''Mega-Lo-Mania'' is a
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Sensible Software
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards.
The company was well known for the e ...
. It was released for the
Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū Daisenryaku'' (''メガロマニア時空大戦略'') in Japan. The game was re-released on ZOOM-Platform.com via
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
on August 31st, 2022.
Gameplay
''Mega-Lo-Mania'' is an early real-time strategy game that predates ''
Dune II
A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' by a year. The player takes control of one of four gods; Scarlet (red), Caesar (green), Oberon (yellow) and Madcap (blue). There are no differences between them except colour and AI behaviour when opposing. Each level takes place on an island divided into two to sixteen "sectors". The objective is to defeat up to three opposing gods and conquer the island.
Before a level begins, the player decides which sector to place their first tower in, and how many men to deploy. The men can perform various tasks such as designing weapons and shields, mining elements, building structures, manufacturing weapons and forming an army. The number of men assigned to a single task determines how fast or effective it will be. Men that are left idle will procreate and gradually increase in number.
At the start of a level the player only has unarmed men available. To gain more powerful weaponry, the player must assign men to design technology. When enough designs are made, the sector will advance a tech-level; making more research and buildings available. Armies can be used to either invade enemy sectors, or build a tower in an empty sector; expanding the player's territory. Shields are used to repair damaged buildings. Weapons and shields can only be made if enough elements have been gathered. Higher-tech weapons and shields must be manufactured in the factory before use. Building a mine gives access to more elements and the laboratory improves design tasks.
If the sector's tower gets destroyed, the player loses control of that sector. If the player has no sectors or men left, the level must be restarted.
The player has the option to form an alliance with an opponent if there are two or three present on the map. An allied opponent will not attack the player but neither of them can expand their territory whilst allied. Alliances cannot be made if only one opponent is remaining.
There are twenty-eight islands in the game, which are named in alphabetical order (except the last two) and grouped into ten epochs. Each epoch contains three islands and represents a different era in time (starting at 9500 BC and ending at 2001 AD); conquering the three islands in any order will allow the player to proceed to the next epoch. The player receives one-hundred men in each epoch. Any unused are carried over to the next epoch. The only exception is the tenth epoch, which contains only one eponymous island and does not grant extra men to the player.
Development
The
Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and
Atari ST versions of ''Mega-Lo-Mania'', as developed by
Sensible Software
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards.
The company was well known for the e ...
and published by
Image Works, began development in November 1989, and were released in the Spring of 1991 for the Amiga and Atari ST; a
DOS
DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems.
DOS may also refer to:
Computing
* Data over signalling (DoS), multiplexing data onto a signalling channel
* Denial-of-service attack (DoS), an attack on a communicat ...
version wasn't planned at this stage in development.
In a January 1991 issue of British gaming magazine ''
The One'', ''The One'' interviewed team members from Sensible Software for information regarding ''Mega-Lo-Mania's'' development in a pre-release interview.
''Mega-Lo-Mania'' was originally conceived under the title ''Alien Empire'' and later ''My Little Warhead'', but these names were scrapped in lieu of the final title of ''Mega-Lo-Mania''.
The game's original concept had the player taking the role of an operator of a spaceship who needed to combat robots located on an island, with the island being split into 16 sections.
The goal of this original design concept was to combine scrolling arcade action gameplay with real-time strategy; this concept is vastly different from the final product due to lack of publisher interest, as they considered the game to 'not fit into any specific category'.
Jonathan Hare, ''Mega-Lo-Mania's'' graphic artist and one of its designers, expressed that the game was changed from its original concept to make it more marketable to publishers; he stated that the ultimatum became that the team needed to "drop the scrolling or drop the strategy", with the team deciding to scrap the game's arcade scrolling aspect.
Upon scrapping the game's original concept of robots, the team considered a fantasy theme, but decided against it.
Upon being asked about ''Mega-Lo-Mania's'' similarity to ''
Populous'', Hare expressed that while it looks "a little" similar, it differs significantly in its gameplay, particularly in its combat, stating that he thinks that ''Mega-Lo-Mania'' doesn't play "like ''Populous'' at all".
Further expressing his belief in how the game differs from ''Populous'', Hare stated that the gameplay concept of
human evolution
Human evolution is the evolutionary process within the history of primates that led to the emergence of ''Homo sapiens'' as a distinct species of the hominid family, which includes the great apes. This process involved the gradual development o ...
isn't unique to ''Populous'' as "the earth thought of it first".
Richard Joseph, ''Mega-Lo-Mania's'' composer and sound designer, hired
radio
Radio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transm ...
voice actors to perform the game's sampled speech; ''Mega-Lo-Mania'' has over 50 speech samples, and due to their size, the sounds are on a
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined ...
of their own.
Over the course of development, there was a
bug that caused the game to
freeze when sounds were loaded, which was later fixed.
Reception
''Mega-Lo-Mania'' is considered to be the first
real time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
game to also incorporate a
technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and a ...
and was met with universal acclaim on its original release. ''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which comp ...
'' was impressed by the game, describing it as "another game to add to that list of all-time greats."
''
Mega
Mega or MEGA may refer to:
Science
* mega-, a metric prefix denoting 106
* Mega (number), a certain very large integer in Steinhaus–Moser notation
* "mega-" a prefix meaning "large" that is used in taxonomy
* Gravity assist, for ''Moon-Eart ...
'' placed the game at #34 in their Top Mega Drive Games of All Time.
Conversions to other platforms sometimes received less praise. ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' cited many bugs and flaws, and stated that even if they were fixed "not enough attention has been paid to gameplay".
A 1994 survey of strategic space games set in the year 2000 and later gave the game two-plus stars out of five, stating that the ''
Populous'' "clone ... offers a short diversion into strategic whimsy before degenerating into an also-ran".
''
MegaTech
''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pau ...
'' magazine said that it was "very easy to get into (but) there are only nine levels". In 2017,
Gamesradar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Comput ...
ranked the game 46th on its "Best Sega Genesis/Mega Drive games of all time."
A sequel was being planned and had started development, but it was never released.
[http://hol.abime.net/6050]
References
External links
*
''Mega-Lo-Mania''at Hall of Light Amiga database
{{Authority control
1991 video games
Amiga games
Atari ST games
DOS games
FM Towns games
God games
Image Works games
Imagineer games
Panhistorical video games
Real-time strategy video games
Sega Genesis games
Sensible Software
Sharp X68000 games
Single-player video games
Super Nintendo Entertainment System games
Ubisoft games
Video games developed in the United Kingdom
Video games scored by Matt Furniss
Video games scored by Richard Joseph
CRI Middleware games