Jesper Juul (game Researcher)
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Jesper Juul is a Danish game designer, educator, and theorist in the field of
video game studies Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) system ...
. He is an associate professor at the
Danish Design School The Royal Danish Academy of Fine Arts, School of Design, more commonly known as the Danish Design School ( Danish: ''Danmarks Designskole''. often abbreviated as DKDS) is an institution of higher education in Copenhagen, Denmark, offering a five-y ...
. Juul is also a co-editor, with William Uricchio and Geoffrey Long, of the
MIT Press The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
br>Playful Thinking
series. He has previously worked at the
New York University New York University (NYU) is a private university, private research university in New York City, New York, United States. Chartered in 1831 by the New York State Legislature, NYU was founded in 1832 by Albert Gallatin as a Nondenominational ...
Game Center, Comparative Media Studies at
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a Private university, private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of moder ...
, and the Center for Computer Games Research at the
IT University of Copenhagen The IT University of Copenhagen ( Danish: ''IT-Universitetet i København'', abbreviated ITU) is a public university and research institution in Copenhagen, Denmark. It is specialized in the multidisciplinary study of information technology with ...
. Born in Denmark, in 1970, he graduated from the
University of Copenhagen The University of Copenhagen (, KU) is a public university, public research university in Copenhagen, Copenhagen, Denmark. Founded in 1479, the University of Copenhagen is the second-oldest university in Scandinavia, after Uppsala University. ...
where he earned a
M.A. A Master of Arts ( or ''Artium Magister''; abbreviated MA or AM) is the holder of a master's degree awarded by universities in many countries. The degree is usually contrasted with that of Master of Science. Those admitted to the degree have ...
degree in Nordic literature. He earned a PhD ,in video game theory, from the
IT University of Copenhagen The IT University of Copenhagen ( Danish: ''IT-Universitetet i København'', abbreviated ITU) is a public university and research institution in Copenhagen, Denmark. It is specialized in the multidisciplinary study of information technology with ...
.


Theoretical work

Though his 1999
M.A. A Master of Arts ( or ''Artium Magister''; abbreviated MA or AM) is the holder of a master's degree awarded by universities in many countries. The degree is usually contrasted with that of Master of Science. Those admitted to the degree have ...
thesis concerned the rejection of narrative as a useful tool for understanding video games, and though Jesper Juul is often considered a ludologist, his more recent work deals with the fictional aspects of video games as well. Juul's book on video game theory, ''Half-Real: Video Games Between Real Rules and Fictional Worlds'' was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "50 Books for Everyone in the Game Industry". His second book, ''A Casual Revolution'', concerns the rise of
casual games A casual game is a video game targeted at a mass market audience, as opposed to a Hardcore gamer, hardcore game, which is targeted at Gamer#Dedication spectrum, hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They genera ...
and the expansion of the video game audience in terms of both age and gender. Juul says that his third book, ''The Art of Failure'', is about his personal experiences of being an obsessive completionist and the frustration that results of it. It discusses the paradox that players seek out video games even though video games often make players unhappy.Ayoub, Nina C. "Screen Spleen". The Chronicle Review 18 March 2013.


Other work

Juul has also worked as a designer and programmer in video game and chat development, and participated in the
Indie Game Jam The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer-programmers, the event featured a shared game engine technology and worked on by ...
. He co-organized the first
Nordic Game Jam ''Nordic Game Jam'' is an annual game jam that takes place in Copenhagen, created in 2006 by Gorm Lai and the Danish chapter of the International Game Developers Association in collaboration with Jesper Juul (the IT University of Copenhagen) and ...
and Computer games and Digital Textualities, one of the first academic conferences on video games. Juul is a judge at the
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
Nuovo awards. Juul runs a blog on video game theory, The Ludologist.http://www.jesperjuul.net/ludologist


References


Books by Juul

* * *


About Juul

* Nina C. Ayoub.
Screen Spleen
" The Chronicle Review, 18 March 2013


External links


Jesper Juul's website.



The Ludologist Blog.

Website for Half-Real with sample chapters and a dictionary of video game theory.

Wall Street Journal Interview with Jesper Juul.

Excerpt from The Art of Failure on Salon.

The Guardian review of The Art of Failure

Clive Thompson on The Art of Failure

Wall Street Journal review of A Casual Revolution

Pop Matters review of A Casual revolution

Simon Carless on Juul's 2006 Serious Games Summit keynote
{{DEFAULTSORT:Juul, Jesper Academic staff of Danmarks Designskole Living people Danish video game designers Video game researchers New York University faculty MIT School of Humanities, Arts, and Social Sciences faculty Academic staff of the IT University of Copenhagen University of Copenhagen alumni Year of birth missing (living people)