HOME

TheInfoList



OR:

formerly named and was an annual video game trade show hosted by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, Game Boy Advance, Nintendo 64, 64DD, and all the ongoing games in the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'', '' The Legend of Zelda'', and ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' franchises. Some major exhibits would be teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the '' Super Mario 128'' demo spectacle, the controversial '' Wind Waker'' teaser video, '' Mother 3'' ('' EarthBound 64''), and a litany of lost 64DD games.


Format

The three day format began with one day called ''Shoshinkai'' (lit. "beginning party") dedicated to press, and two days called Space World for full public attendance. Nintendo officially referred to the whole event as "Shoshinkai" for some years until 1996, and then as "Space World" since 1997. The show floor had many third party booths surrounding Nintendo's large main booths, all with videos and many playable prerelease games, and some with outlandish decor and character performances. Unlike most other video game trade events, it was not held at any set interval; Nintendo decided whether and when to hold the show at any time. It was in Japan, either in Kyoto which also hosts Nintendo's headquarters, or at the Makuhari Messe convention center in
Chiba Chiba may refer to: Places China * (), town in Jianli County, Jingzhou, Hubei Japan * Chiba (city), capital of Chiba Prefecture ** Chiba Station, a train station * Chiba Prefecture, a sub-national jurisdiction in the Greater Tokyo Area on ...
. After the most recent Space World show in 2001, the company instead began to favor online publishing and industry-wide conferences such as E3. '' Nintendo Power'' explains: "Q: What is Famicom Space World? A: Space World is a free show for the public that follows the one-day Shoshinkai. Gamers who wish to attend need only pick up an entry pass at any official Nintendo retail location in Japan."


History


Shoshinkai 1989

The first Shoshinkai show was held on July 28, 1989. The Super Famicom was announced and '' Super Mario World'' was reportedly shown.


Shoshinkai 1990

The second Shoshinkai show was held on August 28–29, 1990. The final version of the Super Famicom was unveiled to the public. Famicom, Super Famicom, and Game Boy games were on display in areas that Nintendo called "Symbolic Zones".


Shoshinkai 1991

The third Shoshinkai show was held on April 24 to May 6, 1991. The Super Famicom had been on the market for a few months and much attention was given to its games including '' Final Fantasy IV'' and '' The Legend of Zelda: A Link to the Past''.


Shoshinkai 1992

The fourth Shoshinkai show was held on August 26, 1992. The Super FX chip was announced.


Shoshinkai 1993

The fifth Shoshinkai show was held on August 25, 1993. On August 25, President of Nintendo, Hiroshi Yamauchi, announced Project Reality, a major strategic partnership with Silicon Graphics for the development of what would become the Nintendo 64.


Shoshinkai 1994

The sixth Shoshinkai show was held on November 15–16, 1994. Project Reality had already been renamed Ultra 64. Hiroshi Yamauchi introduced the portable Virtual Boy console, along with its hardware specifications, launch games, and future games.Boyer, Steven. " A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap.64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012. The startup screen of the prototype was shown. A "very confident" projection of "sales in Japan of 3 million hardware units and 14 million software units by March 1996" was given to the press. The demo of what would have been a '' Star Fox'' game showed an
Arwing is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
doing various spins and motions. Gamers who previewed the system complained that the ''Mario'' demo was not realistic enough, was not in full color, and didn't motion-track the image when players turn their heads. In the lead editorial of '' Electronic Gaming Monthly'' following the show, Ed Semrad predicted that the Virtual Boy would have poor launch sales due to the monochrome screen, lack of true portability, unimpressive lineup of games seen at Shoshinkai, and the price, which he argued was as low as it could get given the hardware but still too expensive for the experience the system offered. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
''s editors were also dubious of the Virtual Boy's prospects when they left the show, and concluded their article on the system by commenting, "But who will buy it? It's not portable, it's awkward to use, it's 100% antisocial (unlike multiplayer SNES/
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book o ...
games), it's too expensive and – most importantly – the 'VR' (i.e. 3D effect) doesn't add to the game at all: it's just a novelty."


