Joseimuke
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''Joseimuke'' (女性向け) is a Japanese term that is used to refer to a category of media specifically intended to be “targeted towards women.” The Japanese word ''joseimuke'' (女性向け) directly translates to “aimed at women,” and joseimuke media includes but is not limited to video games, TV shows, comics, stage plays, or even pornography, though mostly tied to media in the ACG (anime, comics, games) community. Joseimuke itself is not a genre, but a media category, where the media forms under it can encompass various genres. The category of joseimuke and its patterns originated in Japan around the late 1900s and first spread to other East Asian markets, such as those in China, Taiwan, and South Korea starting from the 1970s.Yen, Chih-Ling (2020)
"日式動漫風格應用於台灣女性向手遊市場男性角色設計之創作研究 - ProQuest"
apanese Anime Style applied to the Creation of Taiwanese Josei-muke Male Characters in the Mobile Game Market National Taiwan Normal University (Taiwan). Retrieved 2025-04-18 – via ProQuest Dissertations & Theses.
Around the same time, joseimuke media in the form of translated '' shōjo'' or ''josei'' manga reached the West as a part of Japan’s pop culture exports, but the term “joseimuke” was and still is not widely used for categorization. According to popular understanding among stakeholders, joseimuke is a general term to refer to any media directed towards women, and is usually divided into three main sub-categories: romance (ex. ''otome'' games), boys’ love (BL), and other media that don’t fit into the previous two sub-categories, but are designed and/or marketed with a primarily female audience in mind. Oftentimes, this last sub-category will feature ensembles or casts of ''
bishōnen is a Japanese term literally meaning "beautiful youth (boy)" and describes an aesthetic that can be found in disparate areas in East Asia: a young man of androgynous beauty. This word originated from the Tang dynasty poem '' Eight Immortals ...
'' (美少年), or “beautiful boys."


History

The time of first usage of the term "joseimuke" as it is understood today is unclear, but the Chinese counterpart of the term was traced back as early as 1999 on a Chinese ''
danmei ''Danmei'' ( zh, c=耽美, p=dānměi, l=indulging beauty) is a Chinese genre of literature and other fictional media that features romantic relationships between male characters. Derived from both Japanese boys' love and Western slash fiction, ...
'' forum. The Chinese form of the word, ''nǚxìng xìang'' (女性向), was borrowed directly from the original Japanese term of ''joseimuke'' (女性向け), suggesting the existence of the category in Japan around the late 1900s. Although the exact origin of the term is unclear, the creation and evolution of media aimed at women has a well-established history within Japanese visual pop culture.


