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Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
ese
inventions An invention is a unique or novel device, method, composition, idea, or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an ...
and discoveries. The Japanese have made contributions across a number of scientific, technological and art domains. In particular, the country has played a crucial role in the
digital revolution The Information Age is a History by period, historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on info ...
since the 20th century, with many modern revolutionary and widespread technologies in fields such as
electronics Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield ...
and robotics introduced by Japanese inventors and entrepreneurs.


Arts

* Kamishibai — Originates from 8th century
Buddhist temple A Buddhist temple or Buddhist monastery is the place of worship for Buddhism, Buddhists, the followers of Buddhism. They include the structures called vihara, chaitya, stupa, wat, khurul and pagoda in different regions and languages. Temples in B ...
s, where monks used ("picture scrolls"), an early combination of picture and text to convey a story. ** Costumed superheroŌgon Bat (1930) and Prince of Gamma (early 1930s) were the earliest costumed superheroes with superpowers. **
Mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
— Dai Ningen Tanku from '' Ōgon Bat'' (1931) was the first piloted humanoid giant mecha
robot A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ...
. means Giant , is the Japanese title of The Master Mystery(1919), and the Japanese name of the Powered exoskeleton appearing in the film.It was a general Japanese phrase meaning "humanoid tank" too. **
Superhero A superhero or superheroine is a fictional character who typically possesses ''superpowers'' or abilities beyond those of ordinary people, is frequently costumed concealing their identity, and fits the role of the hero, typically using their ...
secret identity A secret identity is a person's code name, cryptonym, disguise, incognito, Cover (intelligence gathering), cover and/or alter ego which is not known to the general populace, most often used in fiction. Brought into popular culture by the Scarlet Pi ...
Prince of Gamma (early 1930s) was the earliest superhero with superpowers and a
secret identity A secret identity is a person's code name, cryptonym, disguise, incognito, Cover (intelligence gathering), cover and/or alter ego which is not known to the general populace, most often used in fiction. Brought into popular culture by the Scarlet Pi ...
. * Origami — Folded
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, Textile, rags, poaceae, grasses, Feces#Other uses, herbivore dung, or other vegetable sources in water. Once the water is dra ...
began to be used for decorations and tools in
Shinto , also called Shintoism, is a religion originating in Japan. Classified as an East Asian religions, East Asian religion by Religious studies, scholars of religion, it is often regarded by its practitioners as Japan's indigenous religion and as ...
ceremonies, where paper decorations and wrapped gifts in folded paper became stylized and established as ceremonial origami. ** Paper crane (orizuru) — The '' kozuka'' of a
Japanese sword A is one of several types of traditionally made swords from Japan. Bronze swords were made as early as the Yayoi period (1,000 BC – 300 AD), though most people generally refer to the curved blades made from the Heian period (794–1185) to the ...
made by Gotō Eijō between the 1500s1600s was decorated with a picture of a crane made of origami. ** Yoshizawa–Randlett system — The Yoshizawa–Randlett system is a diagramming system used for origami models. It was first developed by Akira Yoshizawa in 1954. It was later improved upon by Samuel Randlett and Robert Harbin. * Revolving stage — Invented for the Kabuki theatre in Japan in the 18th century, the revolving stage was introduced into Western theater at the Residenz theatre in Munich in 1896 under the influence of japonism fever.


Animation

*
Anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
— Japanese animation, or anime, today widely popular both in Japan and abroad, began in the early 20th century. * Bishōjo ''—'' Several characters created by
Hayao Miyazaki is a Japanese animator, filmmaker, and manga artist. He co-founded Studio Ghibli and serves as honorary chairman. Throughout his career, Miyazaki has attained international acclaim as a masterful storyteller and creator of Anime, Japanese ani ...
are considered icons of the boom, the earliest being Lana from the TV series '' Future Boy Conan'' (1978) ** Moe — The character of Clarisse from Hayao Miyazaki's '' The Castle of Cagliostro'' (1979) has been cited as a potential ancestral example. * Bullet time — The bullet time visual effect originated as a cel animation effect in the anime series '' Speed Racer'' (1967). * CGI in animated feature film — '' Golgo 13: The Professional'' (1983) was the first animated
feature film A feature film or feature-length film (often abbreviated to feature), also called a theatrical film, is a film (Film, motion picture, "movie" or simply “picture”) with a running time long enough to be considered the principal or sole present ...
to incorporate scenes with CGI animation. ** Photorealistic CGI animated
feature film A feature film or feature-length film (often abbreviated to feature), also called a theatrical film, is a film (Film, motion picture, "movie" or simply “picture”) with a running time long enough to be considered the principal or sole present ...
— '' Final Fantasy: The Spirits Within'' (2001) was the first computer-animated feature film with photorealistic characters. * Cyberpunk animation — The earliest animated
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
work was the original video animation (OVA) '' Megazone 23'' (1985). ** Digital rain — Originates from the cyberpunk anime film '' Ghost in the Shell'' (1995), a strong influence on '' The Matrix'' (1999)''.'' Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on '' The Animatrix'' DVD.Joel Silver, interviewed in "Making ''The Matrix''" featurette on ''The Matrix'' DVD. ** Postcyberpunk animation/film — The first postcyberpunk media work in an animated/film format was '' Ghost in the Shell: Stand Alone Complex'' in 2002. It has been called "the most interesting, sustained postcyberpunk media work in existence". ** Simulated reality — '' Megazone 23'' (1985) tackled the concept of a simulated reality more than a decade before live-action films such as '' Dark City'' (1998), ''The Matrix'' (1999) and '' Existenz'' (1999). * Hadouken — Game designer Takashi Nishiyama credits an energy attack called Hadouho (lit. the "Wave Motion Gun"), from the 1970s anime ''
Space Battleship Yamato is a Japanese science fiction anime series written by Yoshinobu Nishizaki, directed by manga artist Leiji Matsumoto, and produced by Academy Productions. The series aired in Yomiuri TV from October 6, 1974 to March 30, 1975, totaling u ...
'', as the origin of Hadouken. * Original net animation (ONA) — Makoto Shinkai was a pioneer of ONA, producing the earliest ONA short films, including ''Tōi Sekai'' (1997) and ''Kakomareta Sekai'' (1998). ** Animated web film — The earliest animated web films were Makoto Shinkai's ONA short films ''Tōi Sekai'' (1997) and ''Kakomareta Sekai'' (1998). **
Anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
web series — The earliest anime web series was the ONA series '' Infinite Ryvius: Illusion'' (2000). * Real robot — '' Mobile Suit Gundam'' (1979) introduced the real robot concept and, along with '' The Super Dimension Fortress Macross'' (1982), formed the basis of real robot anime.10 commandments of Real robot, Gundam Sentinel introduction, Gundam workshop, Format ACG * Steampunk animation — The earliest example of steampunk
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
was
Hayao Miyazaki is a Japanese animator, filmmaker, and manga artist. He co-founded Studio Ghibli and serves as honorary chairman. Throughout his career, Miyazaki has attained international acclaim as a masterful storyteller and creator of Anime, Japanese ani ...
's anime series '' Future Boy Conan'' (1978). * Superflat — A postmodern art form, founded by the artist Takashi Murakami, which is influenced by ''
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
'' and ''
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
''. * Sweat drop — The sweat drop had long been part of
manga iconography Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of th ...
. The first anime to depict a large sweat drop, when a character is in trouble, is believed to be the 1991 anime adaptation of the manga '' Goldfish Warning!'' * Time loop animation — The earliest animated work with the time loop concept was Mamoru Oshii's anime film '' Urusei Yatsura 2: Beautiful Dreamer'' (1984). * Virtual idol — Originates from '' Macross'' franchise (1982). First virtual idol was Lynn Minmay from ''Macross''. * Virtual influencer — The Japanese talent agency Horipro created the first real-life AI virtual influencer, Kyoko Date, in 1995.


Architecture

* Capsule hotel — The first capsule hotel in the world opened in 1979 and was the Capsule Inn Osaka, located in the Umeda district of
Osaka is a Cities designated by government ordinance of Japan, designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the List of cities in Japan, third-most populous city in J ...
, Japan and designed by Kisho Kurokawa. From there, it spread to other cities within Japan. Since then, the concept has further spread to various other territories, including Belgium, China, Hong Kong, Iceland, India, Indonesia, and Poland. * Earthquake-resistant structureShinbashira-based pagodas and temples are
earthquake An earthquakealso called a quake, tremor, or tembloris the shaking of the Earth's surface resulting from a sudden release of energy in the lithosphere that creates seismic waves. Earthquakes can range in intensity, from those so weak they ...
resistant, dating back to Hōryū-ji (7th century). * Electronic wallpaper — At the FPD 2008 exhibition, Japanese company Soken demonstrated a wall with electronic wall-paper.Techo
Soken electronic wall-paper
*
Japanese castle are fortresses constructed primarily of wood and stone. They evolved from the wooden stockades of earlier centuries and came into their best-known form in the 16th century. Castles in Japan were built to guard important or strategic sites, such a ...
— Fortresses constructed primarily out of stone and wood used for military defence in strategic locations. * Japanese pagoda — The Japanese pagoda originates from the
Chinese pagoda A pagoda is a tiered tower with multiple eaves common to Thailand, Cambodia, Nepal, India, China, Japan, Korea, Myanmar, Vietnam, and other parts of Asia. Most pagodas were built to have a religious function, most often Buddhism, Buddhist, bu ...
, but was adapted for Japan's environment. Notably, the addition of a shinbashira pillar to better withstand
earthquakes in Japan This is a list of earthquakes in Japan with either a magnitude greater than or equal to 7.0 or which caused significant damage or casualties. As indicated below, magnitude is measured on the Richter scale (''ML'') or the moment magnitude scale ('' ...
. ** Tahōtō — Tahōtō is a form of Japanese pagoda found primarily at
Esoteric Western esotericism, also known as the Western mystery tradition, is a wide range of loosely related ideas and movements that developed within Western society. These ideas and currents are united since they are largely distinct both from orthod ...
Shingon is one of the major schools of Buddhism in Japan and one of the few surviving Vajrayana lineages in East Asian Buddhism. It is a form of Japanese Esoteric Buddhism and is sometimes called "Tōmitsu" (東密 lit. "Esoteric uddhismof Tō- ...
and Tendai school Buddhist temples. Unlike most pagodas, it has two stories. *
Metabolism Metabolism (, from ''metabolē'', "change") is the set of life-sustaining chemical reactions in organisms. The three main functions of metabolism are: the conversion of the energy in food to energy available to run cellular processes; the co ...
— A post-war Japanese architectural movement developed by a wide variety of Japanese architects including
Kiyonori Kikutake (April 1, 1928 – December 26, 2011) was a prominent Japanese architect known as one of the founders of the Japanese Metabolist group. He was also the tutor and employer of several important Japanese architects, such as Toyo Ito, Shōzō ...
, Kisho Kurokawa and Fumihiko Maki, Metabolism aimed to fuse ideas about architectural megastructures with those of organic biological growth.Lin (2010), p. 23 * Shinbashira — A central pillar at the core of a Japanese pagoda or temple. The pillar structure is made out of straight trunks of Japanese cypress (''hinoki'') trees. Hōryū-ji (7th century) is an early example. * Wooden
building A building or edifice is an enclosed Structure#Load-bearing, structure with a roof, walls and window, windows, usually standing permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, a ...
Hōryū-ji, a
Buddhist temple A Buddhist temple or Buddhist monastery is the place of worship for Buddhism, Buddhists, the followers of Buddhism. They include the structures called vihara, chaitya, stupa, wat, khurul and pagoda in different regions and languages. Temples in B ...
built in the 7th century, is widely recognized as the world's oldest wooden building.


Cinema

* Blockbuster format
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's '' Seven Samurai'' (1954) was "the clearest precursor" and "the model for" the Hollywood blockbuster format in the 1970s. ** Assembling the team — '' Seven Samurai'' (1954) originated the "assembling the team" subgenre of action and heist films. ** Modern action film — '' Seven Samurai'' (1954) is considered to be the first modern action film. ** Cutting on action
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's approach to "cutting on motion" has been widely adopted by many Hollywood blockbuster films. * Buddy cop
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's 1949 Japanese film '' Stray Dog'', starring Toshiro Mifune and Takashi Shimura, is considered a precursor to the buddy cop film genre. * Fatality — Fatality finishing moves first appeared in '' The Street Fighter'' (1974), a Japanese
martial arts film Martial arts films are a subgenre of action films that feature martial arts combat between characters. These combats are usually the films' primary appeal and entertainment value, and often are a method of storytelling and character expression a ...
. *
Jidaigeki is a genre of film, television, and theatre in Japan. Literally meaning "historical drama, period dramas", it refers to stories that take place before the Meiji Restoration of 1868. ''Jidaigeki'' show the lives of the samurai, farmers, crafts ...
— Jidaigeki silent films date back to the early 20th century. ** Ninja film — Jidaigeki silent films began depicting ninjas in the 1910s. ** Samurai cinema — Jidaigeki silent films began depicting
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
in the 1910s. *
Kaiju is a Japanese term that is commonly associated with media involving giant monsters. Its widespread contemporary use is credited to ''tokusatsu'' (special effects) director Eiji Tsuburaya and filmmaker Ishirō Honda, who popularized the ''kaiju'' ...
Yoshirō Edamasa's '' The Great Buddha Arrival'' (1934) is one of the earliest examples of a ''kaiju'' film in Japanese cinematic history. ** Giant monster suit
Eiji Tsuburaya was a Japanese special effects director, filmmaker, and cinematographer. A co-creator of the ''Godzilla (franchise), Godzilla'' and ''Ultraman'' franchises, he is considered one of the most important and influential figures in the history o ...
, while working on the film '' Godzilla'' (1954), formulated the technique of using a human actor in a creature suit to play a giant monster combined with the use of miniatures and scaled-down city sets.''Millennial Monsters: Japanese Toys and the Global Imagination'', pp. 47–48. * Man with No Name — A
stock character A stock character, also known as a character archetype, is a type of character in a narrative (e.g. a novel, play, television show, or film) whom audiences recognize across many narratives or as part of a storytelling tradition or convention. Th ...
that originated with
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's '' Yojimbo'' (1961), where the archetype was first portrayed by Toshirō Mifune. The archetype was adapted by Sergio Leone for his
Spaghetti Western The spaghetti Western is a broad subgenre of Western films produced in Europe. It emerged in the mid-1960s in the wake of Sergio Leone's filmmaking style and international box-office success. The term was used by foreign critics because most o ...
''
Dollars Trilogy The ''Dollars Trilogy'' (), also known as the ''Man with No Name Trilogy'' (), is an Italian film series consisting of three spaghetti western films directed by Sergio Leone. The films are titled '' A Fistful of Dollars'' (1964), '' For a Few ...
'' (1964–1966), with
Clint Eastwood Clinton Eastwood Jr. (born May 31, 1930) is an American actor and film director. After achieving success in the Western (genre), Western TV series ''Rawhide (TV series), Rawhide'', Eastwood rose to international fame with his role as the "Ma ...
playing the role of the "Man with No Name" in Japan. * Time loop feature film''The Girl Who Leapt Through Time'' (1983), based on the 1969 novel of the same name, was the first
feature film A feature film or feature-length film (often abbreviated to feature), also called a theatrical film, is a film (Film, motion picture, "movie" or simply “picture”) with a running time long enough to be considered the principal or sole present ...
about a
time loop The time loop or temporal loop is a plot device in fiction whereby Character (arts), characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. Time loops are co ...
. *
Tokusatsu is a Japanese term for live-action films or television programs that make heavy use of practical special effects. Credited to special effects director Eiji Tsuburaya, ''tokusatsu'' mainly refers to science fiction film, science fiction, War fi ...
— ''Tokusatsu'' special effects date back to films by Shōzō Makino (from 1914 to 1928). ** Suitmation
Eiji Tsuburaya was a Japanese special effects director, filmmaker, and cinematographer. A co-creator of the ''Godzilla (franchise), Godzilla'' and ''Ultraman'' franchises, he is considered one of the most important and influential figures in the history o ...
, while working on the film '' Godzilla'' (1954), formulated the special effects technique of suitmation, the use of a human actor in a costume to play a giant monster combined with the use of miniatures and scaled-down sets. ** Suit actor — A notable early example was Godzilla suit actor Haruo Nakajima.Kawakita, Kōichi (February 20, 1999). ''Nihon tokusatsu eiga zukan : tōhōhen Best54''. Tōkyō: Seibidō Shuppan. . * Yakuza filmMark Schilling named
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's '' Drunken Angel'' from 1948 as the first to depict post-war yakuza.


Comics

*
Comic book A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
— Adam L. Kern has suggested that '' kibyoshi'', picture books from the late 18th century, may have been the world's first comic books. These graphical narratives share with modern
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
humorous, satirical, and romantic themes. Some works were mass-produced as serials using woodblock printing. *
Manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
— The
history of manga Manga, in the sense of narrative multi-panel cartoons made in Japan, originated from Western style cartoons featured in late 19th-century Japanese publications. The form of manga as speech-balloon-based comics more specifically originated from ...
has origins in scrolls dating back to the 12th century, and it is believed they represent the basis for the right-to-left reading style. During the
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
(1603–1867), ''Toba Ehon'' embedded the concept of manga. The word itself first came into common usage in 1798,
with the publication of works such as Santō Kyōden's picturebook ''Shiji no yukikai'' (1798), and in the early 19th century with such works as Aikawa Minwa's ''Manga hyakujo'' (1814) and the '' Hokusai Manga'' books (1814–1834). ** Binge-viewing — ''
Shōnen Jump Shōnen Jump or Shonen Jump may refer to: *''Weekly Shōnen Jump'', a Japanese manga anthology magazine published by Shueisha since 1968 *Jump (magazine line), ''Jump'' (magazine line) **''Shōnen Jump+'', a digital magazine and mobile application s ...
'' (founded 1968) developed a formula of compiling chapters into standalone
tankōbon A is a standard publishing format for books in Japan, alongside other formats such as ''shinsho'' (17x11 cm paperback books) and ''bunkobon''. Used as a loanword in English, the term specifically refers to a printed collection of a manga that w ...
volumes that could be "binged" all at once. ** Cyberpunk manga — Began with Katsuhiro Otomo's
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series '' Akira'' (1982)''.'' ** Lone Wolf and Cub — A genre spawned by '' Lone Wolf and Cub'' (1970). Earliest example of genre is
Osamu Tezuka Osamu Tezuka (, born , ''Tezuka Osamu'', – 9 February 1989) was a Japanese manga artist, cartoonist and animator. Considered to be among the greatest and most influential cartoonists of all time, his prolific output, pioneering techniques an ...
's '' Dororo'' (1967). **
Magical girl is a Genre#Subgenre, subgenre of primarily Japanese fantasy media (including anime, manga, light novels, and live-action media) centered on young girls who possess magical abilities, which they typically use through an ideal alter ego into wh ...
— '' Princess Knight'' (1953) was a prototype for the genre. * Mobile comic — Following the launch of NTT's i-mode (1999), Japanese mobile phone began offering downloadable mobile manga comics. * Steampunk comic
Steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
manga appeared in the 1940s, starting with
Osamu Tezuka Osamu Tezuka (, born , ''Tezuka Osamu'', – 9 February 1989) was a Japanese manga artist, cartoonist and animator. Considered to be among the greatest and most influential cartoonists of all time, his prolific output, pioneering techniques an ...
's ''
Lost World The lost world is a subgenre of the fantasy or science fiction genres that involves the discovery of an unknown Earth civilization. It began as a subgenre of the late- Victorian adventure romance and remains popular into the 21st century. The ...
'' (1948). * Super robot — Introduced by Go Nagai's manga series '' Mazinger Z'' (1972).


