can say what the Kremlin would really do in the face of such an influx of 'visitors' not regulated by the state tourism agency?" In Issue 23 of the British wargaming magazine '' Phoenix'', A.J. Sarker warned, "''Objective Moscow'' is not a game for the inexperienced wargamer as it is the ability to plan one's moves ahead that will win the game." Sarker concluded, "''OM'' is worth buying for those who collect big games and can afford its price. For those who prefer small games, the one-map scenarios are almost as enjoyable to play as the campaign games."


Awards

At the 1979
Origins Awards The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
, ''Operation Moscow'' was a finalist for the
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts. From its founding in 1975 ...
for "Best Fantasy/Futuristic Board Game of 1978".


Other reviews and commentary

*''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1 ...
'' #15 *''Ann Arbor Wargamer'' #19


References

{{reflist Cold War board wargames Simulations Publications games Wargames introduced in 1978