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Aalto Media Lab is a
transdisciplinary Transdisciplinarity is an approach that iteratively interweaves knowledge systems, skills, methodologies, values and fields of expertise within inclusive and innovative collaborations that bridge academic disciplines and community perspectives, ...
laboratory focusing on digital art and design and its impact to culture and society. The Lab is part of the Department of Art and Media at the School of Arts, Design and Architecture,
Aalto University Aalto University (; ) is a public university, public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the Helsinki School of Economic ...
in
Finland Finland, officially the Republic of Finland, is a Nordic country in Northern Europe. It borders Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of Bothnia to the west and the Gulf of Finland to the south, ...
. Media Lab is a base for MA and Doctoral studies, and for research on design and production of
digital culture Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
,
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
,
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
,
games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
,
new media art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
and
sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
and the effect they have on society. The current MA programs and majors of the Aalto Media Lab are MA in New Media,
Sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
in New Media and
Game Design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
. The Lab is a coordinator and a partner in number of international research, design and development projects focusing on digital technology, art, design, media and culture. In conjunction with the Media Lab's Demo Day, held since 1995, in 2025 Media Lab celebrated its 30th anniversary with an exhibition featuring both brand new works and old classics from over the years.


History

Media Lab was founded in 1993. The first MA program was started in 1994 and the first research group assembled in 1996. The roots of the Media Lab are in the early
Scandinavia Scandinavia is a subregion#Europe, subregion of northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also ...
n
media art New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D ...
,
demoscene The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
,
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
,
hacker culture The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), ...
, and
participatory design Participatory design (originally co-operative design, now often co-design and also co-creation ) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design pro ...
communities. Since its formation the Media Lab has been part of a relatively active digital culture scene in Helsinki and its surroundings. Since 1995 Media Lab has collaborated in, generated and coordinated research and development projects funded by the
European Commission The European Commission (EC) is the primary Executive (government), executive arm of the European Union (EU). It operates as a cabinet government, with a number of European Commissioner, members of the Commission (directorial system, informall ...
, Tekes (the Finnish Funding Agency for Technology and Innovation),
Nordic Council The Nordic Council is the official body for formal inter-parliamentary Nordic cooperation among the Nordic countries. Formed in 1952, it has 87 representatives from Denmark, Finland, Iceland, Norway, and Sweden as well as from the autonomo ...
,
UNESCO The United Nations Educational, Scientific and Cultural Organization (UNESCO ) is a List of specialized agencies of the United Nations, specialized agency of the United Nations (UN) with the aim of promoting world peace and International secur ...
and a number of industrial partners, including
Nokia Nokia Corporation is a Finnish multinational corporation, multinational telecommunications industry, telecommunications, technology company, information technology, and consumer electronics corporation, originally established as a pulp mill in 1 ...
,
Elisa The enzyme-linked immunosorbent assay (ELISA) (, ) is a commonly used analytical biochemistry assay, first described by Eva Engvall and Peter Perlmann in 1971. The assay is a solid-phase type of enzyme immunoassay (EIA) to detect the presence of ...
,
TeliaSonera Telia Company AB is a Swedish Multinational corporation, multinational telecommunications company and mobile network operator present in Sweden, Finland, Norway, Estonia, Latvia and Lithuania. Telia also owns TV4 Media which includes TV4 in S ...
,
Sanoma Sanoma Corporation (, , formerly SanomaWSOY) is Finland's largest media group and a European education publisher. The company has media business in Finland and an education business in twelve European countries, including Belgium, Netherlands, ...
,
YLE Yleisradio Oy (; ), abbreviated as Yle () (formerly styled in all uppercase until 2012), translated into English as the Finnish Broadcasting Company, is Finland's national public broadcasting company, founded in 1926. It is a joint-stock comp ...
and
MTV3 MTV3 (, ) is a Finnish commercial television channel owned and operated by the media company MTV Oy, originally launched on 13 August 1957 as a programming block, becoming its own channel on 1 January 1993. It had the biggest audience share ...
. In 1998 the lab became an official department at the university. In January 2000 the Media Centre Lume, the National Research and Development Center of audiovisual media was officially opened. Lume was located in the same premises as the Media Lab and offered its resources for study and research projects carried out in the Lab. The Lume was closed in 2016 as part of the new
Aalto University Aalto University (; ) is a public university, public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the Helsinki School of Economic ...
's reorganisation. In 2001, the Ministry of Education
Finland Finland, officially the Republic of Finland, is a Nordic country in Northern Europe. It borders Sweden to the northwest, Norway to the north, and Russia to the east, with the Gulf of Bothnia to the west and the Gulf of Finland to the south, ...
chose Media Lab as one of the national top educational units. In 2006 Media Lab was invited to the
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
. The ''Beta Lounge'', Campus Exhibition presented over 20 works by Media Lab's MA, DA and alumni students and its four research groups of that time. Since then Media Lab researchers, designers and artist have collaborated in with the Ars Electronica Center in various projects. 2008 saw the beginnings of
Aalto University Aalto University (; ) is a public university, public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the Helsinki School of Economic ...
, a new university. Aalto is the fusion of the
University of Art and Design Helsinki Aalto University School of Arts, Design and Architecture; ; ), was formed of two separate schools: the faculty of architecture (previously part of the Helsinki University of Technology) and the University of Art and Design Helsinki (UIAH, known in ...
where Media Lab was located, with
Helsinki School of Economics The Aalto University School of Business (; ), is the largest business school in Finland. Founded in 1911, it is the second oldest business school in Finland and one of the oldest business schools in the Nordic countries. The school became part of ...
and
Helsinki University of Technology Helsinki University of Technology (TKK; ; , HUT in international usage) was a technical university in Finland. It was located in Otaniemi, Espoo in the Helsinki metropolitan area, and it was one of the three universities from which the modern d ...
. In 2010, as part of Aalto reorganisation, the Media Lab joined forces with Photography and Graphic Design, formerly of the Visual Culture department, to create the Department of Media. In 2015 the Media Lab moved to a temporary space at the Aalto Campus in
Otaniemi Otaniemi (Finnish language, Finnish), or Otnäs (Swedish language, Swedish), is a district of Espoo, Finland. It is located near the border with Helsinki, the Capital (political), capital of Finland. Otaniemi is located on the southern shore of ...
. In autumn 2018 the Lab moved to a new Väre-building designed and built for the School of Arts, Design and Architecture.


