Mind Over Mutant
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''Crash: Mind over Mutant'' is a 2008
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'' (2003), '' Scarface: The World Is Yours'' (2006), ''Prototype'' (2009) and '' Prototype 2'' (2 ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
(
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
by
Virtuos Virtuos Ltd is a video game development company headquartered in Singapore with studios across Asia, Europe, and North America. Virtuos specializes in game development and art production for AAA consoles, PC, and mobile titles – working as an ...
),
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. It was released in North America on October 7, 2008, and was later released in Europe and Australia on October 30 and October 31, respectively. A separate version for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
was developed by
Tose (also called Tose Software) is a Japanese video game developer based in Kyoto. It is mostly known for developing Nintendo's ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as contract work or assistance to other develo ...
. It is the second game in the series not to have a Japanese release, (after ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the '' Crash Bandicoot'' series not to h ...
''), the first to be published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
following its merging with the series' previous publisher
Vivendi Games Vivendi Games (formerly known as CUC Software, Cendant Software, Havas Interactive, Vivendi Universal Interactive Publishing and Vivendi Universal Games) was an American video game publisher and holding company based in Los Angeles. It was foun ...
, and the last major console entry as a whole until 2017's '' Crash Bandicoot N. Sane Trilogy'' — a
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
of the first three ''Crash'' games. ''Crash: Mind over Mutant'' is the fifteenth installment in the ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' video game series, and the seventh in the main franchise. The game's story centers on the arrival of a popular technological device (a parody of devices such as the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
and
BlackBerry BlackBerry is a discontinued brand of handheld devices and related mobile services, originally developed and maintained by the Canadian company Research In Motion (RIM, later known as BlackBerry Limited) until 2016. The first BlackBerry device ...
) that puts whoever uses it under the control of the device's creators,
Doctor Neo Cortex Doctor Neo Periwinkle Cortex is a character and the main antagonist of the '' Crash Bandicoot'' video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several s ...
and Doctor Nitrus Brio.
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
– protagonist of the series and only one unaffected by the device besides his spirit ally Aku Aku – must free his friends from the control of the device and put an end to Cortex and Brio's plot. The title was met with generally mixed reviews, with opinions varying amongst its different versions. The PlayStation 2 and Wii versions saw generally favorable response, while the Xbox 360 version generated a less positive reaction. Much praise was aimed towards the voice acting and the satirical humor of the game's narrative, cutscenes and dialogue, while the unadjustable camera and extensive backtracking were criticised.


Gameplay

''Mind over Mutant'' is a beat-'em-up game in which the player controls
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
, whose main objective is to explore his home, Wumpa Island, and surrounding environments to uncover the mystery behind the "NV", a
personal digital assistant A personal digital assistant (PDA) is a multi-purpose mobile device which functions as a personal information manager. Following a boom in the 1990s and 2000s, PDAs were mostly displaced by the widespread adoption of more highly capable smar ...
created by the main antagonist. ''Crash: Mind over Mutant'' is a mission-based game as opposed to ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the '' Crash Bandicoot'' series not to h ...
'''s level-based structure, with goals being given by non-playable characters. Characters with exclamation points (!) over their heads, when talked to, give out important information that is needed to continue the story. Scattered throughout the world are special items that empower Crash in one way or another. Golden stopwatches trigger a time-limited minigame which usually involves collecting objects or breaking things to earn bonuses. Red running shoes serve to temporarily power up Crash's kick attack and cause him to move faster, while the "Quad Damage" power-up can be used by Crash to temporarily multiply his attack power by four.


Combat

Crash can perform both a light and heavy-powered attack. He can also block, dodge-and-counter, or break an enemy's block. When he defeats enemies or destroys objects, a magical substance known as
Mojo Mojo may refer to: * Mojo (African-American culture), a magical charm bag used in Hoodoo Arts, entertainment and media Film and television * ''Mojo'' (2017 film), a 2017 Indian Kannada drama film written and directed by Sreesha Belakvaadi * '' ...
is released that, when collected, allows Crash's abilities to be upgraded. While small minions require only a single combo attack for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the unique Titans in the game possess a star meter that indicates how close they are to being stunned. When the meter is full, the Titan is susceptible to "jacking", meaning Crash can mount the creature and control it. While controlled by the player, the Titan possesses a similar moveset to Crash, although some jacked Titans can shoot projectiles. Besides having more health, the Titans controlled by Crash have a purple Titan Meter which, when full, allows the Titan to unleash a powerful special attack. This fully drains the meter in the process. A feature new to the series involves Crash storing a Titan in his pocket and utilizing it when it is most advantageous. When Crash is riding a Titan, any Mojo collected goes to the Titan. If enough is collected, the Titan's abilities are upgraded rather than Crash's.


