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The ''Tales'' series is a franchise of
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s published by
Bandai Namco Entertainment is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
(formerly
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
), and developed by its subsidiary,
Namco Tales Studio , formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary ...
until 2011 and presently by
Bandai Namco Studios is a Japanese video game development, video game developer headquartered in Kōtō, Tokyo and founded in 2012, with studios in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games ...
. First begun in 1995 with the development and release of ''
Tales of Phantasia is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom. Originally released only in Japan in December 1995, it is the first title in the '' Tales'' series. It was later ported to a number of othe ...
'' for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, the series currently spans twenty-eight main titles, multiple spin-off games and supplementary media in the form of
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series,
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series, and
audio dramas Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
. While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers
Kōsuke Fujishima is a Japanese manga artist and character designer. He has created several manga series, the best known of which are ''You're Under Arrest (manga), You're Under Arrest!'' and ''Oh My Goddess!.'' Fujishima is known for his love of automobiles and ...
and
Mutsumi Inomata was a Japanese illustrator and animator. Biography Mutsumi Inomata was born in Kanagawa Prefecture on December 23, 1960. An anime fan, Inomata began working for Ashi Productions, working as an animator, key animation director and character d ...
, producers Hideo Baba and Makoto Yoshizumi, and composer
Motoi Sakuraba is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, including the '' Tales'', ''Star Ocean'', ''Mario Golf'', '' Mario Tennis'', ''Golden Sun'', and ''Dark Souls'' series, as well as several other a ...
. The series was created by
Yoshiharu Gotanda is a Japanese video game developer founded in 1995. They are known for their role-playing games, most notably the ''Star Ocean'' and ''Valkyrie Profile'' series. History tri-Ace was formed in March 1995 by former Telenet Japan employees Yos ...
. Many of the main ''Tales'' games have been localized for North America and Europe, although almost none of the spinoff titles have been released abroad. While generally seen as a
niche Niche may refer to: Science *Developmental niche, a concept for understanding the cultural context of child development and growth *Ecological niche, a term describing the relational position of an organism's species *Niche differentiation, in ec ...
series in English-speaking regions, ''Tales'' is considered to be among the most important JRPG franchises in Japan. The series has been gaining popularity in the West since the release of ''
Tales of Symphonia is an action role-playing video game developed by Namco Tales Studio and published by Namco for the GameCube. The seventh main installment of the ''Tales'' series, it was released in Japan on August 29, 2003, in North America on July 13, 2004 ...
'', which is still considered one of its most popular games. As of 2024, the series has shipped over 30 million copies.


Titles


Games

Since the first installment was released in 1995, the ''Tales'' series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries. Except when indicated by naming, the main ''Tales'' entries are separate from each other apart from gameplay mechanics and themes. While ''Tales'' titles are often ported to new consoles after their original release, these remakes are rarely localized. As the ''Tales'' series grew, games became categorised under certain branches: "Mothership" for main titles, "Escort" for spin-offs, and "Mobile" for games release for
mobile phones A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
. In 2020, a different internal organization scheme was announced; "Original" for games featuring new stories as well as their sequels, and "Crossover" for secondary entries drawing characters and worlds from various past titles.


Main series (original titles)

