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A massively multiplayer online game (MMOG or more commonly MMO) is an
online video game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles a ...
with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
, although there are games that differ. These games can be found for most network-capable platforms, including the
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
,
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, or
smartphones A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as mult ...
and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
s.


History

The most popular type of MMOG, and the subgenre that pioneered the category, is the
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG), which descended from university
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
and adventure games such as '' Rogue'' and ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
'' on the
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
. These games predate the commercial gaming industry and the Internet, but still featured persistent worlds and other elements of MMOGs still used today. The first graphical MMOG, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game '' Air Warrior'' by
Kesmai Kesmai was a pioneering game developer and online game publisher, founded in 1981 by Kelton Flinn and John Taylor. The company was best known for the combat flight sim '' Air Warrior'' on the GEnie online service, one of the first graphica ...
on the
GEnie GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
online service, which first appeared in 1986. Kesmai later added 3D graphics to the game, making it the first 3D MMO. Commercial MMORPGs gained acceptance in the late 1980s and early 1990s. The genre was pioneered by the ''GemStone'' series on GEnie, also created by Kesmai, and ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
'', the first such game to include graphics, which debuted on
AOL AOL (formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. The service traces its history to an online ...
in 1991. As
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
s applied MMOG ideas to other computer and video game genres, new acronyms started to develop, such as MMORTS. ''MMOG'' emerged as a generic term to cover this growing class of games. The debuts of '' The Realm Online'', '' Meridian 59'' (the first 3D MMORPG), ''
Castle Infinity ''Castle Infinity'' is a discontinued Massively multiplayer online game, the first intended for children. It was launched by Starwave Corporation in 1996, and features personalized avatars, an embedded message system and live chat in a 2D side sc ...
'' (the first kid-focused MMORPG),'' Ultima Online'', '' Underlight'' and ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, ...
'' in the late 1990s popularized the MMORPG genre. The growth in technology meant that where Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by 2000 a multitude of MMORPGs was each serving thousands of simultaneous players and led the way for games such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' and '' EVE Online''. Despite the genre's focus on multiplayer gaming, AI-controlled characters are still common. NPCs and mobs who give out quests or serve as opponents are typical in MMORPGs. AI-controlled characters are not as common in action-based MMOGs. The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of '' Phantasy Star Online'' on the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, as well as the emergence and growth of the online service
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
. There have been a number of console MMOGs, including ''
EverQuest Online Adventures ''EverQuest Online Adventures'' (EQOA) is a discontinued 2003 massively multiplayer online role-playing game (MMORPG) developed and published by Sony Online Entertainment for the PlayStation 2. The game is part of the ''EverQuest'' franchise and ...
'' (
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
), and the multi-console ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square (video game company), Square and then published by Square Enix as the eleventh main installme ...
''. On PCs, the MMOG market has always been dominated by successful
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
MMORPGs. MMOGs have only recently begun to break into the mobile phone market. The first, Samurai Romanesque set in feudal
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, was released in 2001 on NTT DoCoMo's iMode network in Japan. More recent developments are CipSoft's '' TibiaME'' and Biting Bit's ''MicroMonster'', which features online and bluetooth multiplayer gaming. SmartCell Technology is in development of ''Shadow of Legend'', which will allow gamers to continue their game on their mobile device when away from their PC.
Science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
has also been a popular theme, featuring games such as '' Mankind'', '' Anarchy Online'', '' Eve Online'', ''
Star Wars Galaxies ''Star Wars Galaxies'' (''Galaxies'') is a discontinued '' Star Wars-''themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment (SOE) and published by LucasArts. The open worl ...
'' and ''
The Matrix Online ''The Matrix Online'' (abbreviated as ''MxO'') is a discontinued massively multiplayer online role-playing game (MMORPG) initially developed by Monolith Productions and later, a few months after launch, by Sony Online Entertainment. It was adve ...
''. MMOGs emerged from the hard-core gamer community to the mainstream strongly in December 2003, with an analysis in the ''Financial Times'' measuring the value of the virtual property in the then-largest MMOG, ''EverQuest'', to result in a per-capita GDP of 2,266 dollars, which would have placed the virtual world of ''EverQuest'' as the 77th wealthiest nation, on par with Croatia, Ecuador, Tunisia or Vietnam. ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' is a dominant MMOG with 8-9 million monthly subscribers worldwide. The subscriber base dropped by one million after the expansion ''Wrath of the Lich King'', bringing it to nine million subscribers in 2010, though it remained the most popular Western title among MMOGs. In 2008, Western
consumer spending Consumer spending is the total money spent on final goods and services by individuals and households. There are two components of consumer spending: induced consumption (which is affected by the level of income) and autonomous consumption (which ...
on ''World of Warcraft'' represented a 58% share of the subscription MMOG market in 2009. The title has generated over $2.2 billion in cumulative consumer spending on subscriptions from 2005 through 2009.