Co-operative play

A player using a second controller can join in the game at any time. The second player will initially appear as a mask floating around Crash. The mask can attack enemies by using magic projectiles. By pressing a certain button, the second player's character can exit and enter the mask. In the Wii and Xbox 360 versions of the game, Crash's sister,
Coco Bandicoot ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainme ...
, fills in the role of the second player, while a white-furred version of Crash known as "Carbon Crash" takes on this role in the PlayStation 2 version. Coco is not available for play until she is defeated in a boss fight, after which she is fully playable (though the player can choose to continue with Carbon Crash). This method of play is useful for overpowering enemies and collecting Mojo faster.


Plot


Setting

The game is played in a free-roaming format rarely seen in previous games. The opening events of the game take place on Wumpa Island. Crash's house is accessible here, and can be used by the player to access skins, concept art, enemy bios and cutscenes. Surrounding environments consist of societies inhabited by friendly Titans, including the Ratcicle Kingdom, the Rhinoroller Desert and the Sludge Junkyard. Other areas include the Evil Public School, attended by the main antagonist's niece, and Mount Grimly, where the evil mask Uka Uka is held. The final events of the game take place in the Space Head, a space station recycled from junkyard parts that is operated by Doctor Neo Cortex.


Characters

Nine returning characters from previous ''Crash'' titles star in the home console version of ''Crash: Mind over Mutant''. The protagonist of the game, Crash Bandicoot, is a
bandicoot Bandicoots are a group of more than 20 species of small to medium-sized, terrestrial, largely nocturnal marsupial omnivores in the order Peramelemorphia. They are endemic to the Australia–New Guinea region, including the Bismarck Archipela ...
who must defeat the main antagonist Doctor Cortex and free the Titans from the control of Cortex's new device. Aiding Crash is Aku Aku, an ancient wooden mask who can take control of Titans by entering their heads. Crash's genius sister,
Coco Bandicoot ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainme ...
, appears initially as a boss character under the control of Cortex's and Brio's handheld device. Afterward, she acts as a playable character during the co-operative mode of the Wii and Xbox 360 console versions; she is replaced by a white-furred version of Crash named "Carbon Crash" in the PlayStation 2 version.
Crunch Bandicoot ''Crash Bandicoot'' is a series of Platform game, platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radic ...
, Crash's muscular cyborg friend, also appears in the game as a brainwashed boss. The main antagonist of the series, Doctor Neo Cortex, is a
mad scientist The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as "mad, bad and dangerous to know" or "insanity, insane" owing to a combination of unusual or unsettling personality traits and the unabas ...
who plans on taking control of the denizens of the Wumpa Islands by marketing a mind-controlling mobile phone, the "NV", to them. Doctor Nitrus Brio makes a return appearance as Cortex's partner, aiding him in the development of the NV.
Uka Uka ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainm ...
, Aku Aku's evil twin brother, is the source of the bad Mojo necessary to take control of those using the NV device. Nina Cortex, Neo Cortex's niece, also appears in the game, having been transferred to an evil public school by her uncle. Doctor N. Gin, Cortex's demented right-hand man, makes a relatively minor appearance as a boss character early in the game. A number of small fodder enemies attempt to hinder Crash in his journey, much of them appearing in the previous ''Crash of the Titans''. The Ratnicians, who previously worked for Doctor Neo Cortex, have since gone feral and vegetarian, and now work for the minor antagonist Doctor N. Gin. The Brat Girls, who previously worked for Nina Cortex, have betrayed her and now run the Evil Public School and supervise the Ratcicles in the Ratcicle Kingdom. The Doom Monkeys make a return appearance as employees of Nitrus Brio in the Sludge Junkyard. Two new fodder enemies make their debut in the game: the Znu, a group of small, warty creatures that inhabit Mount Grimly, and the Slap-E's, hand-shaped robots that share Doctor Cortex's memories and personal problems.


