Gameplay
The player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock the ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. Each docked stage is one of the player's "lives". After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship, which also has two more lasers (giving the player five lasers in total). The trade-off for this is that the entire ship is a much larger target. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with. After completing the first eight waves, the player's ship reverts to the first stage and the process is repeated. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Play ends when all three of the player's ship-stages are destroyed.Ports
Home version were released for the ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC, Dragon 32/64, and X68000. Centuri released the game in arcades in North America as ''Eagle'', with altered graphics and the addition of an eagle-shaped enemy. The flyer used the slogan "The Eagle has landed". ''Moon Cresta'' was released for the PlayStation 4 in May 2015 and Nintendo Switch in January 2019 by Hamster Corporation under their Arcade Archives Series.Reception
''Moon Cresta'' helped propel Nichibutsu into the video game business, and it was one of their most successful arcade games. In Japan, it was the fourth highest-earning arcade game of 1980, below '' Pac-Man'', ''Retrospective
In 1998, '' Allgame'' said that while ''Moon Cresta'' had several unique ideas, particularly the ship docking mechanic "slick" controls, and its fast-paced action, it was ultimately hampered by its high difficulty level. They said that the tough gameplay would put off a lot of players: "Slick controls, distinctive graphics and almost-musical sound effects add up to a memorable package, but one which was too tough for some casual gamers to master". By contrast in 2007, '' Eurogamer'' greatly praised the game for its addictive nature, creativity, and overall challenge that helped set the standard for games to follow. They said: "I still, to this very day, admire ''Moon Cresta'' for being an adrenalin-fuelled, no nonsense shmup that epitomises the simplistic gaming challenges of early arcade games. Left, right and fire was all it took to take a young impressionable teenager from a world where potting the black was the challenge of the day". In a 2016 retrospective review, ''Hardcore Gaming 101'' labeled ''Moon Cresta'' as being an influential and well-regarded shooter from the era. They greatly praised the game's key differences from games like ''Legacy
''Moon Cresta'' spawned a series of sequels, spin-offs and alterations. Gremlin Industries released ''Super Moon Cresta'', a modification kit that allows the enemies to fire back at the level and changes some of the text. Nichibutsu itself created ''Moon Quasar'', a spin-off that gives the second ship more firepower and a brief "refueling" segment, where the player must dock their vessel into a mothership towards the center of the screen. ''Moon Cresta'' became the first installment of the ''Cresta Series'', which spans into 5 installments and two spinoffs. The first sequel to ''Moon Cresta'' was released in 1985, titled '' Terra Cresta''. It is a vertically scrolling shooter where players collect different ship pieces that each provide a new weapon. The first spin-off game in the series, '' UFO Robo Dangar'', was released in 1986 that was similar to ''Terra Cresta'', where the player controls a giant mecha instead of a starship. In 1987, Nichibutsu released ''Terra Force'', another spinoff game which adds horizontal-scrolling segments alongside the vertical-scrolling ones from ''Terra Cresta''. A direct sequel to ''Terra Cresta'', titled '' Terra Cresta II: Mandler's Counterattack'', was released in 1992 for the PC Engine in Japan, adding new stage designs, additional bosses, and more weapons and power-ups to use. A 3D follow-up, '' Terra Cresta 3D'', was released in 1997 for the Sega Saturn, being one of Nichibutu's final games; it serves as a 3D update to ''Terra Cresta'', with new stages and weapon types. A fourth sequel, '' Sol Cresta'', was released in February 2022 by PlatinumGames.Notes
References
External links
* * {{Cresta Series 1980 video games Amstrad CPC games Arcade Archives games Arcade video games BBC Micro and Acorn Electron games Commodore 64 games Dragon 32 games Fixed shooters Gremlin Industries games Hamster Corporation franchises Hamster Corporation games Incentive Software games Multiplayer and single-player video games NEC PC-8001 games Nihon Bussan games Video games developed in Japan Virtual Console games Virtual Console games for Wii X68000 games ZX Spectrum games