The series debuted on the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
with ''
Tales of Phantasia is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom. Originally released only in Japan in December 1995, it is the first title in the '' Tales'' series. It was later ported to a number of othe ...
'' on December 15, 1995, and introduced multiple elements that would become staples of the ''Tales'' series. It was released in the West on the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
in 2006. It was also ported to the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. ''
Tales of Destiny is an action role-playing game originally developed by Telenet Japan's "Namco Tales Studio, Wolf Team" as the second main title in Namco's ''Tales (video game series), "Tales of"'' series. Originally released in Japan for the PlayStation (consol ...
'' in 1997, released on the PlayStation and was the first title to be released in North America. In 2000, the GameBoy Color saw the release of the series's first ever sequel, '' Tales of Phantasia: Narikiri Dungeon'', in 2000. Meanwhile, the PlayStation received ''
Tales of Eternia ''Tales of Eternia'', known as ''Tales of Destiny II'' in its original North America release, is an action role-playing game published by Namco as the fourth main title in their '' Tales'' series. Initially released for the PlayStation in Novem ...
'' which was released in North America as ''Tales of Destiny II'' in 2001. The true direct sequel to ''Destiny'', ''
Tales of Destiny 2 is a Japanese action role-playing game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fifth main entry in the '' Tales'' series of video games, and a direct sequel to 1997's '' Tales of Destiny''. It was release ...
'', was released on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
in 2002 across Asia and ported to the PlayStation Portable in Japan in 2007; neither version has received a Western release. '' Tales of the World: Summoner's Lineage,'' another Phantasia sequel, released on the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
in 2003. Also in 2003, ''
Tales of Symphonia is an action role-playing video game developed by Namco Tales Studio and published by Namco for the GameCube. The seventh main installment of the ''Tales'' series, it was released in Japan on August 29, 2003, in North America on July 13, 2004 ...
'' was released in Japan on the PS2 and
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. The GameCube version was also released in North America and Europe. It was the first entry to feature
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
for its characters and environments and the first to be released in Europe. ''
Tales of Rebirth is a Japanese action role-playing game published for the PlayStation 2. It is the eighth main entry of Namco's '' Tales'' series of video games. The game was developed by Namco Tales Studio and published by Namco. The game was released for the P ...
'' was released in 2004 and ported to the PlayStation Portable in 2008, but has not yet received a Western localization. ''
Tales of Breaker is the collective name of several mobile phone-based games, available only to Japanese NTT DoCoMo FOMA 900i cellphone users. The games often feature characters and story elements from the popular ''Tales (video game series), Tales'' role-playing ...
,'' the first game in the ''
Tales of Mobile is the collective name of several mobile phone-based games, available only to Japanese NTT DoCoMo FOMA 900i cellphone users. The games often feature characters and story elements from the popular ''Tales (video game series), Tales'' role-playing ...
'' series of games to include an original world and characters, released in Japan in 2005 for
mobile devices A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Mod ...
. ''
Tales of Legendia is an action role-playing game that was developed and published by Namco for the PlayStation 2. It is the tenth main title in their ''Tales (video game series), Tales'' series. Originally released in Japan in August 2005, it was later made avai ...
'' released on PlayStation 2 with a North American release the following year. ''Legendia'' was the first and only ''Tales'' game developed by Namco internal development team "Project Melfes". ''
Tales of Commons is the collective name of several mobile phone-based games, available only to Japanese NTT DoCoMo FOMA 900i cellphone users. The games often feature characters and story elements from the popular ''Tales (video game series), Tales'' role-playing ...
'' was also released for mobile devices. It adds several elements that were absent in ''Breaker'' to make it closer to a console title including an opening theme song, cutscenes, skits and a characteristic genre. It is the only game in the ''Tales of Mobile'' series to have received a port outside of Japan. It was released in 2010 in Korea by WindySoft. ''
Tales of the Abyss ''Tales of the Abyss'' is an action role-playing game developed by Namco Tales Studio. It is the twelfth main title in their '' Tales'' series and was released in celebration of the series' 10th anniversary. Originally released for the PlayStat ...
'' released for the PlayStation 2 on December 15, 2005 to celebrate the series' tenth anniversary with a North American release the following year. It was developed by the same team that developed ''Symphonia'', and used its same graphics engine. ''Abyss'' was later ported to the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
and released in Japan, North America and Europe. The first MMORPG in the series, ''
Tales of Eternia Online ''Tales of Eternia'', known as ''Tales of Destiny II'' in its original North America release, is an action role-playing game published by Namco as the fourth main title in their ''Tales (video game series), Tales'' series. Initially released fo ...
,'' released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
on March 3, 2006 in Japan with an open beta in early 2005. It was made as a joint effort between Bandai Namco and
Dwango The Dial-up Wide-Area Network Game Operation, better known by the acronym DWANGO, was an early online gaming service based in the United States. Launched in 1994, it was originally known for its compatibility with ''Doom'', for which it function ...
. The game lasted a year before shutting down on March 31, 2007. Japanese media cited "a declining number of accounts", but the company Bandai Namco did not disclose its reasons to shut down the game. '' Tales of Wahrheit,'' the third original entry in the ''Tales of Mobile'' series, released in June of the same year for
