MyCoke (formerly known as Coke Music and Coke Studios) was an
online
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
chat game used for
marketing
Marketing is the act of acquiring, satisfying and retaining customers. It is one of the primary components of Business administration, business management and commerce.
Marketing is usually conducted by the seller, typically a retailer or ma ...
the
Coca-Cola
Coca-Cola, or Coke, is a cola soft drink manufactured by the Coca-Cola Company. In 2013, Coke products were sold in over 200 countries and territories worldwide, with consumers drinking more than 1.8 billion company beverage servings ...
brand and products. It was created in January 2002 by
VML Inc (Previously Studiocom) an Atlanta-based digital agency using core technology from
Sulake Corporation, the company responsible for a similar popular online game called
Habbo Hotel. Version 2 of the game was released in late 2004 on a new technology platform called Galapagos, created by Studiocom, and featuring new locations and a special double-reward 'Coca-Cola Red Room'.
On December 6, 2007 ''MyCoke'' closed, and encouraged users to join ''CC Metro,'' which was part of
''There''. There was closed on March 9, 2010.
Gameplay
The main focus of the game was to socialize, mix music, and decorate various interiors. The in-game
currency
A currency is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general definition is that a currency is a ''system of money'' in common use within a specific envi ...
was ''
decibels
The decibel (symbol: dB) is a relative unit of measurement equal to one tenth of a bel (B). It expresses the ratio of two values of a power or root-power quantity on a logarithmic scale. Two signals whose levels differ by one decibel have a ...
'' (or DB) and they were rewarded for any of the following activities:
* Receiving 'Thumbs Up' votes from other users whilst performing music
* Drinking Virtual Coca-Colas found in crates, vending machines, and refrigerators
* Playing other games on the Coke Studios website
* Filling out surveys on the website.
There are various public studio locations within MyCoke based on real-life cities such as
San Francisco
San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
,
Mexico
Mexico, officially the United Mexican States, is a country in North America. It is the northernmost country in Latin America, and borders the United States to the north, and Guatemala and Belize to the southeast; while having maritime boundar ...
,
Goa,
Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
, and
London
London is the Capital city, capital and List of urban areas in the United Kingdom, largest city of both England and the United Kingdom, with a population of in . London metropolitan area, Its wider metropolitan area is the largest in Wester ...
. In these public areas, users can queue up to play a song they've created with the music mixer on a stage.
Minigames
MyCoke's website also hosted a number of smaller games that tied into Coke Studios. Players would be represented by their avatar (called a virtual ego or V-ego) to compete either against other players or against the clock in order to earn decibels or prizes in the form of virtual furniture. The games proved to be very popular especially during times when Coke Studios was not open as well as when Coke Studios was at full capacity. The games also used a lobby system similar to Coke Studios if they involved more than one player. The games offered were:
*
V-ego San
:V-ego San was a game of rock paper scissors set in a sumo wrestling setting, with the players dressed in sumo wrestler costumes. Players would choose a move from the available list and see if their move beat their opponent. A move that beats the other player will receive a point. However, some move combinations would result in a stalemate and give neither player a point. The player with the most points at the end of 3 rounds would win decibels and stay in the ring to face another opponent. A tie at the end of 3 rounds would result in both players going to the end of the line, as there was no sudden death situation in place. If a player won a certain number of games consecutively, they would receive a prize in the form of virtual furniture for use in Coke Studios, starting with a tatami mat and gradually getting more valuable.
*
Uncover The Music
:Uncover The Music was a matching game played in a jungle ruins setting where players compete to uncover matching symbols that play the same small beat, such as a jungle drum. A matching pair would give the player points. There were also two special tiles: a snake which would end the player's turn and a frog which would automatically match the player's selection. The player with the most points when all tiles were matched would receive decibels for use in Coke Studios.
*
MyCoke Coaster
:MyCoke Coaster was a roller coaster race between two teams of players involving memory and speed. Each team would be given a combination of colored levers to pull and pulling them in the right order caused the roller coaster car to move up the hill. The combination gradually got more complex each round, requiring both memorization skills and speed in order to beat the other team. The team that completed each round and got to the top of the incline first would win the game and be awarded decibels. Jairo Fula was a major contributor to the art and design of this game.
*
Recycler
:Recycler was a single player game in a factory setting. The player would have to take pieces of furniture and maneuver around moving obstacles to reach the other side and win points. If the player hit an obstacle, they would lose what they were carrying and have to start again. The game was a race against the clock to get the most points possible. If the player got a certain number of points, they would be rewarded special themed furniture, such as a robot statue or a gear chair for use in Coke Studios. There was also a high score system for players to compare their point totals against others.