Digital graphics

* 3D computer graphics software — Earliest was ''3D Art Graphics'', a set of
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
effects written by Kazumasa Mitazawa and released for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
in 1978. * Cel shading — First appeared in Riverhillsoft's
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
''Doctor Hauzer'' (1994). * Digital Visual Interface (DVI) — Developed in 1999 by the Digital Display Working Group (DDWG), which included Japanese companies Fujitsu and NEC. *
Emoji An emoji ( ; plural emoji or emojis; , ) is a pictogram, logogram, ideogram, or smiley embedded in text and used in electronic messages and web pages. The primary function of modern emoji is to fill in emotional cues otherwise missing from type ...
— The first emoji was created in 1998 or 1999 in Japan by Shigetaka Kurita. ** Face with Tears of Joy emojiNTT DoCoMo's emoji set in 1999 included the "Face with Tears of Joy" emoji. *
Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) — Fujitsu MB14241 was the first GPU, used to accelerate framebuffer graphics for '' Gun Fight'' (1975) and ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978). **
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
GPU — The NEC μPD7220 (1981) was the first specialized 16-bit GPU on a single largescale integration (LSI) chip. **
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
GPU
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
developed the first 32-bit GPU for the Sega X Board (1987) arcade system. ** 3D GPU — From 1985 to 1988, Namco developed the first GPU dedicated to 3D polygon graphics, for the arcade Namco System 21. **
Floating-point In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
GPU — The Namco System 21 (1988) had the earliest GPU capable of
floating-point arithmetic In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
. ** 64-bit GPU — Sega and Fujitsu developed the first 64-bit GPU for the Sega Model 1 (1992) arcade system. ** T&L GPU — In 1995, Fujitsu developed the first integrated 3D GPU with hardware T&L. * * High color — The Sega Super Scaler (1985)
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
introduced a 16-bit color palette. ** 24-bit color — The Namco System 2 (1987) arcade board introduced a 24-bit color palette. * High resolution (hi-res) — The NEC μPD7220 (1981) GPU introduced hi-res graphics above 480p
display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
. ** High-definition graphics (HD) — The NEC μPD7220 (1981) was capable of HD resolutions including
720p 720p (720 lines progressive) is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards (such as SMPTE 292M) includ ...
and
1080i In high-definition television (HDTV) and video display technology, 1080i is a video display format with 1080 lines of vertical resolution and Interlaced video, interlaced scanning method. This format was once a standard in HDTV. It was particular ...
. ** Super VGA (SVGA) — In 1988, NEC Home Electronics created the Video Electronics Standards Association (VESA) to develop the SVGA
computer display standard Computer display standards are a combination of aspect ratio, display size, display resolution, color depth, and refresh rate. They are associated with specific expansion cards, video connectors, and monitors. History Various computer dis ...
. The development of SVGA was led by NEC. ** Ultra-high-definition (UHD) —
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
's ARTC HD63484 (1984) GPU was capable of displaying UHD resolutions up to 4K when in
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, mon ...
mode. The resolution was targeted at the bit-mapped
desktop publishing Desktop publishing (DTP) is the creation of documents using dedicated software on a personal ("desktop") computer. It was first used almost exclusively for print publications, but now it also assists in the creation of various forms of online co ...
market. * Isometric graphics — Introduced by
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's arcade video game '' Treasure Island'', debuted in September 1981. ** Isometric scrolling — Introduced by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade game '' Zaxxon'', which debuted in December 1981. * Scrolling — Introduced by Tomohiro Nishikado's arcade racing game '' Speed Race'' (1974). ** Vertical scrolling — Introduced by Tomohiro Nishikado's '' Speed Race'' (1974). ** Side-scrolling — Dates back to
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade racing game ''Dead Heat'' (1975). ** Multi-directional scrolling — Introduced by Tomohiro Nishikado's arcade shooter game ''Interceptor'' (1975). ** Forward scrolling — Introduced by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade driving game '' Road Race'' (1976). ** Parallax scrollingAlpha Denshi's '' Jump Bug'' (1981) introduced a limited form of parallax scrolling. Takashi Nishiyama's '' Moon Patrol'' (1982) introduced full parallax scrolling, with three background layers scrolling at different speeds. *
JPEG JPEG ( , short for Joint Photographic Experts Group and sometimes retroactively referred to as JPEG 1) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degr ...
arithmetic coding Arithmetic coding (AC) is a form of entropy encoding used in lossless data compression. Normally, a String (computer science), string of characters is represented using a fixed number of bits per character, as in the American Standard Code for In ...
— Patents providing the basis for JPEG's arithmetic coding algorithm include two Mitsubishi Electric patents by Toshihiro Kimura, Shigenori Kino, Fumitaka Ono and Masayuki Yoshida in 1989 and 1990. * Multisync monitor — The first was the NEC Multisync, released in 1985 for use with
personal computers A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. It supported a wide range of sync frequencies. * PC TV set — In 1982, the Sharp X1 was the first PC with a TV tuner, functioning as both a
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
and
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
. The RGB display monitor could superimpose a computer screen over a TV screen, allowing both on the same display. * Tile-based graphics — The tile-map model was introduced by Namco's arcade game ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' (
1979 Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the ''International Year of the Child''. Many musicians donate to the ''Music for UNICEF Concert'' fund, among them ABBA, who write the song ...
), which ran on the Namco Galaxian
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
. ** Hardware scrolling — The Namco Galaxian arcade system board introduced with ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' (1979) pioneered a hardware sprite system that animates pre-loaded sprites over a scrolling background, the basis for later 2D game systems. * Ray-tracing hardware — In 1982, the first interactive ray tracer was Osaka University's LINKS-1 Computer Graphics System, a massively parallel computer processing system used to render
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
with high-speed ray tracing. * Render farm — The LINKS-1 Computer Graphics System (1982) was a massively parallel processing system with up to 256 computer nodes, used to render 3D graphics with high-speed ray tracing.


Literature

*
Isekai is a sub-genre of fiction. It includes novels, light novels, films, manga, webtoons, anime, and video games that revolve around a person or people who are transported to and have to survive in another world such as a fantasy world, virtual wor ...
— The concept has origins in the story of fisherman Urashima Tarō (8th century), who saves a turtle and is brought to a wondrous undersea kingdom. *
Novel A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
— (10th century) has been called the "world's first full-length novel". '' The Tale of Genji'' (11th century) is often cited as "the first novel". **
Historical novel Historical fiction is a literary genre in which a fictional plot takes place in the setting of particular real historical events. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to oth ...
— '' The Tale of Genji'' (11th century) is considered to be the first historical novel. ** I-novel — The first I-novels are believed to be Tōson Shimazaki's '' The Broken Commandment'' (1906) and Katai Tayama's '' Futon'' (1907). **
Light novel A is a type of Genre fiction, popular literature novel from Japan usually classified as young adult fiction, generally targeting Adolescence, teens to Young adult, twenties or older. The definition is very vague, and wide-ranging. The abbr ...
— Origins trace back to the serialization of '' Record of Lodoss War'' (1986–1989) in the magazine '' Comptiq''. Keita Kamikita is usually credited with coining the term "light novel" in 1990. ** Cell phone novel — The first
cell phone A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
novel was '' Deep Love'' (2002)''.'' *
Science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
Urashima Tarō story from '' Nihongi'' (720) involves time travel. '' The Tale of the Bamboo Cutter'' (10th century) is considered science fiction. (
cf. The abbreviation cf. (short for either Latin or , both meaning 'compare') is generally used in writing to refer the reader to other material to make a comparison with the topic being discussed. However some sources offer differing or even contr ...
)
** Flying saucer — The 10th-century Japanese narrative '' The Tale of the Bamboo Cutter'' has a manuscript illustration depicting a round flying machine similar to a flying saucer. ** Time travel — The tale of Urashima Tarō from the '' Manyoshu'' (8th century), tells of a young fisherman who visits an undersea palace. After three days, he returns home to his village and finds himself 300 years in the future. **
Time loop The time loop or temporal loop is a plot device in fiction whereby Character (arts), characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition. Time loops are co ...
— The earliest novel about a time loop was Yasutaka Tsutsui's '' The Girl Who Leapt Through Time'' (1965). *
Superhero A superhero or superheroine is a fictional character who typically possesses ''superpowers'' or abilities beyond those of ordinary people, is frequently costumed concealing their identity, and fits the role of the hero, typically using their ...
Sarutobi Sasuke was a superhero ninja from 1910s children's novels. By 1914, he had superpowers. *
Unreliable narrator In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are al ...
— Dates back to Ryūnosuke Akutagawa's novel '' In a Grove'' (1922) and
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's film adaptation '' Rashomon'' (1950).


Combat


Airsoft

*
Airsoft Airsoft, also known as survival game () in Japan where it was popular, is a team sport, team-based shooting sport, shooting game in which participants eliminate opposing players out of play by shooting them with airsoft pellets, spherical plast ...
— Airsoft originated in Japan, then spread to Hong Kong and China in the late 1970s. *
Airsoft gun Airsoft guns are air guns used in airsoft sports. They are a special type of low-power smoothbore guns designed to shoot Airsoft pellets, plastic pellets often colloquially (but incorrectly) referred to as "BB (ammunition), BBs", which are typ ...
— The inventor of the first airsoft gun is Tanio Kobayashi.


Martial arts

*
Aikido Aikido ( , , , ) is a gendai budō, modern Japanese martial art which is split into many different styles including Iwama Ryu, Iwama Shin Shin Aiki Shuren Kai, Shodokan Aikido, Yoshinkan, Renshinkai, Aikikai, and Ki Aikido. Aikido is now practic ...
— Aikido was created and developed by Morihei Ueshiba in first half of the 20th century. *
Bushido is a Samurai moral code concerning samurai attitudes, behavior and lifestyle. Its origins date back to the Kamakura period, but it was formalized in the Edo period (1603–1868). There are multiple types of bushido which evolved significantl ...
*
Judo is an unarmed gendai budō, modern Japanese martial art, combat sport, Olympic sport (since 1964), and the most prominent form of jacket wrestling competed internationally.『日本大百科全書』電子版【柔道】(CD-ROM version of Encyc ...
— It was created as a physical, mental and moral
pedagogy Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners. Pedagogy, taken ...
in Japan, in 1882, by
Kanō Jigorō was a Japanese judoka, educator, politician, and the founder of judo. Judo was one of the first Japanese martial arts to gain widespread international recognition, and the first to become an official Olympic Games, Olympic sport. Pedagogical ...
. *
Jujutsu Jujutsu ( , or ), also known as jiu-jitsu and ju-jitsu (both ), is a Japanese martial art and a system of close combat that can be used in a defensive or offensive manner to kill or subdue one or more weaponless or armed and armored opponent ...
— Jujutsu, the "way of yielding", is a collective name for Japanese martial art styles including unarmed and armed techniques. Jujutsu evolved among the samurai of feudal Japan as a method for defeating an armed and armored opponent without weapons. Due to the ineffectiveness of striking against an armored opponent, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it. *
Karate (; ; Okinawan language, Okinawan pronunciation: ), also , is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tī'' in Okinawan) un ...
— It began as a common fighting system known as "'' ti''" (or "''te''") among the pechin class of the
Ryukyuans The are a Japonic-speaking East Asian ethnic group indigenous to the Ryukyu Islands, which stretch from the island of Kyushu to the island of Taiwan. With Japan, most Ryukyuans live in the Okinawa Prefecture or Kagoshima Prefecture. They sp ...
. There were few formal styles of ''ti'', but rather many practitioners with their own methods. One surviving example is the
Motobu-ryū is a karate school founded in 1922 by Motobu Chōki from Okinawa. Its official name is ''Nihon Denryū Heihō Motobu Kenpō'' ("Japan Traditional Fighting Tactics Motobu Kenpō"), or Motobu Kenpō for short. Motobu-ryū has the characteristics ...
school passed down from the Motobu family by Seikichi Uehara. Early styles of karate are often generalized as
Shuri-te Okinawan martial arts refers to the martial arts, such as karate, tegumi and Okinawan kobudō, kobudō, which originated among the indigenous people of Okinawa Island. Due to its location (between "Mainland Japan" and Taiwan), Okinawa was influenc ...
, Naha-te, and Tomari-te, named after the three cities from which they emerged. * Kendo *
Mixed martial arts Mixed martial arts (MMA) is a full-contact fighting combat sport, sport based on strike (attack), striking and grappling; incorporating techniques from various combat sports from around the world. In the early 20th century, various inter-s ...
(MMA) — Mixed bouts date back to 1890s Japan. Other examples included Kimura vs. Gracie (1951) and Ali vs. Inoki (1976). Modern MMA arose from shootfighting contests like Shooto (1985) to
Pancrase is a Japanese mixed martial arts (MMA) promoter (entertainment), promotion company based in Tokyo. It was founded in 1993 by professional wrestlers Masakatsu Funaki and Minoru Suzuki. The name was based on pankration, a fighting sport in the An ...
(1993). *
Ninjutsu , and are terms for the techniques and skills used by spies and scouts in pre-modern Japan known as ninja. Some of these techniques are recorded in ninja scrolls, some which have been published and translated. The study of these scrolls have c ...
— Developed by groups of people mainly from the
Iga Province was a Provinces of Japan, province of Japan located in what is today part of western Mie Prefecture.Louis-Frédéric, Nussbaum, Louis-Frédéric. (2005). "Iga" in . Its abbreviated name was . Iga is classified as one of the provinces of the T� ...
and Kōka, Shiga of
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. Throughout history, many different schools ('' ryū'') have taught their unique versions of ''ninjutsu''. An example of these is the Togakure-ryū. This ''ryū'' was developed after a defeated samurai warrior called Daisuke Togakure escaped to the region of Iga. Later he came in contact with the warrior-monk Kain Doshi who taught him a new way of viewing life and the means of survival (''ninjutsu''). * Okinawan martial arts — In the 14th century, when the three kingdoms on Okinawa ( Chūzan, Hokuzan, and Nanzan) entered into a tributary relationship with the
Ming dynasty The Ming dynasty, officially the Great Ming, was an Dynasties of China, imperial dynasty of China that ruled from 1368 to 1644, following the collapse of the Mongol Empire, Mongol-led Yuan dynasty. The Ming was the last imperial dynasty of ...
of
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
, Chinese Imperial envoys and other Chinese arrived, some of whom taught Chinese Chuan Fa ( Kempo) to the Okinawans. The Okinawans combined Chinese Chuan Fa with the existing martial art of Te to form , sometimes called .msisshinryu.com , Okinawan Masters
/ref> By the 18th century, different types of Te had developed in three different villages – Naha, Shuri, and Tomari. The styles were named Naha-te, Shuri-te, and Tomari-te, respectively. Practitioners from these three villages went on to develop modern karate.msisshinryu.com , History of Karate
/ref> * Puroresu **
Strong style Strong may refer to: Education * The Strong, an educational institution in Rochester, New York, United States * Strong Hall (Lawrence, Kansas), an administrative hall of the University of Kansas * Strong School, New Haven, Connecticut, United Sta ...
* Soccer kick — High-profile early users of soccer kicks as a finishing move include Katsuyori Shibata and Antonio Inoki. In a 1977 puroresu match, Inoki used soccer kicks to legitimately knock out Great Antonio. *
Shoot wrestling Shoot wrestling is a Japanese hybrid grappling style and combat sport. Shoot wrestling incorporates techniques from various wrestling, submission grappling, kickboxing and karate styles. It was particularly inspired and influenced by catch ...
— Originates from 1970s Japanese '' puroresu''. The style was pioneered by Antonio Inoki from NJPW and his students at the UWF (1984). ** Shoot boxing — Shoot boxing was created in August 1985 by former kickboxer
Caesar Takeshi (born August 17, 1955), better known by his ring name , is a Japanese actor, retired kickboxer and the founder of shoot boxing.http://news.livedoor.com/article/detail/2649221/ Career Murata started competing in kickboxing at age of 16, bei ...
. ** Shootfighting *
Sumo is a form of competitive full-contact wrestling where a ''rikishi'' (wrestler) attempts to force his opponent out of a circular ring (''dohyō'') or into touching the ground with any body part other than the soles of his feet (usually by th ...
— According to the ''Nihon shoki'', published in 720, the origin of sumo is the contest of strength between Nomi no Sukune and Taima no Kehaya in 26 B.C. ''
Haniwa The are terracotta clay figures that were made for ritual use and buried with the dead as funerary objects during the Kofun period (3rd to 6th centuries AD) of the history of Japan. ''Haniwa'' were created according to the ''wazumi'' technique ...
'' of sumo wrestlers are made in the Kofun period (300–538). The imperial family often watches sumo as a form of entertainment in the Heian period (794–1192). It has evolved over the centuries with professional sumo wrestlers appearing in the Edo period (1603–1868). The word ''sumo'' is written with the Chinese characters or Kanji of "mutual bruising".


Military

* Air raid — Early in
World War I World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
(1914), the
Imperial Japanese Navy The Imperial Japanese Navy (IJN; Kyūjitai: Shinjitai: ' 'Navy of the Greater Japanese Empire', or ''Nippon Kaigun'', 'Japanese Navy') was the navy of the Empire of Japan from 1868 to 1945, Potsdam Declaration, when it was dissolved followin ...
ship conducted the world's first carrier-launched air raid. *
Amphibious assault ship An amphibious assault ship is a type of warship employed to land and support ground forces on enemy territory during an armed conflict. The design evolved from aircraft carriers converted for use as helicopter carriers (which, as a result, ar ...
— Imperial Japanese Army '' Akitsu maru'' is regarded as the first of the kind. * Dock landing ship — Imperial Japanese Army '' Shinshu maru'' is regarded as the first of the kind. * Fire balloon — A fire balloon, or balloon bomb, was an experimental weapon launched by
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
from 1944 to 1945, during
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
. * Diesel-powered tank — The world's first diesel-powered tank, this distinction goes to Japanese Type 89B I-Go Otsu, produced with a diesel engine from 1934 onwards. *
Katana A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge fa ...
— The katana were traditional
Japanese sword A is one of several types of traditionally made swords from Japan. Bronze swords were made as early as the Yayoi period (1,000 BC – 300 AD), though most people generally refer to the curved blades made from the Heian period (794–1185) to the ...
s used by samurai warriors of ancient and feudal Japan. The swords originated in the Muromachi period (1392–1573) as a result of changing battle conditions requiring faster response times. The katana facilitated this by being worn with the blade facing up, which allowed the samurai to draw their blade and slash at their enemy in a single motion. Previously, the curved sword of the samurai was worn with the blade facing down. The ability to draw and cut in one motion also became increasingly useful in the daily life of the samurai. * Shuriken — The shuriken was invented during the Gosannen War as a concealed weapon, primarily for the purpose of distracting a target.


Culture

* Folding hand fan — In ancient Japan, the first hand fans were oval and rigid fans, influenced greatly by Chinese fans. The earliest visual depiction of fans in Japan dates back to the 6th century AD, with burial tomb paintings showed drawings of fans. The folding fan was invented in Japan, with dates ranging from the 6th to 9th centuries and later exported to East Asia, Southeast Asia, and the West. Such a flourishing trade involving Japanese hand fans existed in the Ming dynasty times, when folding fans almost absolutely displaced the old rigid type in China. * Kawaii — Roots date back to ''
The Pillow Book is a book of observations and musings recorded by Sei Shōnagon during her time as court lady to Fujiwara no Teishi, Empress Consort Teishi during the 990s and early 1000s in Heian-period Japan. The book was completed in the year 1002. The wor ...
'' (1002) and
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
fashion such as netsuke.''TheAge.Com:'' "Japan smitten by love of cute" http://www.theage.com.au/news/people/cool-or-infantile/2006/06/18/1150569208424.html * Netsuke — A miniature sculpture, originating in 17th-century
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. Initially a simply carved button fastener on the cords of an box, later developed into ornately sculpted objects of craftsmanship.Yuji Yamashita (2014), ''Meiji no saimitsu kogei''. pp. 86-87. Heibonsha * Purikura — Conceived in 1994 by Sasaki Miho for Atlus. In 1995, Atlus and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
introduced ''Print Club'', the first purikura. * Selfie — Modern selfie originates from 1990s kawaii culture, such as kawaii albums. Digital selfie originates from purikura in 1995, leading to Japanese mobile phones introducing front-facing cameras for selfies.


Finance

* Candlestick chart — Candlestick charts have been developed in the 18th century by Munehisa Homma, a Japanese rice trader of financial instruments. They were introduced to the Western world by Steve Nison in his book, Japanese Candlestick Charting Techniques. *
Futures contract In finance, a futures contract (sometimes called futures) is a standardized legal contract to buy or sell something at a predetermined price for delivery at a specified time in the future, between parties not yet known to each other. The item tr ...
— The first futures exchange market was the Dōjima Rice Exchange in Japan in the 1730s. * Mobile payment — Mobile payments began adoption in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
during the early 2000s. ** Mobile wallet — In 2004, NTT DoCoMo and
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
introduced the first mobile wallets, for 3G mobile phones in Japan. *
Smart card A smart card (SC), chip card, or integrated circuit card (ICC or IC card), is a card used to control access to a resource. It is typically a plastic credit card-sized card with an Embedded system, embedded integrated circuit (IC) chip. Many smart ...
— Kunitaka Arimura of the Arimura Technology Institute in Japan independently developed the idea of incorporating an
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
onto a
plastic card Plastic cards usually serve as identity documents, thus providing authentication. In combination with other assets that complement the data stored on the card, like Personal identification number, PIN numbers, they also serve authorization purpose ...
, and filed a smart card patent in March 1970.