Shoshinkai 1995

The seventh Shoshinkai show was held on November 22–24, 1995, at the Makuhari Messe convention center in
Chiba Chiba may refer to: Places China * (), town in Jianli County, Jingzhou, Hubei Japan * Chiba (city), capital of Chiba Prefecture ** Chiba Station, a train station * Chiba Prefecture, a sub-national jurisdiction in the Greater Tokyo Area on ...
, Japan. '' Popular Mechanics'' described the scene where "hordes of Japanese schoolkids huddled in the cold outside an exhibition hall in a small town near Tokyo, the electricity of anticipation clearly rippling through their ranks". '' Nintendo Power'' interviewed
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
and Takashi Tezuka about the development of ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'', ''Zelda'', and game philosophy. The show featured the public unveiling of the newly renamed Nintendo 64 console, with thirteen games. This included the playable prototypes of ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' and '' Kirby Ball 64'', and a videotape containing a total of three minutes of very early footage of eleven other Nintendo 64 games. Of all these, the development of ''Super Mario 64'' was reportedly the most advanced, though only 50 percent complete. Twelve playable demos had been prepared for the show, but Hiroshi Yamauchi removed ten of them from the itinerary just days beforehand. '' Zelda 64'' was shown in the form of an abstract technical and thematic demonstration video, where ''Next Generation'' magazine said "Well, the fact is that the videotape sequences shown at Shoshinkai bear very little resemblance to what the final product will actually look like. Spectacular scenes of a surprisingly large Link clad in polished armor are most likely to end up in cut-scenes rather than representing the actual play." Some brief early footage of '' Mario Kart 64'' was shown on November 24, which Miyamoto said was 95% complete, but which was not shown in playable form due to the difficult logistics of demonstrating the multiplayer features. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' reported overall. Nintendo made its first announcement of the 64DD peripheral, saying it would be launched by the end of 1996, though releasing virtually no technical specifications.


Shoshinkai 1996

The eighth Shoshinkai show was held on November 22–24, 1996 at the Makuhari Messe convention center in
Chiba Chiba may refer to: Places China * (), town in Jianli County, Jingzhou, Hubei Japan * Chiba (city), capital of Chiba Prefecture ** Chiba Station, a train station * Chiba Prefecture, a sub-national jurisdiction in the Greater Tokyo Area on ...
, Japan. New software was shown for the Nintendo 64, Super NES, and Game Boy. Nintendo of America's website published a report of the show including photos and videos, the roster of Nintendo 64 games and some demo reviews, and a translated summary (from ''Famimaga 64'' issue 12) of a panel discussion among key personnel about their philosophy of Nintendo 64 game development. This show bore the first demonstration of the 64DD, which IGN reported was one of the biggest items of the show along with first-party games, while other gaming press said 64DD was kept out of the spotlight and had no meaningful demonstration of capabilities. Nintendo itself stated that the company was deliberately downplaying the 64DD at the show in order to demonstrate the ongoing commitment to the cartridge format. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for 64DD, scheduled for late 1997 in Japan. The 64DD system was shown in its own display booth with the hardware specifications having been finalized, according to Nintendo of America's Chairman Howard Lincoln. The system played a 64DD copy of the ''Super Mario 64'' cartridge game, which had been a rushed improvised conversion onto 64DD disk only to demonstrate the use of the bootable prototype floppy drive storage device at this show. Lincoln explained, "''Super Mario 64'' is running on the 64DD right now. First they weren't going to show anything on 64DD, but they decided at the last minute to have a game people recognize." The booth also demonstrated the process of rendering audience members' photographed faces onto 3D avatars and shapes—a feature which was ultimately incorporated and released in 2000 as '' Mario Artist: Talent Studio'' and the Capture Cassette for 64DD. Another 64DD game in development was ''Creator'', a music and animation game by
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
, the same UK company that had made ''Sound Tool'' for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of ''Creator'' available at this show, but the project was later absorbed into '' Mario Artist: Paint Studio'' (1999). Reportedly several developers attended the show to learn how to develop for 64DD, some having traveled from the US for the 64DD presentation and some having received 64DD development kits. Included in the early roster of committed 64DD developers, Rare officially discounted any rumors of the peripheral's impending pre-release cancellation. N64.com described the presentation of ''Zelda 64'' as "very quick shots on videotape". ''Yoshi's Island 64'' debuted in a short video, and was eventually released as '' Yoshi's Story''. "The biggest surprise" of the show according to IGN and "most impressive ew peripheral according to '' Electronic Gaming Monthly'' was the Jolting Pak, which would eventually be launched as the Rumble Pak in a bundle with the upcoming '' Star Fox 64''. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' derisively claimed it "was seen as merely another whimsical Nintendo fancy destined to the bin marked Good Idea at the Time". Miyamoto did an interview including 64DD and Jolting Pak. The highly anticipated '' EarthBound 64'' debuted as a video trailer segment within the overall video loop. Copies of this footage would be hunted and analyzed for decades as part of ''EarthBound'' fandom and lore.


