Lost Luggage (video Game)
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''Lost Luggage'' is a 1982
action video game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed and published by
Games by Apollo Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (N ...
for the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
. The player controls
skycap A skycap is a porter employed at an airport and provides the following services to airline passengers: * Handles luggage, strollers, and car seats * Performs curbside check-in * Assists disabled or wheelchair passengers By tradition, skycaps ar ...
s working at an airport and tries to collect pieces of luggage that fall overhead from a frantic luggage carousel. A two-player mode, in which the second player controls the direction the luggage falls, is also available. Programmer Ed Salvo was inspired to make ''Lost Luggage'' when he was waiting for his luggage at the
Dallas/Fort Worth International Airport Dallas Fort Worth International Airport is the primary international airport serving the Dallas–Fort Worth metroplex and the North Texas region, in the U.S. state of Texas. It is the largest hub for American Airlines, which is headquartere ...
, and the game took around four weeks to produce. Reviewers criticized the game's similarity to
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's '' Kaboom!''—which itself is based on the arcade game ''
Avalanche An avalanche is a rapid flow of snow down a Grade (slope), slope, such as a hill or mountain. Avalanches can be triggered spontaneously, by factors such as increased precipitation or snowpack weakening, or by external means such as humans, othe ...
''—believing ''Lost Luggage'' to be an inferior clone.


Gameplay

''Lost Luggage'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
in which the player controls
skycap A skycap is a porter employed at an airport and provides the following services to airline passengers: * Handles luggage, strollers, and car seats * Performs curbside check-in * Assists disabled or wheelchair passengers By tradition, skycaps ar ...
porters Porters may refer to: * Porters, Virginia, an unincorporated community in Virginia, United States * Porters, Wisconsin, an unincorporated community in Wisconsin, United States * Porters Ski Area, a ski resort in New Zealand * Porters (TV series), '' ...
who are attempting to collect falling luggage from a wildly unpredictable
baggage carousel A baggage carousel is a device, generally at an airport, that delivers checked luggage to the passengers at the baggage reclaim area at their final destination. Airports without carousels generally deliver baggage by placing it on the floor or ...
. The objective is to collect all the suitcases that fall from the carousel before they hit the ground. The player starts with three suitcases, which act as
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, and whenever a suitcase hits the floor, the player loses one. If all of the player's suitcases are lost, the game ends. There are two difficulty levels, and depending on the difficulty selected, players can control one skycap or two at once. There is also a two-player competitive mode where the second player controls the direction of the flying baggage. Another mode, featuring "terrorist suitcases", is available; enabling this mode will cause black suitcases to appear mixed with the regular baggage. These black suitcases will cause the game to instantly end if they touch the floor, regardless of the player's current number of collected suitcases.


Development

''Lost Luggage'' was developed by
Games by Apollo Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (N ...
, a video game studio based in
Richardson, Texas Richardson is a city in Dallas and Collin counties in the U.S. state of Texas. As of the 2020 United States census, the city had a total population of 119,469. Richardson is an inner suburb of the city of Dallas. It is home to the Universit ...
, which targeted the game at people who traveled regularly, believing that they would like its content. At the time of ''Lost Luggage''s development, the company employed five people. The game was conceived by programmer Ed Salvo. He had been at the
Dallas/Fort Worth International Airport Dallas Fort Worth International Airport is the primary international airport serving the Dallas–Fort Worth metroplex and the North Texas region, in the U.S. state of Texas. It is the largest hub for American Airlines, which is headquartere ...
after a meeting with Apollo founder Pat Roper and was waiting at the carousel for his luggage to arrive. Later, Salvo discussed the concept of the game with Roper, and they came up with the idea to have the carousel "spewing unmentionables." Afterwards, Salvo presented artist Ernie Runyon with a rough sketch of his ideas for the game. The crew of Apollo brainstormed titles for half an hour before deciding on ''Lost Luggage''; Runyon later remembered one of the proposed titles was "Airport Mayhem". Runyon programmed the game with help from Salvo. He has stated he would have liked to include a luggage train, but there was not enough room in the 4-
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
cartridge. Salvo had difficulties with
collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
and synchronizing the character movements with the joystick, which took one week to fix. Due to a hardware issue, a graphical bug would also occur whenever a suitcase was captured, which was solved by compiling the game on another computer. The sound effects and music for ''Lost Luggage'' were created by Larry Minor. According to Runyon, the game was the first to integrate music on the 2600 as opposed to only sound effects. Salvo estimated that ''Lost Luggage'' took a total of four weeks to complete. A four-minute advertising jingle was made by Byron Parks for the game. Apollo founder Pat Roper was "fishing for ad material", and Parks belonged to a sound studio which Roper also owned. The jingle was never used, and in a 2013 interview Runyon recalled that he did not "know or remember where it was intended for use." Following the release of ''Lost Luggage'', Runyon departed Games by Apollo, making it the only game he worked on at the studio. Salvo eventually left as well. The studio filed for
Chapter 11 bankruptcy Chapter 11 of the United States Bankruptcy Code ( Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, w ...
on November 12, 1982, due to pressure from its advertising agency
Benton & Bowles Benton & Bowles (B&B) was a New York–based advertising agency founded by William Benton and Chester Bowles in 1929. One of the oldest agencies in the United States, and frequently one of the 10 largest, it merged with D'Arcy-MacManus Masius to ...
, to which Apollo owed $2.5 million (out of a $5 million total debt). Although Roper expected the company to return in a "smaller form", Apollo closed in 1983 after reorganization attempts failed.