mobile devices A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Mod ...
. It expands on what was in ''Breaker'' and ''Commons'' while adding more elements to make it more in line with the console titles. Its story spans across 12 chapters, double of the previous games. ''
Tales of the Tempest is an action role-playing game developed by Dimps and Namco Tales Studio, and published by Namco Bandai Games for the Nintendo DS exclusively in Japan. The fifteenth main entry in the '' Tales'' series, it was released on October 26, 2006. The ga ...
'' released in late 2006 for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
. Due to its poor reception, it has yet to receive any release outside of Japan. It was originally seen as a main entry in the series, but in 2007 was classified as a spin-off. This was once again reverted in 2020 and it now stands once more as a main entry. ''
Tales of Innocence is an action role-playing game, developed and released for the Nintendo DS and PlayStation Vita. ''Innocence'' is the sixteenth main installment in the '' Tales'' series, developed by Alfa System and published by Bandai Namco Games. It was relea ...
'' was the next game released in Japan on the Nintendo DS in 2007. A remake of the game, ''Innocence R'' was released on the
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
in 2012. Neither version has been released in the West. ''Tales of the World: Material Dungeon'', the last original game in the ''Tales of Mobile'' series, released in early 2008 also on mobile devices. Unlike most titles before, the game is a dungeon crawler where the player can change into multiple costumes to fight enemies in a similar vein to the ''Narikiri Dungeon'' games. '' Tales of Symphonia: Dawn of the New World'', a sequel to the popular GameCube title released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
the same year in Japan and North America with an European and Australian release in 2009. ''Symphonia'' and ''Dawn of the New World'' were re-released together as a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
HD remaster under the title ''Tales of Symphonia Chronicles'' in October 2013 in Japan and February 2014 in North America and Europe. The first release on seventh-generation consoles, ''
Tales of Vesperia is an action role-playing game developed by Namco Tales Studio. The nineteenth mainline entry in the ''Tales (video game series), Tales'' series, it was released for the Xbox 360 and published in Japan and North America by Namco Bandai Games in ...
'' for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, was released in Japan and North America in 2008 and in Europe in 2009. A Japan-exclusive PlayStation 3 port with updated content was released in 2009, which became available worldwide in 2019 with the remastered ''Definitive Edition'' on
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. ''
Tales of Hearts is an action role-playing game released for the Nintendo DS in Japan and the PlayStation Vita worldwide. It is the twentieth main entry in the ''Tales'' series, developed by Namco Tales Studio and published by Bandai Namco Games. The Japan-exc ...
'' was released on the Nintendo DS in 2008. A remake, ''Hearts R'', was released in 2013 in Japan and 2014 in North America and Europe. The twenty-first entry, ''
Tales of Graces is an action role-playing game, action role-playing video game developed by Namco Tales Studio and published by Namco Bandai Games for the Wii. It was initially only released in Japan in December 2009. It is the twenty-first main installment of ...
'', released on the Wii in Japan in 2009. A PlayStation 3 port, ''Graces f'', was released in 2010 in Japan, and in 2012 in North America and Europe. ''
Tales of Xillia is an action role-playing game released exclusively for the PlayStation 3. It is the twenty-second main installment of the Tales (video game series), ''Tales'' series and is developed by Namco Tales Studio with Namco Bandai Games as the publish ...
'', the series' 15th anniversary title, was released in Japan for PlayStation 3 in 2011, and in North America and Europe in 2013. ''Xillia''s direct sequel and the twenty-third main title, ''
Tales of Xillia 2 is an action role-playing game for the PlayStation 3 released on November 1, 2012, in Japan. It is the twenty-third core product in the ''Tales'' series and was developed and published by Bandai Namco Games. The game was localized for North Ame ...
'', was released in 2012 in Japan and 2014 in North America and Europe. The series' 20th anniversary title, ''
Tales of Zestiria is an action role-playing game. It is the twenty-fourth main entry in the ''Tales'' series, developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released in January 2015 in Japan on the PlayStation 3. For Wester ...
'', was released in January 2015 in Japan and worldwide in October 2015, for PS3, PS4 and PC. The twenty-fifth main title, ''
Tales of Berseria is an action role-playing video game developed and published by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Windows. It is the twenty-fifth main entry in the ''Tales'' series and a prequel of '' Tales of Zestiria''. It was ...
'', was released in Japan for PS3 and PS4 in August 2016, and worldwide for PS4 and PC in January 2017. ''Tales of Crestoria'', a mobile gacha game, was released on July 16, 2020. It ended service on February 7, 2022. ''
Tales of Arise is a 2021 action role-playing game developed and published by Bandai Namco Entertainment. The twenty-seventh main entry in the '' Tales'' series, the game follows a man and a woman from the opposing worlds of Dahna and Rena and their journey to e ...
'', designed as a departure from series conventions, was originally set to release in 2020 for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, but was delayed to September 2021 due to internal issues and the desire to launch the game on next-generation consoles. ''
Tales of Luminaria was a 2021 mobile game developed by Colopl which also serves as the twenty-eighth main title in the '' Tales'' series. The game was published by Bandai Namco Entertainment and released on iOS and Android. An anime adaptation by Kamikaze Douga prem ...
'', the latest part of the ''Tales'' series, was released on November 3, 2021 as a mobile gacha game. The game was discontinued on July 19, 2022.


