In
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, message passing is a technique for invoking behavior (i.e., running a
program) on a
computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
. The invoking program sends a message to a
process
A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic.
Things called a process include:
Business and management
* Business process, activities that produce a specific s ...
(which may be an
actor
An actor (masculine/gender-neutral), or actress (feminine), is a person who portrays a character in a production. The actor performs "in the flesh" in the traditional medium of the theatre or in modern media such as film, radio, and television. ...
or
object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process,
subroutine, or function is directly invoked by name. Message passing is key to some
models of concurrency and
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
.
Message passing is ubiquitous in modern computer
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the
Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
) to interact. Message passing may be implemented by various mechanisms, including
channels.
Overview
Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an
object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select and execute the appropriate code. The justifications for using an intermediate layer essentially falls into two categories: encapsulation and distribution.
Encapsulation is the idea that software objects should be able to invoke services on other objects without knowing or caring about how those services are implemented. Encapsulation can reduce the amount of coding logic and make systems more maintainable. E.g., rather than having IF-THEN statements that determine which subroutine or function to call, a developer can just send a message to the object and the object will select the appropriate code based on its type.
One of the first examples of how this can be used was in the domain of computer graphics. There are various complexities involved in manipulating graphic objects. For example, simply using the right formula to compute the area of an enclosed shape will vary depending on if the shape is a triangle, rectangle, ellipse, or circle. In traditional computer programming, this would result in long IF-THEN statements testing what sort of object the shape was and calling the appropriate code. The object-oriented way to handle this is to define a class called
Shape
with subclasses such as
Rectangle
and
Ellipse
(which, in turn, have subclasses
Square
and
Circle
) and then to simply send a message to any
Shape
asking it to compute its area. Each
Shape
object will then invoke the subclass's method with the formula appropriate for that kind of object.
Distributed message passing provides developers with a layer of the architecture that provides common services to build systems made up of sub-systems that run on disparate computers in different locations and at different times. When a distributed object is sending a message, the messaging layer can take care of issues such as:
* Finding the process using different operating systems and programming languages, at different locations from where the message originated.
* Saving the message on a queue if the appropriate object to handle the message is not currently running and then invoking the message when the object is available. Also, storing the result if needed until the sending object is ready to receive it.
* Controlling various transactional requirements for distributed transactions, e.g.
atomicity,
consistency,
isolation,
durability (
ACID
An acid is a molecule or ion capable of either donating a proton (i.e. Hydron, hydrogen cation, H+), known as a Brønsted–Lowry acid–base theory, Brønsted–Lowry acid, or forming a covalent bond with an electron pair, known as a Lewis ...
) testing the data.
Synchronous versus asynchronous message passing
Synchronous message passing
Synchronous message passing occurs between objects that are running at the same time. It is used by object-oriented programming languages such as
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
and
Smalltalk.
Synchronous messaging is analogous to a synchronous function call; just as the function caller waits until the function completes, the sending process waits until the receiving process completes. This can make synchronous communication unworkable for some applications. For example, large, distributed systems may not perform well enough to be usable. Such large, distributed systems may need to operate while some of their subsystems are down for maintenance, etc.
Imagine a busy business office having 100 desktop computers that send emails to each other using synchronous message passing exclusively. One worker turning off their computer can cause the other 99 computers to freeze until the worker turns their computer back on to process a single email.
Asynchronous message passing
With asynchronous message passing the receiving object can be down or busy when the requesting object sends the message. Continuing the function call analogy, it is like a function call that returns immediately, without waiting for the called function to complete. Messages are sent to a queue where they are stored until the receiving process requests them. The receiving process processes its messages and sends results to a queue for pickup by the original process (or some designated next process).
Asynchronous messaging requires additional capabilities for storing and retransmitting data for systems that may not run concurrently, and are generally handled by an intermediary level of software (often called
middleware); a common type being Message-oriented middleware (MOM).
The buffer required in
asynchronous communication
In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. Any timing required to recover data fro ...
can cause problems when it is full. A decision has to be made whether to block the sender or whether to discard future messages. A blocked sender may lead to
deadlock. If messages are dropped, communication is no longer reliable.
