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Jeffrey Green (born October 12, 1961) is an American writer and video game journalist, and the last editor-in-chief of '' Games for Windows: The Official Magazine.'' In November 2013, Jeff left PopCap Games, where he served as a director of editorial and social media. He was employed by the ''Sims'' division of developer
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, where he served as a
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
, producer, and writer. Green kept his job at Ziff Davis after the closing of ''GFW'' for several months before announcing his departure from the company. While an employee at Ziff Davis, Green hosted the weekly ''CGW Radio''
podcast A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
(which later became ''GFW Radio'') and hosted ''The Official EA Podcast''.


Early career

Green graduated from the
University of California, Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a Public university, public Land-grant university, land-grant research university in Berkeley, California, United States. Founded in 1868 and named after t ...
with a degree in English. In 1991, he joined Ziff Davis Press, a subsidiary of
Ziff Davis Media Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services ...
, which published computer books. Later, he moved to the weekly
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
trade journal A trade magazine, also called a trade journal or trade paper (colloquially or disparagingly a trade rag), is a magazine or newspaper whose target audience is people who work in a particular trade or industry. The collective term for this a ...
'' MacWEEK'' as a review editor.


''Computer Gaming World''

In 2001, Green was named editor-in-chief of ''Computer Gaming World''. By 2004, all original staff at ''CGW'' when he first joined had left. Green contributed writing to ''The Art of Warcraft'', published in 2002 by BradyGames, a book detailing the art and design of the ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'' series of
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
s. Looking back on the job as "essentially a shill job", Green procrastinated on his writing for Brady so long that the publisher reduced his pay for the work. Green considers the late nineties to be the "peak years" of the ''Computer Gaming World''. Issues were over 300 pages in length, and because the Internet was not as prevalent then, "magazines were all that there were. If gamers wanted gaming news, you read the magazines".


''Games for Windows: The Official Magazine''

In August 2006, Ziff Davis announced that they would be partnering with
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
to rebrand ''Computer Gaming World'' as '' Games for Windows: The Official Magazine''. The move was done in order to market the magazine to a wider audience. At the same time, Green insisted that the publication would remain a "hardcore PC gaming magazine", and that Microsoft would have no editorial influence on the magazine's content. In a June 2007 interview, Green said that gaming magazines were in a "period of transition", as the increasing prevalence of the Internet meant that print was no longer the primary source of information for enthusiasts. "We're all trying to figure out what that means, then—how to stay relevant, vital or even necessary at all." Green believes the rise of the "Digital Age" has forced print outlets to rethink how they produce content. The ''GFW'' staff considered how to write for an audience that regularly visits gaming websites, and how to write articles that are "better, different or deeper than what everyone has already done online, weeks before us".


Magazine closure

In April 2008, Ziff Davis announced that ''Games for Windows'' would be closing down. The magazine's seventeenth issue, the April/May 2008 issue featuring '' The Sims 3'' on the cover, was its last. While the magazine's art team, Michael Jennings and Rosemary Pinkham, were laid off, the editorial staff, which included Green, as well as Shawn Elliott, Sean Molloy, and Ryan Scott, were kept as editors of 1UP.com. Specifically, the staff aimed to improve 1UP's coverage of PC games. ''Games for Windows'' relaunched in May 2008 as the "PC door" of 1UP.com, a section of the site dedicated to the coverage of computer games. It also served as an area to archive
columns A column or pillar in architecture and structural engineering is a structural element that transmits, through compression, the weight of the structure above to other structural elements below. In other words, a column is a compression member ...
from ''CGW'' and ''GFW'', such as ''Greenspeak'' and ''Tom vs. Bruce''. Green became editor-in-chief of this part of the website. However, as time passed, Green found that he was less interested in contributing to the website than he was in the magazine.
''The Web job itself—my regular job—in the post-magazine world turned out to be something of a mixed bag for me. While I saw Shawn and Ryan every day at the office and on the podcast, they were spun off into different directions when GFW closed, and so that close, a creative bond that Sean, Shawn, Ryan, and I had formed to make the magazine did not persist unfettered on the Web. We were not an "online version of the magazine." We were four guys absorbed into the greater good of the website...What became increasingly clear to me over the last few months...is that the concerns of a website, the concerns of this website, are not really my concerns at this point in my life.''
Green announced in September 2008, that he would be leaving Ziff Davis and 1UP.com to pursue a career in game development at
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. Specifically, Green would be working in the '' Sims'' department of EA, under the direction of designer Rod Humble. The two met when Humble was a guest on ''GFW Radio'', and when considering where to work and who to work with, Humble was "at the top of my list". Green described him as being "a totally brilliant, smart, funny guy, and those are the kinds of people we like to be around."