Sequels and spin-offs

The series has received a small number of sequels, and a large number of spin-off titles and subseries. These games are derivative rather than original works. Multiple games have been made for mobile platforms, ''Tales of Kizna'' (released on mobile on November 22, 2011; ended service on September 25, 2014), ''Tales of Card Evolve'' (released on mobile on June 3, 2012; ended service on September 30, 2014), ''Tales of Link'' (released in Japan on iOS on March 3 and on Android on April 23, 2014; in North America on April 5, 2016; ended service on March 28, 2018) and ''Tales of Asteria'' (released on Android on April 4 and on iOS on April 23, 2014; ended service on May 18, 2023). Two titles for the PlayStation Portable have been released in Japan: ''
Tales of VS. (pronounced as ''"Tales of Versus"'') is a gaming crossover, crossover fighting game featuring various characters across the Tales (video game series), ''Tales'' video game series. It was developed by Matrix Software and published by Namco Banda ...
'' in 2009, and '' Tales of the Heroes: Twin Brave'' in 2012. The main spin-off subseries is ''Tales of the World'', which has grown to include ten games beginning with '' Tales of Phantasia: Narikiri Dungeon'', released in Japan on the Game Boy Color in 2000. Only '' Tales of the World: Radiant Mythology'' has been released in the West. A second subseries, ''Tales of Fandom'', consists of two puzzle-adventure games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007. On February 28, 2017, they had released another mobile ''Tales'' game called ''Tales of the Rays'' in Japan and worldwide on July 24, 2017. On March 28, 2018, however, ''Tales of Link'' ended their service, and a day after the closure, they announced the global version of ''Tales of the Rays'' would end their service as well on May 29, 2018, with its Japanese version shutting down on July 23, 2024.


Related media

The ''Tales'' series has expanded into other media, including CD dramas, manga and anime. Multiple ''Tales'' games have been adapted into anime
OVA , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and special episodes of a series made specially for release in home video formats without prior showings on television or in theaters, though the ...
s and TV series. The ''Symphonia'' OVA was released in three parts between 2007 and 2011, and released as a single collection in 2013. ''Abyss'' was adapted into a 26-episode TV series between October 2008 and March 2009. ''Phantasia'' and ''Eternia'' have also received anime adaptations. The series' first theatrical film, a prequel to ''Vesperia'' called '' Tales of Vesperia: The First Strike'', was released in 2009 in Japan and 2012 in North America. A made-for-television anime based on the opening sections of ''Zestiria'', '' Dawn of the Shepherd'', was produced as part of the 20th anniversary celebrations related to the title. It was also released on the game disc. A full series based on ''Zestiria'' began airing in July 2016. Books and
audio dramas Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
have also been made. ''Phantasia'' received multiple CD dramas, including four collected into anthologies in January and March 2000. and a stand-alone drama in December 2001. ''Symphonia'' received seven audio dramas. Two CD dramas for ''Legendia'' were respectively released in August and September 2005. A manga of ''Phantasia'' was written and serialized in 2008 and 2009, while ''Abyss'' received three manga adaptations in the years after its release. ''Symphonia'' was adapted into novelizations and a manga serial. ''Destiny'', ''Graces'' and ''Xillia'' also received adaptations of these kinds.


Common elements


Gameplay

The ''Tales'' series is classified as a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
series. Multiple gameplay elements carry over from entry to entry. The main unifying element is the combat system, the Linear Motion Battle System (LMBS for short). Considered one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next. Introduced in ''Phantasia'', it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of ''Phantasia''s release, which primarily used turn-based battle systems. Some features introduced in certain games have proven popular enough to remain in future installments like "Free Running" (the ability for a character to freely roam the battlefield). Elements of turn-based combat are also present, though to a lesser degree: an example of this is ''Destiny''s "Chain Capacity" feature (the number of skills a character can perform), which appears in later games in the series. The battle system for ''Legendia'' was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a ''Tales'' game. Characters generally use Artes, which are special attacks characters can perform in battle. Players can usually only control one character, though a multiplayer option was implemented for ''Destiny'' and has reappeared in later ''Tales'' games. The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the "Style Shift" system from ''Graces'' (characters shifting between two types of Artes) and the "Fusionic-Chain" system from ''Zestiria'' (a human character merging with a magical character for a brief period to deal greater damage, termed in-game as ''Armatization''). Characters are awarded with "Titles", nicknames that grant stat bonuses when assigned upon leveling up. In the majority of previous ''Tales'' games, when navigating the overworld or environment and encountering an enemy, combat took place on a separate battle screen. From ''Zestiria'' onwards, combat took place in the same space as exploration. Most ''Tales'' games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in ''Tales of Destiny'', though the majority were cut from the English release. In the original English GameCube release of ''Symphonia'', the voice track for the skits was removed, but for its HD re-release, the Japanese voice track, and consequently the skit voice tracks, were included. Developers noted that English voices for skits were not included in ''Symphonia'' and ''Abyss'' due to time constraints, but later entries, such as ''Vesperia'', would include English voiced skits. Another recurring feature is the Cooking system, where characters learn and prepare dishes to restore health and forms of experience points. In ''Tales of Phantasia: Narikiri Dungeon'' and ''Tales of Crestoria,'' unlike the previous titles, the combat system is a turn-based RPG, which is very rare in the series.


