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Simulations Canada
Simulations Canada is the name of a Canadian board wargame publisher established in Nova Scotia in 1977. The company was founded by Stephen Newberg as a one-man operation and was one of only a handful of companies devoted to publishing wargames at that time. Other companies such as Avalon Hill and Simulations Publications, Inc. did not accept unsolicited submissions, resulting in the creation of the company. Stephen Newberg, with assistance from other designers and graphic artists, produced a relatively large output of games in the first years of the company, focusing on a wide mix of historical subjects not covered by other publishers. As the wargames industry grew, Simulations Canada made a number of text-only computer wargames that included a traditional board-game map and counters. The company decided to focus entirely on computer games by 1986. In 2001, Simulations Canada entered into a partnership with Matrix Games to publish some of Simulations Canada's computer titles, re ...
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British Columbia
British Columbia (commonly abbreviated as BC) is the westernmost Provinces and territories of Canada, province of Canada, situated between the Pacific Ocean and the Rocky Mountains. It has a diverse geography, with rugged landscapes that include rocky coastlines, sandy beaches, forests, lakes, mountains, inland deserts and grassy plains, and borders the province of Alberta to the east and the Yukon and Northwest Territories to the north. With an estimated population of 5.3million as of 2022, it is Canada's Population of Canada by province and territory, third-most populous province. The capital of British Columbia is Victoria, British Columbia, Victoria and its largest city is Vancouver. Vancouver is List of census metropolitan areas and agglomerations in Canada, the third-largest metropolitan area in Canada; the 2021 Canadian census, 2021 census recorded 2.6million people in Metro Vancouver Regional District, Metro Vancouver. The First Nations in Canada, first known human inhabi ...
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Divine Wind (wargame)
''Divine Wind'', subtitled "Japan in the Pacific, 41–45", is a strategic board wargame published by Simulations Canada in 1981 that simulates the Pacific Campaign during World War II. Description ''Divine Wind'' is a two-player board wargame where one player controls the Japanese, and the other player controls the Allies. The game starts immediately following the attack on Pearl Harbor. Gameplay The board is divided into 12 regions. Any actions, including movement and combat, use operations points, a certain number of which are allocated each turn depending on how many bases in a region the player has. Extensive paperwork for each of the twelve regions must be kept for initiative, operations point allocations, submarines, and construction. The game uses an alternating "I Go, You Go" system where one player moves and attacks in one region, then the other player moves and attacks. Completing this process in all twelve regions completes one game turn, which represents one month ...
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Kriegsmarine (video Game)
''Kriegsmarine'' is a video game published by Simulations Canada in 1989 that simulates naval combat during World War II. It is text-only, unusual for the time, and requires the player to track ship movement on a physical map. Gameplay ''Kriegsmarine'' is a game in which a World War II naval simulation is set in the Atlantic theatre of operations. The player is an operational level commander who receives reports and data and then issues commands. Unlike most videogames of the time that used a graphical display, ''Kriegsmarine'' is a text-only game, and the player is required to keep track of ship movements on a map using a grease pencil. Simulations Canada believed that graphics reduced the realism of the game, and that a non-graphical interface was the only way of maintaining the true " fog of war" that an operational commander had to contend with. Publication history In 1980, Simulations Canada published a two-person board wargame about World War II naval combat in the Nort ...
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Grand Fleet (video Game)
''Grand Fleet'' is a 1988 video game published by Simulations Canada. Gameplay ''Grand Fleet'' is a game in which players command the flagships of their respective fleet, the British Home Fleet based at Scapa Flow, and the German Fleet based in Jade Bay. Reception Lt. H.E. Dille reviewed the game for ''Computer Gaming World'', and stated that "Overall, this product is recommended for dedicated wargamers and enthusiasts of the historical period covered, but may prove too involved and time-consuming for "weekend warriors"." Reviews * The Games Machine – Sep, 1989 * Atari ST User – Oct, 1989 *Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ... – Nov, 1991 * ST Format #5 References {{reflist 1988 video games Amiga games Atari ST games Computer wargam ...
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Northern Fleet (video Game)
''Northern Fleet'' is a 1988 video game published by Simulations Canada. Gameplay ''Northern Fleet'' is a game in which operations for the American or Soviet naval forces in the North Atlantic are simulated. Reception M. Evan Brooks reviewed the game for ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...'', and stated that "In ''Northern Fleet'', much of what is happening is hidden behind the immutable source code of the computer. Nevertheless, it is a clear success as it presents the "appearance" of historical accuracy." References {{reflist External linksReviewin '' VideoGames & Computer Entertainment'' 1988 video games Apple II games Atari ST games Classic Mac OS games Cold War video games Commodore 64 games Computer wargames DOS games Naval ...