Virtual economies

Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The
virtual economies A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). Peop ...
created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice ( economy interaction) is mostly seen in this genre of games. The two seem to come hand in hand with even the earliest MMOGs, such as '' Ultima Online'' having this kind of trade: real money for virtual things. The importance of having a working virtual economy within an MMOG is increasing as they develop. A sign of this is CCP Games hiring the first real-life economist for its MMOG '' Eve Online'' to assist and analyze the virtual economy and production within this game. The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want a share of the profits and success of the game. This battle between companies is defended on both sides. The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels. The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself. They also express that the nature of many MMOGs is that they require time commitments not available to everyone. As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game. The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called
gold farming Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.
. Many players who have poured in all of their personal effort resent that there is this exchange between real and virtual economies since it devalues their own efforts. As a result, the term 'gold farmer' now has a very negative connotation within the games and their communities. This slander has unfortunately also extended itself to racial profiling and to in-game and forum insulting. The reaction from many of the game companies varies. In games that are substantially less popular and have a small player base, the enforcement of the elimination of 'gold farming' appears less often. Companies in this situation most likely are concerned with their personal sales and subscription revenue over the development of their virtual economy, as they most likely have a higher priority to the games viability via adequate funding. Games with an enormous player base, and consequently much higher sales and subscription income, can take more drastic actions more often and in much larger volumes. This account banning could also serve as an economic gain for these large games, since it is highly likely that, due to demand, these 'gold farming' accounts will be recreated with freshly bought copies of the game. The virtual goods revenue from online games and social networking exceeded US$7 billion in 2010. In 2011, it was estimated that up to 100,000 people in China and Vietnam are playing online games to gather gold and other items for sale to Western players. While this 'gold farming' is considered to ruin the game for actual players, many rely on 'gold farming' as their main source of income. However, single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay. This may result in the player being unable to experience all content, as many of the most significant and potentially rewarding game experiences are events that require large and coordinated teams to complete.