Themes, plots and characters

The prominent narrative theme of the ''Tales'' series is the issue of coexistence between different races. A particular example of this is ''Tales of Rebirth'', which extensively explores themes of racism. Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in
Yugoslavia , common_name = Yugoslavia , life_span = 1918–19921941–1945: World War II in Yugoslavia#Axis invasion and dismemberment of Yugoslavia, Axis occupation , p1 = Kingdom of SerbiaSerbia , flag_p ...
. Another recurring feature is the plot and characters, which are often rooted in and revolve around themes such as justice or faith. The theme for each entry in the series is decided by the series producer based on current world events. The chosen theme helps dictate what the game will be called: once the theme is decided, the team search through various languages to find a suitable representative word. The narratives of each story were described by
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
as "very typical" during a 2008 interview with staff members, although it was not elaborated upon by the interviewer. The interviewers suggested that this point of view was based on the fact that Western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima (''Symphonia'' and ''Abyss''), and Naoki Yamamoto (''Hearts'', ''Xillia'', ''Zestiria''). There are very few mainline games that share a setting: ''Symphonia'' and its sequel take place in the distant past of ''Phantasia,'' which in itself has received two sequels: ''Narikiri Dungeon'' and ''Summoner's Lineage. Destiny 2'' takes place 18 years after the first game. ''Eternia Online'' is set at around the middle part of the original game. ''Zestiria'' and ''Berseria'' take place in the same world at different time periods. The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting. An exception is ''Xillia 2'', which mostly took place in a modern setting, and explored darker themes than usual. This direction was confirmed as a one-off experiment for the series. The main characters play a key role in the ''Tales'' games, as it is partially through them that the main theme of each entry is depicted. For ''Breaker,'' the team decided to "break" from the series' traditions by introducing Mika, the first solo female protagonist. For ''Abyss'', it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable. For ''Vesperia'', the team opted to raise the age limit of the target audience, showing this in the game by making the main protagonist a more mature type. A female protagonist was included once more in ''Xillia'' in the form of Milla Maxwell alongside male protagonist Jude Mathis, although at the time it was stated that there were no solid plans to create another game with a single female protagonist. Another sole main female character, called Velvet, was eventually included in ''Berseria''. The way the characters interact with each other during the narrative forms one of the core aspects of designing each game. Another main priority is for players to see a part of themselves in the characters.


Terminology

Unique terminology is used when referring to games within the series. In 2007, Yoshizumi announced two classes of ''Tales'' games, "Mothership Titles" and "Escort Titles". "Mothership" essentially means "Main series", where as "Escort" essentially means "Spinoff". One of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for main entries in the series, but draw the most popular elements from them. Those two classes were then replaced in 2020, by "Original" for games featuring new stories as well as their sequels, and "Crossover" for secondary entries drawing characters and worlds from various past titles. The games are also frequently given what is called a "Characteristic Genre Name", which is essentially a short subtitle or phrase that outlines the game's overall theme. The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather "Character Playing Game", with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games. The terms, however, are largely removed from the English localized versions. There are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" (as in ''Hearts R''), while "F" in ''Graces f'' stood for "future", in reference to the game's extra story content.