*
Sports Challenge Quiz Game
:The trivia game was a competition between 2 players to answer questions and win points. The player with the most points at the end would receive decibels.
*
Pop Quiz
:Pop Quiz was a 5-player game that mixed trivia questions, photo-reveal and name-that-tune with open-ended creative competition. The creativity culminated in a rap battle. All players were given the same three lines from a fictional rhyme and each composed a fourth line to complete the quatrain. In the open-ended competition the players vote for the best line - but they cannot vote for themselves. This game was principally developed by GamesThatWork,
including trivia content by Gerri Miller.
CC Metro
''CC Metro'' is an online spin-off of the virtual world ''
There''. It was developed by
Makena Technologies
''There'' is a 3D online virtual world developed and operated by Makena Technologies. The platform opened to the public in October 2003 after a two-year beta and counted more than one million registered members by 2009.
Designed for social play r ...
and sponsored by the Coca-Cola corporation. It was released December 6, 2007, but closed on March 9, 2010 because of the closure of There. In ''CC Metro'', activities were focused on music, and entertainment. The virtual world included a
hoverboard skate park and a theater presenting
Coca-Cola
Coca-Cola, or Coke, is a cola soft drink manufactured by the Coca-Cola Company. In 2013, Coke products were sold in over 200 countries and territories worldwide, with consumers drinking more than 1.8 billion company beverage servings ...
videos. Players could use a "music mixer" tool to develop their own music. The chat system was focused on textboxes or
voice over IP
Voice over Internet Protocol (VoIP), also known as IP telephony, is a set of technologies used primarily for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. VoIP enables voice calls to be transmitted as ...
. Players could create their own customized avatar, and could obtain property, and buy pets and vehicles. ''CC Metro'' allowed players to use
My Coke Rewards points to obtain various items in the game.
Carol Kruse, vice president of Global Interactive Marketing at
Coca-Cola
Coca-Cola, or Coke, is a cola soft drink manufactured by the Coca-Cola Company. In 2013, Coke products were sold in over 200 countries and territories worldwide, with consumers drinking more than 1.8 billion company beverage servings ...
, stated in an interview that "to evolve Coke Studios we needed a digital partner that offered technology and capabilities that we didn’t have". She further stated that "There.com’s digital platform offered more flexibility and creativity to develop a more lifelike world through which we can deliver greater and more varied content."
The virtual world was officially shut down on March 9, 2010.
On May 18, 2011, Michael Wilson announced that There.com will be re-opening, on the There.com homepage. All previous members will have access to their old avatars.
Sponsors
''Coke Studios'' had sponsored several high-profile
films
A film, also known as a movie or motion picture, is a work of Visual arts, visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are gen ...
and
television shows including:
* ''
Shark Tale'' in October 2004
* ''
Batman Begins
''Batman Begins'' is a 2005 superhero film directed by Christopher Nolan, who co-wrote the screenplay with David S. Goyer. Based on the DC Comics character Batman, it stars Christian Bale as Bruce Wayne (Dark Knight trilogy), Bruce Wayne / B ...
'' in June 2005
* ''
American Idol
''American Idol'' is an American Music competition, singing competition television series created by Simon Fuller, produced by Fremantle (company), Fremantle North America and 19 Entertainment, and distributed by Fremantle North America. It a ...
'' in April 2005 and 2006
*
FIFA
The Fédération Internationale de Football Association (), more commonly known by its acronym FIFA ( ), is the international self-regulatory governing body of association football, beach soccer, and futsal. It was founded on 21 May 1904 to o ...
in June 2006
During these sponsorships, the in-game client released furniture advertising such shows. The ''Shark Tale'' sponsorship changed the entire game, turning every avatar into fish in the style of the characters in the movie, and the rooms were underwater themed. There were also new minigames to be played.
Fan remake
Decibel.funis a fan recreation. It is being developed to be as close as possible to how ''Coke Studios'' felt back when it closed in 2007.
References
{{reflist
External links
MyCoke official US site(Archive)
*
MyCoke Wiki
2002 video games
Browser games
Inactive multiplayer online games
Promotional campaigns by Coca-Cola
Social simulation video games
Virtual world communities
Advergames
Internet properties established in 2002
Video games based on soft drink brands
Video games developed in the United States
Internet properties disestablished in 2007