Technical aspect

Most MMOGs also share other characteristics that make them different from other multiplayer online games. MMOGs host many players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have hundreds of players online at any given time, usually on company-owned servers. Non-MMOGs, such as ''
Battlefield 1942'' or ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
'', usually have fewer than 50 players online (per server) and are usually played on private servers. Also, MMOGs usually do not have any significant mods, since the game must work on company servers. There is some debate if a high head-count is a requirement to be an MMOG. Some say that it is the size of the game world and its capability to support many players that should matter. For example, despite technology and content constraints, most MMOGs can fit up to a few thousand players on a single game server at a time. To support all those players, MMOGs need large-scale game worlds, and servers to connect players to those worlds. Some games have all of their servers connected so all players are connected in a
shared universe A shared universe or shared world is a fictional universe from a set of creative works where one or more writers (or other artists) independently contribute works that can stand alone but fits into the joint development of the storyline, charact ...
. Others have copies of their starting game world put on different servers, called "shards", for a sharded universe. Shards got their name from ''Ultima Online'', where in the story, the shards of Mondain's gem created the duplicate worlds. Still, others will only use one part of the universe at any time. For example, ''
Tribes The term tribe is used in many different contexts to refer to a category of human social group. The predominant worldwide use of the term in English is in the discipline of anthropology. The definition is contested, in part due to conflict ...
'' (which is not an MMOG) comes with a number of large maps, which are played in rotation (one at a time). In contrast, the similar title '' PlanetSide'' allows all
map A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on ...
-like areas of the game to be reached via flying, driving, or teleporting.
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s usually have sharded universes, as they provide the most flexible solution to the server load problem, but not always. For example, the space simulation '' Eve Online'' uses only one large cluster server peaking at over 60,000 simultaneous players. It is challenging to develop the database engines that are needed to run a successful MMOG with millions of players. Many developers have created their own, but attempts have been made to create ''
middleware Middleware is a type of computer software program that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to imple ...
'', software that would help game developers concentrate on their games more than technical aspects. One such piece of middleware is called BigWorld. An early, successful entry into the field was VR-1 Entertainment, whose Conductor platform was adopted and endorsed by a variety of service providers around the world including Sony Communications Network in Japan; the Bertelsmann Game Channel in Germany; British Telecom's Wireplay in England; and DACOM and Samsung SDS in South Korea. Games that were powered by the Conductor platform included ''Fighter Wing'', ''Air Attack'', ''Fighter Ace'', ''Evernight'', Hasbro Em@ail Games (''Clue'', ''NASCAR'' and ''Soccer''), ''Towers of Fallow'', ''The SARAC Project'', ''VR1 Crossroads'' and ''Rumble in the Void''. Typical MUDs and other predecessor games were limited to about 64 or 256 simultaneous player connections; this was a limit imposed by the underlying operating system, which was usually Unix-like. One of the biggest problems with modern engines has been handling the vast number of players. Since a typical server can handle around 10,000–12,000 players, 4000–5000 active simultaneously, dividing the game into several servers has up until now been the solution. This approach has also helped with technical issues, such as lag, that many players experience. Another difficulty, especially relevant to real-time simulation games, is time synchronization across hundreds or thousands of players. Many games rely on time synchronization to drive their physics simulation as well as their scoring and damage detection. Although there is no specific limit to where an online multiplayer online game is considered massive, there are broad features that are often used as a metric. Garriott's famed 1997 definition referred to the fundamental architecture shift required to support tens of thousands of concurrent players, which required shifting from individual servers to data centers on multiple continents. Games may have MMO features like large worlds with online persistence but still not generally be considered an MMO, such as ''
Grand Theft Auto V ''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
''s online play, while other games like ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'' have small individual sessions but the global infrastructure requirements often allow for classification as an MMO. The term is often used differently by players who tend to refer to their play experience versus game developers who refer to the engineering experience. MMO game developers tend to require tremendous investments in developing and maintaining servers around the globe, network bandwidth infrastructure often on the order of terabytes per second, and large engineering problems relating to managing data spread between multiple computer clusters.


Game types

There are several types of massively multiplayer online games.


Role-playing

Massively multiplayer online
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, known as MMORPGs, are the most common type of MMOG. Some MMORPGs are designed as a multiplayer browser game in order to reduce infrastructure costs and utilise a
thin client In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-Computer performance, performance) computer that has been Program optimization, optimized for Remote desktop, establishing a remote connectio ...
that most users will already have installed. The acronym BBMMORPGs has sometimes been used to describe these as "browser-based".


Bulletin board role-playing games

Many games are categorized as MMOBBGs,, Massively Multiplayer Online Bulletin Board Games, also called MMOBBRPGs. These particular types of games are primarily made up of text and descriptions, although images are often used to enhance the game.


First-person shooter

MMOFPS is an online gaming genre which features many simultaneous players in a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
fashion. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s. However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.


Real-time strategy

Massively multiplayer online
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games, also known as "MMORTS", combine
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS) with a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
. Players often assume the role of a general, king, or other types of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a
sci-fi Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
or
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.


Turn-based strategy

Steve Jackson Games' '' UltraCorps'' is an example of an MMO turn-based strategy game. Hundreds of players share the same playing field of conquest. In a "mega" game, each turn fleets are built and launched to expand one's personal empire. Turns are usually time-based, with a "tick" schedule usually daily. All orders are processed, and battles resolved, at the same time during the tick. Similarly, in '' Darkwind: War on Wheels'', vehicle driving and combat orders are submitted simultaneously by all players and a "tick" occurs typically once per 30 seconds. This allows each player to accurately control multiple vehicles and pedestrians in racing or combat.


