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Red Light Center
Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red-light district, Red Light District. The online community site offers users virtual nightclubs, hotels, bars, movie theaters and stores. There is a virtual currency called Rays, which members can earn and use for services in the community, Zaby apartments, Gifts for other members, and various other purposes. Rays can also be sold on an open Marketplace for real currency. The last press release noting RLC membership, in March 2008, estimated the registered userbase at over 1.5 million. Gameplay A player can own their own Zaby apartment within the 3D World. It is possible to install televisions with streaming video, or a jukebox with music. One can color the walls, and place furniture. The Zaby apartments vary in size from a small one-bedroom apartment to a large country house. There ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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Metaverse
The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction novel '' Snow Crash'' as a portmanteau of " meta" and "universe". In ''Snow Crash'', the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. The term "metaverse" is often linked to virtual reality technology, and beginning in the early 2020s, with Web3. The term has been used as a buzzword by companies to exaggerate the development progress of various related technologies and projects for public relations purposes. Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social media and video game industries as a whole. History ...
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Virtual World Communities
Virtual may refer to: * Virtual image, an apparent image of an object (as opposed to a real object), in the study of optics * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a perso ...
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Obscenity Controversies In Video Games
An obscenity is any utterance or act that strongly offends the prevalent morality of the time. It is derived from the Latin , , "boding ill; disgusting; indecent", of uncertain etymology. Generally, the term can be used to indicate strong moral repugnance and outrage in expressions such as "obscene profits" and "the obscenity of war". As a legal term, it usually refers to descriptions and depictions of people engaged in sexual and excretory activity. United States obscenity law In the United States, issues of obscenity raise issues of limitations on the freedom of speech and of the press, which are otherwise protected by the First Amendment to the U.S. Constitution. Federal obscenity law in the U.S. is unusual in that there is no uniform national standard. Former Justice Potter Stewart of the Supreme Court of the United States, in attempting to classify what material constituted exactly "what is obscene", famously wrote, "I shall not today attempt further to define the ki ...
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Erotic Video Games
Sexual content has been found in video games since the early days of the industry, and games featuring sexual content can be found on most platforms and can be of any video game genre. The inclusion of sex in games has been subject to varying levels of controversy over the decades, sometimes resulting in calls for increased regulation and legislation dealing directly with adult content. In Western gaming, the promise of sexual content in games is commonly used as a marketing tool, but many highly sexualized games do not feature any explicitly adult content. Though some games do use sex acts or nudity as a narrative device, in-game reward, or a gameplay element, purely pornographic games are uncommon. However, the Japanese pornographic eroge subgenre is popular worldwide. First appearing in the 1980s, these games vary significantly in narrative complexity as well as the level of interactivity, taking forms ranging from the visual novel to virtual reality experiences. History ...
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Browser Games
A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Adobe Flash, Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as Mobile game, mobile apps, PC games, or Video game console, console titles. However, the browser version may have fewer features or inferior Computer graphics, graphics compared to the others, which are usually Native (computing), native apps. Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of Social network game, social network games such as FarmVille, and the w ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Grand Theft Auto: Liberty City Stories'', ''Tony Hawk's American Wasteland'', ''Resident Evil 4'', ''Black & White 2'', ''Brothers in Arms: Road to Hill 30'', ''Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', ''Mario & Luigi: Partners in Time'', ''Myst V: End of Ages'', ''Need for Speed: Most Wanted (2005 video game), Need for Speed: Most Wanted'','' Prince of Persia: The Two Thrones'', and WWE Smackdown! vs. Raw 2006, alongside prominent new releases including ''Brain Age'', ''F.E.A.R. (video game), F.E.A.R.'', ''Forza Motorsport (2005 video game), Forza Motorsport'', ''Dinosaur King'', ''God of War (2005 video game), God of War'', ''Guild Wars (video game), Guild Wars'', ''Guitar Hero (video game), Guitar Hero'', ''Nintendogs'', ''Onechanbara'', ''Shadow of the Colossus'', ''Madden NFL 06'', ''NBA Live 06'', ''NBA 2K6'', and ''Sniper Elite (video game), Sniper Elite''. The seventh generation o ...
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XBIZ
XBIZ is an American publisher of business news and business information for the sex industry founded in 1998 and based in Los Angeles. In addition to its flagship "Xbiz.com" website, XBIZ publishes two monthly trade magazines, hosts winter and summer exhibition and industry conferences, as well as facilitates networking among adult online professionals through a business-to-business (B2B) professional networking service. XBIZ company representatives are frequently cited in mainstream media articles about business trends and practices in the industry. XBIZ and its affiliated publications and services are operated by Adnet Media, which was founded in 1998 by adult-internet industry veteran Alec Helmy. Helmy is a founding member of the Association of Sites Advocating Child Protection (ASACP). News and information products * XBIZ Awards – the adult entertainment industry's largest business-to-business awards show, which honors and recognizes business excellence and outstandi ...
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XBIZ Award
XBIZ Awards, renamed as XMAs Awards from 2025 onwards, are given annually to honor "individuals, companies, performers and products that play an essential part in the growth and success of adult films". They have been described by XBIZ publisher and founder Alec Helmy as being "born out of the industry's desire for an awards event that not only encompasses all facets of the business but one which presents it in a professional light and honors it with class". The awards have been likened to the international film and TV industry's Golden Globes. Organized by the adult industry trade magazine XBIZ, the awards were first given in 2003. The award nominations are submitted by clients, and the winners are voted for by XBIZ staff, industry colleagues and participating organizations. The awards were originally created to recognize achievement in the online adult industry, but, in recent years, video categories have been added. As of 2014, the number of specific award categories has expan ...
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Metaverse
The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction novel '' Snow Crash'' as a portmanteau of " meta" and "universe". In ''Snow Crash'', the metaverse is envisioned as a version of the Internet that is a single, universal, and immersive virtual world, facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. The term "metaverse" is often linked to virtual reality technology, and beginning in the early 2020s, with Web3. The term has been used as a buzzword by companies to exaggerate the development progress of various related technologies and projects for public relations purposes. Information privacy, user addiction, and user safety are concerns within the metaverse, stemming from challenges facing the social media and video game industries as a whole. History ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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