Lost Souls (role-playing Game)
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''Lost Souls'' is a supernatural horror role-playing game about ghosts published by
Sage Lore Productions #REDIRECT Sage {{redirect category shell, {{R from other capitalisation{{R from ambiguous page ...
in 1991, with a second edition published by
Marquee Press Marquee may refer to: * Marquee (overhang), a secondary covering attached to the exterior wall of a building * Marquee (structure), a structure placed over the entrance to a hotel, theater, casino, train station, or similar building. * Pole marquee ...
in 1992. In this game, the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are ghosts who must fulfill an unfinished task to move on to the next life. The game received positive reviews in game periodicals including ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'', ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'', and ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
''.


Description

''Lost Souls'' is a game in which the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s are ghosts who have returned to complete an unfinished task before they are able to move on to their next lives. The mission of these ghosts is to restore justice using their powers, and to oppose supernatural enemies such as ghosts who have chosen the path of corruption, or invaders from other dimensions. The book includes a sample scenario. (This was increased to two scenarios in the second edition.)


Character generation

The player first chooses or randomly determines gender, details of physical appearance of the character before death, a distinctive feature, and two personality traits. From a list of ten professions, the player chooses or randomly determines the profession the character had in life. The profession defines the character's initial Power as a ghost, as well as a beginning score for each of its Base Skills. The player adds a six-sided die roll to each of these Skills. The ghost is then provided with basic ectoplasmic gear echoing their profession in their former life. The player then determines the Cause of Death, which is related to the ghost's former occupation, and develops the character's background, including Beginning Kharma, Defense, and four interests. Kharma is related to the number of powers a ghost enjoys, which rise or fall as Kharma rises or falls. The player then chooses or randomly determines what type of ghost the character is from a list of twenty-one types. The player also has the option of generating a still-living character who is a medium, and there are five types to choose from. Each type of ghost or medium has additional Specialties and Powers. Finally the player makes six die rolls on the Life & Death tables to randomly determine their character's past history and the unfinished business that has caused the ghost to return.


Skill resolution

To see if an action is successful, the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
first assigns the result that is needed to achieve success, which, from worst to best, are Catastrophic, Pathetic, Feeble, Inferior, Poor, Passable, Good, Great, Superior, and Awesome. The player then rolls percentile die, and cross-references the result against their relevant specialty or skill score on an Action Results Table (ART). If the player equals or exceeds the difficulty level set by the gamemaster, the character succeeds at their task.


Combat

Combat resolution uses the same ART, with ranges for combat simplified into only four categories: "brawling", "thrown", "missile", and "too far away." Every character starts the game with 20 Will to Live (WTL) points. Character who run out of WTL points risk being Reincarnated as anything from pond scum to a Higher Being, depending on the character's current Kharma score.


Publication history

In 1990, Joe and Kathleen Williams wrote '' Legendary Lives'', a role-playing game based on faerie mythology. The following year, they took the game mechanics from ''Legendary Lives'' and used it to create ''Lost Souls'', a 120-page spiral bound book with a black & white cover by Rob Alexander published by Sage Lore Productions. In 1992, they designed a revised and expanded second edition, a 190-page perfect-bound softcover book with Rob Alexander's original cover art now in color, and interior illustrations by Don Anderson, Ryan, Ken St Cyr, and Devin Van Domelin. The second edition was published by Marquee Press. In 1994, Joe and Kathleen Williams and Richard Sanders created the first and only ''Lost Souls'' supplement, ''
Cemetery Plots ''Cemetery Plots'' is a supplement published by Marquee Press in 1994 for the supernatural horror role-playing game ''Lost Souls (role-playing game), Lost Souls''. Contents ''Cemetery Plots'', the only supplement ever published for the ''Lost So ...
'', also published by Marquee Press.


Reception

In the October 1992 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue #186), Lester W. Smith called the 1st edition "an odd but ultimately appealing mixture of both serious and humorous material." He noted that "character creation is riotously funny," and that "the game plays quickly and simply." He concluded, "In all, the ''Lost Souls'' game is an extremely satisfying product. Its premise is unusual, its characters exciting, and its mechanics fun. ..I heartily recommend this game." The second edition also received good reviews:
Sam Chupp Sam Chupp is a tabletop game designer from the United States. Career Sam Chupp is the co-creator of the roleplaying games ''Wraith: the Oblivion'' (1994) and ''Changeling: The Dreaming'' (1995). Chupp was the Special Guest at the Marmalade Dog Gam ...
reviewed ''Lost Souls'' Second Edition Roleplaying Game in ''
White Wolf The Arctic wolf (''Canis lupus arctos''), also known as the white wolf, polar wolf, and the Arctic grey wolf, is a subspecies of grey wolf native to the High Arctic tundra of Canada's Queen Elizabeth Islands, from Melville Island to Ellesme ...
'' #36 (1993), rating it a 4 out of 5 and stated that "''Lost Souls'' is a game you will want to purchase if only because you owe it to your players to take a break from the modern-day serious horror roleplaying that's out there. ''Lost Souls'' is unpretentious, fun-loving, and open-ended. Indeed, the only critcisim I have for the design of the game is that the publisher does not provide a complete setting for the game. Even so, it is a game I heartily recommend to those of you who love horror games or are just looking for a change." * In the July 1993 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue #195), Lester Smith thought "the second edition improves upon the first in multiple ways." He noted the more professional-looking color cover, more polished writing, and more variable character creation. Smith concluded, "This is not a game you want to miss. It is truly an original, and is a great good deal of fun to play." * In ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' #4 (Nov./Dec., 1993),
Scott Haring Scott D. Haring is an American game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
stated that "overall, this is a fascinating idea, well executed. ''Lost Souls'' may not become your favorite roleplaying game, but it will be one you return to time and again when you're tired of the usual struggles to keep your characters on this side of the afterlife."


References

Horror role-playing games {{Rpg-stub