Development


History

The ''Tales'' series originated when ''Phantasia'' began production, based on an unpublished novel titled , written by the game's scenario writer and lead programmer
Yoshiharu Gotanda is a Japanese video game developer founded in 1995. They are known for their role-playing games, most notably the ''Star Ocean'' and ''Valkyrie Profile'' series. History tri-Ace was formed in March 1995 by former Telenet Japan employees Yos ...
. During the story development process, several elements of the original novel were dropped or changed. The game was developed by Wolf Team, an independent game development studio founded in 1986. Due to bad experiences at
Telenet Japan was a Japanese Video game developer, video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Renovation Game (Japanese publishing division), ...
, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
, they entered a publishing contract with Bandai Namco (then Namco). ''Phantasia'' had a troubled development cycle for the original Super Famicom version, with many creative disagreements between Wolf Team and Namco. The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company,
tri-Ace is a Japanese video game developer founded in 1995. They are known for their role-playing games, most notably the ''Star Ocean'' and '' Valkyrie Profile'' series. History tri-Ace was formed in March 1995 by former Telenet Japan employees Y ...
, which would go on to make the ''
Star Ocean is a franchise of science fantasy Action role-playing video game, Action role-playing video games developed by the Japanese company tri-Ace and published by Square Enix (formerly Enix). Development History ''Star Ocean'' is known as one of the ...
'' series. Remaining members would continue to develop games in the ''Tales'' series. The studio remained independent until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio. The studio's shares were divided between Bandai Namco, Telenet Japan and series director
Eiji Kikuchi is a video game director best known as the series director of the ''Tales'' role-playing game series. He presently works for Namco Tales Studio, where he is a minority shareholder A shareholder (in the United States often referred to as stock ...
. In 2006, Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio. In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous financial year. The studio's absorption into its parent company was formally announced in November of that year. After the absorption of Namco Tales, former series brand manager Hideo Baba was appointed as series producer. He had previously been the producer of the original version of ''Hearts''. Alongside Baba, the chief series producer is Makoto Yoshizumi, who had produced multiple titles including ''Destiny'' and ''Innocence''.


Art design

The series is distinguished by its art style, which emulates
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
. According to Baba, the character designs are created once the main character's story, personality, and environment are determined by the rest of the production team. Beyond that, the artist is allowed to use their imagination, though they can be asked to alter things like costume details, and facial expressions. One of the main designers for the series is manga artist
Kōsuke Fujishima is a Japanese manga artist and character designer. He has created several manga series, the best known of which are ''You're Under Arrest (manga), You're Under Arrest!'' and ''Oh My Goddess!.'' Fujishima is known for his love of automobiles and ...
. He was first brought in to design the characters for ''Phantasia'', and has since designed for multiple entries including ''Abyss'' and ''Xillia''. Another designer,
Mutsumi Inomata was a Japanese illustrator and animator. Biography Mutsumi Inomata was born in Kanagawa Prefecture on December 23, 1960. An anime fan, Inomata began working for Ashi Productions, working as an animator, key animation director and character d ...
, first designed for the series with ''Destiny'', and has contributed designs for multiple entries including ''Eternia'', ''Rebirth'' and ''Xillia''. A third regular artist is Daigo Okumura, who designed characters for ''Summoner's Lineage'', ''Dawn of the New World'', ''Vesperia'', ''Xillia 2'', ''Zestiria'' and ''Berseria''. The fourth regular is Minoru Iwamoto, who designed characters for ''Zestiria'' and ''Berseria'' and was the sole designer for ''Arise.'' Other designers to work on the series include
Kazuto Nakazawa is a Japanese character designer and director of numerous anime series and video games who also goes by the pseudonym . His directorial work includes '' Parasite Dolls'', the anime sequence in '' Kill Bill: Volume 1'', and the Moondrive segment ...
(''Legendia),''
You Shiina is a Japanese freelance illustrator and manga artist. She has contributed to light novel and children's book covers, illustrations, as well as game package and character design. She did work on the illustrations for the Ascendance of a Bookworm ...
(''Commons'', ''Wahrheit'', ''Material Dungeon'') and Shun Saeki ''(Luminaria).'' The art design for each game's world and characters has ranged between a cel-shaded anime style (''Vesperia'') to a more realistic style (''Xillia 2''). Skit character images are also directly inspired by anime art. The art style for each title is determined by the theme and story decided upon by the developers. Anime cutscenes are included in each game, and are a primary focus for the production team as they help make the first impression on players. The series aims to avoid standard anime tropes and common narrative elements with each installment. The first game to feature such cutscenes was ''Destiny''. The cutscenes were animated by
Production I.G is a Japanese animation studio. Headquartered in Musashino, Tokyo, Production I.G was founded on December 15, 1987, by producer Mitsuhisa Ishikawa and character designer Takayuki Goto as I.G Tatsunoko, a branch studio of the animation giant Ta ...
, which has provided cutscenes for the series until ''Xillia''. For ''Xillia'', aiming to demonstrate a new artistic direction for the series, production of the anime cutscenes was given to
Ufotable is a Japanese animation studio founded in October 2000 by former Telecom Animation Film producer Hikaru Kondō and located in Shinjuku, Tokyo. A unique hallmark seen in many of their works ('' Ninja Nonsense'', '' Futakoi Alternative'', '' Coyo ...
. For the Nintendo DS release of ''Hearts'', two identical versions of the game were released as an experiment by the production team, with one featuring traditional anime animation by Production I.G., and one featuring computer-generated cutscenes by Shirogumi Ltd. The CGI cutscenes proved less popular with fans than the established anime style. For the brand new title ''Tales of Arise'', the world design went in a darker direction compared to earlier entries, both to further the series evolution and appeal to the Western market. Despite the overt focus on 3D graphics, 2D anime cutscenes are still planned as with previous entries. Similar to the previous games in the series, the anime sequences were produced by
Ufotable is a Japanese animation studio founded in October 2000 by former Telecom Animation Film producer Hikaru Kondō and located in Shinjuku, Tokyo. A unique hallmark seen in many of their works ('' Ninja Nonsense'', '' Futakoi Alternative'', '' Coyo ...
.