Release

Games by Apollo released ''Lost Luggage'' in September 1982. Two versions were released, differentiated by the color of the label. Cartridges with blue labels feature an opening sequence in which the character takes out the three starting suitcases. In the green-labeled version, the game may be restarted by pressing the fire button, which does nothing in the blue-labeled version. Neither Salvo nor Runyon were aware of the existence of this version. Runyon speculated that Salvo may have found more space after
tweaking Tweaking refers to fine-tuning or adjusting a complex system, usually an electronic device. Tweaks are any small modifications intended to improve a system. In electronics, it is a synonym for "trimming." Analog circuit boards often have small ...
the game and added the features, while Salvo did not "remember doing any of this and I can't conceive of anyone at Apollo messing with the game after it went to production."


Reception

''Lost Luggage'' received mixed reviews upon release. Bill Kunkel and Arnie Katz wrote in a 1982 issue of the magazine ''
Electronic Games ''Electronic Games'' was the first dedicated video game magazine published in the United States and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. History The h ...
'' that ''Lost Luggage'' did not have "the spark of greatness". While they praised the game for shifting away from "the typical SF shoot-out" and said that it was "solid" and "playable", they remarked on its plain-looking graphics and said that "even the greatest concept cannot make a great game when it isn't blended with an outstanding type of play action." Writing for ''Video'', Kunkel and Katz commented on the game's "incredibly cute touches", but suggested that Apollo may have better "scrimp don the frills" in favor of additional gameplay challenges.
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of ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
Video & Arcade Games'' wrote that "graphics are fun to watch, but the game play for experienced players gets old fast". A reviewer for the magazine ''TV Gamer'' recommended the game for children, but felt that seasoned video game players would enjoy '' Kaboom!'' more. More positive opinions were from ''
Videogaming Illustrated ''Videogaming Illustrated'', also known as ''VGI'', was a video game magazine published in the United States and ran from August 1982 to March 1984. History VGI changed its title twice: in issue June 1983 to ''Videogaming and Computer Gaming I ...
'', which described the game as the most charming of Apollo's releases, and ''
Texas Monthly ''Texas Monthly'' (stylized as ''TexasMonthly'') is a monthly American magazine headquartered in Downtown Austin, Texas. Founded in 1973 by Michael R. Levy, ''Texas Monthly'' chronicles life in contemporary Texas, writing on politics, the Natura ...
'', which described it as a "fiendish little amusement." Modern reviews have been largely critical – Brett Alan Weiss, writing for
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, considered the game to be a "slower, less intense, less enjoyable" version of ''Kaboom!''. He criticized the lack of support for the
paddle A paddle is a handheld tool with an elongated handle and a flat, widened end (the ''blade'') used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered watercraft by p ...
controller, and stated that not even the two-player and terrorist modes made the game enjoyable. In his book ''Classic Home Video Games'', Weiss wrote that ''Lost Luggage'' was a "fleeting pleasure", opining that "the airplanes flying overhead look nice, but the rest of the game is ordinary in appearance" and that the difficulty curve and action were poor. Writing for Atari HQ, Keita Iida commented that "there are good ''Kaboom!'' clones ('' Eggomania'') and then there are bad ones (this one)." Iida believed that if the game was not as similar to ''Kaboom!'' then it would be "mildly amusing", but that the better alternatives hampered it.


References


External links

* {{Internet Archive game, atari_2600_lost_luggage_1981_apollo_-_games_by_apollo_ernie_runyon_ed_salvo_ap-20 1982 video games Action games Fiction about airports Atari 2600 games Atari 2600-only games Games by Apollo Video games developed in the United States Video game clones Multiplayer and single-player video games