Food and drink

* Canned coffee — Canned coffee was invented in 1965 by Miura Yoshitake, a coffee shop owner in Hamada, Shimane Prefecture, Japan. * Cooking comic
Manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
has long contained references to food and cooking. Genre emerged in 1970, with ''Totsugeki Ramen'', ''Cake Cake Cake'' and ''Kitchen Kenpo''. * Fake food — Simulated food was invented after Japan's surrender ending World War II in 1945. Westerners traveling to Japan had trouble reading Japanese menus and in response, Japanese
artisans An artisan (from , ) is a skilled worker, skilled craft worker who makes or creates material objects partly or entirely by handicraft, hand. These objects may be wikt:functional, functional or strictly beauty, decorative, for example furnit ...
and candlemakers created wax food so foreigners could easily order something that looked appetizing. *
Instant noodle Instant noodles, or instant ramen, is a type of food consisting of noodles sold in a precooked and dried block with flavoring powder and/or seasoning oil. The dried noodle block was originally created by Deep frying, flash-frying cooked noodles, ...
— Invented by Momofuku Ando, a Taiwanese-Japanese inventor, in 1958. * Monosodium glutamate — Invented and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
ed by Kikunae Ikeda. * Umami — Umami as a separate
taste The gustatory system or sense of taste is the sensory system that is partially responsible for the perception of taste. Taste is the perception stimulated when a substance in the mouth biochemistry, reacts chemically with taste receptor cells l ...
was first identified in 1908 by Kikunae Ikeda of the Tokyo Imperial University while researching the strong flavor in seaweed broth. (partial translation of ) * Fortune cookie — Although popular in Western Chinese restaurants, fortune cookies did not originate in China and are in fact rare there. They most likely originated from cookies made by Japanese immigrants to the United States in the late 19th or early 20th century. The Japanese version had a fortune, but not lucky numbers, and was commonly eaten with tea.


Philosophy

* Kokugaku * Lean manufacturing — A generic process management philosophy derived mostly from the
Toyota Production System The Toyota Production System (TPS) is an integrated socio-technical system, developed by Toyota, that comprises its management philosophy and practices. The TPS is a management system that organizes manufacturing and logistics for the automobile ...
(TPS) (hence the term Toyotism is also prevalent) and identified as "Lean" only in the 1990s. * Post-truth politics
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
's '' Metal Gear Solid 2: Sons of Liberty'' (2001) is cited as an early work that anticipated contemporary post-truth politics. * Psychological novel — '' The Tale of Genji'' (11th century) is considered to be the first psychological novel. * Rashomon effect — The concept originates from Ryūnosuke Akutagawa's novel '' In a Grove'' (1922), which was adapted into
Akira Kurosawa was a Japanese filmmaker who List of works by Akira Kurosawa, directed 30 feature films in a career spanning six decades. He is widely regarded as one of the greatest and most influential filmmakers in the History of film, history of cinema ...
's film '' Rashomon'' (1950). * Uncanny valleyMasahiro Mori first introduced the concept in his 1970 essay .


Games

* Pachinko — Pachinko machines were first built during the 1920s as a children's toy called the . * Transforming mecha — Pioneered by Shōji Kawamori with the Diaclone toy line in 1980.


Board games

* Go (modern rules) — Though the game originated in China, free opening of the game as it is played globally began in the 16th century Japan. *
Gomoku ''Gomoku'', also called ''five in a row'', is an Abstract strategy game, abstract strategy board game. It is traditionally played with Go (game), Go pieces (black and white stones) on a 15×15 Go board while in the past a 19×19 board was standa ...
— Historical records indicate the origins of gomoku can be traced back to the mid-1700s during the
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
. By the late Edo period, around 1850, books had been published on gomoku. * Renju — A professional variant of
gomoku ''Gomoku'', also called ''five in a row'', is an Abstract strategy game, abstract strategy board game. It is traditionally played with Go (game), Go pieces (black and white stones) on a 15×15 Go board while in the past a 19×19 board was standa ...
. It was named renju by journalist Ruikou Kuroiwa in 1899.連珠…その起源
/ref>


Electro-mechanical

* Audio-visual novelty game — EM genre originating from Japan, starting with ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965). Special effects resembled later arcade video games. ** Electronic sound — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965) by Namco and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
introduced electronic sound. Sega's ''Duck Hunt'' (1968) used solid-state electronic sound. ** Special effects — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965) introduced special effects. ** Image projection — EM games with rear image projection on a screen date back to 1968 with Sega's ''Duck Hunt'' and Kasco's ''Indy 500''. ** Pseudo-3D — Pseudo-3D graphics projected on a screen date back to the late 1960s with Kasco's ''Indy 500'' (1968) and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's EM arcade games. ** 4D effect — Taito's EM arcade game ''Cycle Rider'' (1970) was the first game with 4D effects in the form of wind blowing at the player. * Audio streaming
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''MotoPolo'' (1968) introduced an 8-track player unit that plays sounds from endless tape cartridge through a speaker. * ** Game music — Sega introduced electronic game music with their EM arcade game ''Jumbo'' (1969), which used an 8-track player to playback electronic circus music. **
Tape loop In music, tape loops are loops of magnetic tape used to create repetitive, rhythmic musical patterns or dense layers of sound when played on a tape recorder. Originating in the 1940s with the work of Pierre Schaeffer, they were used among ...
— Sega introduced tape music loops to arcades with EM games such as ''Sand Buggy'' (1972). * Bonus points — The concept dates back to Sega's electro-mechanical arcade light gun shooter ''Duck Hunt'' (1968). The game awarded the player a higher score for a head shot, earning 15 points, whereas a standard body shot earned 10 points. * Car combat — The concept of ramming cars dates back to Sega's ''Stunt Car'' (1970) and ''Dodgem Crazy'' (1972). They reversed
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
conventions by making vehicle collisions the objective of the gameplay. ** Block breaker — In Sega's ''Stunt Car'' (1970), the car is used as a kicker to launch balls into holes on the playfield, anticipating the gameplay of '' Breakout'' (1976). * Cockpit arcade cabinet — In 1970, Kasco's ''Indy 500'' (F-type) introduced a sit-down cockpit arcade cabinet. * Cooperative gameplay (co-op) — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965) by Namco and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
was both a single-player game and a three-player co-op game. ** 3-player (3P) — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965) was both a single-player game and a three-player game. * First-person light gun shooter
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Duck Hunt'' (1968) was the first shooter game to project first-person graphics on a screen. ** Headshot — The concept dates back to
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Duck Hunt'' (1968). The game awarded the player a higher score for a head shot, earning 15 points, whereas a standard body shot earned 10 points. **
First-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Jet Rocket'' (1970) was the earliest FPS, with free-roaming first-person movement. Its FPS gameplay was updated by Sega's ''Heli'Shooter'' (1977) using
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
technology. * First-person
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
— Kasco's arcade racer ''Indy 500'' (1968) introduced pseudo-3D graphics projected using mirrors to give a first-person perspective on a screen. * Flight simulator game
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Jet Rocket'' (1970), a first-person combat flight simulator, was the first flight simulator game. * Full-motion video (FMV) —
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's EM arcade game '' Wild Gunman'' (1974), published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in North America, was the first FMV game. ** Adult game — The first erotic game was Nintendo's EM arcade game ''Fascination'' (1974). ** Voice acting — Dates back to Nintendo's '' Wild Gunman'' (1974), where the FMV intro scene has a voiced
narrator Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
giving gameplay instructions. * Family fun center — Modern family fun centers appeared in Japan during the late 1960s, notably arcades operated by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. * Handheld electronic gameWaco's ''Electronic Tic-Tac-Toe'' (1972) s commonly cited as the first commercial handheld electronic game. * Head-to-head shooting — Sega's ''Gun Fight'' (1969) introduced competitive head-to-head shooting between two players, inspiring several early
shooter video games Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
. *
Holography Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interfe ...
— In 1975,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
announced the first holographic arcade gun game at the 1975 AMOA show. The same year, Kasco released ''Gun Smoke'', an arcade gun game using rotating cylindrical hologram technology. * Interactive movie game — '' Wild Gunman'' (1974) was the first interactive movie game. ** Interactive storytelling — '' Wild Gunman'' (1974) was the first game with interactive storytelling. Each scenario presents alternate FMV scenes depending on user action. * Medal game — Medal games began in Japan during the early 1970s and started becoming popular with Sega's ''Harness Racing'' (1974), Nintendo's '' EVR Race'' (1975) and Aruze's ''The Derby Vφ'' (1975). * Ninja game — The earliest ninja game was Kasco's EM arcade shooter game ''Ninja Gun'' (1977). * Open world — Sega's ''Jet Rocket'' (1970) is considered the first open world game. Its open world gameplay was updated by Sega's ''Heli'Shooter'' (1977) using microprocessor technology. * Quick time event (QTE) —
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's electro-mechanical arcade game '' Wild Gunman'' (1974) featured the earliest quick time events (QTE). * Rhythm game — In the early 1970s, Kasco created a rhythm-based EM arcade game, designed by Kenzou Furukawa, whose idea was "a game where you'd lift girls skirts in time to some rhythm" inspired by the 1969 ''Oh! Mouretsu'' commercials. * Submarine simulator — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965), by Namco and Sega, used lights and plastic waves to simulate sinking ships from a submarine. * Whac-A-Mole — Invented in 1975 by Kazuo Yamada of
TOGO Togo, officially the Togolese Republic, is a country in West Africa. It is bordered by Ghana to Ghana–Togo border, the west, Benin to Benin–Togo border, the east and Burkina Faso to Burkina Faso–Togo border, the north. It is one of the le ...
, based on the designer's 1974 pencil sketches. TOGO released it as ''Mogura Taiji'' to Japanese arcades in 1975.


Game consoles

* 8-bit handheld console
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Game Boy (1989) was the first
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
with an 8-bit CPU. **
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
handheld consoleNeo Geo Pocket Color (1998) was the first handheld console with a 16-bit CPU. ** 24-bit game consoleSNK's Neo Geo (1990) was the first
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
with a 24-bit graphics processor. ** 32-bit consoleFujitsu's
FM Towns Marty The FM Towns Marty is a home video game console released in 1993 by Fujitsu, exclusively for the Japanese market. It uses the AMD 386SX, a CPU that is internally 32-bit but with a 16-bit data bus. The console comes with a built-in CD-ROM dri ...
(1993) was the console with a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU).''Die, 16-bit, Die!''
at
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
** 64-bit game consoleNintendo 64 (1996) was the first console with 64-bit CPU. ** 128-bit game console
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's Dreamcast (1998) was the first console with a
128-bit General home computing and gaming utility emerged at 8-bit word sizes, as 28=256 Word (computer architecture), words, a natural unit of data, became possible. Early 8-bit CPUs (such as the Zilog Z80 and MOS Technology 6502, used in the 1977 Co ...
graphics
floating-point unit A floating-point unit (FPU), numeric processing unit (NPU), colloquially math coprocessor, is a part of a computer system specially designed to carry out operations on floating-point numbers. Typical operations are addition, subtraction, multip ...
(FPU). ** 256-bit game console
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
(2006) was the first console with a 256-bit GPU. * 3D stereoscopic handheld
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
's ''Terror House'' (1982) produced an early 3D-like effect.
Tomy (trade name, trading as Takara Tomy in Asia and Tomy elsewhere) is a Japanese toy company. It was established in 1924 by Eiichirō Tomiyama as , became known for creating popular toys like the B-29 friction toy and luck-based game Pop-up Pi ...
's Tomytronic 3D (1983) featured an early stereoscopic 3D display. ** Solar-powered
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— In 1982, the Bandai LCD Solarpower was the first solarpowered video game device. ** Autostereoscopic game console — The Nintendo 3DS (2011) was the first console with an autostereoscopic 3D display, using a parallax barrier. * Console geometry processor — The
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
(1994) was the first console with a 3D geometry processor. ** Game console with T&L GPU — The Nintendo 64 (1996) was the first console with a
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) capable of transform, clipping, and lighting (T&L). ** Game console with FPU and Z-buffer — The Nintendo 64 (1996) was the first console with a
floating-point unit A floating-point unit (FPU), numeric processing unit (NPU), colloquially math coprocessor, is a part of a computer system specially designed to carry out operations on floating-point numbers. Typical operations are addition, subtraction, multip ...
(FPU) and Zbuffering hardware. * Console with optical disk drive — The CD-ROM² add-on for NEC's PC Engine, released in November 1988, was the first game console to use
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
as storage media. * Dual-port VRAM — First console to use dual-port VRAM was the Sega Mega Drive, released in 1988. ** Synchronous Graphics RAM (SGRAM) — The earliest commercial use of SGRAM was the NEC μPD481850 memory chip in the Sony PlayStation, included in models from December 1995 onwards. **
Three-dimensional integrated circuit A three-dimensional integrated circuit (3D IC) is a MOSFET, MOS (metal-oxide semiconductor) integrated circuit (IC) manufactured by stacking as many as 16 or more ICs and interconnecting them vertically using, for instance, through-silicon vias (TS ...
(3D IC) — The earliest commercial use of a 3D IC was Toshiba's eDRAM memory chip in the PlayStation Portable (2004). * Hybrid console — The Sega Nomad (1995) was the first hybrid console. * Multi-monitor, Multi-screen display — First appeared with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Game & Watch series. The first game in the Multi-Screen series was ''Oil Panic'' (1982). * Memory card — Earliest memory cards introduced in 1985, the Sega Card for the SG-1000 and Master System consoles. The Sega Card was developed as a cheaper alternative to game cartridges. ** Memory card Saved game, save — Neo Geo AES (1990) was the first console able to use a memory card for saved game data. It was compatible with Neo Geo MVS arcade cabinets, allowing migration of saves between home and arcade systems. *
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
— Gunpei Yokoi was the creator of the Game Boy and Virtual Boy and worked on Famicom (NES), the ''Metroid'' series, Game Boy Pocket and did extensive work on the system we know today as the Nintendo Entertainment System (called the Famicom in Japan). ** Sprite (computer graphics), Multi-color hardware sprite — The Famicom (1983) was the first console featuring a graphics chip (by Ricoh) with hardware support for multi-colored sprites. * Online console gaming, Online console Online multiplayer, multiplayer — In 1987,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
launched the Family Computer Network System for the Famicom in Japan. Online games developed for the system include a graphical, competitive online multiplayer version of Go (game), Go. ** Downloadable content (DLC) — The Sega Meganet service launched for the Japanese Mega Drive in 1990. ''Phantasy Star II'' (1989) featured eight ''Phantasy Star II Adventures'' for download on Meganet. This was the earliest example of DLC. * PlayStation — The first Sony PlayStation was invented by Ken Kutaragi. Research and development for the PlayStation began in 1990, headed by Kutaragi, a Sony engineer. * Touchscreen Handheld game console, handheld — In the early 1990s,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
were planning to release a Game Gear successor with a touchscreen interface. However, touchscreen technology was expensive, so they instead released the Sega Nomad in 1995. * Vertical scrolling game console — The first console with vertical scrolling was Nintendo's dedicated console ''Color TV-Game Racing 112'' (1978), a clone of
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade video game '' Speed Race'' (1974). ** Scrolling Tile-based video game, tiled background — The Famicom (1983) was the first console featuring a graphics chip with hardware support for scrolling tiled backgrounds. * Virtual reality headset (VR) — The Sega VR headset was an early unreleased VR device with built-in motion tracking, first announced in 1991. Its sensors tracked the player's movement and head position.


Game controllers

* Analog stick, Analog thumbstick — Introduced by Dempa's XE-1 AP controller (1989) for the Sega Mega Drive console and Japanese computers. ** Nintendo 64 controller, Digital-analog thumbstick — Introduced with the Nintendo 64 controller, debuted in 1995 and released in 1996. Its thumbstick was a digital-analog hybrid. * D-pad — In 1982,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Gunpei Yokoi elaborated on the idea of a circular pad, shrinking it and altering the points into the familiar modern "cross" design for control of on-screen characters in their ''Donkey Kong (arcade game), Donkey Kong'' handheld game. It came to be known as the "D-pad". The design proved to be popular for subsequent ''Game & Watch'' titles. This particular design was patented. In 1984, the Japanese company Epoch created a handheld game system called the Epoch Game Pocket Computer. It featured a D-pad, but it was not popular for its time and soon faded. Initially intended to be a compact controller for the ''Game & Watch'' handheld games alongside the prior non-connected style pad, Nintendo realized that Gunpei's design would also be appropriate for regular consoles, and Nintendo made the D-pad the standard directional control for the hugely successful Nintendo Entertainment System under the name "+Control Pad". * Dance pad — The earliest dance pad was
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
's Power Pad, released for the Nintendo Entertainment System in 1987. * D-pad, Directional buttons —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade electro-mechanical game ''Electro-mechanical game, Missile'' (1969) had two D-pad, directional buttons are used to move a motorized tank. * Dual analog control, Dual control —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's EM game Electro-mechanical game, ''Missile'' (969 ) had Dual analog control, dual-control scheme, with two directional buttons moving a tank and a joystick used to shoot and steer the missile. ** Twin-stick shooter — Introduced by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''Western Gun'' (1975), which used one joystick for movement and a second for firing.Stephen Totilo
In Search Of The First Video Game Gun
Kotaku
** Dual analog control — Sony's Dual Analog Controller, Dual Analog and DualShock controllers in 1997 were the first to feature two analog sticks. * Force feedback —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade motorbike game ''Man T.T.'' (1976), also known as ''Fonz'', was the first game using haptic technology for vibrating collisions. * Gamepad —
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
developed the standard gamepad design, with a D-pad, for the ''Donkey Kong (1981 video game), Donkey Kong'' Game & Watch handheld (1982) and the NES controller (1983). ** Shoulder button — Introduced by Dempa's XE-1 AP controller (1989) for the Sega Mega Drive and Japanese computers. Popularized by SNES controller (1990). * Joystick —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's EM arcade game ''MotoPolo'', released in early 1968, introduced joystick controllers, used to move miniature motorbikes in any direction on the table. ** Analog joystick — Introduced by Sega's ''MotoPolo'' (1968). Joysticks used Analog stick, analog magnetic lever technology to move miniature motorbikes in any direction. ** Joystick with Push-button, fire button — First game to use a joystick with Push-button, fire button was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Missile'' (1969), which used a joystick to shoot and steer the missile. ** Analog stick, Analog flight stick —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Space Harrier'' (1985) introduced an Analog stick, analog flight stick for movement. It could register movement in any direction as well as measure the degree of push. ** Joystick, Rotary joystick — Joystickknob hybrid, where the joystick can be moved in various directions and/or rotated like a knob, like for 8direction movement and 360-degree aiming. Introduced by SNK's ''TNK III'' (1985) and ''Ikari Warriors'' (1986). * Light gun, Light gun toy —
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
introduced a light gun toy to the home market with the :ja:光線銃シリーズ, Kōsenjū SP (Beam Gun) in 1970. The gun was developed by Nintendo's Gunpei Yokoi with Sharp Corporation, Sharp's Masayuki Uemura. ** Solar-powered game — Nintendo's :ja:光線銃シリーズ, Kōsenjū SP (Beam Gun) introduced solar cell technology from Sharp. ** Video game light gun — The first video game light gun, released for the Magnavox Odyssey console in 1972, was designed and manufactured by Nintendo, based on their earlier Kōsenjū SP light gun. * Motion controller —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade game ''Heavyweight Champ'' (1985) featured the first motion-based controllers. ** Wii Remote, Motion-sensing controller — Invented by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the Wii, the Wii Remote is the first Game controller, controller with Motion detection, motion-sensing capability. It was a candidate for Time (magazine), ''Time'''s Best Invention of 2006. * Motion simulator — The first hydraulic motion simulator arcade cabinets were developed by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the arcade games ''Space Tactics'' (1981), ''Hang-On'' (1985) and ''Space Harrier'' (1985). ** R360, 360-degree gyroscopic motion simulator — Sega's R360 cabinet, debuted with the arcade game ''G-LOC: Air Battle'' (1990), introduced the use of gyroscope technology for the first 360-degree motion simulator experience. * Periscope — ''
Periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
'' (1965), an EM arcade game by Namco and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, introduced a new controller in the form of a periscope viewer. Its periscope viewer arcade cabinet design was later adopted by several arcade video games. * Positional gun — A positional gun is essentially an analog joystick that records the position of the gun to determine the player's aim on the screen. Earliest examples of a positional gun were
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Light gun shooter#History, Sea Devil'' (1972) and
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''Light gun shooter#History, Attack'' (1976). * Racing wheel with accelerator pedal — Kasco's EM game ''Indy 500'' (1968) featured a steering wheel along with an accelerator pedal. ** Handheld game, Handheld racing wheel —
Tomy (trade name, trading as Takara Tomy in Asia and Tomy elsewhere) is a Japanese toy company. It was established in 1924 by Eiichirō Tomiyama as , became known for creating popular toys like the B-29 friction toy and luck-based game Pop-up Pi ...
's Demon Driver (1978) and Turnin’ Turbo Dashboard (1983) were the first handheld games with racing wheels. * Throttle — Sega's electro-mechanical arcade game ''Heli-Shooter'' (1977) involves the player piloting a helicopter using a throttle joystick to accelerate and decelerate. ** Throttle lever — Sega's arcade video game ''After Burner II'' (1987), in addition to using an analog joystick, introduced a separate throttle lever to accelerate and decelerate the speed. * Touchpad, Touch control — In 1985, the Sega Graphic Board for the SG-1000 and SC-3000 was a Graphics tablet, touch tablet with Stylus (computing), stylus pen, used for the drawing game ''Terebi Oekaki''. In 1986, the Sega AI Computer had a touchpad, mainly used for educational games. * List of trackball arcade games, Trackball control — The earliest use of trackball controls in a video game was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade List of association football video games, football/soccer game ''List of Sega arcade video games, World Cup'', released in March 1978.


