Kriegsmarine (board Game)
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''Kriegsmarine'' is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Simulations Canada Simulations Canada is a Canadian board Wargaming, wargame publisher established in Nova Scotia in 1977, before moving to Vancouver Island, British Columbia. The company was founded by Stephen Newberg as a one-man operation and was one of only a h ...
(SimCan) in 1980 that is a simulation of tactical naval combat in the Atlantic and Mediterranean during
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
.


Description

''Kriegsmarine'' is a two-player naval wargame. The game includes seventeen scenarios based on historical encounters, which range from combat between two ships to fleet actions. The game has similar rules to SimCan's other naval games, allowing two or more games to be combined.


Components

The ziplock bag or game box contains: *22" x 28" paper
hex grid A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tili ...
map scaled at 100 yd (91 m) per hex * 255 double-sided die-cut counters representing ships and airplanes of Britain, France, US, Netherlands, Canada, Australia, Soviet Union, and Germany, plus markers for torpedoes and other objects * 16-page rule book


Gameplay

Each turn is divided into six phases: # Sighting # Gunfire # Vessel Movement and Depth Charge Combat # Torpedo Launching, Movement and Combat # Sighted Units Removal Movement allowance is the maximum speed of the ship. Although torpedoes are mentioned in the turn phases, ''Kriegsmarine'' does not include any rules for torpedoes — these are only used if the game is combined with sister game ''Torpedo''.


Victory conditions

In each scenario, the player must improve upon the historical result to win.


Publication history

Between 1978 and 1980, SimCan published three naval wargames using similar rules and identically scaled maps: ''IJN'' (1978, Pacific combat in WW II); ''Torpedo'' (1979, WW II submarine warfare); and ''Kriegsmarine'', a game designed by Stephen Newberg and published by SimCan in a ziplock bag in 1980 with cover art by
Rodger B. MacGowan Rodger B. MacGowan (1948 - February 21, 2025) was an artist, game developer, art director, and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan was a prolific artist of cover art for wargames, and th ...
. It was notable for the misspelled title "Kreigsmarine" on the rulebook and map. The game was also published as a
boxed set A boxed set or (its US name) box set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box, hence 'boxed', and offered for sale as a single unit. Music Artists ...
. In total, SimCan printed 2000 copies of ''Kriegsmarine''. Nine years later, SimCan published a video game titled ''
Kriegsmarine The (, ) was the navy of Nazi Germany from 1935 to 1945. It superseded the Imperial German Navy of the German Empire (1871–1918) and the inter-war (1919–1935) of the Weimar Republic. The was one of three official military branch, branche ...
''. Although it re-used Rodger MacGowan's cover art, the video game was not a direct translation of the board game, being a single-player game rather than a two-player game, and played at an operational rather than a tactical level.


Reception

In Issue 29 of '' Phoenix'', Andrew McGee found the rules "fairly short and well-organized" but did not like the rules for aircraft movement and combat, calling them "far from satisfactory." While McGee found seventeen scenarios to be "a reasonable number", he found the victory condition requiring a better result than history to be ambiguous, and didn't find much difference between the scenarios. He questioned the replayability value, saying "they are really not situations players will want to play over many times." He concluded, "As a simulation, ''Kriegsmarine'' might be politely be described as unfinished. ..If you are simply interested in an enjoyable and well-balanced game, then I really cannot recommend ''Kriegsmarine'' to you. The rules have too many important gaps, and these scenarios are neither varied enough nor sufficiently well-balanced to make this game good value." In '' The Wargamer'', Chris Geggus felt the game bogged down under the weight of its rules, calling the game a "fair simulation of tactical naval combat of the era. As a game, however, I cannot recommend it as the mechanics of play far outweigh the action." In a retrospective review in Issue #62 of ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1 ...
'', while John Vanore did not think ''Kriegsmarine'' was on par with 1984's ''The Royal Navy'' (Quarterdeck Games), "it has definitely aged more gracefully than some of the competition and still provides some interesting play." Writing in Issue 10 of ''Simulacrum'', Joe Scolari was unsure of the realism of the game system, saying, "one could accurately describe the designer's overall approach to the game system as 'abstracted tactical.' The review concluded "if you are a naval gamer looking for a 'does-it-all' World War II system with a different flavor than the average tactical naval game, this series is worth a look."


Other reviews and commentary

*'' The Wargamer'' Vol.1 #8


References

{{reflist Board wargames with artwork by Rodger B. MacGowan Naval board wargames Simulations Canada games Wargames introduced in 1980 European theatre World War II board wargames