Technology and development teams

The engines for the games are generally developed in-house. The cited reasons for this included problems with outsourced development. Until ''Vesperia'', the team worked on a by-project basis, creating new development tools and engines for each installment. Due to cost increases, the development process was altered and streamlined as more user-friendly software engines became available. The studio was divided into two teams: Team Destiny worked on 2D ''Tales'' titles such as ''Tales of Destiny'', while Team Symphonia developed 3D titles. In-house, major distinctions were made between the two studios except for some core staff Namco Tales produced the majority of the mainline ''Tales'' games until its absorption in 2011. The notable exceptions are ''Summoner's Lineage'', which was developed by Kaga Tech, ''Legendia'', which was developed by an internal staff group at Bandai Namco, ''Tempest,'' which was developed by
Dimps is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', ''List of Dragon Ball video games, Dragon Ball'' and ''Street Fighter'' franchises ...
. and ''Innocence'', which was developed by
Alfa System Alfa System is a Japanese video game developer and publisher. The company was founded in 1988. In their early years Alfa System developed for NEC consoles with Hudson Soft and other publishers. They later worked closely with Sony Computer Entert ...
. Alfa System also developed many of the portable spin-off titles. After the absorption of Namco Tales by Bandai Namco, the teams and staff transferred to the new in-house development studio called Bandai Namco Studios. The size of the teams was reduced and the previous studio's main divisions were merged. This allowed production to be streamlined, but also meant that the team could only focus on one game at a time, rather than working on two games simultaneously as they had done before.


Music

The regular main composer for the ''Tales'' series is
Motoi Sakuraba is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, including the '' Tales'', ''Star Ocean'', ''Mario Golf'', '' Mario Tennis'', ''Golden Sun'', and ''Dark Souls'' series, as well as several other a ...
. His first work on the series was for ''Phantasia'', and has since contributed to nearly every main entry since there in the capacity of a freelance composer. Sakuraba has become noted for his signature musical style, which is present in the majority of his ''Tales'' scores. He also frequently collaborates with Shinji Tamura. The entries Sakuraba has not worked on are ''Summoner's Lineage'' which was worked on by TAMA, ''Legendia'' and ''Luminaria'', which were composed by
Go Shiina , known professionally as Go Shiina, is a Japanese music composer primarily known for his work in video games and anime. He joined Namco in 1997 and was best known during his time with the company for writing music for a number of games in the '' ...
, an in-house composer, and ''Innocence'', whose composer was Kazuhiro Nakamura. Sakuraba and Shiina had collaborated on the score for ''Zestiria''. Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow (''Eternia''), Deen (''Destiny''/''Hearts''), Kokia (''Innocence''),
Ayumi Hamasaki is a Japanese singer-songwriter and producer. Nicknamed the "Empress of Pop" on account of her influence throughout Asia, she is widely recognized for her versatile music production, songwriting, and live performances. Hamasaki is the List of ...
(''Xillia''/''Xillia 2'') and
FLOW Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psyc ...
(''Berseria''). One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with ''Symphonia'', which had its theme song replaced with an orchestral version. The first Western release of a ''Tales'' game to feature the theme song used in Japan was ''Vesperia''.


