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LithTech is a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed by Monolith Productions and comparable with the Quake and
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
engines. Monolith and a number of other
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
s have used LithTech as the basis for their first-person shooter games. Monolith initially developed the engine for Microsoft before purchasing the rights to it and licensing it to other developers via subsidiary LithTech Inc. The licensing company was renamed to Touchdown Entertainment in 2003 and later absorbed into Warner Bros. Interactive Entertainment after its acquisition of Monolith. The last version of LithTech offered for licensing was Jupiter EX, initially released in 2005, however Monolith has continued to use LithTech technology in their games, including '' Middle-earth: Shadow of Mordor'', released in 2014. After the release of ''Middle-earth: Shadow of Mordor'', the studio started working on a new engine (based on LithTech technology) for larger-scale battles called "Firebird".


Versions


LithTech 1.0

Originally the LithTech engine was supposed to be called DirectEngine, as Monolith was developing it for Microsoft to be included as a 3D engine for use with Microsoft's
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
technology. When Microsoft decided not to use the engine Monolith bought back the rights to it and continued development on their own. They changed the engine's name to Lithtech and licensed it to other companies. In the following years, the LithTech team was split off into a separate company, LithTech Inc., which was renamed Touchdown Entertainment in March 2003.


LithTech 2.0

Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game ''
No One Lives Forever ''The Operative: No One Lives Forever'' (abbreviated as ''NOLF'') is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game w ...
'' (NOLF) featuring this version of the engine, however it was later revised to ''LithTech 2.2''. The game received an upgrade to LithTech 2.2 in a patch release. The LithTech team then continued to improve version 2.2 for its licensees, resulting in the 2.3 and 2.4 iterations. LithTech cooperated with
RealNetworks RealNetworks, Inc. is a provider of artificial intelligence and computer vision based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle, Washington, United States. The company also p ...
in developing a custom version of LithTech 2.2 called ''RealArcade LithTech'' (or LithTech ESD). Among its features it supported
streaming media Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content it ...
for in-game billboards/ads, and could be used with RealNetworks' gaming site. At one time, RealArcade LithTech could be licensed by developers if they signed an agreement with RealNetworks. This engine was used on an internally developed title, '' Tex Atomic's Big Bot Battles''.


LithTech Talon

LithTech Inc. developed a different engine specifically for Monolith's title, '' Aliens versus Predator 2''. ''LithTech Talon'' was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
or
id Tech id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game '' Rage'' in 2011, the engines lacked official designation and as such were simply referred to as the ''D ...
. LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code. ''Aliens versus Predator 2'' features comprehensive multiplayer gameplay utilizing these improvements. By 2003, Talon was still being licensed.


LithTech 3.0

LithTech 3.0 was being developed concurrently with Talon, but, along with its revisions, LithTech 3.x would largely be considered an internal version of the engine. While it was sent to licensees, no games were finished on it. The primary feature announced for LithTech 3.x was the Distributed Object System, a new system for
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s and multiplayer. Unfortunately, LithTech 3.x was also plagued by a significant number of bugs and problems and all games developed with LithTech 3.x would eventually convert to the newer LithTech Jupiter or to Talon. The unreleased Monolith game ''Shogo II'' was being developed with this iteration of the LithTech engine.


LithTech Discovery

''LithTech Discovery'' was created with the
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
genre and its unique requirements in mind. Discovery improved upon the working technology from LithTech 2.2, but also included the Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was '' The Matrix Online'' by Monolith. The engine was never licensed to any other company.


LithTech Jupiter

LithTech Jupiter was a thorough overhaul of the LithTech technology, developed as an alternative to 3.x. In some ways, the original version of Jupiter was even more technologically advanced than its competitors, since it supported Shader Model 1.x and included a visualization tool, whereas at the time Unreal and Quake only supported CPU-based shaders. A custom version of Jupiter was made especially for Monolith, for use with their '' Tron 2.0'' game; this release was codenamed ''LithTech Triton''. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees.


LithTech Jupiter EX

As of 2005 the latest public iteration of the LithTech engine was ''Jupiter Extended'' (or Jupiter EX), which was featured in ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' and '' Condemned: Criminal Origins'', both developed by Monolith. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of Havok physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior.