Simulations

Some MMOGs have been designed to accurately simulate certain aspects of the real world. They tend to be very specific to industries or activities of very large risk and huge potential loss, such as rocket science, airplanes, trucks, battle tanks, submarines etc. Gradually as simulation technology is getting more mainstream, so too various simulators arrive into more mundane industries. The initial goal of ''
World War II Online ''World War II Online: Blitzkrieg'' is a World War II massively multiplayer online first-person shooter (MMOFPS) developed by Playnet, Inc.'s internal game studio, "Cornered Rat Software", and it was originally released on June 6, 2001 for Micr ...
'' was to create a map (in northwestern Europe) that had real-world physics (gravity, air/water resistance, etc.), and ability for players to have some strategic abilities to its basic FPS/RPG role. While the current version is not quite a true simulated world, it is very complex and contains a large persistent world. The MMOG genre of air traffic simulation is one example, with networks such as
VATSIM Virtual Air Traffic Simulation Network (VATSIM) is a Nonprofit organization, nonprofit organization that operates an online flight simulation, flight-simulation network noted for its active membership and realism. Users are able to connect t ...
and IVAO striving to provide rigorously authentic flight-simulation environments to players in both pilot and air traffic controller roles. In this category of MMOGs, the objective is to create duplicates of the real world for people who cannot or do not wish to undertake those experiences in real life. For example, flight simulation via an MMOG requires far less expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on). Another specialist area is the mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but market shares are won and lost on issues from segmentation to handset subsidies. A specialist simulation was developed by Nokia called ''Equilibrium/Arbitrage'' to have over a two-day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator, etc. Each team is measured by outperforming their rivals by market expectations of that type of player. Thus, each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the ''Equilibrium/Arbitrage'' simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining. Examples of MMO simulation games include ''
World of Tanks ''World of Tanks'' (''WoT'') is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play ...
'', '' War Thunder'', '' Motor City Online'', ''
The Sims Online ''The Sims Online'' was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows. The game was a subscription-based online multiplayer version of the 2000 Maxis game ''The Sims ...
'', and '' Jumpgate''.


Sports

A massively multiplayer online sports game is a title where players can compete in some of the more traditional major league sports, such as
football (soccer) Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular f ...
,
basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appro ...
,
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
,
hockey ''Hockey'' is a family of List of stick sports, stick sports where two opposing teams use hockey sticks to propel a ball or disk into a goal. There are many types of hockey, and the individual sports vary in rules, numbers of players, apparel, ...
,
golf Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible. Golf, unlike most ball games, cannot and does not use a standa ...
or
American football American football, referred to simply as football in the United States and Canada and also known as gridiron football, is a team sport played by two teams of eleven players on a rectangular American football field, field with goalposts at e ...
. According to ''GameSpot'', ''Baseball Mogul Online'' was "the world's first massively multiplayer online sports game". Other titles that qualify as MMOSG have been around since the early 2000s, but only after 2010 did they start to receive the endorsements of some of the official major league associations and players.


Racing

MMOR means massively multiplayer online racing. Currently there are only a small number of racing-based MMOGs, including ''
iRacing ''iRacing'' is a subscription-based online sim racing video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and ...
'', '' Kart Rider'', ''
Test Drive Unlimited ''Test Drive Unlimited'' is a 2006 Racing game, racing video game developed by Eden Games and published by Atari, Inc. (1993–present), Atari for Xbox 360 and Microsoft Windows. Beam Software, Atari Melbourne House developed the PlayStation 2 ...
'', '' Project Torque'', '' Drift City'' and '' Race or Die''. Other notable MMORs included '' The Crew'', '' Upshift Strikeracer'', '' Motor City Online'' and '' Need for Speed: World'', all of which have since shut down. The '' Trackmania'' series is the world's largest MMO racing game and holds the world record for "Most Players in a Single Online Race". Although '' Darkwind: War on Wheels'' is more combat-based than racing, it is also considered an MMOR.