Localization

Multiple ''Tales'' titles, the majority of which are spin-offs, have not been localized for the West or have only been released in North America: two examples of the former case for entries in the main series are ''Rebirth'' and ''Innocence'', while an example of the latter is ''Legendia''. Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the West. For its Western release, ''Eternia''s name was changed to "''Destiny 2''": this was due to a possible trademark conflict and the wish to exploit the popularity of ''Destiny''. The 2006 PSP port of ''Eternia'' retained its original title. With ''Zestiria'', Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan. The deciding factor in this resolution was the delayed release of ''Xillia'' and its sequel, and the reaction of Western fans to this. Fan localizations have also been created, such as for the original versions of ''Phantasia'' and ''Innocence''. While the option of the Japanese voice tracks have been heavily requested for Western releases by fans, licensing issues have mostly prevented Bandai Namco from implementing it. Localization for mobile titles is also a low priority due to them being co-developed by Japan-based mobile developers.


Reception and legacy

The series has generally sold well during its lifetime. The series' strongest sales base has been Japan: in 2007, sales distribution was 87% in Japan, 8% in North America, 3% in Europe and 2% in mainland Asia. The best-selling titles of the series were ''Tales of Symphonia'' ( copies for the GameCube and
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, ...
), ''Tales of Destiny'' ( for PlayStation and PS2), ''Tales of Phantasia'' ( for Super Famicom, PlayStation, GBA, and PSP), ''Tales of Eternia'' ( for PlayStation and PSP), and ''Tales of Destiny 2'' ( for PS2 and PSP), not including mobile or online games. Other titles that have since sold over copies worldwide include ''Tales of Vesperia'' ( copies for the Xbox 360, 465,888 for PS3, and over 500,000 for ''Definitive Edition''), ''Tales of Xillia'' (PS3), ''Tales of Berseria'', and ''Tales of Arise''. By March 2023, the series in total had shipped over 29.29 million copies. By March 2024, it had shipped 30.25 copies. While keeping a lower profile in English-speaking regions, in Japan, it is regarded as one of the biggest role-playing video game series.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
's Jeremy Parish, speaking in 2006, referred to it as the third biggest RPG series in Japan behind ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
''.
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
's
Brandon Sheffield Brandon Sheffield is a video game director, webcomic writer and podcast host. As the director of Necrosoft Games, Sheffield has created various games for PlayStation Mobile, including ''Gunsport'' and ''Oh Deer!''. After going through a breakup i ...
echoed these sentiments, stating that "While the series doesn't have quite the cultural cache of ''Final Fantasy'' in the West or ''Dragon Quest'' in Japan, it's still a very popular brand worldwide".
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Anoop Gantayat additionally referred to it as the third biggest Japanese role-playing series in regards to sales. Multiple entries in the series, notably ''Destiny'' and ''Legendia'' have been favorably compared with fighting games and brawlers, especially the ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' series.
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
ranked the Linear Motion Battle System, with particular reference to ''Graces'', as one of the top five JRPG battle systems. Their stories and characters have generally received a more mixed response from Western critics: opinions on entries such as ''Legendia'', ''Abyss'', ''Xillia'' were mixed to positive, while others such as ''Symphonia'', ''Graces'' and ''Xillia 2'' were criticized. The main criticism for these games and ''Legendia'' was that the story was either predictable or cliché. The in-game graphics have also drawn mixed responses for several games in the series, including ''Destiny'', ''Eternia'', ''Graces'' and ''Xillia''. In 2013, leading up to the release of ''
Tales of Symphonia Chronicles is an action role-playing video game developed by Namco Tales Studio and published by Namco for the GameCube. The seventh main installment of the ''Tales'' series, it was released in Japan on August 29, 2003, in North America on July 13, 2004 ...
'', Baba called ''Symphonia'' the most successful title in the series in the West thus far, although the series' main target audience was still in Japan. In an earlier interview, Baba commented that the team behind the series put a large amount of effort and development in keeping the series fresh while retaining the base elements across each installment. The positive reaction of gamers in the US to ''Symphonia'' influenced the way the various teams developed titles after that point. Speaking in 2014, production manager Denis Lee said that, since ''Symphonia''s release, the popularity of the series has grown. In response, Bandai Namco have focused on getting more entries out in Western territories. Much of their research about what titles to release or develop in the future revolves around direct conversation with ''Tales'' series fans at gaming conventions and special events.


See also

*
List of Japanese role-playing game franchises This is a list of best-selling Eastern role-playing video game franchises. For inclusion on the list, a franchise must have sold or shipped at least one million copies. For the purpose of this article, an Eastern role-playing video game is defin ...


Notes


References


External links


Official website (Europe)

テイルズチャンネル+

Tales Channel Plus
{{DEFAULTSORT:Tales Series Bandai Namco Entertainment franchises Production I.G Video game franchises Video game franchises introduced in 1995