LithTech Firebird

''Firebird'' was created with purpose of larger-scale battles and the expansion of the Nemesis system for '' Middle-earth: Shadow of War''.


Games using LithTech

The following is a partial list of video games built with the LithTech engine, arranged by the version of LithTech used.


1.0

* '' Shogo: Mobile Armor Division'' by Monolith Productions (1998) * '' Blood II: The Chosen'' by Monolith Productions (1998)


1.5

* '' KISS: Psycho Circus: The Nightmare Child'' by Third Law Interactive (2000) * '' Might and Magic IX'' by New World Computing (2002) This is also the version of the engine used in the development of the LithTech Film Producer
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
tool by Strange Company, most notably used in their short film " Ozymandius". Later development switched over to LithTech 2.0 however.


2.0 and 2.2

* ''
No One Lives Forever ''The Operative: No One Lives Forever'' (abbreviated as ''NOLF'') is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game w ...
'' by Monolith Productions (2000) * '' Sanity: Aiken's Artifact'' by Monolith Productions (2000) * '' Legends of Might and Magic'' by New World Computing (2001) * '' Die Hard: Nakatomi Plaza'' by
Piranha Games Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest ...
(2002)


ESD

* '' Tex Atomic's Big Bot Battles'' by Monolith Productions (2001) * ''
Super Bubble Pop ''Super Bubble Pop'' is a puzzle video game released in 2002 by Runecraft There is some evidence that, in addition to being a writing system, runes historically served purposes of magic. This is the case from the earliest epigraphic evidence o ...
'' by Zombie (2001)


2.4

* ''MTH Railking Model Railroad Simulator by IncaGold'' (2001) * ''
Global Operations ''Global Operations'' is a first-person tactical shooter video game developed by Barking Dog Studios and co-published by Crave Entertainment and Electronic Arts. It was released in March 2002, following its public multiplayer beta version whi ...
'' by Barking Dog Studios (now known as
Rockstar Vancouver Rockstar Vancouver Inc. (formerly Barking Dog Studios Ltd.) was a Canadian video game developer and a studio of Rockstar Games based in Vancouver. The studio is best known for developing ''Bully'' (2006). Six former Radical Entertainment deve ...
) (2002)


Talon

* '' Aliens versus Predator 2'' by Monolith Productions and Third Law Interactive (2001) * ''Elite Forces: WWII - Normandy'' by Third Law Interactive (2001) * ''Elite Forces: WWII - Iwo Jima'' by Third Law Interactive (2001) * '' Purge'' by Tri-Synergy (2002) * '' Might and Magic IX'' (a.k.a. ''Might and Magic IX: Writ of Fate'') by New World Computing (2002) * ''Western Outlaw: Wanted Dead or Alive'' by Jarhead Games (2002) * ''Nina: Agent Chronicles'' by City Interactive (2003) * '' CTU: Marine Sharpshooter'' by Jarhead Games (2003) * '' Marine Sharpshooter II: Jungle Warfare'' by Jarhead Games (2004) * ''MARCH!: Offworld Recon'' by Buka Entertainment (2004)


Jupiter

* '' No One Lives Forever 2: A Spy In H.A.R.M.'s Way'' by Monolith Productions (2002) * '' Rubies of Eventide'' by Cyber Warrior (now Mnemosyne) (2002) * ''Sniper: Path of Vengeance'' by Xicat Interactive, Inc. (2002) * ''
Contract J.A.C.K. ''Contract J.A.C.K.'' is a 2003 first-person shooter video game and the prequel to '' No One Lives Forever 2: A Spy in H.A.R.M.'s Way''. It was developed by Monolith Productions and published by Vivendi Universal Games and its subsidiary Sierra En ...
'' by Monolith Productions (2003) * '' Gods and Generals'' by Anivision (2003) * '' Tron 2.0'' (LithTech Triton) by Monolith Productions (2003) * '' Mysterious Journey II: Chameleon'' by
Detalion Detalion S.C, was a Polish video game developer founded by a partnership of six people, that first met in the early 1990s (Maciej Miąsik, Robert Ożóg, Łukasz Pisarek, Krzysztof Bar, Roland Pantoła & Danuta Sienkowska), working from game dev ...
(2003) * '' Medal of Honor: Pacific Assault'' by EA Los Angeles (2004) * '' Mob Enforcer'' by Touchdown Entertainment (2004) * '' Sentinel: Descendants in Time'' by
Detalion Detalion S.C, was a Polish video game developer founded by a partnership of six people, that first met in the early 1990s (Maciej Miąsik, Robert Ożóg, Łukasz Pisarek, Krzysztof Bar, Roland Pantoła & Danuta Sienkowska), working from game dev ...
(2004) * ''World War II: Sniper - Call to Victory'' by Jarhead Games (2005) * ''Army Rangers: Mogadishu'' by Jarhead Games (2005) * '' Sudden Attack'' by GameHi (2005) * ''
Face of Mankind ''Face of Mankind'' was a First-person shooter, first and Third-person shooter, third-person MMORPG, massively multiplayer online action role playing game (MMOARPG) set in a futuristic persistent world. The game is played from a variety of points ...
'' by Duplex Systems (2006) * '' Terrawars: New York Invasion'' by Ladyluck Digital Media (2006) * '' Combat Arms'' by Doobic Studios (2008) * ''Cyclone BMX'' by Unknown creator (unknown year released)