Sports

* Air hockey —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's Electro-mechanical game, electro-mechanical (EM) arcade game ''MotoPolo'' (1968) anticipated air hockey gameplay. ** Motorbike Sports video game, electronic sports game —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''MotoPolo'' (1968) was the first electronic sports game featuring motorbikes. ** Formula One video game, Formula One electronic game — Namco's EM arcade games ''Formula-X'' (1973) and ''F-1 (arcade game), F-1'' (1976) were the first Formula One electronic games. ** Capcom Bowling, Bowlingo — Capcom's ''Capcom Bowling, Bowlingo'' (1990) was a coin-operated, Electro-mechanical games, electro-mechanical, automated mini ten-pin bowling installation, smaller than a standard bowling alley. * Sports anime, Animated sports — ''Animal Olympic Games'', a 1928 animated short film directed by Yasuji Murata, was the first sports anime. ** Sports manga, Sports comic — The judo manga series :ja:イガグリくん, ''Igaguri-kun'' by Eiichi Fukui, first published in the manga magazine ''Bōken Ō, Bōken'ō'' in 1952, was the first sports manga series. * List of association football video games, Association football video game — Tomohiro Nishikado's arcade video game Soccer (1973) was the first association football (soccer) sports video game. ** List of basketball video games, Basketball video game — Tomohiro Nishikado's arcade title ''TV Basketball'' (1974) was the first basketball video game. ** Esports — Has arcade roots dating back to 1974, with
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's All Japan TV Game Championships, a nationwide tournament in Japan. ** Skiing
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade title ''Alpine Ski'' (1981) was the first skiing video game. ** Olympic video game — Konami's arcade title Track & Field (video game), ''Track & Field'' (1983) was the first officially licensed video game based on the Olympic Games. ** List of rugby union video games, Rugby video game —
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's ''Scrum Try'' (1984) for arcade DECO Cassette System was the first Rugby union, rugby video game. ** Sports video game, 3D sports video game — ASCII Corporation, ASCII's ''Amnork'' (1986) for the for the FM-7, FM-77 AV computer was the first sports video game with Real-time computer graphics, real-time 3D polygon graphics. * List of fighting games, Combat sports video game —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade game ''Heavyweight Champ'' (1976) was the first combat sports video game. ** List of boxing video games, Boxing video game — Sega's ''Heavyweight Champ'' (1976) was the first boxing video game. ** List of professional wrestling video games, Wrestling video game — Technōs Japan's arcade title Tag Team Wrestling, ''Tag Team Wrestling'' (1983) was the first wrestling video game. ** List of sumo video games, Sumo video game — Technōs Japan's arcade title '':ja:出世大相撲, Shusse Ōzumō'' (1984) was the earliest sumo video game. * Drifting (motorsport), Drifting — Kunimitsu Takahashi created drifting techniques in the 1970s. ** Drifting (motorsport), Drifting competition — In 1988, Keiichi Tsuchiya alongside Option (car magazine), ''Option'' magazine founder and Editing, chief editor Daijiro Inada organised the first contest specifically for sliding a car sideways. In 1996, Option organized the first contest outside Japan which began to spread to other countries. * Ekiden (road relay) * Gateball * Instant replay — From 1957, NHK began instant replay broadcasts of sumo wrestling events. Due to matches being short, broadcasters would quickly rewind the video tape after a match to replay the contest. ** HDTV, HDTV coverage — During the 1984 Summer Olympics, NHK shot some of the events for HDTV. ** 3D TV, 3D TV coverage — In the 1998 Nagano Olympics, some sporting events were filmed for 3D HDTV. ** VOD, VOD coverage — The 1998 Nagano Olympics included the first video-on-demand (VOD) sports coverage. * Keirin — Started as a gambling sport in 1948 and became an Olympic sport in 2000.


Video games

*
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— Universal Entertainment, Universal's arcade video game ''Get A Way'' (1978) was the first game with a
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
CPU. **
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— The Sega X Board arcade system, which debuted with ''After Burner'' (1987), featured the first 32-bit
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU). ** 64-bit
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— The Sega Model 1 arcade system, which debuted with ''Virtua Racing'' (1992), featured the first 64-bit GPU. **
128-bit General home computing and gaming utility emerged at 8-bit word sizes, as 28=256 Word (computer architecture), words, a natural unit of data, became possible. Early 8-bit CPUs (such as the Zilog Z80 and MOS Technology 6502, used in the 1977 Co ...
arcade system — The Sega NAOMI, launched in 1998, was the first arcade system with a 128-bit floating-point, 128-bit
floating-point unit A floating-point unit (FPU), numeric processing unit (NPU), colloquially math coprocessor, is a part of a computer system specially designed to carry out operations on floating-point numbers. Typical operations are addition, subtraction, multip ...
(FPU). ** 256-bit arcade system — The Sega Lindbergh, launched in 2005, was the first arcade system with a 256-bit GPU. * Sprite (computer graphics), 2D animated color character sprite — First appeared in Kasco's arcade game ''Playtron'' (1973). ** Sprite (computer graphics), Human sprite — Tomohiro Nishikado's arcade title ''TV Basketball'' (1974) was the first video game to represent player characters as human Sprite (computer graphics), sprites. ** Action game, Human combat — Tomohiro Nishikado's arcade title ''Western Gun'' (1975) was the first video game to depict human-to-human Action game, combat. ** Sprite (computer graphics), Multi-color sprite —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade title ''Super Speed Race'' (1977) was the first video game with multi-color sprites. ** Digitized image, Digitized sprite — Magical Company's 2D arcade fighting game ''Last Apostle Puppet Show'' (1988) was the first game to feature Digitized image, digitized Sprite (computer graphics), sprites. * 3D polygon graphics — Pre-rendering, Pre-rendered 3D graphics were introduced with arcade laserdisc game ''Interstellar'', debuted by Funai at the AM Show in September 1983. ** Pre-rendering, 3D pre-rendered graphics — Introduced by Funai's arcade game ''Interstellar'' (1983)''.'' ** Real-time computer graphics, 3D real-time computer graphics — Technosoft's
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
''Plazma Line'' (1984) was the first home computer game with realtime 3D polygon graphics. ** 3D computer graphics, 3D polygon human character — First appeared in Arsys Software's ''Star Cruiser (1988 video game), Star Cruiser'' (1988). ** Virtual camera system, 3D camera change button — Introduced in 1991 by M.N.M Software's Japan-exclusive Sharp X68000 games ''Magical Shot'' and ''Star Wars: Attack on the Death Star''. ** Adventure game, 3D adventure game — Synergy (video game company), Synergy's ''Alice: An Interactive Museum'' (1991) was the first adventure game with pre-rendered 3D graphics. Riverhillsoft's ''Doctor Hauzer'' (1994) was the first adventure game with fully real-time 3D polygon graphics. ** Physics engine, 3D character physics — A 3D character physics engine first appeared Sega AM2's ''Virtua Fighter (video game), Virtua Fighter'' (1993). * Stereoscopic video game, 3D stereoscopic game —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''SubRoc-3D'' (1982) was the first 3D stereoscopic game. ** Autostereoscopy — A prototype single-viewer 3D display, the Floating Image System, was presented by Sega AM3 in 1997.''Electronic Gaming Monthly'', issue 93 (April 1997), page 22 * Multiplayer video game, 6-player video game — Dates back to
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade racing game ''Dead Heat'' (1975). * Action role-playing game (ARPG) — Established in History of Eastern role-playing video games, 1980s Japan. Earliest ARPGs include ''Nihon Falcom, Panorama Toh''Sam Derboo (2 June 2013)
Dark Age of JRPGs (7): Panorama Toh ぱのらま島 – PC-88 (1983)
Hardcore Gaming 101
and ''Bokosuka Wars'' in 1983.Gems In The Rough: Yesterday's Concepts Mined For Today
Gamasutra
** Role-playing video game, 3D role-playing game (RPG) — Arsys Software's ''Wibarm'' (1986) and ''Star Cruiser (1988 video game), Star Cruiser'' (1988) were the first role-playing video games to used 3D polygon graphics. ** Experience point, Activity-based progression — Nihon Falcom's ''Xanadu: Dragon Slayer II'' (1985) was the earliest role-playing video game where individual stats increase based on activity levels. ** Alignment (role-playing games), Morality meter — ''Xanadu (video game), Xanadu'' (1985) had a Karma meter, which affects the temple's reaction.
Translation
''Hydlide II: Shine of Darkness, Hydlide II'' (1985) had an Alignment (role-playing games), alignment morality meter, affected by killing evil/good monsters or humans, which affects townsfolk reactions. ** Role-playing shooters, Role-playing shooter (RPS) — ''Nihon Falcom, Panorama Toh'' (1983) was the first action RPG with Shooter game, shooter elements. ''Wibarm'' (1986) combined Run-and-gun shooter, run-and-gun gameplay with Role-playing video game, RPG elements. (Reprinted from ''Retro Gamer'', Issue 67, 2009) ** Soulslike — A subgenre of action role-playing and action-adventure games that originate from FromSoftware's ''Demon's Souls'' in 2009. * Adult video game — The first erotic video game was Hudson Soft's '':ja:野球拳 (ハドソンのゲーム), Yakyūken'' (1981) for the Sharp MZ-80K computer. * Arcade conversion — Kasco's ''Playtron'' (1973) had an early prototype
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
that supported interchangeable games. Translation available a
''Shmuplations''
* Beat 'em up — In 1984, Hong Kong action cinema, Hong Kong cinema-inspired ''Kung-Fu Master (video game), Kung-Fu Master'' laid the foundations for scrolling beat 'em ups with its simple gameplay and multiple enemies.Spencer, Spanner
The Tao of Beat-'em-ups
''Eurogamer'', February 6, 2008, Accessed March 18, 2009
Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", ''Computer Gaming World'', October 1988, pp. 48–49 ''Renegade (video game), Nekketsu Kōha Kunio-kun'', released in 1986 in Japan, deviated from the martial arts themes of earlier games and introduced street brawling to the genre. ''Renegade (video game), Renegade'' (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games.Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', February 12, 2008, Accessed March 18, 2009
''Renegade'' set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically. ** Belt scrolling— Introduced by ''Nekketsu Kōha Kunio-kun'' (1986). * Bloom (shader effect), Bloom — The earliest Real-time computer graphics, real-time 3D computer graphics, 3D polygon game to use the bloom effect was Squaresoft's ''The Bouncer (video game), The Bouncer'' (2000). * Bonus stage — The first bonus stage in video game history is in ''Rally-X'', released by Namco in 1980. This became a signature feature of other arcade games like ''Galaga'' in 1981. * Boss (video games), Boss battle in Real-time game, real-time —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's ''Samurai,'' released March 1980, had the player
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
fight a number of swordsmen before confronting a more powerful boss samurai. ** Boss (video games), Multiple bosses — SNK's ''Sasuke vs. Commander'', released in October 1980, is the earliest game with multiple boss encounters. ** Final boss (video games), Final boss — In ''Phoenix (1980 video game), Phoenix'' (1980), the player's ship must fight a giant Mother ship, mothership in the final level. ** Sub-boss — In Irem's ''Kung-Fu Master (video game), Kung-Fu Master'' (1984), end-of-level sub-bosses are followed by the final boss on the top level. ** Boss rush — Sega's arcade game ''Fantasy Zone'' (1986) popularized the concept of a boss rush, a stage where players face multiple previous bosses again in succession. * Nonlinear gameplay, Branching storylines — ''The Portopia Serial Murder Case'' (1983) introduced Nonlinear gameplay, non-linear branching storylines, branching out into different scenarios in response to player actions. ** Multiple endings — ''The Portopia Serial Murder Case'' (1983) introduced alternate endings, considered "way ahead of its time"''.'' The earliest action games to feature multiple endings were the 1986 games ''Metroid (video game), Metroid'' and ''Penguin Adventure''. * Action game, Character action game — Genre was established by ''Pac-Man'' (1980). * Cheat code — Dates back to the Konami Code, created in 1986 by Kazuhisa Hashimoto as he worked on porting the 1985 arcade game ''Gradius (video game), Gradius'' for use on the Nintendo Entertainment System. * Combo (video games), Combo —
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's arcade DECO Cassette System game ''Flash Boy'' (1981), a scrolling action game, had the earliest combo mechanic. When the player punches an enemy and it explodes, debris can destroy other enemies. ** Combo (video games), Combo system — The first fighting game with a combo system was Culture Brain's ''Shanghai Kid'' (1985), with "rush" attacks similar to custom combos in ''Street Fighter Alpha 2'' (1996). ** Super combo — Introduced by SNK's Art of Fighting (video game), ''Art of Fighting'' (1992). * Command menu — Yuji Horii's ''The Hokkaido Serial Murder Case: The Okhotsk Disappearance'' (1984) introduced a command menu system.
Translation
)
** Nonlinear gameplay, Branching Command menu, menu — The 1985 NES port of ''The Portopia Serial Murder Case'' has branching menu selections. (Reprinted at ) * Vector graphics, Color vector graphics — The Sega G80 arcade system, launched in 1981, possessed the world's first color vector X-Y monitor, X-Y video system. * Cooperative video game, Co-op action video game — In 1975, Sega released the early co-op light gun shooter video games ''Balloon Gun'' and ''Bullet Mark''. * Cover system — In
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's '' Gun Fight'' (1975), the player characters could take cover behind Destructible environment, destructible objects. * Cutscene —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''Space Invaders Part II'' (1979) introduced cutscenes as brief comical intermissions between levels.Space Invaders Deluxe
klov.com. Accessed on line March 28, 2011.
** Cutscene, Narrative cutscene — Dates back to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's ''Sheriff (video game), Sheriff'' (1979). * Damsel in distress — Dates back to Nintendo's ''Sheriff (video game), Sheriff'' (1979). * Destructible environment — Destructible objects introduced by Taito Corporation, Taito's '' Gun Fight'' (1975). Fully destructible environment introduced by Namco's ''Dig Dug'' (1982). * Dialogue tree — Introduced by ''The Portopia Serial Murder Case'' (1983), with conversations between the player and non-player characters, NPCs, along with branching dialogue. The dialogue choices are considered "way ahead of its time"''.'' * Difficulty level — Dates back to Tomohiro Nishikado's '' Speed Race'' (1974). ** Difficulty curve — The concept was accidentally invented by Tomohiro Nishikado when he created ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978). * Drifting (motorsport), Drifting mechanic — Introduced by Sega's ''Out Run'' (1986). The mechanic incorporates Artificial intelligence in video games, AI assistance and details such as, if the car's tires grip the road surface too closely, the car's handling becomes too twitchy. * Farm life sim — The genre began with the SNES game Harvest Moon (video game), ''Harvest Moon'' (1996). * Fighting game —
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's black and white boxing game ''Heavyweight Champ'' was released in 1976 as the first
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
to feature fist fighting. However,
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's ''Karate Champ'' from 1984 is credited with establishing and popularizing the one-on-one fighting game genre, and went on to influence Konami's ''Yie Ar Kung-Fu'' from 1985. ''Yie Ar Kung Fu'' expanded on ''Karate Champ'' by pitting the player against a variety of opponents, each with a unique appearance and fighting style. Capcom's ''Street Fighter'' (1987) introduced the use of special moves that could only be discovered by experimenting with the game controls. ''Street Fighter II'' (1991) established the conventions of the fighting game genre and, whereas previous games allowed players to combat computer-controlled fighters, ''Street Fighter II'' allowed players to play against each other. ** Special attack (video games), Special move — Introduced by Technōs Japan's ''Karate Champ'' (1984). ** 3D fighting game — The first 3D computer graphics, 3D polygon fighting game was Sega AM2's ''Virtua Fighter (video game), Virtua Fighter'' (1993). ** Platform fighter — Namco's ''The Outfoxies'' originated the concept of platform fighters. The subgenre would be most defined by the release of Nintendo's ''Super Smash Bros. (video game), Super Smash Bros.'' in 1999, which defined the subgenre's mechanics. * Flight simulation video game, Flight simulator video game —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade video game ''Interceptor'' (1975), designed by Tomohiro Nishikado, was a crude early First-person shooter, first-person combat flight simulator video game. * First-person shooter video game (FPS) —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade video game ''Interceptor'' (1975), designed by Tomohiro Nishikado, is considered an early first-person shooter (FPS). ** 3D computer graphics, 3D first-person shooter (3D FPS) — Earliest FPS to use 3D polygons was ASCII Corporation, ASCII's ''Amnork'' (1986) for the FM-7, FM77 AV computer. ** Strafing (video games), Strafing — ''Star Cruiser (1988 video game), Star Cruiser'' (1988) was an early first-person shooter with strafing controls, considered ahead of its time.
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's Gun Buster (arcade game), ''Gun Buster'' (1992) was an early arcade first-person shooter with strafing controls, considered revolutionary for its time. * Full-motion video, FMV video game — The first video game with full-motion video (FMV) was Nintendo's arcade game ''EVR Race'' (1975), which played
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
scenes from an Electronic Video Recording (EVR) video tape on a CRT display. ** FMV cutscene —
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's laserdisc video game ''Bega's Battle'' (1983) introduced animated FMV cutscenes with voice acting to develop a story between the game's Shooter game, shooting stages. * Gouraud shading — Namco's ''SimDrive'' (''SimRoad'') for the Namco System 22,''Electronic Gaming Monthly'', Ziff Davis (40): 78,80. November 1992. ISSN 1058-918X with a limited release in 1992, introduced Gouraud shading. ** Phong shading — The Sega Hikaru arcade system introduced Phong shading, with the system's debut title ''Brave Firefighters'' (1999). ''Space Channel 5'' (1999) for the Sega Dreamcast was the first home console game with limited Phong shading. * Hack and slash — In
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's action game ''Samurai'' (1980), the player
samurai The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court d ...
swordsman must fight a number of other swordsmen. ** Side-scrolling hack and slash — The earliest sidescrolling hackandslash game was
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's arcade game ''The Legend of Kage'' (1985). ** Hack and slash, 3D hack and slash (character action) — A subgenre of 3D computer graphics, 3D, Third-person (video games), third-person, weapon-based, melee action games. Defined by Hideki Kamiya, creator of ''Devil May Cry'' and ''Bayonetta,'' in turn influenced by ''Onimusha: Warlords, Onimusha'' (2001). * Health meter —
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's ''Flash Boy'' (1981) for the DECO Cassette System introduced an energy bar. ** Health regeneration, Health meter regeneration — In ''Punch-Out!! (arcade game), Punch-Out'' (developed 1983), a stamina meter replenishes when the player strikes the opponent. In ''Hydlide'' (1984), the health meter recovers when the character does not move.(
cf. The abbreviation cf. (short for either Latin or , both meaning 'compare') is generally used in writing to refer the reader to other material to make a comparison with the topic being discussed. However some sources offer differing or even contr ...
)
* High score — Defined by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978), with high scores determined by playing to stay alive for as long as possible, as scores keep rising. * Holographic
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released the first holographic video games for arcades, ''Time Traveler (video game), Time Traveler'' (1991) and ''Holosseum'' (1992). The holographic mirror-like optical device used by the games was invented by Japanese company Dentsu. * Horror game — ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) was a precursor to horror games, as it involved a survival scenario which created a sense of panic in players upon release. ** Survival horror — The earliest survival horror game was ''Nostromo'', developed by Akira Takiguchi (a Tokyo University student and
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
contractor) for the PET 2001 and published by ASCII Corporation, ASCII for the PC-6001 in 1981. The term survival horror was coined by Capcom's ''Resident Evil (1996 video game), Resident Evil'' (1996), which defined the genre. It was inspired by Capcom's earlier horror game ''Sweet Home (video game), Sweet Home'' (1989). ** 3D computer graphics, 3D horror game — ''Doctor Hauzer'' (1994) was the first horror game with fully real-time 3D polygon graphics. ** Zombie, Fast zombie — Originates from 1990s Japanese horror games. ''Resident Evil (1996 video game), Resident Evil'' (1996) featured zombie dogs that run towards the player. ''The House of the Dead (video game), The House of the Dead'' (1996) introduced running human zombies who run towards the player, jump and swim. ** Zombie dog — ''Resident Evil (1996 video game), Resident Evil'' (1996) was the first video game with zombie dogs, popularizing the concept in mass media. ** Zombie virus — ''Resident Evil'' (1996) gave realistic scientific explanations for zombie origins, such as biological weaponry, genetic manipulation, and parasitic symbiosis. This became the standard approach for explaining zombie origins. ** Psychological horror game — ''Silent Hill (video game), Silent Hill'' (1999) was praised for moving away survival horror games from B movie horror elements to the Psychological horror, psychological style seen in Art film, art house or J-Horror, Japanese horror films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror. The original ''Silent Hill'' is considered one of the scariest games of all time, and the strong narrative from ''Silent Hill 2'' in 2001 has made the series one of the most influential in the genre. ''Fatal Frame (video game), Fatal Frame'' from 2001 was a unique entry into the genre, as the player explores a mansion and takes photographs of ghosts in order to defeat them. * Japanese role-playing game (JRPG) — Koei's ''The Dragon and Princess'' (1982), released for the PC-88 and FM-7 computers, was the first role-playing video game (RPG) made in Japan. ** Active Time Battle (ATB) — Hiroyuki Ito introduced the "Active Time Battle" system in ''Final Fantasy IV'' (1991), where the Time-keeping systems in games, time-keeping system does not stop. Square (video game company), Square Co., Ltd. filed a United States patent application for the ATB system on March 16, 1992, under the title "Video game apparatus, method and device for controlling same" and was awarded the patent on February 21, 1995. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. ** Critical hit — The concept of critical hits was introduced to video games with the 1986 JRPG title ''Dragon Quest (video game), Dragon Quest.'' ** Monster-taming game — In ''Cosmic Soldier'' (1985), enemies can be recruited into the player's party. The genre's origins lie in the ''Megami Tensei'' series, which began with ''Digital Devil Story: Megami Tensei'' (1987). ** Pausable real-time — Earliest examples of pausable real-time combat include ''Knights of Xentar'' (1991) and ''Secret of Mana'' (1993). ** Tactical RPG (TRPG) — Koei's ''The Dragon and Princess'' (1982) is a precursor to the tactical RPG genre, with a Turn-based tactics, tactical turnbased battle system. ''Bokosuka Wars'' (1983) laid the foundations for the tactical RPG genre. * Kart racing game — ''Power Drift'' featured go-kart racing in 1988, but ''Super Mario Kart'' (1992) is cited to have popularized the kart racing genre, being the first kart racing game to implement combat elements within races. * Optical disc
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— The first video game to use optical disc technology was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade game ''Astron Belt'', which debuted in 1982. ** Laserdisc video game — The first laserdisc video game was Sega's ''Astron Belt'', which featured full-motion video (FMV) footage superimposed with 2D Sprite (computer graphics), sprites. It debuted at the September 1982 Amusement Machine Show, AM Show. **
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
— The first CD games were ''Fighting Street'' and '':ja:No・Ri・Ko, No-Ri-Ko'', released for the PC Engine CD-ROM² in 1988. In 1987, there were PC Engine CD-ROM², CD-ROM² demos of ''Odori Koen Satsujin Jiken'', ''CD Zoo'', and Tengai Makyō: Ziria, ''Tengai Makyō: Ziria''''.'' **
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
role-playing video game, RPG — ''Tengai Makyō: Ziria'' (''Far East of Eden: Ziria'') for the PC Engine CD-ROM² was the first role-playing video game, RPG released on CD-ROM. After a mockup demo was shown in 1987, the complete game was released in June 1989. * Last man standing (video games), Last man standing — The earliest last-man-standing video game with a shrinking play zone was Hudson Soft's 1983 action game ''Bomberman (1983 video game), Bomberman''. ** Battle royale game (BR) — ''Bomberman (1990 video game), Bomberman'' (1990) is considered the first battle royale (BR) game. The film ''Battle Royale (film), Battle Royale'' (2000) set out the genre rules. * Level (video games), Levels — ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) introduced the "concept of going Level (video games), round after round." Multiple distinct levels date back to ''Heiankyo Alien'' (1979). * Life (video games), Lives —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's classic arcade video game ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978) is credited with introducing multiple lives to video games. * Maze chase game, Maze chase — ''Heiankyo Alien'' (1979) was an early List of maze chase games, maze chase game predating Namco's ''Pac-Man'' (1980), which established the maze chase genre and spawning many imitations. * Microtransaction — Invented by ''Double Dragon 3: The Rosetta Stone'' (1990). It has shops where players can insert coins into the arcade machine to purchase upgrades, power-ups, health, weapons, special moves and characters. * Mini-map — The first video game with a radar mini-map was Namco's arcade game ''Rally-X'' (1980). * Motion capture — In Magical Company's arcade fighting game ''Last Apostle Puppet Show'' (1988), an early form of motion capture was used to animate the 2D Digitized image, digitized Sprite (computer graphics), sprites. ** Motion capture, 3D motion capture — The first 3D game to use motion capture for animating the 3D computer graphics, 3D character models was the Sega Model 1 arcade game ''Virtua Fighter (video game), Virtua Fighter'' (1993). ** Motion capture#Passive markers, Passive optical motion capture — Namco's arcade fighting game ''Soul Edge'' (1995) was the first video game to use passive optical motion-capture technology. * Multi-directional shooter —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''Western Gun'' (1975) laid the foundations for the multi-directional shooter genre. * Ninja video games, Ninja video game — Emerged in the early 1980s, the earliest being SNK's arcade shooter ''Sasuke vs. Commander'' (1980). * Online game, Online graphical Online multiplayer, multiplayer — LINKS, a Japanese online network for the MSX launched in 1986, featured early graphical online multiplayer games: T&E Soft's ''Daiva Dr. Amandora'' and ''Super Laydock'', Telenet Japan, Telenet's ''Girly Block'', and Quest Corporation, Bothtec's ''Dires''. * Open world video game — The earliest open world video games include Tomohiro Nishikado's ''Interceptor'' (1975), Route-16 (video game), ''Route-16'' (1981), ''005'' (1981), Nihon Falcom's ''Panorama Toh'' (1983), and ''The Portopia Serial Murder Case'' (1983). ** Overworld — The arcade game Route-16 (video game), ''Route-16'' (1981) by Sun Electronics was the earliest game with an overworld. Exiting a maze takes the player to a large overworld map, from where they could enter various buildings. ** Hub world — Sega's 1981 arcade game ''005'' was the first game with a hub world. ** Persistent world, Day-night cycle — Nihon Falcom's ''Panorama Toh'' (1983) introduced an open world with day-night cycles. * Platformer — ''Space Panic'', a 1980 arcade release, is sometimes credited as the first platform game. It was clearly an influence on the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games. ''Donkey Kong (arcade game), Donkey Kong'', an arcade game created by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, released in July 1981, was the first game that allowed players to jump over obstacles and across gaps, making it the first true platformer. ** Metroidvania — Spawned by ''Metroid'' and ''Castlevania'', with template based on ''Metroid (video game), Metroid'' (1986), ''Castlevania II: Simon's Quest, Castlevania II'' (1987), ''Super Metroid'' (1994) and ''Castlevania: Symphony of the Night'' (1997). Both were predated by ''Brain Breaker'' (1985). ** Platform game#Scrolling movement, Scrolling platformer — The first platform game to use scrolling graphics was '' Jump Bug'' (1981), a simple platform-shooter developed by Alpha Denshi. In August 1982,
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
released ''Jungle Hunt, Jungle King'', which featured scrolling jump and run sequences that had players hopping over obstacles. Namco took the scrolling platformer a step further with the 1984 release ''Pac-Land''. ''Pac-Land'' came after the genre had a few years to develop, and was an evolution of earlier platform games, aspiring to be more than a simple game of hurdle jumping, like some of its predecessors. It closely resembled later scrolling platformers like ''Wonder Boy'' and ''Super Mario Bros.'' and was probably a direct influence on them. It also had multi-layered parallax scrolling. * Point-and-click — ''Legends of Star Arthur: Planet Mephius'', released by T&E Soft in July 1983, introduced a point-and-click interface, utilizing a Cursor (computers), cursor to interact with objects.
Translation
* Postmodernism, Postmodern
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
's '' Metal Gear Solid 2: Sons of Liberty'' (2001) is considered the first postmodern video game. * Power-up — ''Pac-Man'' from 1980 is credited as the first video game to feature a power-up mechanic, though at the time they were called "power capsules" by the manufacturers. * 2.5D, Pseudo-3D sprite scaling — Introduced by Tomohiro Nishikado's arcade shooter ''Interceptor'' (1975). ** 2.5D, Pseudo-3D background scaling — Dates back to
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade game '' Road Race'' (1976). ** 2.5D, Pseudo-3D Third-person (video games), third-person perspective — Introduced by Sega's '' Road Race'' (1976). ** Mode 7, Pseudo-3D background rotation — Dates back to Sega's arcade simulator ''After Burner'' (1987). ** 2.5D, Sprite rotation — Dates back to Sega's ''After Burner'' (1987). * Puzzle video game — ''Heiankyo Alien'' (1979) by University of Tokyo's Theoretical Science Group (TSG) was the first puzzle video game. ** Puzzle-platformer — Universal Entertainment, Universal's ''Space Panic'' (1980) was the earliest puzzle-platformer. * Quick time event, QTE cutscene — ''Die Hard Arcade'' (1996) introduced QTEs in the modern form of cutscene interludes in an otherwise interactive game. "QTE" was coined by Shenmue (video game), ''Shenmue'' (1999) director Yu Suzuki. * Racing simulation — The earliest attempt at a racing simulation was Namco's ''Pole Position (video game), Pole Position'' (1982). * Rail shooter — Sega's ''Buck Rogers: Planet of Zoom'' (1982) was an early pseudo-3D rail shooter arcade game. Sega's ''Space Harrier'' (1985) was a seminal game that defined the genre. * Real-time strategy (RTS) — Games considered early Real-time strategy, RTS include ''Bokosuka Wars'' (1983),Dru Hill: The Chronicle of Druaga
, 1UP.com, 1UP
''Gain Ground'' and ''Herzog (video game), Herzog'' (1988). ''Herzog Zwei'' (1989) is considered the first true RTS. ** Multiplayer online battle arena (MOBA) — ''Herzog Zwei'' (1989) was a precursor to,''GameAxis Unwired''
p. 52
December 2008, SPH Magazines, ISSN 0219-872X
Greg Lockley (3 June 2014)
MOBA: The story so far
, MCV (magazine), MCV
or early example of, the MOBA genre.Andrew Groen (7 March 2012)
Ask GR Anything: What's a MOBA?
, GamesRadar
* Rhythm video game — ''Dance Aerobics'' was released in 1987, and allowed players to create music by stepping on Nintendo's Power Pad peripheral. It has been called the first rhythm-action game in retrospect,Block, Gerry
NES Power Pad Rocking Rhythm-Action Play
, ''IGN'', July 7, 2008, Accessed April 10, 2009
although the 1996 title ''PaRappa the Rapper'' has also been deemed the first rhythm game, whose basic template forms the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, released a number of music games over the next several years. * Saved game, Save data — The first game to save the player's high score was
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978). ** ROM cartridge, Cartridge Saved game, save —
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's '':ja:未来神話ジャーヴァス, Mirai Shinwa Jarvas'' (1986) introduced the concept of saved games stored in battery-backed random-access memory on the game cartridge. ** Ferroelectric RAM, FRAM Saved game, save — Ferroelectric RAM (FRAM) was commercialized in the mid-1990s. Its first high-profile commercial use was by game company
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, who used FRAM chips to store saved games in ''Sonic the Hedgehog 3'' (1994) game cartridges. * Shoot 'em up — ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' is frequently cited as the "first" or "original" in the genre.Game Genres: Shmups
Jim Whitehead, January 29, 2007. Retrieved June 17, 2008.
Buchanan, Levi