Casual

Many types of MMO games can be classified as casual, because they are designed to appeal to all computer users (as opposed to subgroup of frequent game buyers), or to fans of another game genre (such as
collectible card games A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. The genre was introduced with '' Magic: The Gathering'' in ...
). Such games are easy to learn and require a smaller time commitment than other game types. Other popular casual games include simple management games such as ''
The Sims Online ''The Sims Online'' was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows. The game was a subscription-based online multiplayer version of the 2000 Maxis game ''The Sims ...
'' or '' Kung Fu Panda World.'' MMOPGs, or massively multiplayer online puzzle games, are based entirely on puzzle elements. They are usually set in a world where the players can access the puzzles around the world. Most games that are MMOPGs are hybrids with other genres. ''
Castle Infinity ''Castle Infinity'' is a discontinued Massively multiplayer online game, the first intended for children. It was launched by Starwave Corporation in 1996, and features personalized avatars, an embedded message system and live chat in a 2D side sc ...
'' was the first MMOG developed for children. Its gameplay falls somewhere between
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
and
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
. There are also massively multiplayer collectible card games: '' Alteil'', ''Astral Masters'' and ''Astral Tournament''. Other MMOCCGs might exist (''
Neopets ''Neopets'' is a free-to-play virtual pet site, virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currency, v ...
'' has some CCG elements) but are not as well known.
Alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by int ...
s (ARGs) can be massively multiplayer, allowing thousands of players worldwide to co-operate in puzzle trials and mystery solving. ARGs take place in a unique mixture of online and real-world play that usually does not involve a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition given by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were ...
, and are not necessarily multiplayer, making them different from MMOGs.


Music/rhythm

Massively multiplayer online music/rhythm games (MMORGs), sometimes called massively multiplayer online dance games (MMODGs), are MMOGs that are also
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
s. This idea was influenced by ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
''. '' Audition Online'' is another casual massively multiplayer online game and it is produced by T3 Entertainment. '' Just Dance 2014'' has a game mode called World Dance Floor, which also structures like an MMORPG.


Social

Massively multiplayer online social games (MMOSGs) focus on socialization instead of objective-based gameplay. There is a great deal of overlap in terminology with "online communities" and "
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
s". One example that has garnered widespread media attention is Linden Lab's ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'', emphasizing socializing,
worldbuilding Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG or Casual Multiplayer Online (CMO) by definition, though its stated goal was to realize the concept of the
Metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...
from
Neal Stephenson Neal Town Stephenson (born October 31, 1959) is an American writer known for his works of speculative fiction. His novels have been categorized as science fiction, historical fiction, cyberpunk, and baroque. Stephenson's work explores mathemati ...
's novel ''
Snow Crash ''Snow Crash'' is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryp ...
''. Instead of being based around combat, one could say that it was based around the creation of virtual objects, including models and scripts. In practice, it has more in common with '' Club Caribe'' than ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, ...
''. It was the first MMO of its kind to achieve widespread success (including attention from mainstream media); however, it was not the first (as ''Club Caribe'' was released in 1988). Competitors in this subgenre (non-combat-based MMORPG) include '' Active Worlds'', '' There'', '' SmallWorlds'', '' Furcadia'', '' Whirled'', '' IMVU'' and ''
Red Light Center Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red-light district, Red Light District. The online ...
''.


Combat

Massively multiplayer online combat games are realtime objective, strategy and capture the flag style modes. '' Infantry Online'' is an example multiplayer combat video game with sprite animation graphics, using complex soldier, ground vehicle and space-ship models on typically complex terrains developed by Sony Online Entertainment.