Space World 1997

The ninth show was renamed to Space World, held on November 21–24, 1997. Some media of the event was streamed live on Nintendo's website. The event was heavily focused on the Japan market and on peripheral hardware, with a number of 64DD demonstrations and the unveiling of the Game Boy Camera,
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
, Transfer Pak, Nintendo 64 Mouse, and Voice Recognition Unit. The event featured a very early prototype of ''Pokémon Gold'' and ''Silver'', with two starting Pokémon which don't appear in the final game, and an early Chikorita. The game would not be completed until 1999, largely changed. The ROM image for this demo was anonymously dumped and released online on May 31, 2018. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' magazine relayed Chairman Hiroshi Yamauchi's speech that Nintendo 64 adoption in Japan was unexpectedly unfavorable, due to general declination of home console games as often "boring or complicated" and unappealing to ordinary users, and lionizing the mobile ''Pocket Monsters'' as the exemplar to learn from. Nintendo again delayed the 64DD launch; the magazine staff discerned (and witnessed of American visitors) no appeal toward the US market from any current 64DD software (mostly '' Mario Artist'' and ''Pocket Monsters''), and said "64DD's future does not look good". Nintendo instead mainly promoted ''Pocket Monsters'' as the best selling game of 1997 and of all time on Game Boy. The magazine said "Miyamoto's brace of games on display all lived up to expectations" with ''Zelda 64'' as "the focal point on the show floor", with a small game world playable demonstration, and reported seeing a general consensus that "it's even better than ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
''". Nintendo demonstrated ''
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and veh ...
'' and the surprise game ''
1080° Snowboarding is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, the player controls one of five snowboarders from a Virtual camera system#Third-person view, third-person perspective, using a combinati ...
''. Miyamoto interviewed about the secret prototype of ''Cabbage'' for 64DD and Game Boy. The magazine said "third-party software, however, mostly continues to suck" with no evidence of Nintendo improving third-party developer relations. San Mehat of
Argonaut Games Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' and ...
attributed this to a lack of Nintendo's development systems, lack of publishers, lack of cartridge data capacity, and big competition from Nintendo. George Harrison, the Vice President of Nintendo of America, candidly explained that the show's third party developers were often lackluster because of the unexpected difficulty inherent to the industry's transition from 2D to 3D game development where even some members of the heavily supported Dream Team had struggled with Project Reality, procurement costs of Nintendo 64 Game Pak, Nintendo's lack of developer support, and the inherent difficulty in competing with Nintendo.