The 1900s: The Rise of Women's Media

Media in Japanese visual pop culture that were created exclusively for women started gaining prominence as early as 1902 with ''shōjo'' magazines, the earliest of which being ''Shōjo Kai''. These girls’ magazines featured serialized novels and illustrations, elegant language, and frequently depicted passionate friendships between girls while embodying girls’ values such as “purity, elegance, innocence, and chastity,” according to Japanese Studies scholar Deborah Shamoon. ''Shōjo'' manga as it is understood in modern times began to emerge in post-war Japan in the 1950s and 1960s with the publication of ''shōjo'' manga magazines that drew heavily from the culture of pre-war ''shōjo'' magazines. During this time, one of the leading ''shōjo'' manga artists in Japan was Takahashi Makoto, whose work was featured in two of the most popular ''shōjo'' manga magazines at the time – ''Shōjo'' and ''
Nakayoshi is a monthly Shōjo manga, ''shōjo'' manga List of manga magazines, magazine published by Kodansha in Japan. First issued in December 1954, it is a long-running magazine with over 60 years of manga publication history. Notable titles serialized ...
''. Women of all ages were drawn to these ''shōjo'' manga magazines and often purchased them alongside character merchandise illustrated by Takahashi. By the 1960s, more female artists started to appear on the ''shōjo'' manga scene, especially in amateur circles where female artists participated in contests held by weekly serialized magazines. The 1970s are often referred to as the 'Golden Age' of ''shōjo'' manga, a period during which many of the artistic styles, storytelling techniques, and thematic patterns that define modern ''shōjo'' media were established. Contemporary joseimuke media also trace many of their key elements back to the innovations that first gained popularity in ''shōjo'' manga during this era, such as the development of the BL genre. Central to the rapid development was the
Year 24 Group The is a grouping of female manga artists who heavily influenced ''shōjo'' manga (Japanese girls' comics) beginning in the 1970s. While ''shōjo'' manga of the 1950s and 1960s largely consisted of simple stories marketed towards elementary ...
– a generation of influential female ''shōjo'' manga artists named after the year around which they were born according to the Japanese ''gengō'' calendar. The Year 24 Group is credited with revolutionizing ''shōjo'' manga by expanding the genre and its narrative scope, incorporating more complex themes, such as gender identity and political upheaval, that mirrored the shifting dynamics of Japanese society at the time. Artists who are commonly included in the Year 24 Group include
Moto Hagio is a Japanese manga artist. Regarded for her contributions to ''shōjo'' manga (manga aimed at young and adolescent women), Hagio is considered the most significant artist in the demographic and among the most influential manga artists of al ...
,
Keiko Takemiya is a Japanese manga artist, professor and university administrator. As part of the Year 24 Group, she was a leading figure in manga scene in the 1970s creating such manga as '' Kaze to Ki no Uta, Toward the Terra, Natsu e no Tobira.'' Addi ...
, Yasuko Aoike, and
Yumiko Ōshima is a Japanese manga artist and is associated with the Year 24 group that heavily influenced the development of shōjo manga in the 1970s. Career She made her debut as a professional manga artist in 1968 with the short story "Paula no Namida" ...
among others. Many of the artists in the Year 24 Group, most notably Moto Hagio and Keiko Takemiya, pioneered the ''shōnen-ai'' genre (later giving rise to Boys’ Love), which was a subgenre of ''shōjo'' manga and depicted male same-sex romance often featuring beautiful, androgynous men that was made to appeal to a female audience. Before the Year 24 Group artists helped shape and popularize the ''shōnen-ai'' and BL genre within manga, the first work considered to embody modern Boys’ Love themes was ''Koibitotachi no Mori'' (''The Lovers’ Forest''), a 1961 novel by female author
Mori Mari was a Japanese author, best known for writing male homosexual romances. Early life and family Mari Mori was born in Hongō, Tokyo. Her father was novelist Mori Ōgai. Career Mori won the Japan Essayist Club Award in 1957 for a collection ...
. Alongside her contemporary Nakajima Azusa (who wrote under the pen name Kurimoto Kaoru), Mori’s writing contained many of the key tropes and European-inspired aesthetics that would go on to define Boys’ Love media from the 1970s through the 1990s, including many of the ''shōnen-ai'' works of the Year 24 Group. Another area in which boys’ love media targeted towards females was being developed was in the specialty magazines and amateur fanzines (''
dōjinshi , also Romanization of Japanese, romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of exi ...
'') of the late 1970s and 1980s. Fan circles and amateur creators involved in Japanese pop culture at the time often produced original and ''ani-paro'' (parodies and fan works based on existing animation or other original media) works. In the early 1980s, the term ''yaoi'' emerged from ''ani-paro'' communities as a Japanese acronym drawn from expressions meaning “no climax” (''yama nashi''), “no resolution” (''ochi nashi''), and “no meaning” (''imi nashi'') to refer to specific kinds of media, highlighting the minimal emphasis on plot in favor of explicit content in these works. “''Yaoi''” later became another way of referring to boys’ love media made for women. What would eventually become one of the most recognized specialty magazines for ''shōnen-ai'', or boys’ love, media was a literary magazine called ''
JUNE June is the sixth and current month of the year in the Julian and Gregorian calendars—the latter the most widely used calendar in the world. Its length is 30 days. June succeeds May and precedes July. This month marks the start of su ...
'' established in 1982. Outside of amateur ''dōjinshi'', ''JUNE'' was the only other channel through which new and amateur ''shōnen-ai''/''yaoi'' writers could share their work. However, the boom of the ''dōjinshi'' and amateur market in the late 1980s led many popular writers and artists, including ''shōnen-ai/yaoi'' creators, to shift away from publishing in mainstream magazines like ''JUNE,'' and move towards self-publishing or publishing in fanzines to sell at conventions. The oldest and largest ''dōjinshi'' convention, Tokyo Comic Market (''
Comiket , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
''), was first held in 1975. Later on in the 1990s as male-male romance media became more popular and commercialized, publishers started using the term “boys’ love” (BL) to refer to the genre. As the manga, anime, and ''dōjinshi'' industries developed, women increasingly established their presence by producing media specifically tailored to female audiences, which also influenced the market. For example, manga magazine ''Manpa'' was released in 1976, and in 1982 split off into a specialty amateur girls’ manga magazine called ''Puff''. Similarly, over time, ''dōjinshi'' sold at conventions and resale shops came to be broadly categorized as either ''danseimuke'' (aimed at men) or ''joseimuke'' (aimed at women), reflecting both the growing presence of female audiences and the industry's evolving efforts to organize around distinct audience demographics. ''Joseimuke dōjinshi'' commonly consist of a wide variety of genres, such as heterosexual romance, drama, humor, comedy, and BL, as opposed to ''danseimuke dōjinshi'', which primarily depict heterosexual pornographic content. With the manga boom and bubble economy in Japan in the 1980s, creation and consumption of manga expanded to include broader audiences. Branching from ''shōjo'' manga, a new female-oriented genre of manga emerged aimed specifically at adult women called Ladies’ Comics (レディースコミック), or later, ''josei'' manga. Ladies’ Comics (''josei'' manga) can encompass a variety of genres, including sexually explicit content usually excluded from ''shōjo'' manga, and many center around depicting the daily lives of adult women, such as college students or working women, as they navigate relationships, responsibilities, and obstacles in society. By the 1990s, female-centric works also made their way into the gaming sphere. The first joseimuke game is considered to be an ''otome'' game titled '' Angelique'', which was released in 1994 for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(Super NES). The game was developed by
Ruby Party Ruby Party (, ''Rubī Pātī'') is the Japanese brand name of Koei Tecmo Holdings' women-based game development team.(jaRuby Party BrandKoei website (retrieved 17 April 2022. The team was established around 1990 by Keiko Erikawa. The team has ...
, an all-female development team within
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based o ...
, who were driven by honorary president Keiko Erikawa’s goal of making a game for women by women. The game drew heavily from ''shōjo'' manga aesthetics and romance tropes and eventually spawned an engaged fanbase among female gamers. As these gamers generated fan activity for ''Angelique'' in ''dōjinshi'' circles and conventions, game developers and publishers began to take notice of the community of female gamers that had previously been overlooked. ''Angelique'' and its success as a female-oriented game paved the way for the continued development of ''otome'' games and the expansion of games for women.