, ''IGN'', March 31, 2003, Accessed June 14, 2008
''Space Invaders'' pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "life bar, lives". ''Space Invaders'' was a massive commercial success, causing a coin shortage in Japan. The following year, Namco, Namco's ''
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of alien ...
'' took the genre further with more complex enemy patterns and richer graphics. ** Bullet hell — The bullet hell or ''danmaku'' genre began to emerge in the early 1990s as 2D developers needed to find a way to compete with 3D games which were becoming increasingly popular at the time. Toaplan's ''Batsugun'' (1993) is considered to be the ancestor of the modern bullet hell genre.Ashcraft, p. 77 The ''Touhou Project'' series is one of the most popular bullet hell franchises. * Speech synthesis — In 1980, the first known video game to feature speech synthesis was released: Sunsoft's shoot 'em up game ''Stratovox''. * Stealth game — The first stealth-based video game was Hiroshi Suzuki's ''Manbiki Shounen'' (1979). The first commercially successful stealth game was
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
's ''Metal Gear'' (1987), the first in the Metal Gear (series), ''Metal Gear'' series. It was followed by ''Metal Gear 2: Solid Snake'' (1990) which significantly expanded the genre, and then ''Metal Gear Solid (1998 video game), Metal Gear Solid'' (1998). ** Stealth game, 3D stealth game — A gameplay demo of ''Metal Gear Solid (1998 video game), Metal Gear Solid'' was first revealed to the public at the 1996 Tokyo Game Show and was later shown at E3 1997 as a short video. ''Tenchu: Stealth Assassins'' was the first 3D stealth game to be released in 1998, followed by ''Metal Gear Solid'' months later. * Streaming audio in video games — Nintendo's arcade title ''EVR Race'' (1975) was the first video game to play pre-recorded audio, streamed from a video tape. * Survival game — Survival scenarios date back to ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978), ''Pac-Man'' (1980) and survival horror. Survival game, Survival mechanics were introduced in ''Nihon Falcom, Panorama Toh'' (1983) and ''Hydlide 3'' (1987). ''SOS (1993 video game), SOS'' (1993) was an early survival game.Kurt Kalata
SOS / Septentrion (プテントリオン) - Super NES (1993)
, Hardcore Gaming 101
* Texture mapping — Namco's ''SimDrive'' (''SimRoad'') for the Namco System 22, with a limited 1992 release, introduced 3D texture mapping. ** Texture filtering — The Sega Model 2 arcade system introduced the use of 3D texture filtering with ''Daytona USA,'' which debuted at Tokyo's Amusement Machine Show in August 1993. * Third-person shooter (TPS) — ''Radar Scope'' (1979) introduced a pseudo-3D perspective. ''Zoom 909'' (1982) added on-rails movement. ''Devastators'' (1988) added Cover system, taking cover.Kurt Kalata
Konami Run 'n Guns
Hardcore Gaming 101
''List of Sega arcade games, Last Survivor'' (1989) added freeroaming and Deathmatch (video games), deathmatch. ** Third-person shooter, 3D third-person shooter (3D TPS) — Namco's ''Cyber Sled'' (1993) was the earliest TPS with 3D polygon graphics. ** Over-the-shoulder shot, Over-the-shoulder (OTS) — ''Resident Evil 4'' (2005) redefined the third-person shooter genre with its "over the shoulder" offset camera angles, where the camera is placed directly over the right shoulder and therefore doesn't obscure the action. * Video game mascot — Pac-Man (character), Pac-Man, who debuted in Namco's 1980 arcade game ''Pac-Man'', is recognized as the first video game mascot. * Video game music (VGM) — Dates back to the opening chiptune in '' Gun Fight'' (1975). First game with continuous music was ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' (1978). First video game with continuous melodic music was ''Rally-X'' (1980). ** Sampling (signal processing), Digital sampling — Namco's arcade game ''Rally-X'' (1980) was the first game to use a digital-to-analog converter (DAC) to produce sampled tones instead of a tone generator. ** Streaming audio in video games, Streaming video game music — Sega's ''Astron Belt'', debuted in 1982 and released in early 1983, was the first video game with streaming music. * Video game voice acting — The first video game with voice acting was Nintendo's arcade game ''EVR Race'' (1975). * Visual novel (VN) — The visual novel genre is a type of interactive fiction developed in Japan in the early 1990s. As the name suggests, visual novels typically have limited interactivity, as most player interaction is restricted to clicking text and graphics.


Sciences


Atmospheric science

* Downburst — Downbursts, strong ground-level wind systems that emanate from a point above and blow radially, were discovered by Ted Fujita. * Fujita scale — The first scale designed to measure tornado intensity, the Fujita scale, was first introduced by Ted Fujita (in collaboration with Allen Pearson) in 1971. The scale was widely adopted throughout the world until the development of the Enhanced Fujita scale.Tornado Damage Scales: Fujita Scale and Enhanced Fujita Scale
/ref> * Fujiwhara effect — The Fujiwhara effect is an atmospheric phenomenon where two nearby cyclone, cyclonic vortex, vortices orbit each other and close the distance between the circulations of their corresponding low-pressure areas. The effect was first described by Sakuhei Fujiwhara in 1921. * Jet stream — Jet streams were first discovered by Japanese meteorologist Wasaburo Oishi by tracking ceiling balloons. However, Oishi's work largely went unnoticed outside Japan because it was published in Esperanto. * Microburst — The microburst was first discovered and identified as a small scale downburst affecting an area 4 km (2.5 mi) in diameter or less by Ted Fujita in 1974. Microbursts are recognized as capable of generating wind speeds higher than 270 km/h (170 mph). In addition, Fujita also discovered macrobursts and classified them as downbursts larger than 4 km (2.5 mi).


Chemistry and biomedical

* Agar — Agar was discovered in Japan around 1658 by Mino Tarōzaemon. * Aspergillus oryzae#Genome, Aspergillus oryzae — The genome for ''Aspergillus oryzae'' was sequenced and released by a consortium of Japanese biotechnology companies, in late 2005. * CRISPR — Yoshizumi Ishino discovered CRISPR in 1987. * Dementia with Lewy bodies — First described in 1976 by psychiatrist Kenji Kosaka (psychiatrist), Kenji Kosaka. Kosaka was awarded the Asahi Prize in 2013 for his discovery. * Digital microscope — Japanese company Hirox created the first ever digital microscope. A variation of a traditional microscope using optics and a digital camera to output an image to a monitor. * Ephedrine, Ephedrine synthesis — Ephedrine in its natural form, known as Ephedra (plant), ''má huáng'' (麻黄) in traditional Chinese medicine, had been documented in China since the Han dynasty. However, it was not until 1885 that the chemical synthesis of ephedrine was first accomplished by Japanese organic chemist Nagai Nagayoshi. * Epinephrine, Epinephrine (Adrenaline) — Japanese chemist Takamine Jōkichi, Jōkichi Takamine and his assistant Keizo Uenaka first discovered epinephrine in 1900. In 1901 Takamine successfully isolated and purified the hormone from the adrenal glands of sheep and oxen. * Esophagogastroduodenoscopy, Esophagogastroduodenoscope — Mutsuo Sugiura was a Japanese engineer famous for being the first to develop a Gastro-camera (a present-day Esophagogastroduodenoscope). His story was illustrated in the NHK TV documentary feature, "Project X: Challengers: The Development of a Gastro-camera Wholly Made in Japan". Sugiura graduated from Tokyo Polytechnic University in 1938 and then joined Olympus Corporation. While working at this company, he first developed an esophagogastroduodenoscope in 1950. * Frontier molecular orbital theory — Kenichi Fukui developed and published a paper on Frontier molecular orbital theory in 1952. * General anesthesia — Hanaoka Seishū was the first surgeon in the world who used the general anaesthesia in surgery, in 1804, and who dared to operate on cancers of the breast and oropharynx, to remove necrotic bone, and to perform amputations of the extremities in Japan. * High resolution ultrasound machine — Developed by Toshiba between 1971 and 1975. * Immunoglobulin E, Immunoglobulin E (IgE) — Immunoglobulin E is a type of antibody only found in mammals. IgE was simultaneously discovered in 1966-7 by two independent groups: Kimishige Ishizaka's team at the Children's Asthma Research Institute and Hospital in Denver, Colorado, and by Gunnar Johansson (biochemist), Gunnar Johansson and Hans Bennich in Uppsala, Sweden. Their joint paper was published in April 1969. * Induced pluripotent stem cell — The induced pluripotent stem cell (iPSCs) is a kind of pluripotent stem cell which can be created using a mature cell. iPSCs technology was developed by Shinya Yamanaka and his lab workers in 2006. * Methamphetamine — Methamphetamine was first synthesized from ephedrine in Japan in 1894 by chemist Nagayoshi Nagai. In 1919, methamphetamine hydrochloride was synthesized by pharmacologist Akira Ogata. * Nihonium — Element 113. Named after ''Nihon'', the local name for Japan. * Okazaki fragment — Okazaki fragments are short, newly synthesized DNA fragments that are formed on the replication fork, lagging template strand during DNA replication. They are complementary to the lagging template strand, together forming short double-stranded DNA sections. A series of experiments led to the discovery of Okazaki fragments. The experiments were conducted during the 1960s by Reiji Okazaki, Tsuneko Okazaki, Kiwako Sakabe, and their colleagues during their research on DNA replication of ''Escherichia coli''. In 1966, Kiwako Sakabe and Reiji Okazaki first showed that DNA replication was a discontinuous process involving fragments. The fragments were further investigated by the researchers and their colleagues through their research including the study on bacteriophage DNA replication in ''Escherichia coli''. * Photocatalysis — Akira Fujishima discovered photocatalysis occurring on the surface of titanium dioxide in 1967."Discovery and applications of photocatalysis — Creating a comfortable future by making use of light energy"
''Japan Nanonet Bulletin'' Issue 44, 12 May 2005.
* Pulse oximetry — Pulse oximetry was developed in 1972, by Takuo Aoyagi and Michio Kishi, bioengineers, at Nihon Kohden using the ratio of red to infrared light absorption of pulsating components at the measuring site. Susumu Nakajima, a surgeon, and his associates first tested the device in patients, reporting it in 1975. * electrocardiograph, Portable electrocardiograph — Taro Takemi built the first portable electrocardiograph in 1937.Takemi Program in International Health Dr. Taro Takem

* Statin — The statin class of drugs was first discovered by Akira Endo (biochemist), Akira Endo, a Japanese biochemist working for the pharmaceutical company Daiichi Sankyo, Sankyo. Mevastatin was the first discovered member of the statin class. * Takadiastase — A form of diastase which results from the growth, development and nutrition of a distinct microscopic fungus known as Aspergillus oryzae. Takamine Jōkichi, Jōkichi Takamine developed the method first used for its extraction in the late 19th century.Pulvers, Roger,
Jokichi Takamine: a man with fire in his belly whatever the odds
, ''Japan Times'', June 28, 2009, p. 8.
* Thiamine, Thiamine (Vitamin B1) — Thiamine was the first of the water-soluble vitamins to be described,Mahan LK, Escott-Stump S, editors. ''Krause's food, nutrition, & diet therapy''. 10th ed. Philadelphia: W.B. Saunders Company; 2000 leading to the discovery of more such trace compounds essential for survival and to the notion of vitamin. It was not until 1884 that Kanehiro Takaki (1849–1920) attributed beriberi to insufficient nitrogen intake (protein deficiency). In 1910, Japanese scientist Umetaro Suzuki succeeded in extracting a water-soluble complex of micronutrients from rice bran and named it aberic acid. He published this discovery in a Japanese scientific journal. The Polish biochemist Kazimierz Funk later proposed the complex be named "Vitamine" (a portmanteau of "vital amine") in 1912. * Urushiol — Urushiol, a mixture of alkyl catechols, was discovered by Rikou Majima. Majima also discovered that Urushiol was an allergen which gave members of the genus ''Toxicodendron'', such as Toxicodendron radicans, poison ivy and Toxicodendron diversilobum, poison oak, their skin-irritating properties. * Vectorcardiography — Taro Takemi invented the vectorcardiograph in 1939.