Space World 1999

Having skipped 1998 because of a lack of 64DD launch games to show, the tenth show was held on August 27–29, 1999. IGN explained that the 64DD's notoriously repeated launch delays were so significant, and the company's software library was so dependent upon the 64DD's launch, that this directly caused the skipping of Space World in 1998. The event had been delayed from 1998 to early 1999 and had been expected to slip again to November 1999. The show was held at the Makuhari Messe convention center in Tokyo's
Chiba Chiba may refer to: Places China * (), town in Jianli County, Jingzhou, Hubei Japan * Chiba (city), capital of Chiba Prefecture ** Chiba Station, a train station * Chiba Prefecture, a sub-national jurisdiction in the Greater Tokyo Area on ...
prefecture. Long queues of 45-90 minutes were at each game demonstration kiosk. The Randnet dialup Internet service had recently been announced as currently in testing in Japan, to accompany the upcoming 64DD launch. Many games for Nintendo 64 and
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
were announced and demonstrated, and ''Core Magazine'' said the Game Boy Color lineup reportedly attracted even more visitor traffic than the 64DD booth. Nintendo 64 Game Paks included ''Zelda Gaiden'' (later renamed '' Majora's Mask''), '' Paper Mario'', '' Mother 3'', and '' Pokémon Gold and Silver''. Nintendo's 64DD booth demonstrated eight launch games intended for later that year: ''Gendai Dai-Senryaku: Ultimate War'', ''Kyojin no Doshin 1'' ('' Doshin the Giant''), ''
F-Zero X Expansion Kit is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and vehic ...
'', ''Japanese Professional Golf'', ''Mahjong School'', ''SimCity'', ''Talent Studio'', and ''Paint Studio''. IGN said that ''Ultimate War'' was one of the best games of the show, including "competitive network gaming via the Randnet service". ''Doshin the Giant''s developer Kazutoshi Iida recalled a "continuous line of people queued to use the eight playable test units, and the 'Large Screen Experience'" with a very enthusiastic foreign press. A "captivated" audience of young children returned on each of the event's three days just to play ''Doshin''. ''Mother 3'' ('' EarthBound 64'') was demonstrated for the first time, and the sudden announcement that it had been converted from 64DD disk to cartridge plus expansion disk was taken by IGN as bad news for the 64DD platform, having been seen as a crucial launch game for it. The half-complete ''Mother 3'' was the favorite of ''Core Magazine'' staff, and the only demo with headphones, though with one basic story element. Nintendo's 64DD booth's display cases included the debut of a data transfer (DT) cable from Game Boy Color to 64DD with a prototype of the card trading game ''DT Bloodmasters''. Many more 64DD games were reported in development. A detailed stage play was themed for ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', with lively actors dressed in large, fuzzy costumes. ''Pokémon'' audio CDs were given to the audience.


Space World 2000

The eleventh show was held on August 24–26, 2000. This hosted the dual-announcement of
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Game Boy Advance, while maintaining Nintendo 64. In June, ''Famitsu'' gaming magazine in Japan had published a seemingly incomplete list of games expected to be covered at the show, for the Nintendo 64, Game Boy, and the upcoming Game Boy Advance. Nintendo's GBA announcement included peripherals such as the Link cable, the GameCube - Game Boy Advance link cable, a
rechargeable A rechargeable battery, storage battery, or secondary cell (formally a type of energy accumulator), is a type of electrical battery which can be charged, discharged into a load, and recharged many times, as opposed to a disposable or prim ...
battery pack, and an infrared communications adaptor which would allow systems to exchange data. IGN joked that the 64DD was "DeaDD" and '' Newsweek'' said, "the gaming press had already witnessed arly pre-launch demonstrations ofthe stunning graphics of 128-bit videogame systems like Sega's Dreamcast, Sony's
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, and Microsoft's Xbox owhen you're late to the party, you'd better be dressed to kill." The show floor had an audience of 2,000, mostly male. Entertainment included "heavy artillery-loud techno music, smoke machines, and women in latex skirts". There was a huge screen at Nintendo's event stage, with two hours of next-generation presentation videos. A compilation trailer of Nintendo licenses running on GameCube hardware was displayed, including '' Derby Stallion'', ''
Super Smash Bros. Melee ''Super Smash Bros. Melee'' is a 2001 Fictional crossover, crossover fighting game, fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the ''Super Smash Bros.'' series. I ...
'', ''
Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch game, launch title for the GameCube and was the first game in the ''Mario (franchise), Mario'' franchise to be released for the console; it was released ...
'', '' Metroid Prime'', ''
Meowth's Party ''Meowth's Party'' (ニャースのパーティ, Nyāsu no Pāti) is the 7th ending theme song of the ''Pokémon (anime), Pokémon'' anime series. It was used in the original Japanese versions of episodes 117 through 141. The lyrics are by Akihito ...
'', '' Mario Kart: Double Dash'', '' Kameo: Elements of Power'', '' Jimmy Neutron: Boy Genius'', and '' Batman: Vengeance''. Nintendo conducted the now legendary interactive technology demonstration called '' Super Mario 128'' and played the brief video clip of ''The Legend of Zelda 128''. Created with a realistic and gritty look to demonstrate the GameCube's power, the clip resonated with fans and commentators who hoped it previewed the next ''Zelda'' game. ''Newsweek'' said "There were 128 Marios bouncing around on an endlessly shifting landscape; a nightclub filled with rambunctious Pokémons; a ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' X-wing fighter leading a blazing assault on the Death Starall so vividly rendered that they could have been stolen from a Pixar movie. And judging from the raucous response, the standing-room only crowd clearly felt that GameCube was well worth the wait." The following two days included hands-on demonstrations of games such as '' Sin and Punishment'', '' Mystery Dungeon'', and '' Animal Forest'' for Nintendo 64, and '' Mario Kart Advance'' for GBA. '' EarthBound 64'' was one of the most anticipated games for the show, but had been canceled in an announcement just a few days prior on August 20, 2000. In early 2000, Miyamoto had declared hope of a debut demonstration of the four year old secret ''Cabbage'' prototype at this show, which did not happen and was never mentioned again.


