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''Munch Man'' (inconsistently written in the manual as ''Munchman'') is a video game written by Jim Dramis for the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. T ...
home computer and published as a cartridge by
Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globa ...
in 1982. Based on
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
'', it includes several variations that alter gameplay. Instead of emptying the maze of dots, Munch Man leaves a chain-like pattern as it moves, and the goal is to fill the entire maze. Dramis later wrote ''
Parsec The parsec (symbol: pc) is a unit of length used to measure the large distances to astronomical objects outside the Solar System, approximately equal to or (au), i.e. . The parsec unit is obtained by the use of parallax and trigonometry, a ...
'' for the TI-99/4A.


Plot

From the front of the manual:


Gameplay

The player controls Munch Man using either the keyboard or joystick. Like ''Pac-Man'', the goal of a level is to visit every part of the maze, but instead of eating dots the player fills the maze with a chain pattern. Four Hoonos (the equivalent of ''Pac-Man'' ghosts) attempt to thwart Munch Man's efforts to complete his mission. However, Munch Man always has his "Energizer" (the equivalent of a ''Pac-Man'' power pill) which gives Munch Man the ability to devour the Hoonos. The game ends when the player's lives are depleted. The shape of the Hoonos changes with each level, but their colors remain consistent. Each level has Hoonos colored red, yellow, blue, and purple. There are 20 unique sets of Hoonos. Beginning with level 21, the Hoonos recycle shape. In level 20, 40, and 60, the maze is invisible and there are no chains. Instead, Munch Man must eat all the TI logos in the invisible maze. This gives the odd effect of showcasing the maze at first, but slowly hiding the maze as the player removes the indications of the maze paths by eating the TI logos.


Scoring

10 points are earned for every link of the chain made. 70 points are awarded for each of the four Texas-shaped energizers eaten per level. 100 points are given for the first Hoono munched, 200 for the second, 400 for the third, and 800 for the fourth. For every 10,000 points earned, an extra Munch Man is awarded.


Development

Originally, Munch Man gobbled dots and power-pills, just like Pac-Man. However, TI decided to avoid the risk of a lawsuit to replace the dots with laying down a chain and power pellets were changed out for TI logos.


Reception


References

{{Reflist, refs= {{cite web, title=The Giant List of Classic Game Programmers, url=https://dadgum.com/giantlist 1982 video games Pac-Man clones TI-99/4A games Video games developed in the United States Texas Instruments games