Hybrids
Synchronous communication can be built on top of asynchronous communication by using a
Synchronizer. For example, the α-Synchronizer works by ensuring that the sender always waits for an acknowledgement message from the receiver. The sender only sends the next message after the acknowledgement has been received. On the other hand, asynchronous communication can also be built on top of synchronous communication. For example, modern
microkernel
In computer science, a microkernel (often abbreviated as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, ...
s generally only provide a
synchronous messaging primitive and asynchronous messaging can be implemented on top by using
helper threads.
Distributed objects
Message-passing systems use either distributed or local objects. With distributed objects the sender and receiver may be on different computers, running different operating systems, using different programming languages, etc. In this case the bus layer takes care of details about converting data from one system to another, sending and receiving data across the network, etc. The
Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a ...
(RPC) protocol in
Unix was an early example of this. With this type of message passing it is not a requirement that sender nor receiver use object-oriented programming. Procedural language systems can be wrapped and treated as large grained objects capable of sending and receiving messages.
Examples of systems that support distributed objects are:
Emerald,
ONC RPC,
CORBA,
Java RMI,
DCOM,
SOAP
Soap is a salt (chemistry), salt of a fatty acid (sometimes other carboxylic acids) used for cleaning and lubricating products as well as other applications. In a domestic setting, soaps, specifically "toilet soaps", are surfactants usually u ...
,
.NET Remoting,
CTOS,
QNX Neutrino RTOS,
OpenBinder and
D-Bus. Distributed object systems have been called "shared nothing" systems because the message passing abstraction hides underlying state changes that may be used in the implementation of sending messages.
Distributed, or asynchronous, message-passing has additional overhead compared to calling a procedure. In message-passing, arguments must be copied to the new message. Some arguments can contain megabytes of data, all of which must be copied and transmitted to the receiving object.
Traditional
procedure calls differ from message-passing in terms of memory usage,
transfer time and locality. Arguments are passed to the receiver typically by
general-purpose register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-onl ...
s requiring no additional storage nor transfer time, or in a
parameter
A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
list containing the arguments' addresses (a few bits). Address-passing is not possible for distributed systems since the systems use separate address spaces.
Web
browsers and
web servers are examples of processes that communicate by message-passing. A
URL is an example of referencing a resource without exposing process internals.
A
subroutine call or
method invocation will not exit until the invoked computation has terminated. Asynchronous message-passing, by contrast, can result in a response arriving a significant time after the request message was sent.
A message-handler will, in general, process messages from more than one sender. This means its state can change for reasons unrelated to the behavior of a single sender or client process. This is in contrast to the typical behavior of an object upon which methods are being invoked: the latter is expected to remain in the same state between method invocations. In other words, the message-handler behaves analogously to a
volatile object.
Mathematical models
The prominent mathematical models of message passing are the
Actor model and
Pi calculus. In mathematical terms a message is the single means to pass control to an object. If the object responds to the message, it has a
method for that message.
Alan Kay has argued that message passing is more important than objects in OOP, and that objects themselves are often over-emphasized. The
live distributed objects programming model builds upon this observation; it uses the concept of a
distributed data flow to characterize the behavior of a complex distributed system in terms of message patterns, using high-level, functional-style specifications.
Examples
*
Actor model implementation
*
Amorphous computing
*
Communicating sequential processes
*
Flow-based programming
*
SOAP
Soap is a salt (chemistry), salt of a fatty acid (sometimes other carboxylic acids) used for cleaning and lubricating products as well as other applications. In a domestic setting, soaps, specifically "toilet soaps", are surfactants usually u ...
See also
*
Active message
*
Distributed computing
Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers.
The components of a distributed system commu ...
*
Event loop
*
Messaging pattern
*
Message passing in computer clusters
*
Message Passing Interface
*
Parallel Virtual Machine (PVM)
* Programming languages that include message passing as a centric feature:
**
AppleScript
**
Erlang
**
Elixir
An elixir is a sweet liquid used for medical purposes, to be taken orally and intended to cure one's illness. When used as a dosage form, pharmaceutical preparation, an elixir contains at least one active ingredient designed to be taken orall ...
**
HyperCard
HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web.
HyperCard com ...
,
LiveCode
**
Go
**
Objective-C
Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was ...
**
Rust
**
Scala
**
Smalltalk
**
Self
**
Concurrent ML
References
Further reading
*
*
*
*
External links
A Packet History of Message Passing
{{DEFAULTSORT:Message Passing
Distributed computing architecture
Inter-process communication