Space World 2001

The twelfth show was held on August 24–26, 2001 and was the last Space World consumer event. It featured the upcoming
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and recently released Game Boy Advance. A short clip of '' Super Mario Sunshine'' was shown in its early form. Following the previous year's show, Nintendo presented a second demo clip of the upcoming ''Zelda'' game. Response to the radically different cel-shaded design was divided. Some attendees enjoyed the new look, but there was backlash from disappointed fans who had hoped for a more realistic ''Zelda'' like the previous year's demo. Critics derisively dubbed the game "Celda". Miyamoto was surprised at the response.


Other events

From 2003 to 2006, Nintendo held the annual Nintendo Fusion Tour, featuring the announcement of the company's latest video games and a rock music venue. Nintendo World 2006 showcased the Wii and Nintendo DS. Nintendo World 2011 was in Tokyo from January 8–10, 2011. At this exhibition, the company gave the specific details on the Japanese launch of the Nintendo 3DS. The company has held a number of gameplay competition events such as Nintendo World Championships, Nintendo PowerFest '94, and Nintendo Campus Challenge. Nintendo has presented major releases and announcements by consistently participating with
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
, and by creating its own online video event series
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
.


Legacy

Some Shoshinkai and Space World events served as epicenters of some of the most intense anticipation within the video game industry of the late 1990s and the 2000s. At these shows, Nintendo launched the Super Famicom,
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, Game Boy Advance, Nintendo 64, 64DD, and all the core games at the time within the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'', '' The Legend of Zelda'', and ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' franchises. Some events showed exclusive videos, playable previews, and live technology demos of vital video game material that would never be seen again, leaving fans and press to build hype and intrigue for years. Ever since, video game historians would mine remnants of papers, video clips, interviews, and software from the show's corpus of media materials. This would be gleaned from trade press coverage at the time, revisited in celebrity developer interviews over the years, and from artifacts discovered in the world's secondary markets over the decades. In 2014, collectors discovered in a thrift shop in Japan the ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' floppy disk for 64DD from Shoshinkai 1996. The global community of video game historians analyzed the software's cosmetic idiosyncrasies which had resulted from its disposable nature as a late improvised demonstration of the floppy drive prototype just for that one show. '' EarthBound 64'' debuted at Shoshinkai 1996 with exclusive teaser videos and again as a demonstration in 1999. The game was only ever experienced by the public at this trade show, as one of the most anticipated and yet inexplicably unreleased games of Nintendo's history. In 2019, collectors discovered more video clips from the 1996 show, to be analyzed and canonized by ''EarthBound'' fandom. Space World 2000's technology demonstration session launched what would become the decade-long legend of '' Super Mario 128''. It possessed the world's intrigue and created some of the highest anticipation of gaming history, in part because its exclusivity to this one brief event made it so mysterious. Instead of becoming a real game, many pieces of its technology were sowed into various hit games such as '' Pikmin'', '' Metroid Prime'', and '' Super Mario Galaxy''.


Notes


References

{{Video Game Trade Shows Nintendo events 1989 establishments in Japan 2001 disestablishments in Japan Recurring events established in 1989 Recurring events disestablished in 2001 Defunct gaming conventions