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Selfmate
A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates. Example The problem shown is a relatively simple example. It is a selfmate in two by Wolfgang Pauly from ''The Theory of Pawn Promotion'', 1912: White moves first and compels Black to deliver checkmate on or before Black's second move. If White can leave Black with no option but to play Bxg2#, the problem is solved. * White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two; * moving the knight allows the king to move; * 1.e6 allows 1...exf6 and 2...f5; * 1.f7 or 1.fxe7 allows 1...Kxg7; * 1.g8=Q or 1.g8=R are no good after 1...Bxg2+ 2.Q/Rxg2; * 1.g8=N# checkmates Black, which is entirely wrong; * 1.g8=B is also no good, since after 1...exf6 2.exf6 Bxg2+ the bishop can interpose with 3.Bd5. The only move ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a substantial amount of specialized jargon used in connection with chess problems. Definition The term chess problem is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzle or tactical exercises on the other. In practice, however, the distinction is very clear. There are common c ...
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Glossary Of Chess Problems
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like '' fork'' and '' pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specifi ...; for a list of chess-related games, see List of chess variants. A B C D E F G H I K L M N O P R S T U V W Z Notes ...
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Helpmate
A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in ''n'' moves, Black moves first, then White, each side moving ''n'' times, to culminate in White's ''nth'' move checkmating Black. (In a helpmate in 2 for example, sometimes abbreviated ''h#2'', the solution consists of a Black move, a White move, a second Black move, then a second White move, giving checkmate.) Although the two sides cooperate, all moves must be legal according to the rules of chess. The example problem illustrated is a helpmate in 8 (or ''h#8'') by Zdravko Maslar, published in '' Die Schwalbe'' in 1981. The solution is (''recall that in helpmate solutions, Black's move is given first''): :1. Kf3 Kd3 2. Bb3 Kc3 3. Ke4+ Kd2 4. Kd4 Ke2 5. Kc3 Nb4 6. Kb2 Kd2 7. Ka1 Kc1 8. Ba2 Nc2 History The first helpmate problem was by the German chess master Max Lange, published in '' Deutsche Schachzeitung'', December 1854. The proble ...
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Vive La Beaute - Being The Tinted Edition Of A Problematic Work Called The Caduceus - DPLA - F17bd895abe606de2f3b5f2b1f16d4d2 (page 120)
Vive may refer to: *Vive, viva, and vivat, a Romance language expression * ''Vive'' (José José album), 1974 * ''Vive'' (Lucía Méndez album), 2004 *Vive (a cappella group), a cappella group from England, United Kingdom *ViVe, a state-owned Venezuelan television channel *HTC Vive, virtual reality head-mounted display *Vive (software) Vive is a members-only mobile video chat community. The company has offices in San Francisco, Berlin and Hannover. It is free to use. History Vive was founded in Hannover by Arnd Aschentrup, Matthias Kleinmann and Tobias Dickmeis. All three had b ..., members-only mobile video chat community *"Vive", the Spanish-language version of "Spirit" (Beyoncé song) {{disambiguation ...
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White And Black In Chess
In chess, the player who moves first is called White, and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but usually contrasting light and dark colors. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws also appears for Black. In old chess writings, the sides are often called Red and Black beca ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Wolfgang Pauly
Wolfgang is a German male given name traditionally popular in Germany, Austria and Switzerland. The name is a combination of the Old High German words ''wolf'', meaning "wolf", and ''gang'', meaning "path", "journey", "travel". Besides the regular "wolf", the first element also occurs in Old High German as the combining form "-olf". The earliest reference of the name being used was in the 8th century. The name was also attested as "Vulfgang" in the in the 9th century. The earliest recorded famous bearer of the name was a tenth-century Saint Wolfgang of Regensburg. Due to the lack of conflict with the pagan reference in the name with Catholicism, it is likely a much more ancient name whose meaning had already been lost by the tenth century. Grimm (''Teutonic Mythology'' p. 1093) interpreted the name as that of a hero in front of whom walks the "wolf of victory". A Latin gloss by Arnold of St Emmeram interprets the name as ''Lupambulus''.E. Förstemann, ''Altdeutsches Namenb ...
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Reflexmate
A reflexmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves against their will – with the added condition that if either player can give checkmate, they must. If this condition applies only to Black, it is a semi-reflexmate. (Without this condition, the problem is just ordinary selfmate.) Example The problem illustrated is a fairly recent example, successful in the World Chess Composing Tournament despite only a single phase of play present. It is by Štefan Sovík and is a reflexmate in two moves. The is 1.Qh5 and White threatens 2.Nbxc3, after which Black is compelled by additional condition to mate by Rxc3, with triple pin of Rc4, Bd4 and Ne4. There are three thematical variations with unpinnings of three pieces, but every time Black has to mate by after selfpin of unpinned piece on c3: * 1...Qxa4 2.Rxc3 Qb5# (White move: rook unpinned by queen move selfpins) * 1...Rxc8 2.Bxc3 Rd8# (White ...
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Seriesmover
A ''seriesmover'' is a chess problem in which one side makes a series of legal moves without reply at the end of which the other side makes a single move, giving checkmate or yielding stalemate, depending on the precise stipulation. Checks cannot be given except on the last move of the series. There are various types of seriesmover: *Seriesmate: a directmate with White playing a series of moves without reply to checkmate Black (the seriesmover analogue to the directmate). *Serieshelpmate: a helpmate in which Black plays a series of moves without reply after which White plays one move to checkmate Black (the seriesmover analogue to the helpmate). *Seriesselfmate: a selfmate in which White plays a series of moves leading to a position in which Black is forced to give mate (the seriesmover analogue to the selfmate). *Seriesreflexmate: a reflexmate in which White plays a series of moves leading to a position in which Black can, and therefore must, give mate. Further, White is obliged ...
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Zugzwang
Zugzwang (; ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. Although the term is used less precisely in games such as chess, it is used specifically in combinatorial game theory to denote a move that directly changes the outcome of the game from a win to a loss. Putting the opponent in zugzwang is a common way to help the superior side win a game, and in some cases it is necessary in order to make the win possible. More generally, the term can also be used to describe a situation where none of the available options lead to a good outcome. The term ''zugzwang'' was used in German chess literature in 1858 or earlier, and the first known use of the term in English was by World Champion Emanuel Lasker in 1905. The concept of zugzwang was known to chess players many centuries before the term was coine ...
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