Story

Social
satire Satire is a genre of the visual, literary, and performing arts, usually in the form of fiction and less frequently non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, often with the intent of exposin ...
and the theme of
consumerism Consumerism is a socio-cultural and economic phenomenon that is typical of industrialized societies. It is characterized by the continuous acquisition of goods and services in ever-increasing quantities. In contemporary consumer society, the ...
are frequent sources of humor in the plot of ''Crash: Mind over Mutant'', with the game featuring jokes about
SUV A sport utility vehicle (SUV) is a car classification that combines elements of road-going passenger cars with features from off-road vehicles, such as raised ground clearance and four-wheel drive. There is no commonly agreed-upon definition ...
s and the skyrocketing prices of gas at the time. The game's story is told through a number of
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s animated in 2D Animation with different styles, such as those of ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was Serial (literature), serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 indi ...
'', ''
The Animatrix is a 2003 adult animated science fiction anthology film produced by the Wachowskis. The anime compiles nine animated short films, detailing the backstory of ''The Matrix'' film series, in addition to providing side stories that expand the uni ...
'', and ''
South Park ''South Park'' is an American animated sitcom created by Trey Parker and Matt Stone, and developed by Brian Graden for Comedy Central. The series revolves around four boysStan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormickand the ...
''. ''Crash: Mind over Mutant'' takes place a year later after the events of where ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the '' Crash Bandicoot'' series not to h ...
'' left off. The Titans, free from the control of Doctor Neo Cortex, have spread throughout the Wumpa Islands and cultivated their own societies and towns. All seems well until a rejuvenated Cortex teams up with his old partner Nitrus Brio to invent a personal digital assistant, the "NV", that can control the minds of both mutants and bandicoots by transmitting bad Mojo, forcefully siphoned from Cortex's former boss Uka Uka. Crash and Aku Aku are not affected by the device, meanwhile N. Gin launches an attack on the bandicoots. Crash and Aku Aku defeated him, but they discover their family members Coco and Crunch are soon transformed into monstrous version of themselves who seek Crash's destruction. After Coco is freed from the NV's control, the Bandicoots learn of Doctor Cortex's plot by accessing his
blog A blog (a Clipping (morphology), truncation of "weblog") is an informational website consisting of discrete, often informal diary-style text entries also known as posts. Posts are typically displayed in Reverse chronology, reverse chronologic ...
, and decide to go to the Evil Public School, where Nina was placed by Doctor Cortex. Nina in return for Crash saving her science fair project, informs the heroes of Cortex's and Brio's alliance and reveals their location in the Junkyard, where N. Brio is recycling parts to create a new space station, the "Space Head", for Cortex and new NV devices. Crash and Aku Aku find Crunch and N. Brio at the Junkyard and manage to break Crunch free from the NV's control. After learning of Uka Uka's whereabouts from N. Brio, Crash and Aku Aku go to Mount Grimly, where Uka Uka is being drained of all his Mojo. After being freed, Uka Uka informs Crash that his six voodoo bones, his source of power, have been stolen and given to three of the worst Titans on the Island, and tells them to go and retrieve the bones for him. When the bones have been gathered, Uka Uka uses his restored power to send Crash to the Space Head and Crash can enact Uka Uka's vengeance on Cortex. Crash engages in a fight against Cortex, who uses a mutation formula stolen from Brio to empower himself for the battle. Upon losing to the Bandicoot, Cortex throws a tantrum, causing the Space Head to fall towards the Earth. Cortex, having returned to normal, makes his escape from the plummeting Space Head, while Crash and Aku Aku brace themselves for a crash-landing on Wumpa Island. Crash and Aku Aku manage to survive the crash and reunite with Coco and Crunch as parts of the Space Head rain down from the sky. Coco ends the story by telling Aku Aku that they're not going to help clean up, much to his chagrin.