Discovery

* '' The Matrix Online'' by Monolith Productions (2005)


Jupiter EX

* ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, PlayStation 3, and Xbox 360, there are three main games in the series; '' F.E.A.R.'' (2005), '' F.E.A ...
'' by Monolith Productions (2005) * '' Condemned: Criminal Origins'' by Monolith Productions (2005) * ''
F.E.A.R. Extraction Point ''F.E.A.R. Extraction Point'' is the first standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi G ...
'' by
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
(2006) * ''
F.E.A.R. Perseus Mandate ''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Gam ...
'' by
TimeGate Studios TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who r ...
(2007) * '' Condemned 2: Bloodshot'' by Monolith Productions (2008) * ''Terrorist Takedown 2: US Navy SEALs'' by City Interactive (2008) * ''Mortyr: Operation Thunderstorm'' by City Interactive (2008) * ''Code of Honor 2: Conspiracy Island'' by City Interactive (2008) * '' SAS: Secure Tomorrow'' by City Interactive (2008) * ''Royal Marines: Commando'' by City Interactive (2008) * '' F.E.A.R. 2: Project Origin'' by Monolith Productions (2009) * ''Armed Forces Corp.'' by City Interactive (2009) * ''Battlestrike: Shadow of Stalingrad'' aka. Battlestrike: Force of Resistance 2 by City Interactive (2009) * ''Code of Honor 3: Desperate Measures'' by City Interactive (2009) * ''Wolfschanze II'' by City Interactive (2009) * ''Special Forces'' by City Interactive (2010) * ''Terrorist Takedown 3'' by City Interactive (2010) * '' Gotham City Impostors'' by Monolith Productions (2012) * '' District 187: Sin Streets'' by Netmarble (2012) * '' Combat Arms: Reloaded'' by Doobic Studios (2017) * '' Middle-earth: Shadow of Mordor'' by Monolith Productions (2014) (Modified Lithtech Jupiter) * '' Crossfire'' by Smilegate (2007)


Firebird

* '' Middle-earth: Shadow of War'' by Monolith Productions (2017)


Unknown version

* ''Vietnam: Black Ops'' by Fused Software (2000) * ''Vietnam 2: Special Assignment'' by Single Cell Software (2001) * ''Crisis Team: Ambulance Driver'' by Antidote Entertainment (2001) * '' Alcatraz: Prison Escape'' by Zombie Inc. (2001) * ''Elite Forces: Navy SEALs'' by Jarhead Games (2002) * ''Navy SEALs: Weapons of Mass Destruction'' by Jarhead Games (2003) * '' Arthur's Quest: Battle for the Kingdom'' by 3LV Games (2003) * ''
Heat Project ''Heat Project'' ( ko, 히트프로젝트) is a FPS (First Person Shooter) game based on realistic weapons and places including Alcatraz Island, Mong Kok and the National Palace Museum. Scoring kills earns the player in-game money to buy weapons, ...
'' by Doobic (2003) * ''Wolfteam'' by Softnyx (2007) * ''Repulse'' by Aeria Games (2012)


References

{{Video game engines, state=autocollapse 1998 software Game engines for Linux Video game engines Monolith Productions