Mathematics

* Bernoulli number — Studied by Seki Kōwa and published after his death, in 1712. Jacob Bernoulli independently developed the concept in the same period, though his work was published a year later.Helaine Selin, Selin, Helaine. (1997), ''An Introduction to the History of Mathematics''. Saunders College Publishing. p. 891, Poole, David. (2005), ''Linear algebra: a modern introductio''. p. 279, .Styan, George P. H.; Trenkler, Götz. (2007)
. Journal of Applied Mathematics and Decision Sciences
2007, Hindawi Publishing Corporation, pp. 2
* Calculus — Seki Kōwa (1642–1708) founded ''Enri'', a mathematical system with the same purpose as calculus. ** Itô calculus — Developed by Kiyosi Itô throughout the 20th century, Itô calculus extends calculus to stochastic processes such as Brownian motion (Wiener process). Its basic concept is the Itô integral, and among the most important results is a change of variable formula known as Itô's lemma. Itô calculus is widely applied in various fields, but is perhaps best known for its use in mathematical finance. * Determinant — In Japan, determinants were introduced to study Elimination theory, elimination of variables in systems of higher-order algebraic equations. They used it to give shorthand representation for the resultant. The determinant as an independent function was first studied by Seki Kōwa in 1683.Howard Eves: "''An Introduction to the History of Mathematics''", page 405, Saunders College Publishing, 1990. () * Elimination theory — In 1683 (''Kai-Fukudai-no-Hō''), Seki Kōwa came up with elimination theory, based on resultant. To express resultant, he developed the notion of determinant. * Hironaka's example — Hironaka's example is a non-Kähler complex manifold that is a Deformation theory, deformation of Kähler manifolds discovered by Heisuke Hironaka. * Iwasawa theory and the Main conjecture of Iwasawa theory — Initially created by Kenkichi Iwasawa, Iwasawa theory was originally developed as a Galois module theory of ideal class groups. The main conjecture of Iwasawa theory is a deep relationship between p-adic L-function, ''p''-adic ''L''-functions and ideal class groups of cyclotomic fields, proved by Iwasawa for primes satisfying the Kummer–Vandiver conjecture and proved for all primes by Mazur and Wiles. * Japanese theorem for cyclic quadrilaterals — In geometry, the Japanese theorem states that the centers of the incircles of certain triangles inside a cyclic quadrilateral are vertices of a rectangle. It was originally stated on a sangaku tablet in 1880. * Japanese theorem for cyclic polygons — In geometry, the Japanese theorem states that no matter how one Polygon triangulation, triangulates a Circumscribed circle, cyclic polygon, the Summation, sum of Inradius, inradii of triangles is Constant (mathematics), constant.Johnson, Roger A., ''Advanced Euclidean Geometry'', Dover Publ., 2007 (orig. 1929), p. 193 This result comes from a sangaku tablet dated 1800. * Resultant — In 1683 (''Kai-Fukudai-no-Hō''), Seki Kōwa came up with elimination theory, based on resultant. To express resultant, he developed the notion of determinant. * Richardson extrapolation — Takebe Katahiro used Richardson extrapolation in 1695, about 200 years earlier than Richardson. * Sangaku — Japanese geometric puzzles on wooden tablets created during the
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
(1603–1867) by members of all social classes. The Dutch Japanologist Isaac Titsingh introduced ''sangaku'' to the West when he returned to Europe in the late 1790s. * Soddy's hexlet — Irisawa Shintarō Hiroatsu analyzed Soddy's hexlet in a Sangaku in 1822 and was the first person to do so. * Takagi existence theorem — Takagi existence theorem was developed by Teiji Takagi in isolation during
World War I World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
. He presented it at the International Congress of Mathematicians in 1920. * Two-element Boolean algebra, Two-valued Boolean algebra — Discovered independently by NEC engineer Akira Nakashima. From 1934 to 1936, his switching circuit theory showed that two-valued Boolean algebra can describe the operation of switching circuits.History of Research on Switching Theory in Japan
''IEEJ Transactions on Fundamentals and Materials'', Vol. 124 (2004) No. 8, pp. 720–726, Institute of Electrical Engineers of Japan
Switching Theory/Relay Circuit Network Theory/Theory of Logical Mathematics
IPSJ Computer Museum, Information Processing Society of Japan
Radomir S. Stanković (University of Niš), Jaakko T. Astola (Tampere University of Technology), Mark G. Karpovsky (Boston University)
Some Historical Remarks on Switching Theory
2007, DOI 10.1.1.66.1248


Physics

* Blue laser — In 1992, Japanese inventor Shuji Nakamura invented the first efficient blue LED. He won a 2014 Nobel Prize in Physics, Nobel Prize with Isamu Akasaki and Hiroshi Amano.NobelPrize.org Press Release (7 October 2014): The Royal Swedish Academy of Sciences has decided to award the Nobel Prize in Physics for 2014 to Isamu Akasaki (Meijo University, Nagoya, Japan and Nagoya University, Japan), Hiroshi Amano (Nagoya University, Japan) and Shuji Nakamura (University of California, Santa Barbara, CA, USA) "for the invention of efficient blue light-emitting diodes which has enabled bright and energy-saving white light sources"
/ref> * Cabibbo–Kobayashi–Maskawa matrix — Building off the work of Nicola Cabibbo, Makoto Kobayashi (physicist), Makoto Kobayashi and Toshihide Maskawa introduced the Cabibbo–Kobayashi–Maskawa matrix which introduced for three generations of quarks. In 2008, Kobayashi and Maskawa shared one half of the Nobel Prize in Physics "for the discovery of the origin of the broken symmetry which predicts the existence of at least three families of quarks in nature". * High definition video, High definition List of cameras on the International Space Station, space camera — NHK and Sony developed the first high definition video camcorder used on a spacecraft, the Space Shuttle Discovery in 1998. * Saturnian model, Nagaoka model (first Saturnian model of the atom) — In 1904, Hantaro Nagaoka proposed the first planetary model of the atom as an alternative to J. J. Thomson's plum pudding model. Ernest Rutherford and Niels Bohr would later develop the more viable Bohr model in 1913. * Sakata model — The Sakata model was a precursor to the quark model proposed by Shoichi Sakata in 1956. * Planetarium projector with Ray tracing (graphics), 3D ray tracing — LINKS-1 Computer Graphics System was used to create the first 3D planetarium video made with ray-traced
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
. It was presented with Fujitsu at a 1985 Tsukuba event. * Quantum tunnelling — In 1957, Leo Esaki demonstrated tunneling of electrons over a few nanometer wide barrier in a semiconductor structure and developed a diode based on tunnel effect. He was awarded a 1973 Nobel Prize in Physics, Nobel Prize. ** Quantum Hall effect — Originally predicted by University of Tokyo researchers led by Tsuneya Ando in 1975. In 1978, Gakushuin University's Jun-ichi Wakabayashi and Shinji Kawaji observed the effect in experiments carried out on MOSFETs. * Solar sail — The first spacecraft to successfully use solar sail technology for propulsion was IKAROS, launched in 2010.


Semiconductors

* Avalanche photodiode — Invented by Jun-ichi Nishizawa in 1952.Jun-ichi Nishizawa: Engineer, Sophia University Special Professor
(interview), ''Japan Quality Review'', 2011
* Blue LED — In 1992 Japanese inventor Shuji Nakamura invented the first efficient Blue laser, blue LED. He won the 2014 Nobel Prize in Physics. ** White LED — In 1996, Nichia developed the world's first white LED, by combining blue LED with yellow phosphor. This is the basis for most modern LED technology. * CMOS large-scale integration (CMOS LSI) — Toshiba used CMOS, C²MOS technology to develop a CMOS LSI chip for Sharp Corporation, Sharp's Elsi Mini LED pocket calculator in 1971. ** Very-large-scale integration (VLSI) — Nippon Telegraph and Telephone, NTT initiated VLSI Development Project (1975), leading to development of VLSI DRAM memory chips in 1970s Japan. * Glass
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
— Shunpei Yamazaki invented an
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
made entirely from glass and with an 8-bit
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
. * Graded-index fiber, Graded-index optical fiber — Invented by Jun-ichi Nishizawa in the early 1960s, as a channel for transmitting light from semiconductor lasers. Patented in 1964.The Third Industrial Revolution Occurred in Sendai
Soh-VEHE International Patent Office, Japan Patent Attorneys Association
* LED, Green LED — Developed by Junichi Nishizawa in 1971. * PIN diode/photodiode — Invented by Jun-ichi Nishizawa and his colleagues in 1950. * Semiconductor laser — Invented by Jun-ichi Nishizawa in 1957. ** Continuous wave semiconductor laser — Co-invented by Izuo Hayashi (1970). It's commonly used for fiber-optic communication, fiber-optics, laser printers, barcode readers and optical disc drive, optical discs. ** Vertical-cavity surface-emitting laser (VCSEL) — First proposal of short Optical cavity, cavity VCSEL was by Kenichi Iga at Tokyo Institute of Technology in 1977. In 1979, first demonstration on short cavity VCSEL was by Soda, Iga, Kitahara and Yasuharu Suematsu, Suematsu. * Solid-state electronics, Solid-state maser — Invented by Jun-ichi Nishizawa in 1955. *
Three-dimensional integrated circuit A three-dimensional integrated circuit (3D IC) is a MOSFET, MOS (metal-oxide semiconductor) integrated circuit (IC) manufactured by stacking as many as 16 or more ICs and interconnecting them vertically using, for instance, through-silicon vias (TS ...
(3D IC) — In 1969, a 3D MOS integrated circuit, MOS IC (3D IC) memory chip was proposed by NEC. 3D ICs were demonstrated in 1980s in Japan, 1980s Japan, with research and development, R&D initiated in 1981. In 1983, Fujitsu Semiconductor device fabrication, fabricated a 3D CMOS integrated circuit, IC chip. ** Through-silicon via (TSV) — First 3D ICs with TSV were Semiconductor device fabrication, fabricated in 1980s in Japan, 1980s Japan. Patents filed by
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
(1983) and Fujitsu (1984). ** Wafer bonding — Developed from 1981 to 1990 by Yoshihiro Hayashi's NEC research team, who fabricated a two active layer 3D IC chip. * Tunnel diode — It was invented in August 1957 by Leo Esaki and Yuriko Kurose when working at Tokyo Tsushin Kogyo, now known as
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
. In the first public report of the discovery (presentation at the 12th annual meeting of the Physical Society of Japan in October 1957), Takashi Suzuki, who was a student at Tokyo University of Science and doing his internship at Tokyo Tsushin Kogyo under Esaki's supervision, was a co-author. Suzuki, along with Yuriko Kurose, first observed the negative differential resistance when they were testing heavily doped P-N junctions. * OLED, White OLED — Pioneered by J. Kido's team at Yamagata University in 1995. It led to the commercialization of OLED display, OLED displays and Solid-state lighting, lighting.


Transistors

* Field-effect transistor (FET) — The first type of FET to be successfully built was the JFET. The static induction transistor (SIT), a type of JFET, was invented by Japanese engineers Jun-ichi Nishizawa and Y. Watanabe in 1950. ** Junction FET (JFET) — The first type of JFET was the static induction transistor (SIT), invented by Japanese engineers Jun-ichi Nishizawa and Y. Watanabe in 1950. The SIT is a type of JFET with a short channel length.Junction Field-Effect Devices
''Semiconductor Devices for Power Conditioning'', 1982
** Static induction transistor (SIT) — Invented by Jun-ichi Nishizawa and Y. Watanabe in 1950. ** CMOS, C²MOS — Toshiba developed C²MOS (Clocked CMOS), a circuit technology with lower power consumption and faster operating speed than ordinary CMOS, in 1969. ** CMOS, Twin-well CMOS — In 1978, Toshiaki Masuhara's
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
team introduced the twin-well Hi-CMOS process with the HM6147 memory chip. Twin-well CMOS became the most common semiconductor manufacturing process, semiconductor process in the 1980s. ** 1 μm process, Microscale transistor — In 1979, Nippon Telegraph and Telephone, NTT demonstrated a 1 μm process, 1 μm MOS transistor for their 64Kilobit, kb DRAM memory chip. * Insulated-gate bipolar transistor (IGBT) — The basic IGBT mode of operation, where a Bipolar junction transistor, pnp transistor is driven by a MOSFET, was first proposed by K. Yamagami and Y. Akagiri of Mitsubishi Electric in the Japanese
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
S47-21739, filed in 1968. ** Latch-up, Non-latch-up IGBT — Akio Nakagawa's Toshiba team invented the device design concept of non-latch-up IGBTs in 1984. * Multi-gate MOSFET — A double-gate MOSFET was proposed by Toshihiro Sekigawa of Electrotechnical Laboratory, ETL in a 1980
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
describing the XMOS transistor. Sekigawa fabricated the XMOS transistor with Yutaka Hayashi at ETL in 1984. ** Fin field-effect transistor (FinFET) — Began with DELTA transistor demonstrated by Digh Hisamoto's
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
team in 1989. Hisamoto later co-developed N-channel FinFET in 1998 and P-channel FinFET in 1999. ** GAAFET — Gate-all-around (GAA) MOSFET first demonstrated in 1988 by Toshiba research team including Fujio Masuoka, Hiroshi Takato, and Kazumasa Sunouchi, who demonstrated a vertical nanowire GAAFET. * Power MOSFET — In 1969,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
introduced a vertical power MOSFET. Jun-ichi Nishizawa invented a power MOSFET in 1974. JVC, Pioneer Corporation, Pioneer,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Toshiba began manufacturing power MOSFETs in 1974. ** DMOS — In 1969, the DMOS (double-diffused MOSFET) with self-aligned gate was first reported by Y. Tarui, Y. Hayashi and Toshihiro Sekigawa of the Electrotechnical Laboratory (ETL). ** LDMOS — In 1977,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
introduced the LDMOS transistor. They were the only LDMOS manufacturer between 1977 and 1983, mainly for audio power amplifiers and PA systems. * VMOS — V-groove construction pioneered by Jun-ichi Nishizawa in 1969. VMOS was invented by
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
in 1969.


Technology

* Advanced boiling water reactor (ABWR) — Developed by Toshiba,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
and GE Hitachi Nuclear Energy, GE. In 1996, the first ABWR entered commercial operation in Japan. * Artificial snowflake — The first artificial snowflake was created by Ukichiro Nakaya in 1936, three years after his first attempt. * Automatic door with infrared sensor — OPTEX, a Japanese company founded by Toru Kobayashi, invented the first automatic door using infrared sensor technology in 1980. It was developed using far infrared technology. * Incandescent light bulb, Double-coil bulb — In 1921, Junichi Miura created the first double-coil bulb using a coiled coil tungsten filament while working for Hakunetsusha (a predecessor of Toshiba). At the time, machinery to mass-produce coiled coil filaments did not exist. Hakunetsusha developed a method to mass-produce coiled coil filaments by 1936. ** Compact fluorescent bulb — Toshiba began development after the 1973 oil crisis and had a trial run in 1978, before commercially releasing it as the "Neo Ball" in 1980. * KS steel — Magnetic resistant steel that is three times more resistant than tungsten steel, invented by Kotaro Honda. It was developed in 1917. ** MKM steel — MKM steel, an alloy containing nickel and aluminum, was developed in 1931 by the Japanese metallurgist Tokuhichi Mishima. ** Neodymium magnet — Neodymium magnets were invented independently in 1982 by General Motors (GM) and Sumitomo Metal Industries, Sumitomo Special Metals. * Mechatronics — The term "mechatronics" was coined and defined by Tetsuro Mori, an engineer from Yaskawa Electric Corporation, in 1969. for the URL of the English Wikipedia mobile main page * QR code — The QR code, a type of matrix barcode, was invented by Denso#Denso Wave, Denso Wave in 1994. * Uninterruptible power supply (UPS) — In the early 1950s, Fuji Electric developed an early UPS, demonstrated in 1954. Between 1964 and 1967, Toshiba developed the first large-scale UPS. ** Vector control (motor), Vector-control inverter — Introduced by Toshiba in 1979. ** Microprocessor, Microprocessor-based numerical relay — Introduced by Toshiba in 1980. * Washi — By the 7th century,
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, Textile, rags, poaceae, grasses, Feces#Other uses, herbivore dung, or other vegetable sources in water. Once the water is dra ...
had been introduced to Japan from Korea. The washi papermaking technique was developed in Japan during the Heian period around 805 to 809.