The 2000s: Advancements in Joseimuke

The term ''joseimuke'' is intricately tied to the activities of female fans in ACG history and emerged alongside the evolution of female-oriented pop culture. Today, the word “''joseimuke”'' is widely used in the electronic goods and ACG industry in the East to categorize and organize ''dōjinshi'', games, media projects, and anime. Even major retailers like
Animate Animation is a filmmaking technique whereby image, still images are manipulated to create Motion picture, moving images. In traditional animation, images are drawn or painted by hand on cel, transparent celluloid sheets to be photographed and e ...
now dedicate specific sections of their stores and websites to ''joseimuke'' content, reflecting its solidified presence in the industry.


See also

*
Chick lit "Chick lit" is a term used to describe a type of popular fiction targeted at women. Widely used in the 1990s and 2000s, the term has fallen out of fashion with publishers, with numerous writers and critics rejecting it as inherently sexist. Nove ...
* ''
Shōjo shōsetsu is a genre of Japanese popular fiction aimed at an audience of girls that emerged in the early 20th century. The genre has been published across literary formats, including novels, short stories, essays, and memoirs. It is typically divided into ...
''


References

{{Reflist, colwidth=30em Japanese popular culture Anime Manga Literary genres Japanese entertainment terms Women in Japan Women's fiction