Kirel (fictional Character)
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''Kirel'' is an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
written by Siegfried Kurtz for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
and published by
Addictive Games Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the ''Football Manager (1982 series), Football Manager'' series of games created by company founder Kevin Toms. The company was originally based in ...
in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. ** Spain and Portugal en ...
. "Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.


Gameplay

The player controls Kirel, an alien creature in a world made of blocks and inhabited by monsters. Bombs have been set in each level and Kirel must reach and defuse them before they explode. Kirel can pick up blocks and drop them. He cannot jump higher than one block so must build staircases to reach high places. He cannot descend heights greater than one block, however if he picks up the block or item on which he stands, he will safely fall to the lower level regardless of drop. He can build a limited number of horizontal Bridges to traverse gaps. (Remaining Bridges are indicated at bottom left of the screen.) Kirel cannot pick up blocks from the base level, nor place blocks on the top level. He cannot pick up the block upon which the Exit door will eventually appear. He can carry only one block at a time. Monsters move randomly around the map and will drain Kirel's energy if they climb on him. Kirel can kill them in turn by climbing on them, but this costs him Pieces of Cake. (Remaining Pieces are indicated at bottom left of the screen.) If a monster is on the highest level of the map then it cannot be killed. Nor can Kirel be attacked in that position. Various objects are scattered around the landscape: *Pieces of Cake enable Kirel to kill monsters *Arrows give Kirel extra Bridges *Sweets (resembling cupcakes, toasters, and pies) restore Kirel's energy *Balls slow down the Bomb fuse *Teleports transport Kirel to other parts of the map *Pyramids block Kirel's path and cannot be moved (later levels also feature invisible Pyramids) *Cubes destroy sections of the map and enable access to hidden bombs When all the Bombs have been defused an Exit door will appear to take Kirel to the next level.


Controls

*S = Start game (bypass scrolling intro screen) *Fire or 0 = pick up or drop block *1 = Rotate view 90 degrees clockwise *2 = Rotate view 180 degrees *3 = Rotate view 90 degrees counter-clockwise *H = Pause game (Enter resumes) *Space = Pause game and show location of Kirel and the monsters (Enter resumes) *B = Build bridge in direction Kirel is facing (if possible) *D = Move vertically down (if possible) *E = Move vertically up (if possible) *V+T = Abort game A training mode is available to introduce new players to the game.


Development

''Kirel'' was written by German programmer Siegfried Kurtz.
Addictive Games Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the ''Football Manager (1982 series), Football Manager'' series of games created by company founder Kevin Toms. The company was originally based in ...
founder
Kevin Toms Kevin Toms (born 22, April 1957 in Paignton is a British video game designer who founded Addictive Games and created the original ''Football Manager'', a simulation game released in the early 1980s. It included a portrait of his bearded face on ...
flew to Germany to meet Kurtz and sign him up after receiving the game as a submission. Toms told ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' that Kurtz programmed using
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
but never actually used an assembler, opting instead to enter the code directly into
hexadecimal Hexadecimal (also known as base-16 or simply hex) is a Numeral system#Positional systems in detail, positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbo ...
from memory. Kurtz later achieved a
PhD A Doctor of Philosophy (PhD, DPhil; or ) is a terminal degree that usually denotes the highest level of academic achievement in a given discipline and is awarded following a course of graduate study and original research. The name of the deg ...
in
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
.


Reception

''
Your Sinclair ''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was la ...
'':"This is a game you'll either love or hate. You'll find it absolutely infuriating or totally addictive. I played it for hours. Give it a try. It could just be one of the cleverest games of the year."


References

{{reflist 1986 video games Addictive Games games Puzzle video games Single-player video games Video games about bomb disposal Video games developed in Germany Video games with isometric graphics ZX Spectrum games ZX Spectrum-only games