Audio

*3.5 mm headphone jack — Introduced with the
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
EFM-117J transistor radio in 1964. *Record player, Automatic dual-side record player — In 1981, Sharp Corporation, Sharp released the first record player that automatically switches sides of a vinyl record. * Bit Rate Reduction (BRR) — Audio data compression, Audio compression method developed by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, used for the Super Nintendo, Philips CD-i, Sony PlayStation, and Apple Inc., Apple Macintosh Quadra. * Compact Disc Digital Audio (CD-DA) — Developed by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Philips in 1980. Its 16-bit audio bit depth and 44.1 sample rate was proposed by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, based on their earlier PCM adaptor technology. ** CD player —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
released the world's first CD Player, called the Sony CDP-101, CDP-101, in 1982, using a slide-out tray design for the Compact Disc. ** Portable CD player —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's Discman, released in 1984, was the first portable CD player. * Digital audio Digital recording, tape recorder — Heitaro Nakajima, head of NHK's Technical Research Laboratories, in 1967 had commenced work on the digitization of sound and within two years had developed the first digital audio tape recorder. ** Digital recording, Commercial digital recording — Commercial digital recording was pioneered in Japan by NHK and Nippon Columbia, also known as Denon, in the 1960s. The first commercial digital recordings were released in 1971. ** Digital audio player —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's PCM adaptor, PCM-1, introduced in 1976, was the first commercial product allowing digital audio recording and playback, using Betamax cassette tapes as a storage medium. ** Digital audio tape (DAT) — Introduced by Sony in 1987. ** PCM adaptor — The first pulse-code modulation (PCM) adaptor was Sony's PCM-1, introduced in 1976. ** 44,100 Hz (44.1 kHz) — The 44.1 kHz sample rate standard was introduced with Sony's PCM adaptor technology in the late 1970s. * Sampling (music), Digital sampled loopsNamco's ''Rally-X'' (1980) was the first video game music, game soundtrack with Sampling (signal processing), sampled loops. Digital Sampling (music), sampled loops in popular music dates back to Yellow Magic Orchestra, YMO, who released the first album with mostly samples and loops, ''Technodelic'' (1981). * High-resolution audio, High-resolution delta-sigma modulation — In 1999, Sharp Corporation introduced the first 1-bit DAC, 1-bit amplifier utilizing 2.8 MHz High-resolution audio, high-resolution Sampling (signal processing), sampling with 7th order delta-sigma modulation. * Home stereo system — In 1962, Pioneer Corporation introduced the world's first home stereo system with detachable Loudspeaker, speakers. * Human voice, Human voice synthesis — Early speech synthesis systems typically produced a low-quality robotic voice. In 1998, Toshiba introduced the first speech synthesis system that produced a high-quality human voice. * Integrated amplifier —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's TA-1120 (1965) was the first silicon transistor Stereophonic sound, stereo integrated amplifier. Compared to vacuum tube amplifiers at the time, the TA-1120 offered higher output with lower distortion. ** 9.1 amplifier — The Sony TA-DA5700ES (2011) was the first 9.1 surround sound integrated amplifier. * Karaoke — There are various disputes about who first invented the name ''karaoke'' (a Japanese word meaning "empty orchestra"). One claim is that the karaoke styled machine was invented by Japanese musician Daisuke Inoue in Kobe,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, in 1971. * Microprocessor music sequencer — In 1977, the Roland MC-8 Microcomposer was an early stand-alone,
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
based, digital CV/gate sequencer. ** Polyphony and monophony in instruments, Polyphonic Music sequencer, digital sequencer — In 1977, the Roland MC-8 Microcomposer was an early polyphonic digital sequencer. * Yoshiro Nakamatsu, Paper audio record — In the early 1950s, Yoshiro Nakamatsu invented the ''Jūshoku record'', an optical sound media which uses a printed paper sheet instead of transparent film.Patent S27-001322
(Japanese)
A patent was issued in 1952. * Perceptual coding — First used for speech coding compression, with linear predictive coding (LPC). Initial concepts for LPC date back to the work of Fumitada Itakura (Nagoya University) and Shuzo Saito (Nippon Telegraph and Telephone) in 1966. * Sound chip — The earliest was
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's PCM adaptor, PCM-1, a pulse-code modulation (PCM) processor chip introduced in 1976. ** ADPCM sound chip — The earliest was Oki Electric Industry, Oki's MSM5205, a speech synthesis chip released in 1979. ** FM synthesis sound chip — Introduced by Yamaha Corporation, Yamaha in 1983, with the YM2128 & YM2129 chipset in the DX7 synthesizer and the Yamaha YM2151 chip in the Yamaha CX5M, SFG-01 sound module. ** Wavetable synthesis sound chip — The Namco WSG (Waveform Sound Generator) was a wavetable synthesis chip introduced in 1980 and used in several arcade system boards including the Namco Pac-Man and Namco Galaga. * Speech coding ** Linear predictive coding (LPC) — The origins of linear predictive coding (LPC) date back to the work of Fumitada Itakura (Nagoya University) and Shuzo Saito (Nippon Telegraph and Telephone) in 1966. ** Line spectral pairs (LSP) — Developed by Fumitada Itakura, at Nippon Telegraph and Telephone, NTT in 1975. * Walkman — Under the leadership of Akio Morita, Sony launched the Walkman in 1979. Morita positioned the Walkman in the youth market and created a Audio headset, headset culture.


Batteries

* Lithium-ion battery — Akira Yoshino invented the modern li-ion battery in 1985. In 1991,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Asahi Kasei released the first commercial lithium-ion battery using Yoshino's design. * Dry cell — The world's first dry-battery was invented in Japan during the Meiji Era. The inventor was Sakizou Yai. The company Yai founded no longer exists


Calculators

* Calculator, All-electric compact calculator — In 1957, Casio's Model 14-A was the first all-electric compact calculator, based on relay technology. ** Transistor, All-transistor desktop calculator — In 1964, Sharp Corporation's CS-10A was the first Transistor diode model, all-transistor-diode electronic desktop calculator. * Integrated circuit calculator — Between 1964 and 1966, Sharp Corporation developed the CS-31A, the first electronic calculator incorporating
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
(IC) chips. ** Large-scale integration, LSI calculator — Sharp Corporation's QT-8D Micro Compet, released in 1969, was the first calculator to use large-scale integration (LSI) metal–oxide–semiconductor (MOS) chips. ** Microprocessor calculator — Busicom's 141-PF, released in 1971, was the first calculator to use a
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
, the Intel 4004. It was the first commercial product to use a microprocessor. * Pocket calculator — The first portable calculators appeared in Japan in 1970, and were soon marketed around the world. These included the Sanyo ICC-0081 "Mini Calculator", the Canon (company), Canon Pocketronic, and the Sharp Corporation, Sharp QT-8B "micro Compet". Sharp put in great efforts in size and power reduction and introduced in January 1971 the Sharp EL-8, also marketed as the Facit 1111, which was close to being a pocket calculator. It weighed about one pound, had a vacuum fluorescent display, and rechargeable NiCad batteries. The first truly pocket-sized electronic calculator was the Busicom LE-120A "HANDY", which was marketed early in 1971. ** LED calculator — Busicom's LE-120A (Handy-LE) and LE-120S (Handy), released in 1971, were the first calculators to use LED displays. ** LCD calculator — Busicom's Handy-LC (1971) was the first calculator with a liquid-crystal display (LCD). ** Graphing calculator — Casio released the first commercial graphing calculator in 1985. Sharp Corporation, Sharp released its first graphing calculator in 1986. ** Touchpad, Touch Keypad, key calculator — In 1975, Sharp Corporation, Sharp released the lsimate EL-8130 Arithmetic Calculator, the first touch key calculator. Instead of a push-button keypad, it had a flat touch key interface using membrane keypad (like touchpad or touchscreen). * Soroban — The soroban is an abacus developed in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. It is derived from the History of Science and Technology in China, ancient Chinese suanpan, imported to Japan in the 14th century.


Cameras

* Active-pixel sensor (APS) — The first MOSFET, MOS APS image sensor was invented by Olympus Corporation, Olympus in Japan during the mid-1980s. ** NMOS logic, NMOS Active-pixel sensor, vertical APS — The original Olympus APS imager from 1985 had a vertical APS structure and used NMOS logic, NMOS transistors. ** PMOS logic, PMOS Active-pixel sensor, lateral APS — Between 1988 and 1991, Toshiba developed the "double-gate Floating-gate MOSFET, floating surface transistor" sensor, which had a lateral APS structure and used PMOS logic, PMOS transistors. Its lateral APS structure was later the basis for the CMOS sensor. ** Stacked CMOS — In 2012,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
released the first stacked CMOS sensor, the Exmor RS. ** Intelligent vision sensor — In 2020,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
has launched the first intelligent vision sensors with AI edge computing capabilies. * Camcorder — In 1983, Sony released the first camcorder, the Betacam system, for professional use.David Buckingham, Rebekah Willett, Maria Pini (2011)
''Home Truths? Video Production and Domestic Life'', page 9
, University of Michigan Press
Sony released the first consumer camcorder in 1983, the Betamovie BMC-100P. * Home movie, Color home video camera — In 1973, Toshiba released the first color video camera for home use. * Digital camera with memory card — In 1988, Fujifilm introduced the FUJIX DS-1P, the first fully digital camera to record digital images using a semiconductor memory card. The memory card had a capacity of 2 Mebibyte, MB static RAM (SRAM). ** Front-facing camera — The first was
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Game Boy Camera, released as an accessory for the Game Boy
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
in February 1998. ** MPEG-4 video camera — In 1999, Sharp Corporation's Internet Viewcam was the first video camera to support MPEG-4 Part 2, MPEG-4 video files. ** Stereo camera, Digital 3D stereo camera — The Fujifilm FinePix Real 3D from Fujifilm was the first digital 3D Stereoscopy, stereoscopic camera, released in 2009. * Digital single-lens reflex camera (DLSR) — On August 25, 1981 Sony unveiled a prototype of the first still video camera, the Sony Mavica. This camera was an analog electronic camera that featured interchangeable lenses and a Single-lens reflex camera, SLR viewfinder. At photokina 1986, photokina in 1986, Nikon revealed a prototype analog electronic still SLR camera, the Nikon SVC, the first digital SLR. The prototype body shared many features with the N8008.Nikon SLR-type digital cameras
Pierre Jarleton
** Full-frame DSLR — The first full-frame DSLR cameras were developed in Japan from around 2000 to 2002: the Pentax MZ-D, MZ-D by Pentax, the Contax N Digital, N Digital by Contax,''British Journal of Photography''
Issues 7410-7422
2003, page 2
and the Canon EOS-1Ds, EOS-1Ds by Canon Inc. * DV (video format), DV format — Introduced in 1995, the format was developed by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and several other Japanese video camera manufacturers. * Electronic viewfinder (EVF) — In 1988, Epson's EVF Liquid Crystal Panel Module was the first liquid-crystal display (LCD) viewfinder. * Handheld camera, Handheld TV camera — Ikegami Tsushinki introduced the first portable 4 1/2-inch Video camera tube#Image orthicon, Image Orthicon tube hand-held TV camera. The camera made its US debut in February 1962. ** Portapak — In 1967, Sony unveiled the first self-contained video tape analog recording system that was portable. ** Electronic news gathering (ENG) — Portapak (1967) led to the development of ENG. In 1972, Ikegami Tsushinki's HL-33 was the first compact handheld color video camera for ENG. * High-definition video, High-definition video camera (HD) — In 1984, the Sony HDVS, Sony HDC-100 was the first commercial HDTV camera. ** Ultra HD video camera (UHD) — In 2003, NHK and JVC researchers developed a prototype UHD video camera. ** 8K resolution video camera — In 2003, NHK and JVC researchers developed a prototype 8K video disc recorder. * Pinned photodiode (PPD) — Invented by Nobukazu Teranishi, Hiromitsu Shiraki and Yasuo Ishihara at NEC in 1980. * Selfie stick — Minolta Disc-7 camera (1983) had a package showing the camera mounted on a stick. A "telescopic extender" for Hand-held camera, handheld cameras was patented by Ueda Hiroshi and Mima Yujiro in 1983. * Still video camera — Canon Inc., Canon began developing a still video system in 1977. The first still video camera was the Sony Mavica, which was introduced in 1981.


Chindōgu

Chindōgu is the Japanese art of inventing ingenious everyday gadgets that, on the face of it, seem like an ideal solution to a particular problem. However, Chindōgu has a distinctive feature: anyone actually attempting to use one of these inventions would find that it causes so many new problems, or such significant social embarrassment, that effectively it has no utility whatsoever. Thus, Chindōgu are sometimes described as "unuseless" – that is, they cannot be regarded as 'useless' in an absolute sense, since they do actually solve a problem; however, in practical terms, they cannot positively be called "useful". The term "Chindōgu" was coined by Kenji Kawakami.


Computing

* E-reader with electronic paper — The Sony Librie, released in 2004 and the precursor to the Sony Reader, was the first ereader to use electronic paper. * Fifth generation computer — Ministry of International Trade and Industry, MITI's Fifth Generation Computer Systems (FGCS) project launched in 1982 researched massively parallel processing, logic programming, artificial intelligence, AI, natural language processing and interactive processing. ** Artificial intelligence, AI home computer — The earliest home computer specialized for AI natural language processing was the Sega AI Computer, released in 1986. Its AI technology was based on Prolog, like the fifth generation project. ** Massively parallel — FGCS initiative was launched in 1982 to develop computers based on massively parallel computing. Supercomputing in Japan, LINKS-1 (1982) was a massively parallel computer with 514
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s. * Handheld computer — The Epson HX-20 was the first handheld computer. It was introduced by Seiko Epson in 1981.Epson HX-20
Old Computers
** Laptop — The first was the Epson HX-20, invented by Suwa Seikosha's Yukio Yokozawa in 1980. ** Notebook (laptop), Notebook computer — Yukio Yokozawa, an employee for Suwa Seikosha, a branch of Seiko (now Seiko Epson), invented the first Notebook (laptop), notebook computer in July 1980, receiving a patent for the invention. Seiko's notebook computer, known as the HC-20 in Japan, was announced in 1981.【Shinshu Seiki / Suwa Seikosha】 HC-20
Information Processing Society of Japan
In North America, Epson introduced it as the Epson HX-20 in 1981, at the COMDEX computer show in Las Vegas, where it drew significant attention for its portability. It had a mass-market release in July 1982, as the HC-20 in Japan and as the Epson HX-20 in North America.Michael R. Peres
''The Focal Encyclopedia of Photography'', page 306
Taylor & Francis
It was the first notebook-sized handheld computer, the size of an A4 paper, A4 notebook and weighing . In 1983, the Sharp PC-5000 and Ampere WS-1 laptops from Japan featured a modern Flip (form), clamshell design.Japanese PCs (1984)
(13:13), ''Computer Chronicles''
* Microcomputer — The Sord Computer Corporation, Sord SMP80/08, developed from 1972 to early 1973, was one of the first microcomputers, using the Intel 8008 microprocessor. In early 1974, the Sord SMP80/x was the first microcomputer to use the Intel 8080 microprocessor. **
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
microcomputer — In March 1977, the Panafacom Lkit-16 was released. It was an early 16-bit microcomputer, based on the 16-bit Panafacom MN1610 (1975) microprocessor. ** Home computer with floppy disk drive — In 1977, Sord Computer Corporation, Sord's M200 Smart Home Computer was an early integrated home desktop computer with a Zilog Z80 CPU, keyboard, CRT display, floppy disk drive and MF-DOS operating system. * Microprocessor — The concept of a single-chip
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) was conceived in a 1968 meeting in Japan between Sharp Corporation, Sharp engineer Tadashi Sasaki (engineer), Tadashi Sasaki and a software engineering researcher from Nara Women's University, Nara Women's College. Sasaki discussed the microprocessor concept with Busicom and Intel in 1968. The first commercial microprocessor, the 4-bit Intel 4004, began with the "Busicom Project"Federico Faggin
The Making of the First Microprocessor
''IEEE Solid-State Circuits Magazine'', Winter 2009, IEEE Xplore
in 1968 as Masatoshi Shima's three-chip CPU design, which was simplified down to a single-chip microprocessor, designed from 1969 to 1970 by Intel's Marcian Hoff and Federico Faggin and Busicom's Masatoshi Shima, and commercially released in 1971.Masatoshi Shima
IEEE
** NMOS logic, NMOS
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
NEC's μCOM-4 (1973) was the earliest NMOS microprocessor, Semiconductor device fabrication, fabricated by the NEC Large-scale integration, LSI team consisting of five researchers led by Sohichi Suzuki. ** 12-bit
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
— The Toshiba TLCS-12 (1973) was the first 12-bit
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
. **
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
— The first single-chip 16-bit microprocessor was the Panafacom MN1610 (1975). An earlier multi-chip 16-bit microprocessor was the two-chip NEC μCOM-16 (1974). ** Microcontroller unit (MCU) — In the early 1970s, Japanese electronics manufacturers began producing microcontrollers for automobiles, including 4-bit MCUs for in-car entertainment, automatic wipers, electronic locks, and dashboard, and 8-bit MCUs for engine control. ** DMA controller — Dates back to the Intel 8257 (1976) designed by Masatoshi Shima. ** Digital signal processor (DSP) — The NEC μPD7720, released in 1980, was the first commercial DSP chip. ** Compressed instruction set — Originally developed by
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
for their SuperH (SH) series of
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) microprocessors, introduced in 1992. ** Glass CPU — Shunpei Yamazaki invented an
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
chip made entirely from glass and with an 8-bit
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
. * Parametron — Eiichi Goto invented the parametron in 1954 as an alternative to the vacuum tube. Early Japanese computers used parametrons until they were superseded by transistors. ** Quantum flux parametron — Eiichi Goto invented the quantum flux parametron in 1986 using superconductivity, superconducting Josephson junctions on integrated circuits as an improvement over existing parametron technology. * Personal computer with hard disk drive — The Sord Computer Corporation, Sord M200 Smart Home Computer came with a built-in hard disk drive in 1977. ** Personal computer with laserdisc player — The Pioneer Palcom, a 1984 MSX computer by Pioneer Corporation, was the first personal computer sold with an optional laserdisc player. ** Personal computer with optical disk driveFujitsu's FM Towns, released in February 1989, was the first personal computer sold with a built-in CD-ROM drive. * Personal digital assistant (PDA) with OLED — The Sony CLIÉ PEG-VZ90, released in 2004, was the first PDA to feature an OLED display. * Pocket computer — The first pocket computer was the Sharp PC-1211, introduced in March 1980 by Sharp Corporation. * Programmable interrupt controller (PIC) — The first PIC was the Intel 8259 (1976), designed by Masatoshi Shima. ** Programmable interval timer (PIT) — Dates back to the Intel 8253 (1975) designed by Masatoshi Shima. ** Universal synchronous and asynchronous receiver-transmitter (USART) — Dates back to the Intel 8251 (1976) designed by Masatoshi Shima. * Central processing unit, Plastic CPU — Shunpei Yamazaki invented a
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) chip made entirely from plastic. * Standardized computer architecture — The first attempt at a standardized computer architecture was the MSX, introduced by ASCII Corporation and Microsoft Japan in 1983. * Stored-program computer, Stored-program transistor computer — The ETL Mark III began development in 1954,Martin Fransman (1993)
''The Market and Beyond: Cooperation and Competition in Information Technology'', page 19
Cambridge University Press
and was completed in 1956, created by the Electrotechnical Laboratory.Early Computers
Information Processing Society of Japan
It was the first stored-program transistor computer.Early Computers: Brief History
Information Processing Society of Japan
* Switching circuit theory — From 1934 to 1936, NEC engineer Akira Nakashima introduced switching circuit theory in a series of papers showing that Two-element Boolean algebra, two-valued Boolean algebra can describe the operation of switching circuits. (3+207+1 pages
10:00 min
/ref> * Text-to-speech (TTS) — Noriko Umeda ''et al.'' developed the first general English text-to-speech system in 1968, at the Electrotechnical Laboratory in Japan. * Universal Serial Bus (USB) — The USB standard was co-developed by NEC in 1996.


Domestic appliances

* Bladeless fan — The first bladeless fan was patented by Toshiba in 1981. * Bread machine — The bread machine was developed and released in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
in 1986 by the Matsushita Electric Industrial Company. * Rice cooker, Electric rice cooker — Invented by designers at the Toshiba Corporation in the late 1940s. * RFIQin — An automatic cooking device, invented by Mamoru Imura and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
ed in 2007. * Ductless air conditioner (AC) — In 1961, the first ductless AC was a mini-split AC sold by Toshiba. In 1968, the first wall-mounted minisplit AC was sold by Mitsubishi Electric, Mitsubishi. ** Cross-flow fan — In 1968, Mitsubishi's mini-split AC was the first air conditioner with a cross-flow fan. ** Air conditioning, Ductless multi-split AC — Multi-zone ductless systems were invented by Daikin in 1973. It was first sold in Japan. ** Variable refrigerant flow (VRF) — VRF systems (which can be thought of as larger multi-split systems) were invented by Daikin in 1982. It was first sold in Japan. * Inverter air conditioner (AC) — Created by Toshiba in 1981 as an alternative to the standard home window air conditioner. With the difference being in the compressor that is able to cool or warm a room to the intended temperature as quickly as possible while efficiently maintaining the desired temperature unlike standard AC units in which the compressor frequently turns off. Inverter AC units do not turn off only operating at a certain consistent speed while also being able to adjust its regularity. * Microwave oven, Microwave oven with turntable — Between 1964 and 1966, Sharp Corporation introduced the first microwave oven with a turntable, an alternative means to promote more even heating of food. ** Sensor microwave oven — In 1979, Sharp introduced the first microwave oven incorporating sensor and microcomputer technology. ** Smart device, Smart microwave oven — In 1999, Sharp introduced the RE-M210, the first Internet-capable microwave oven. It allowed users to download recipes and heating instructions from the Internet. * Air purifier, Plasma air purifier — Sharp's Plasmacluster, developed between 1998 and 2000, was the first plasma air purifier. * Stainless steel vacuum bottle — Nippon Sanso Holdings Corporation, Nippon Sanso and Honda invented the first stainless steel vacuum flask with a double-layer structure and without glass. The product was launched in 1978. * Washlet — Toto Ltd., Toto began development in 1978. In 1980, Toto introduced the Washlet G, which debuted with three functions: Anal hygiene, rear cleansing, Drying, dryer, and a Heat, heated seat.