Research

Some recent attempts to build
peer-to-peer Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of Node ...
(P2P) MMOGs have been made. ''Outback Online'' may be the first commercial one, however, so far most of the efforts have been academic studies. A P2P MMOG may potentially be more scalable and cheaper to build, but notable issues with P2P MMOGs include security and consistency control, which can be difficult to address given that clients are easily hacked. Some MMOGs such as ''
Vindictus ''Vindictus'' is a free-to-play massively multiplayer online role-playing game (MMORPG) created by devCAT, an internal studio of Nexon Co. Ltd., Nexon. The story follows the player character joining a group of mercenaries and going on a series o ...
'' use P2P networking and client-server networking together. In April 2004, the
United States Army The United States Army (USA) is the primary Land warfare, land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of th ...
announced that it was developing a massively multiplayer training simulation called ''AWE'' (
asymmetric warfare Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents, terrorist grou ...
environment). The purpose of ''AWE'' is to train soldiers for
urban warfare Urban warfare is warfare in urban areas such as towns and cities. Urban combat differs from combat in the open at both Military operation, operational and the Military tactics, tactical levels. Complicating factors in urban warfare include the p ...
and there are no plans for a public commercial release. Forterra Systems is developing it for the Army based on the ''There''
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
. In 2010, Bonnie Nardi published an ethnographic study on ''World of Warcraft'' examined with
Lev Vygotsky Lev Semyonovich Vygotsky (, ; ; – June 11, 1934) was a Russian and Soviet psychologist, best known for his work on psychological development in children and creating the framework known as cultural-historical activity theory. After his ear ...
's
activity theory Activity theory (AT; ) is an umbrella term for a line of eclectic social-sciences theories and research with its roots in the Soviet psychological activity theory pioneered by Sergei Rubinstein in the 1930s. It was later advocated for and popula ...
. As the field of MMOs grows larger each year, research has also begun to investigate the socio-informatic bind the games create for their users. In 2006, researchers Constance A. Steinkuehler and Dmitri Williams initiated research on such topics. The topic most intriguing to the pair was to further understand the gameplay, as well as the virtual world serving as a social meeting place, of popular MMOs. To further explore the effects of
social capital Social capital is a concept used in sociology and economics to define networks of relationships which are productive towards advancing the goals of individuals and groups. It involves the effective functioning of social groups through interper ...
and social relationships on MMOs, Steinkuehler and Williams combined conclusions from two different MMO research projects: sociocultural perspective on culture and cognition, and the other on media effects of MMOs. The conclusions of the two studies explained how MMOs function as a new form of a "third place" for informal social interactions much like coffee shops, pubs, and other typical hangouts. Many scholars, however, such as Oldenburg (1999), challenge the idea of a MMOs serving as a "third place" due to inadequate bridging social capital. His argument is challenged by Putnam (2000) who concluded that MMOs are well suited for the formation of bridging social capital, tentative relationships that lack in depth, because it is inclusive and serves as a sociological lubricant that is shown across the data collected in both of the research studies. MMOs can also move past the "lubricant" stage and into the "superglue" stage known as bonding social capital, a closer relationship that is characterized by stronger connections and emotional support. The study concludes that MMOs function best as a bridging mechanism rather than a bonding one, similar to a "third place". Therefore, MMOs have the capacity and the ability to serve as a community that effectively socializes users just like a coffee shop or pub, but conveniently in the comfort of their home.


Spending

British online gamers are outspending their German and French counterparts according to a study commissioned by Gamesindustry.com and TNS. The UK MMO-market is now worth £195 million in 2009 compared to the £165 million and £145 million spent by German and French online gamers. The US gamers spend more, however, spending about $3.8 billion overall on MMO games. $1.8 billion of that money is spent on monthly subscription fees. The money spent averages out to $15.10 between both subscription and free-to-play MMO gamers. The study also found that 46% of 46 million players in the US pay real money to play MMO games. ''Today's Gamers MMO Focus Report'', published in March 2010, was commissioned by TNS and gamesindustry.com. A similar study for the UK market-only (''UK National Gamers Survey Report'') was released in February 2010 by the same groups.


See also

*
Virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
*
Game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
* List of massively multiplayer online games *
Multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
*
Online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, a ...
*
Social network game A social network game (sometimes simply referred to as a social media game, social gaming, or online social game) is a type of online game that is played through social networks or social media. They typically feature gamification systems with mu ...
*
Virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...


References


External links

{{Video game genre Multiplayer online games Video game genres Video game terminology Social software