Joy Mecha Fight
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is a
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
developed and published by
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for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
, released in
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on May 21, 1993. The game was released during the generation shift between the Famicom and the newer
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, and ''Joy Mech Fight'' is counted among the most important late Famicom games for utilizing the console's audio and visual capabilities to the fullest extent. It is also Nintendo's first attempt in the fighting game genre since ''
Urban Champion is a fighting game, fighting video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainm ...
'' after the success and craze of
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's ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', which inspired other companies to create their own 2D fighters. The game was released on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
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in March 2008 in Japan,
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Virtual Console in September 2013 in Japan,
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Virtual Console in May 2014 in Japan, and the
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service in January 2019 in Japan and September 2023 in North America and
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s. Though the game's development is credited to Nintendo's R&D1 team, it was originally conceived by two programmers, Koichi Hayashida and Koichiro Eto, who met at a programming seminar hosted by Nintendo. The two completed the game while working at the seminar, naming it , and Nintendo released the game under its current title after both had started to work for the company.任天堂ゲームセミナーを振り返る - iNSIDE


Plot

Once upon a time there were two scientists, Dr. and Dr. (renamed to "Ermin" and "Warner" in an English
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet availabl ...
), who worked together to create the world's most spectacular robots. One day, Dr. Walnach disappeared with the laboratory's seven military robots before appearing on TV to declare his intention to conquer the world. , an
owarai is a broad word used to describe Japanese comedy as seen on television. The word ''owarai'' is the Honorific speech in Japanese#Honorific prefixes, honorific form of the word ''warai'' (by adding o- prefix), meaning "a laugh" or "a smile". '' ...
robot who had been training in the
Kansai region The or the lies in the southern-central region of Japan's main island Honshū. The region includes the prefectures of Nara, Wakayama, Kyoto, Osaka, Hyōgo and Shiga, often also Mie, sometimes Fukui, Tokushima and Tottori. The metropol ...
, is called back to the laboratory by Dr. Eamon, who remodels Sukapon into a military robot in a last-ditch effort to stop his evil counterpart. Sukapon's first task was to defeat the seven other robots and allow Dr. Eamon to reprogram back to their original selves. All eight robots then proceed to take on Dr. Walnach's many robots, each wave stronger than the last. After fighting each of their
doppelgänger A doppelgänger ( ), sometimes spelled doppelgaenger or doppelganger, is a ghostly double of a living person, especially one that haunts its own fleshly counterpart. In fiction and mythology, a doppelgänger is often portrayed as a ghostly or p ...
s at Dr. Walnach's castle, they finally face off against the most powerful robot, , on the surface of the Moon. After Hō'ō is destroyed, Dr. Walnach attempts to flee in his ship, but his ship malfunctions and explodes. Fortunately, Dr. Eamon rescues Dr. Walnach from the Moon's surface. Dr. Walnach later wakes up, back to his normal self, and Dr. Eamon convinces him that everything that happened was just a dream. Sukapon is remodeled back into an owarai robot, and all is returned to normal.


Gameplay

The game's objective is simply to defeat all of the enemy robots placed in each level. The concept of the 2D versus
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
was still new during the early 1990s, and the game's mechanics are visibly influenced by several other modern fighting games at the time. The game consists of a standard versus mode (
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
or
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
) and a quest mode (single player). In the quest mode, there are 8 enemy robots per level (only 7 in the first level). Defeating the first 7 robots will cause the level's boss to emerge, and defeating this boss will allow the player to move on to the next level. The game is completed by advancing through all 4 levels. The player begins the game with only one character choice (Sukapon), but every enemy robot of the first level that the player defeats becomes usable as a player character. The player can choose which character to use to combat each enemy robot. Defeating the first 7 enemies using Sukapon allows the player to choose from 8 friendly robots, but the first level can only be accessed in the very first playthrough. Screenshots of each victory are replayed after the completion of a level. Finishing all of the levels will allow the player to select a particular level that they wish to play. However, choosing some levels back-to-back may cause minor bugs in the screenshot replays. After beating normal mode, you unlock hard mode which is a harder mode. After beating hard mode unlocks special mode and all the non-boss robots. Special mode is even harder and the robots start using their hidden moves often. Beating special mode unlocks the boss robots.


Rules

All matches are held one-on-one, and both characters start with a full HP meter and two hearts. The meter decreases as the character sustains damage from the opponents attacks, and the character suffers a knockdown if the meter reaches zero. A knockdown will temporarily stop the action, as the character that was knocked down loses a heart and regains a full HP meter, while the opposing character regains a small amount of HP. The match is over when a character has no hearts remaining when their HP meter goes to zero. If both characters are knocked down at the same time, and neither character has any hearts remaining, the result is called a draw, and the match is restarted from the beginning. Sustaining large amounts of damage in a short period of time will cause the character to become temporarily unconscious, during which the player will be unable to move or attack.


Characters

There are 36 characters available in the game. However, the 8 characters from the final level are only minor variants of the first 8 characters (including Sukapon), so there are only 28 different types in actuality. Characters are all robots whose head, limbs, and body float around separately. There are 6 basic parts (head, body, right hand, left hand, right leg, left leg) for every character, but some have arm or knee parts as well, and quite a few have unique designs.


Special moves

In addition to the 6 basic moves (punch, power punch, kick, leg sweep, jump, guard) that all of the characters in the game can use, there are 4 additional special moves unique to each character. Unlike many other 2D fighting games, ''Joy Mech Fight'' does not require pressing a diagonal direction on the control pad to produce a special move. Some of the characters have hidden moves that are not listed in the game manual or tutorial. These hidden moves may be much more effective than the 4 regular special moves.


Difficulty

The quest mode is divided into normal and hard difficulty, and finishing the game at hard difficulty will reveal the special difficulty mode. In this mode, computer opponents will begin to use hidden moves and will fight far more intelligently than in the other two difficulty levels. Completing hard difficulty will allow the character to select all non-boss enemy characters in the single match mode, and completing special difficulty will allow boss characters to be selected as well.


Graphics

The biggest quirk of the game is the way characters are displayed on screen. The limitations of the Famicom console made realistic animation of large-scale characters impossible to achieve, so in ''Joy Mech Fight'', characters are robots whose head, limbs, and body float around separately. Dividing each character into individual sprites made animation much smoother, even in comparison with Super Famicom games. This method also lowered the total number of sprites needed for each character, allowing the game to have 36 different playable characters even with the Famicom's limited memory capacity. This was also the largest roster in a fighting game, until the release of
SNK is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises ...
's ''
The King of Fighters '98 ''The King of Fighters '98'' (''KOF '98'')'','' subtitled ''Dream Match Never Ends'' in Japan or ''The Slugfest'' elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system MVS, AES, CD. It is the fifth game in ''The ...
'', which has 38 playable characters.


See also

*
List of fighting games Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds or stocks. If multiple players are involved, players generally fight against each other. Note: Games are ...


References


External links

*
Joy Mech Fight
' a
NinDB
*
Joy Mech Fight
' at Hardcore Gaming 101

on the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
40th Anniversary page {{in lang, ja 1993 video games 2D fighting games Fighting games Multiplayer and single-player video games Nintendo Entertainment System games Nintendo games Nintendo Research & Development 1 games Nintendo Classics games Video games about robots Video games developed in Japan Virtual Console games for Wii U Virtual Console games