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In Harm's Way (video Game)
''In Harm's Way'' is a 1988 video game published by Simulations Canada. Gameplay ''In Harm's Way'' is a game in which the player can command either the Japanese or American forces to gain control of the World War II Pacific Theater. Reception Lt. H. E. Dille reviewed the game for ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...'', and stated that "''In Harm's Way'' is an excellent simulation of operational level decision-making that also remains faithful to the historical period covered. Those players who demand complete tactical control may be frustrated by this simulation, but for those who are willing to accept that chaos and confusion are a natural part of warfare, this is a "must" to add to a game library." References {{reflist 1988 video games ...
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A Computer Game Of Tactical Naval Combat In The South Pacific
A, or a, is the first letter and the first vowel letter of the Latin alphabet, used in the modern English alphabet, and others worldwide. Its name in English is '' a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version is often written in one of two forms: the double-storey and single-storey . The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English, '' a'' is the indefinite article, with the alternative form ''an''. Name In English, the name of the letter is the ''long A'' sound, pronounced . Its name in most other languages matches the letter's pronunciation in open syllables. History The earliest known ancestor of A is ''aleph''—the first letter of the Phoenician ...
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The Stalingrad Campaign
''The Stalingrad Campaign'' is a 1986 video game published by Simulations Canada. Gameplay ''The Stalingrad Campaign'' is a game in which the Southern Front of Russia from June 1942 to February 1943 is featured in a text-only simulation. Development Released in 1987, ''The Stalingrad Campaign'' was designed by Bill Nichols and published by Simulations Canada. Reception M. Evan Brooks reviewed the game for ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...'', and stated that "Simulations Canada's hybrid of board and computer wargames is an interesting concept. While not part of the mainstream in either sphere, the company has staked out a small niche of dedicated gamers. The basic problem with board and counter assists to the computer is a space consider ...
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Rommel At Gazala
''Rommel at Gazala'' is a 1986 video game published by Simulations Canada. Gameplay ''Rommel at Gazala'' is a game that simulates the 1942 Battle of Tobruk of World War II. Reception Stating that "Simulations Canada is filling a necessary niche in the hobby", ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...'' in 1987 stated that "there is much to learn in this interesting perspective on the desert war". The magazine's Johnny L. Wilson stated that "''RAG'' is a successful utilization of the SimCan design philosophy, but whether it is worth the price is dependent upon whether you buy into that philosophy or not. At least, the specialized requirements of this model fit the SimCan design better than most of their land-based games". Reviews *''Computer Play'' ...
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Seventh Fleet (video Game)
''Seventh Fleet'' is a 1985 computer wargame published by Simulations Canada. Gameplay ''Seventh Fleet'' is a computer wargame that simulates the invasion of Vietnam by China. It features elements of board wargaming, such as counters and a physical map, combined with computer play. Publication history ''Seventh Fleet'' was released by Simulations Canada for the Commodore 64, Apple II, Atari ST and IBM PC. Reception Ed Curtis reviewed the game for ''Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...'', and stated that "SF is the best simulation of operational level naval warfare currently available. My only doubt concerns its longevity." In a 1989 survey of computer wargames, J. L. Miller of ''Computer Play'' offered ''Seventh Fleet'' a positive a ...
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Golan Front
''Golan Front'' is a 1985 video game published by Simulations Canada. Gameplay ''Golan Front'' is a computer wargame in which the battle fought by Israel against Egypt, Syria, Iraq, and Jordan in the Golan Heights is simulated. It features elements of board wargaming, such as counters and a physical map, in addition to computer play. Reception William H. Harrington reviewed the game for ''Computer Gaming World'', and stated that "''GF'' is a first rate military simulation." '' Commodore Microcomputers'' named it one of the top computer wargames of 1986. References External links *Reviewin ''Tilt Tilt may refer to: Music * Tilt (American band), a punk rock group, formed in 1992 * Tilt (British band), an electronic music group, formed in 1993 * Tilt (Polish band), a rock band, formed in 1979 Albums * ''Tilt'' (Cozy Powell album), 1981 ...'' {{Simulations Canada 1985 video games Apple II games Commodore 64 games Computer wargames Mass media about the Arab–Isr ...
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The Ocean Lifeline
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pro ...
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