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A joke chess problem is a puzzle in
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
that uses
humor Humour ( Commonwealth English) or humor (American English) is the tendency of experiences to provoke laughter and provide amusement. The term derives from the humoral medicine of the ancient Greeks, which taught that the balance of fluids i ...
as an element. Although most chess problems, like other creative forms, are appreciated for serious artistic themes (such as Grimshaw, Novotny, and Lacny), joke chess problems are enjoyed for some twist. In some cases the composer plays a trick to prevent a solver from succeeding with typical analysis. In other cases, the humor derives from an unusual final position. Unlike in ordinary chess puzzles, joke problems can involve a solution which violates the inner logic or rules of the game.


Self-solving problems

Some chess puzzles are not really puzzles at all. In the diagram, White is asked to
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
Black in six moves. The joke in this case is that, by the rules of chess, White has no choice in the matter; the only legal moves lead directly to the "solution": :1. d4 b5 2. d5 b4 3. axb4 a3 4. b5 a2 5. b6 a1=any 6. b7 Tim Krabbé provides other examples on his chess website. (see items 276, 267, and 265)


Offbeat interpretations of the rules of chess

Some composers have relied on real or perceived ambiguities or loopholes in the
rules of chess The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player Abstract strategy game, abstract strategy board game. Each player controls sixteen chess piece, pieces of six types on a chessboar ...
to create humorous puzzles. The diagram on the right shows one such example. According to chess legend, a composer stipulated, "White mates in one move." It appears to be impossible to mate in one move and now is, but when it was presented, the promotion rule did not specify the color of the piece to which a pawn may be promoted; thus, the "solution" is for White to promote to a ''black''
knight A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity. The concept of a knighthood ...
on b8, which deprives the black
king King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
of a potential
flight square In chess, a flight square or escape square is a safe square to which a piece, especially a king, can move if it is threatened. Providing one's piece with flight squares can prevent the opponent from winning material or delivering checkmate. For ...
(as the king cannot capture friendly pieces), and ends the game via a discovered checkmate by the white rook on c7. Similar problems have been created involving promotion to kings or pawns. A more sophisticated example was composed by Tim Krabbé and relied on a loophole that supposedly existed in the definition of
castling Castling is a move in chess. It consists of moving the king (chess), king two squares toward a rook (chess), rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king ...
. In the diagram, White must mate in three moves. The solution begins 1. e7, then the two main variations are: * 1... Kd3 2. e8Q gxf3 (other moves allow Qe2#) 3. 0-0-0# * 1... Kxf3 2. e8R (an underpromotion), and now: ** 2... d4 3. 0-0# ** 2... Kg2 3. 0-0-0-0#! In the final line, White "vertically castles" with their newly promoted rook (and notated as "0-0-0-0"), moving the king two ranks upward to e3 and the rook downward to e2 just below the white king, checkmating the black king. Krabbe claimed that under the rules of chess at the time, this move was arguably legal because the rook had not moved yet, and that afterward, FIDE amended the rules to require that the castling rook must occupy the same ''rank'' as the king. In reality, however, the original FIDE Laws from 1930 already stated that the rook and king had to occupy the same rank. In the third diagram, the solution begins with 1. e8=R Kb1 2. 0-0-0-0# , vertically castling by moving the king to e3 and rook to e2, much akin to that of Krabbé's example above.


Unusual piece placement or movement

Some problems are notable for extremely unusual patterns of piece placement. For example, direct mates and especially
helpmate A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in ''n'' moves, Black moves first, then White, each side moving ''n'' times, to culminate in White's ''nth'' m ...
s have been composed with the pieces in the shape of a letter or number, or even a tree.


The "back home task"

In this problem by M. Kirtley, the final position echoes a familiar pattern. Krabbé calls this problem the "back home task", as all eight white pieces retreat to their initial positions. He writes that "Strategy and deep themes are absent, Black only has forced moves, but it's one of the funniest chess problems I ever saw." (see item 289) White must
selfmate A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates. Example The problem shown is a relatively simple example. It is a sel ...
in eight moves; i.e., they must force Black to checkmate White against Black's will. The solution is: :1. Nb1+ Kb3 2. Qd1+ Rc2 3. Bc1 axb6 4. Ra1 b5 5. Rh1 bxc4 6. Ke1 c3 7. Ng1 f3 8. Bf1 f2#


The "caterpillar theme"

Krabbé named the "caterpillar theme" for problems and studies where doubled or tripled pawns move one after the other. The diagram at the right has White forcing mate in six moves. The solution is: :1. Bb1 b2 2. Ra2 b3 3. Ra3 b4 4. Ra4 b5 5. Ra5 b6 6. Be4# Krabbé wrote a whole article on the caterpillar theme, citing about ten examples. The American composer William A. Shinkman (1847–1933) is famous for composing the problem in the diagram, with sextupled pawns on the a-file. As Krabbé writes on his website, "The solution, as it should be in a joke, is not difficult: 1. 0-0-0 Kxa7 2. Rd8 Kxa6 3. Rd7 Kxa5 4. Rd6 Kxa4 5. Rd5 Kxa3 6. Rd4 Kxa2 7. Rd3 Ka1 8. Ra3#". The problem is "" (ruined, in the lingo of chess composition), however, because 1.Kd2 also forces mate in eight moves. But this problem was not intended to be a sound mate in eight, and was instead intended to be a proof game in 34 moves with seven consecutive captures by Black.


Humour in more traditional chess problems

Humour is a component of some traditional themes, such as
grotesque Since at least the 18th century (in French and German, as well as English), grotesque has come to be used as a general adjective for the strange, mysterious, magnificent, fantastic, hideous, ugly, incongruous, unpleasant, or disgusting, and thus ...
and
Excelsior Excelsior may refer to: Arts and entertainment Literature and poetry * "Excelsior" (Longfellow), an 1841 poem by Henry Wadsworth Longfellow * "Excelsior", an 1877 picture book in verse by Bret Harte, published as an advertisement for the Sa ...
. In 2004, Hans Böhm sponsored a chess composing tournament for humorous
endgame studies In the game of chess, an endgame study, or just study, is a type of chess problem that starts with a composed position—i.e. one that has been made up rather than played in an actual game—where the goal is to find the essentially unique way for ...
. The top two entries appear with solutions on Krabbé's website. (see item 281)


Chess problem riddle

In this kind of problem, although the problem is posed as a standard chess problem, the solution has nothing to do with chess moves. An example is this problem composed by British composer Thomas Rayner Dawson: The solution is in the words (i.e. it is a
riddle A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, alleg ...
): White did not lose the game of chess (which is impossible in the diagram position, as the only legal moves are 1.g7+ Qxg7+ 2.hxg7#), but rather the bet.


See also

* Sam Loyd


References

{{Chess, state=collapsed Chess problems Humour