Electronic Arts

September 22, 2008 was Green's first official day as an employee of Electronic Arts. Green began contributing to an unannounced project, but within a month was transferred to another project. "I am seeing some of the volatility of the game biz." In November 2008, Green said he was helping to research future games in the '' SimAnimals'' line. Within six months of his employment at EA, Green had been moved to a new project three times. Green wrote dialogue and other text for '' SimAnimals'' and '' MySims Agents'' and helped promote ''MySims Agents'' at the 2009
Gamescom Gamescom (stylized as ''gamescom'') is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Gamescom is the world's largest gaming event, with 370,000 visitors and 1,037 exhibitors from 56 ...
in
Cologne Cologne ( ; ; ) is the largest city of the States of Germany, German state of North Rhine-Westphalia and the List of cities in Germany by population, fourth-most populous city of Germany with nearly 1.1 million inhabitants in the city pr ...
, Germany. Green has said that the transition from writing about games to making games was difficult, but that the work is "incredibly rewarding…simply for the fact that it is challenging me". The collaborative process of developing a game is what he has found most fascinating. "It becomes clearer and clearer to me just how complicated the business of making a game is, and the near miracle it is to get all the people involved aligned and understanding of what it is you're trying to do".


EA.com

On October 23, 2009, Green announced via Twitter that he had been named editor-in-chief of EA.com. Green further explained his new position at the company on his blog, saying that he would be producing new editorial content for Electronic Arts. At the same time, he wrote that this would not be a return to the games journalism field for him: "Let's not kid ourselves. I'm the EIC of a corporate website whose primary goal is to sell games." Jeff wrote on Twitter that his new role at the company would be "not quite PR, and not quite editorial. Some kind of odd hybrid".


EA departure

On August 14, 2010, Jeff Green updated his blog with the following:
I've left EA. The details of the hows and whys and wherefores are mostly better left unsaid, for all sorts of reasons. But to get the one thing out of the way that everyone wants to know—did he quit or was he fired—the answer is: Kind of neither. The folks who run the website wanted to change directions. That direction didn't include the creation of original content. So my job description was changed. And since what I do best (well, other than play games, eat pizza, and lay on the couch and do nothing) is create content, it clearly was no longer the best fit for me. So I'm out.


Podcasting

Green has hosted and appeared on a number of
podcast A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
s. The first episode of ''CGW Radio'' was released on February 16, 2006, hosted by Green, and featured a cast of editors from ''Computer Gaming World''. The magazine's staff, made to produce a show along with other Ziff Davis publications, including ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' and '' Official PlayStation Magazine'', initially approached the idea with apprehension. "The podcast started out as something alien and unwanted to us, but then quickly morphed into something we loved, as we realized the opportunities it gave us to entertain folks and connect with our audience in an entirely different, and much more immediate way." ''CGW Radio'' was renamed to ''GFW Radio'' with the rebranding of ''Computer Gaming World'' as ''Games for Windows: The Official Magazine''. ''GFW Radio'' developed a "fiercely dedicated listener base" over the years. The show's last episode came after Green's departure from Ziff Davis, as well as that of ''GFW'' editor Shawn Elliott. At Electronic Arts, Green approached his employers with the prospect of creating an EA-centric podcast. Green believed hosting a podcast would allow him to utilize past talents developed at Ziff Davis while hosting ''CGW Radio'' and ''GFW Radio''. On his blog, Green wrote that while such a podcast would promote Electronic Arts products, he would strive to create a well-produced show. "So, while, yes, from the perspective of my employers the goal, of course, is to "sell" EA, for me, the goal is to actually have a good show that I can be proud of and that you will want to listen to." The first episode of the EA podcast was released on June 19, 2009. Green is also a regular on ''Out of the Game'', a podcast featuring current and former game journalists, including Green, Shawn Elliott, Robert Ashley, N'Gai Croal, and Luke Smith. Jeff Green has appeared as a special guest on
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...
's Giant Bombcast (on Aug 17, 2010, Dec 14, 2010, and Nov 12, 2013) and on Episode 87 of RebelFM.


Personal life

Green lives in
Berkeley, California Berkeley ( ) is a city on the eastern shore of San Francisco Bay in northern Alameda County, California, United States. It is named after the 18th-century Anglo-Irish bishop and philosopher George Berkeley. It borders the cities of Oakland, Cali ...
with his wife and daughter, and has written game reviews for ''Games for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
'' in the past. Green is in the process of writing his first novel, ''The Cudgel of Xanthor.'' The book is based on a column he once wrote which was a parody of video game previews. In the book, a video game development company is working on the third installment of the Xanthor series of games – the first two being the Blade of Xanthor, and the Sword of Xanthor. Green has stated in podcasts that his inspiration for the book derived from his two years working for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
where he saw, first-hand, how games are developed. The book cuts back and forth between the company and Xanthor himself, living in the world the developers are creating. Xanthor must deal in his own world with the myriad and arbitrary changes the developers make. Jeff stated in a recent interview that he ceased working on it.


References


External links


Jeff Green's blog

Jeff Green
on Twitter {{DEFAULTSORT:Green, Jeff 1961 births American media critics American magazine editors Electronic Arts employees Living people Video game critics Writers from Berkeley, California