Development and release

Development on ''Crash: Mind over Mutant'' began immediately after the completion of ''Crash of the Titans''. The idea of preserving a titan for later use came from the play testing sessions of ''Crash of the Titans'', in which the testers were found to be reluctant to leave the titans behind after an epic battle was won. Fans of the series were also a source of inspiration for ''Crash: Mind over Mutant'', having such wishes as a free-roaming environment, Coco Bandicoot being a playable character and the return of the character Doctor Nitrus Brio. Full camera control was considered for the game, but was rejected for graphical reasons and to avoid having to insert a split-screen view in the cooperation mode. Online gameplay was also considered as a feature in the finished game, but was omitted due to the brief development schedule. Coco Bandicoot as a playable character was omitted from the PlayStation 2 version of the game due to her distinct animations taking up much of the console's memory. The Wii version of ''Crash: Mind over Mutant'' was created first, with the graphics scaled up for the Xbox 360, and scaled down for the PlayStation 2. A
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
version of the game was rumored, but was promptly debunked by Radical Entertainment as a mistake on many press sites' behalf. There was an open call for fan art of Crash Bandicoot to be submitted as part of a contest. The contest was hosted by ''Kidzworld'' as part of a preview page and was aimed at fans under the age of 18. Selected artwork is included in the final build of the game either inside of a comic book in Crash's house or on a wall in the school attended by Nina Cortex. In addition, winners had their names appear in the game's credits and received a free copy of the game when it was released. To ensure that the audio did not become repetitive, ''Crash: Mind over Mutant'' features more than 8,500 lines of dialogue. The music was composed by Marc Baril, who previously composed '' Crash Tag Team Racing'' and ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the '' Crash Bandicoot'' series not to h ...
''. Sierra Entertainment announced ''Crash: Mind over Mutant'' on April 28, 2008.


Reception

The console versions of ''Crash: Mind over Mutant'' received "mixed or average" reviews according to
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Dakota Grabowski of ''GameZone'' considered the game "slightly better" than ''Crash of the Titans'', noting improvements in controls, gameplay and storyline from its predecessor, but lamented that "the camera almost ruins the whole package." Louis Bedigian of ''GameZone'' stated that the young demographic of the ''Crash Bandicoot'' series "may be annoyed by the camera and/or repetitive objectives but will be entertained by what is the best ''Crash'' game developed in a long time – and one of the best ''Mario'' clones released for Nintendo Wii." Neal Ronaghan of ''Nintendo World Report'', meanwhile, felt that "the charming story and genuine humor" of the game were "overshadowed by the shallow gameplay". Christopher Ewen of ''GameZone'' praised the series' transition into a free-roaming gameplay environment, but felt that the game was too easy. Matt Casamassina of ''IGN'' found the game to be "exactly like its predecessor: a mildly enjoyable beat 'em up romp that's sure to satisfy younger players, but won't provide much that seasoned players haven't already experienced before". Andy Eddy of ''TeamXbox'' noted the uninspired gameplay, which was "not very consistent in its fun generation." Justin Calvert of ''GameSpot'' claimed that the game "has too much backtracking and too many camera problems to make it recommendable". Dan Pearson of ''Eurogamer'' criticised the game's fixed camera, extensive backtracking, useless mission log and dated concepts. Andrew Reiner of ''Game Informer'' proclaimed that the game's "unpredictable framerates, extensive backtracking, and the guarantee of one death caused by faulty camera positioning for every platforming segment" made it "a mess of a game, and a new low point for the once-loved marsupial." Grabowski and Ewen dismissed the in-game graphics as run-of-the-mill, with Grabowski elaborating that while the animations have improved from ''Crash of the Titans'', the "semi-decent" environments have not. Towell and Casamassina, however, were impressed by the large draw distances, detailed environments, and special effects such as transparent water and reflective ice. The frame rate was said to suffer from slowdown during extensive action and especially on weaker consoles, whereas Towell regarded the frame rate as solid. The cutscenes were singled out for praise for their varied art styles, though Eddy was disconcerted by the abrupt transitions between gameplay and cutscenes. Bedigian regarded the overall visuals as decent, but was critical of Crash's "dorky" design, feeling that the subtle changes that have been made over the years "really hurt Crash’s appearance as a leading game character". Critics lauded the humorous voice-acting and dialogue, with Towell characterizing the game as a well-done mimicry of
Saturday-morning cartoon "Saturday-morning cartoon" is a colloquial term for the original animated series and live-action programming that was typically scheduled on Saturday and Sunday mornings in the United States on the "Big Three" television networks. The genre was a ...
s. However, Casamassina found some of the in-game dialogue annoying and repetitive; the music was similarly described as such by Towell, Bedigian and Grabowski, while Ewen regarded it as "standard ''Crash'' fare".


Notes


References


External links

* {{Radical Entertainment 2008 video games 3D platformers Activision games Cooperative video games Crash Bandicoot games Hack and slash games PlayStation 2 games PlayStation Portable games Radical Entertainment games Sierra Entertainment games Video game sequels Video games about animals Video games developed in Canada Video games set in Australia Video games set on fictional islands Wii games Xbox 360 games 3D beat 'em ups Multiplayer and single-player video games Video games scored by Marc Baril Virtuos games Vivendi Games games