Teaching

Media Lab provides platform for
Master of Arts A Master of Arts ( or ''Artium Magister''; abbreviated MA or AM) is the holder of a master's degree awarded by universities in many countries. The degree is usually contrasted with that of Master of Science. Those admitted to the degree have ...
and Doctor of Arts (equivalent to
PhD A Doctor of Philosophy (PhD, DPhil; or ) is a terminal degree that usually denotes the highest level of academic achievement in a given discipline and is awarded following a course of graduate study and original research. The name of the deg ...
) studies in three areas: New Media Design and Production,
Sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
in New Media and
Game Design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
and Production. The doctoral students often work within the thematic research groups. Teaching is in English and about 40% of students are non-Finns. The workshops of the School of Arts, Design and Architecture are in the downstairs of the Lab providing tools for building physical, digital and interactive prototypes. In the workshops students and researchers can use various kind of tools, from computer controlled
loom A loom is a device used to weaving, weave cloth and tapestry. The basic purpose of any loom is to hold the Warp (weaving), warp threads under tension (mechanics), tension to facilitate the interweaving of the weft threads. The precise shape of ...
s and
sewing machine Diagram of a modern sewing machine Animation of a modern sewing machine as it stitches A sewing machine is a machine used to sew fabric and materials together with thread. Sewing machines were invented during the first Industrial Revolutio ...
s to
woodworking machine A Woodworking machine is a machine that is intended to process wood. These machines are usually powered by electric motors and are used extensively in woodworking. Sometimes grinding machines (used for grinding down to smaller pieces) are also con ...
s,
3D printers 3D printing, or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer ...
, water jet and
laser cutting Laser cutting is a technology that uses a laser to vaporize materials, resulting in a cut edge. While typically used for industrial manufacturing applications, it is now used by schools, small businesses, architecture, and hobbyists. Laser cutt ...
and
milling machines Milling is the process of machining using rotary Milling cutter, cutters to remove material by advancing a cutter into a workpiece. This may be done by varying directions on one or several axes, cutter head speed, and pressure. Milling covers a w ...
. There are also studios for
ceramic A ceramic is any of the various hard, brittle, heat-resistant, and corrosion-resistant materials made by shaping and then firing an inorganic, nonmetallic material, such as clay, at a high temperature. Common examples are earthenware, porcela ...
s,
photography Photography is the visual arts, art, application, and practice of creating images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is empl ...
and
mechatronics Mechatronics engineering, also called mechatronics, is the synergistic integration of mechanical, electrical, and computer systems employing mechanical engineering, electrical engineering, electronic engineering and computer engineering, and also ...
.


Research

As a
transdisciplinary Transdisciplinarity is an approach that iteratively interweaves knowledge systems, skills, methodologies, values and fields of expertise within inclusive and innovative collaborations that bridge academic disciplines and community perspectives, ...
laboratory, Aalto Media Lab is open for experiments in all areas and aspects of new media and digital design. The MA and doctoral studies can do independent research within the facilities and the community. Within the Lab there are three research groups. The Learning Environments research group (LeGroup) is involved in research, design and development of New Media tools, as well as their use and application, in the field of learning. Besides academic research papers the outcomes of the group are often
software system A software system is a system of intercommunicating software component, components based on software forming part of a computer system (a combination of Computer hardware, hardware and software). It "consists of a number of separate Computer progr ...
s, software prototypes, applications and scenarios. The group's works are based on the social constructivist theory that sees learning as a participation in social processes of knowledge construction. The Systems of Representation group conducts research into representation, culture, and knowledge in the digital dimension. The group works on research and design projects, educational activities, and publishes frequently on topics such as cultural heritage, design research, new media, synthetic reality and simulation. Sound and Physical Interaction (SOPI), a relatively new research group focusses on sound and its emerging role in designing new ways of interactions between humans through digital environments. The group's mission is to investigate and integrate innovative research activities in sound design and physical interaction practices on various levels to advance their roles and impact in the future of media and interactive art. In the thematic research groups, researchers and doctoral students often do art and design experiments related to
interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
,
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
,
sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interacti ...
,
information visualization Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating Graphics, graphic or visual Representation (arts), representations of a large amount of complex quantitative and qualitative data and i ...
, digital
visual art The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and texti ...
and sonic art.


Notable projects

*Invited Campus Exhibition at the
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
2006 festival in Linz. * Fle3 - Future Learning Environment, open source virtual learning environment. * Accidental Lovers, an interactive musical comedy for Television. *Soundscape of the New Children's Hospital in Helsinki.


See also

*
Aalto University Aalto University (; ) is a public university, public research university located in Espoo, Finland. It was established in 2010 as a merger of three major Finnish universities: the Helsinki University of Technology, the Helsinki School of Economic ...


External links


Aalto Media Lab in the School of Arts, Design and Architecture Helsinki, Aalto University
– Official site


References

{{authority control Art schools in Finland Design schools Education in Helsinki Finnish design Research institutes established in 1993 Digital media schools 1993 establishments in Finland Mass media in Helsinki