Memory and storage

* 3.5 inch floppy disk — Pioneered by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
in 1981. * Compact Disc (CD) — The compact disc was jointly developed by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
(Toshitada Doi) and Philips (Joop Sinjou). Sony first publicly demonstrated an optical digital audio disc in September 1976. In September 1978, they demonstrated an optical digital audio disc with a 150 minute playing time, and with specifications of 44,056 Hz sampling rate, 16-bit linear resolution, Cross-interleaved Reed-Solomon coding, cross-interleaved error correction code, that were similar to those of the Compact Disc they introduced in 1982. **
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Philips created the technical standard that defines the format of a CD-ROM in 1983. The CD-ROM was introduced by Sony and Denon at the first Japanese COMDEX computer show in early 1985. ** GD-ROM — A proprietary optical disc format developed as a collaboration between
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and Yamaha Corporation, Yamaha for the Dreamcast (1998) and other Sega systems. * DVD — The DVD, first developed in 1995, resulted from a cooperation between three Japanese companies (
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, Toshiba and Panasonic) and one Dutch company (Philips). ** DVD recordable (DVD-R) — The DVD-R format was developed by Pioneer Corporation, Pioneer in 1997. ** DVD recorder — The first DVD recorder was released by Pioneer in 1999. ** HD DVD — Introduced by Toshiba in 2006. ** Blu-ray Disc (BD) — After Shuji Nakamura's invention of practical blue laser diodes,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
started two projects applying the new diodes: Ultra Density Optical, UDO (Ultra Density Optical) and DVR Blue (together with Pioneer Corporation, Pioneer), a format of rewritable discs which would eventually become the Blu-ray Disc. The Blu-ray Disc Association was founded by nine companies: five from Japan, two from South Korea, one Netherlands, and one France. The format was launched in 2006. * Dynamic random-access memory (DRAM) — In 1965, Toshiba introduced bipolar dynamic RAM (DRAM) for electronic calculator Toscal BC-1411. ** Synchronous Graphics RAM (SGRAM) — Introduced with the
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
HM5283206, an Mebibyte, 8Mbit SGRAM chip that debuted in November 1994. * EEPROM — Electrotechnical Laboratory, ETL began research in 1971, Semiconductor device fabrication, fabricating an electrically re-programmable non-volatile memory in 1972. * Flash memory — Flash memory (both NOR flash, NOR and NAND flash, NAND types) was invented by Dr. Fujio Masuoka while working for Toshiba ''circa'' 1980. ** Charge trap flash (CTF) — In 1991, NEC researchers including N. Kodama, K. Oyama and Hiroki Shirai developed a type of flash memory that incorporated a charge trap method. ** V-NAND — V-NAND (vertical NAND), also known as Three-dimensional integrated circuit, 3D NAND, stacks NAND flash memory cells vertically within a chip using 3D charge trap flash (CTP) technology. V-NAND technology was introduced by Toshiba in 2007. * Heat-assisted magnetic recording (HAMR) — In 1992,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
introduced the MiniDisc. Recordable MiniDiscs used HAMR, but the discs were read Optical, optically via the Kerr effect. In 2006, Fujitsu demonstrated the first HAMR hard disk drive. * Holographic data storage — In 1975,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
introduced a video disc system in which chrominance, luminance and sound information are encoded Holographic data storage, holographically. It had a capacity of 54,000 frames. * LD-ROM — In 1984,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
introduced a laserdisc format designed to store digital data, with a capacity of 3.28 Gigabyte, GB. * Memory card — In 1985, the earliest memory card formats were the Bee Card (game cartridge), Bee Card and Astron SoftCard for the MSX, and the Sega Card for the SG-1000 and Master System. ** SD card — The Secure Digital (SD) memory card format was jointly developed in 1999 by Panasonic (then known as Matsushita), Kioxia (then part of Toshiba) and SanDisk. * Minidisc — In 1992,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
introduced the MiniDisc (MD), a music recording and playback format intended to replace Compact cassette, audio cassettes. * Optical disc drive — The first erasable optical disc drives were announced in 1983, by Matsushita,''Lasers & Optronics'', Volume 6
page 77
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, and Kokusai Denshin Denwa. * Quad-level cell (QLC) — NEC demonstrated QLC in 1996, with flash memory storing 2 bits per cell. In 1997, NEC demonstrated DRAM with QLC cells. In 2009, Toshiba and SanDisk introduced NAND flash memory with QLC, storing 4 bits per cell. ** Triple-level cell (TLC) — Toshiba introduced NAND flash memory chips with triple-level cells (TLC) in 2009. * Perpendicular magnetic recording (PMR) — In 1976, Dr. Shun-ichi Iwasaki (president of the Tohoku Institute of Technology) verified the distinct density advantages in perpendicular recording. Then in 1978, Dr. T. Fujiwara began an intensive research and development program at the Toshiba Corporation that eventually resulted in the perfection of floppy disk media optimized for perpendicular recording and the first commercially available magnetic storage devices using the technique. Iwasaki's pioneering work has been integral to the development of modern hard disk drives.IEEE Magnetics Society Oral History: Shun-Ichi Iwasaki, 29 March 2022
/ref> ** Giant magnetoresistance, GMR Disk read-and-write head, head — In 1997, Toshiba released the first practical hard disk drive (HDD) equipped with a giant magnetoresistance (GMR) disk read-and-write head. ** Hard disk drive, Flux control MAMR (FC-MAMR) — In 2021, Toshiba released the first flux control Two-dimensional magnetic recording, microwave-assisted magnetic recording (FC-MAMR) hard disk drive. * Three-dimensional integrated circuit, Three-dimensional memory chip — In 1969, a 3D integrated circuit, 3D IC memory chip was proposed by NEC. Through-silicon via, TSV was used to fabricate a 3-layer memory chip at Tohoku University in 2000.


Music instruments

*Analog modeling synthesizer — The Roland D-50 from 1987 was the first virtual analog synthesizer. ** Linear arithmetic synthesis (LA synthesis) — Invented by Roland Corporation, Roland for the Roland D-50, D-50 synthesizer (1987). ** Supersaw — A waveform created by Roland Corporation, Roland for its Roland JP-8000, JP-8000 (1996) analog modeling synthesizer. * Bass synthesizer–Music sequencer, sequencer — The first was Firstman SQ-01, ("''Keyboard Report, Oct. '81''", according to the ) released in 1980 by Japanese company Hillwood/Firstman.Mark Jenkins (2009)
''Analog Synthesizers'', pages 107-108
CRC Press
A TALE OF TWO STRING SYNTHS
''Sound on Sound'', July 2002
** Acid house, Acid bass — Acid house music was characterized by the distinctive squelching Bassline, basslines of the Roland TB-303 bass synthesizer-sequencer. *Chorus pedal — The Boss CE-1 Chorus Ensemble, released by Boss Corporation in 1976, was the first chorus pedal. * CV/gate — This method was widely used in the epoch of analog modular synthesizers and CV/Gate music sequencers, since the introduction of the Roland MC-8 Microcomposer in 1977 through to the 1980s. * Digital Control Bus (DCB) — A proprietary Data exchange, data interchange interface by Roland Corporation, developed in 1981. It was the basis for MIDI. * Digital piano — Yamaha Corporation, Yamaha released the first digital pianos, starting with the Yamaha GS-1 (1980). ** Digital piano sound module — The Roland MKS-20 (1986) was a digital piano MIDI module, using Roland's "structured/adaptive synthesis" (SAS) for more realistic piano sounds. * Digital synthesizer — Yamaha Corporation, Yamaha built the first prototype digital synthesizer in 1974. ** FM synthesizer — Yamaha adapted FM synthesis for a commercial synthesizer, adding improvements. Yamaha built the first prototype FM synthesizer in 1974. ** Phase distortion synthesis (PD) — Invented by Casio for its Casio CZ-101 digital synthesizer in 1984. * Direct-drive turntable — Invented by Shuichi Obata, an engineer at Panasonic, Matsushita (now Panasonic), based in
Osaka is a Cities designated by government ordinance of Japan, designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the List of cities in Japan, third-most populous city in J ...
.Brian Coleman
The Technics 1200 — Hammer Of The Gods
Medium (website), Medium
In 1969, Matsushita released it as the Technics (brand), SP-10, the first in their influential Technics (brand), Technics series of turntables.Trevor Pinch, Karin Bijsterveld
''The Oxford Handbook of Sound Studies'', page 515
Oxford University Press
The Technics SL-1100, released in 1971, was adopted by early Hip hop music, hip hop DJs for turntablism, and the SL-1200 is still widely used by Electronic dance music, dance and hip hop DJs. * Electronic drum — In 1964, Ikutaro Kakehashi developed the first fully transistorized electronic drum instrument, the R1 Rhythm Ace, which was exhibited in 1964. It was manually hand-operated like modern electronic drum pads. ** Microprocessor Programmable machine, programmable drum machine — In 1978, the Roland CR-78 was the first
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
based programmable rhythm machine. ** Programmable machine, Fully programmable drum machine — The Roland TR-808, also known as the 808, introduced by Roland Corporation, Roland in 1980, was the first fully programmable drum machine. It was the first drum machine with the ability to program an entire percussion track from beginning to end, complete with Break (music), breaks and Drum roll, rolls.''Keyboard (magazine), Contemporary Keyboard''
Volume 7, Issues 1–6
1981: "''The Roland TR-808 will undoubtedly become the standard for rhythm machines of the future because it does what no rhythm machine of the past has ever done. Not only does the TR-808 allow programming of individual rhythm patterns, it can also program the entire percussion track of a song from beginning to end, complete with breaks, rolls, literally anything you can think of.''"
Created by Ikutaro Kakehashi, the 808 has been fundamental to hip hop music and electronic dance music since the 1980s, making it one of the most influential inventions in popular music. * Groovebox — The Roland MC-202, released in 1983, has been described as the original groovebox. * Guitar synthesizer — Roland GR-500 (1977), manufactured by Roland Corporation, Roland and FujiGen, is considered the first guitar synthesizer or first Polyphonic synthesizer, polyphonic guitar synthesizer. * MIDI — Roland's Ikutaro Kakehashi proposed developing a standardized means of synchronizing electronic musical instruments in 1981. Roland's Digital Control Bus (DCB) was used as a basis. The MIDI specification was published in 1983. ** MIDI drum machine — In 1983, the first MIDI drum machine was the Roland TR-909. ** MIDI music sequencer — In 1983, the first MIDI music sequencer was the Roland Corporation, Roland MSQ-700. ** MIDI sound card — Roland Corporation's MPU-401, released in 1984, was the first MIDI-equipped sound card, capable of MIDI sound processing and sequencing. ** MIDI synthesizer — In 1983, the first MIDI synthesizers were the Roland Jupiter-6 and Prophet 600. ** General MIDI — Standardized in 1991 by the Japan MIDI Standards Committee (JMSC) and MIDI Manufacturers Association (MMA). * Computer music, Music computer — The Yamaha CX5M, based on the MSX standard and introduced in 1983, was the first dedicated music computer. * Music Macro Language (MML) — The first commands for classical MML appeared on the Sharp MZ, Sharp MZ-80K computer, made by Sharp Corporation in 1978. *Pulse-code modulation, PCM digital sampler — Toshiba's :ja:LMD-649, LMD-649 (1981) was an early digital sampler that played and recorded PCM Sampling (signal processing), samples.'':nl:Rockin'f, Rockin'f'', March 1982
pages 140–141
/ref> * Phaser (effect), Phaser effects pedal — In 1968, Shin-ei's Uni-Vibe effects pedal, designed by audio engineer Fumio Mieda, incorporated phase shift and Chorus effect, chorus effects, soon becoming favorite effects of guitarists such as Jimi Hendrix and Robin Trower. * Physical modelling synthesis — The first commercially available physical modelling synthesizer was Yamaha Corporation, Yamaha's VL-1 in 1994. * Polyphony and monophony in instruments, Polyphonic string synthesizer — Roland Corporation released early polyphonic string synthesizers, RS-101 in 1975 and Roland RS-202, RS-202 in 1976. * Polyphonic synthesizer with Keyboard matrix (music), digital keyboard scanning — In the early 1970s, Yamaha Corporation, Yamaha developed polyphonic synthesizers with voice allocation technology and Keyboard matrix (music), digital keyboard scanning. The Yamaha GX-1 (1973) used voice allocation technology. * Sound module — In 1983, the Yamaha CX5M, Yamaha SFG-01 sound module introduced FM synthesis and MIDI Music sequencer, sequencing to the MSX. The same year, the Roland Corporation, Roland CMU-800 sound module introduced music synthesis and sequencing to other computers. ** Multi-timbral MIDI sound module — The Roland MT-32 (1987) was the first multi-timbral MIDI sound module, using Roland's LA synthesis technology. It was commonly used in computer music, especially computer game music. *Vowel–consonant synthesis — A type of hybrid Digital synthesis, digital-analog synthesis first employed by the early Casiotone keyboards in the early 1980s.


Nanotechnology

*Carbon nanofiber (CNF) — Discovered by Morinobu Endo in the early 1970s. * Carbon nanotube (CNT) — Discovered by Morinobu Endo in 1976. ** Multi-walled carbon nanotube (MWCNT) — Discovered by Sumio Iijima of NEC in 1991. * Nanoelectronics — Nanoelectronic devices have critical dimensions between 3 nanometer, 1 nm and 130 nanometer, 100 nm. 16 nm process, 16 nm PMOS transistor was demonstrated by NEC in . ** List of semiconductor scale examples, Nanoscale transistor — In 1996, NEC's research team including Hisao Kawaura, Toshitsugu Sakamoto and Toshio Baba demonstrated a 16 nm process, 16 nm PMOS transistor. * Nanotechnology — Tokyo University of Science professor Norio Taniguchi was the first to use the term "nano-technology" in a 1974 conference. In the 1970s, Morinobu Endo discovered carbon nanofibers and carbon nanotubes.


Printing

* 3D printing — In 1981, Hideo Kodama of Nagoya Municipal Industrial Research Institute invented two additive methods for fabricating three-dimensional plastic models with photo-hardening thermosetting polymer, thermoset polymer, where the UV exposure area is controlled by a mask pattern or a scanning fiber transmitter. * Desktop printer, Desktop laser printer — Japanese company Canon Inc., Canon developed in 1979 the Canon LBP-10, a low-cost desktop laser printer. Canon then began work on a much-improved print engine, the Canon CX, resulting in the LBP-CX printer. * Digital printing — The first compact, lightweight digital Printer (computing), printer was the EP-101, invented by Japanese company Seiko Epson, Epson and released in 1968. * Hydrographics (printing), Hydrographics — Hydrographics, also known variously as immersion printing, water transfer printing, water transfer imaging, hydro dipping, or cubic printing has an somewhat fuzzy history. Three different Japanese companies are given credit for its invention. Taica Corporation claims to have invented cubic printing in 1974. However, the earliest hydrographic patent was filed by Motoyasu Nakanishi of Kabushiki Kaisha Cubic Engineering in 1982. * Inkjet printing — Inkjet printing technology was first extensively developed in the early 1950s. While working at Canon Inc., Canon in Japan, Ichiro Endo suggested the idea for a "bubble jet" printer. * Ise katagami — The use of stencils was known by the Nara period, as is evident from objects in the Shōsōin. Later paper stencils developed alongside kimono. The technique is known as . ** Screen printing — Screen printing originates from Japanese Ise katagami, in turn influenced by block printing from China. * Serial impact dot matrix printer — In 1968, Oki Electric Industry, Oki introduced the first serial impact dot matrix printer (SIDM), the Oki Wiredot. It supported a character generator for 128 characters with a print matrix of 7 × 5.


Robotics

* Android (robot), Android — Waseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale humanoid intelligent robot. Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. And its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth. This made it the first Android (robot), android. * Actroid — DER 01 was developed by a Japanese research group, The Intelligent Robotics Lab, directed by Hiroshi Ishiguro at Osaka University, and Kokoro Co., Ltd. The Actroid is a humanoid robot with strong visual human-likeness developed by Osaka University and manufactured by Kokoro Company Ltd. (the animatronics division of Sanrio). It was first unveiled at the 2003 International Robot Exposition in Tokyo,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
. The Actroid woman is a pioneer example of a real machine similar to imagined machines called by the science fiction terms ''android'' or ''gynoid'', so far used only for List of fictional robots and androids, fictional robots. It can mimic such lifelike functions as blinking, speaking, and breathing. The "Repliee" models are interactive robots with the ability to recognise and process speech and respond in kind. * Kuratas, Giant boarding robot — Kuratas, revealed in 2012, was described as the first giant Boarding (transport), boarding
robot A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ...
, modelled after the mechs from mecha anime and manga. * Micro robot — NEC's ARMS-D, introduced in 1981, was the first industrial robot with micrometre level precision, enabled by NEC 8085
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
technology. ** Industrial robot with linear motor — NEC's ARMS-D (1981) was the first industrial robot to use linear motors. * Karakuri puppet — are traditional
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
ese mechanized puppets or automata, originally made from the 17th century to the 19th century. The word ''karakuri'' means "mechanisms" or "trick". The dolls' gestures provided a form of entertainment. Three main types of karakuri exist. were used in theatre. were small and used in homes. were used in religious festivals, where the puppets were used to perform reenactments of traditional mythology, myths and legends. * Hybrid Assistive Limb, Robotic exoskeleton for motion support (medicine) — The first HAL prototype was proposed by Yoshiyuki Sankai, a professor at Tsukuba University. Fascinated with robots since he was in the third grade, Sankai had striven to make a robotic suit in order "to support humans". In 1989, after receiving his Ph.D. in robotics, he began the development of HAL. Sankai spent three years, from 1990 to 1993, mapping out the neurons that govern leg movement. It took him and his team an additional four years to make a prototype of the hardware. * QRIO, Running humanoid robot —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's QRIO (2003) was the first humanoid robot capable of running. * Toy robot arm —
Tomy (trade name, trading as Takara Tomy in Asia and Tomy elsewhere) is a Japanese toy company. It was established in 1924 by Eiichirō Tomiyama as , became known for creating popular toys like the B-29 friction toy and luck-based game Pop-up Pi ...
's Armatron, introduced in 1982, was the first toy robot arm, moved by dual analog control joysticks. It had a significant influence on the development of modern robotics and artificial intelligence. * Wind-up toy
robot A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, co ...
— Lilliput, a Japanese robot introduced in 1932, was the first wind-up toy robot.


Television and displays

* Active shutter 3D system — Matsushita Electric developed a 3D television that employed active-shutter Stereoscopy, stereoscopic technology in the late 1970s, unveiled in 1981, while adapting the technology for the first stereoscopic video game, ''SubRoc-3D'' (1982). ** 3D HDTV — In the 1998 Nagano Olympics, some sporting events were filmed in 3D high definition. ** Autostereoscopy — A prototype single-viewer display, the Floating Image System, was presented by Sega AM3 in 1997. In the early 2000s, Sharp Corporation, Sharp released electronic parallax barrier flat-panels, selling laptops with the first 3D LCD screens. * Kenjiro Takayanagi, All-electronic television (TV) — In 1926, Kenjiro Takayanagi invented the world's first all-electronic television, preceding Philo T. Farnsworth by several months. By 1927, Takayanagi improved the resolution to 100 lines, which was not surpassed until 1931. By 1928, he was the first to transmit human faces in halftones. His work had an influence on the later work of Vladimir K. Zworykin. ** Transistor TV — In 1952,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's Masaru Ibuka predicted that transistors would lead to more portable TV set, TV sets. The first fully transistorized, portable Solid-state electronics, solid-state TV set was the Sony TV8-301, developed in 1959 and released in 1960. ** Automatic fine tuning (AFT) — In 1969, Toshiba released the first color TV with AFT
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
technology. ** Integrated circuit color TV — In 1969, Toshiba released an early color TV incorporating an
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
(IC) chip. In 1971, they released the first color TV with mostly IC chips. * Cathode ray tube TV (CRT TV) — In 1926, Kenjiro Takayanagi demonstrated a CRT TV with 40 scanlines. By 1927, he improved the
display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
to 100 lines. By 1928, he transmitted human faces in half-tones on a CRT display. ** Aperture grille — One of two major cathode ray tube (CRT) display technologies, along with the older shadow mask. Aperture grille was introduced by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
with their Trinitron
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
in 1968. ** High-definition television, High definition Cathode-ray tube, CRT (HD CRT) — In 1990, the first CRT with HD resolution, the Sony KW-3600HD, was released to the market. ** Surface-conduction electron-emitter display (SED) — Canon Inc., Canon began SED research in 1986. In 2004, Canon and Toshiba continued development of SED technology, with demonstrations at Trade show, trade shows in 2006. * Color television, Color plasma display — The world's first color plasma display was produced by Fujitsu in 1989. * Digital television (DTV) — In the mid-1980s, Toshiba released a TV set with digital capabilities. In 1986,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and NEC released TV sets with digital capabilities. These early digital TV sets converted analog TV signals into digital video signals. ** Digital TV, DTV broadcast — Proposed in 1986 by Nippon Telegraph and Telephone, NTT and Ministry of Posts and Telecommunications (Japan), MPT, as part of the Integrated Network System (INS). In 1989, improved-definition television (IDTV) used digital electronics to improve NTSC picture quality in Japan. * Enhanced-definition television (EDTV) — Nippon TV (NTV) began broadcasting Clear-Vision (EDTV) in 1989 and Wide Clear Vision (widescreen EDTV) in 1995. * Handheld television — In 1970, Panasonic released the first
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
that was small enough to fit in a large pocket, the Panasonic IC TV MODEL TR-001. It featured a 1.5-inch display, along with a 1.5-inch speaker. * High-definition television (HDTV) — NHK began researching HDTV in 1964 Tokyo Olympics, 1964. Between 1968 and 1969, NHK Science & Technology Research Laboratories, NHK STRL developed a Hi-Vision analog HDTV prototype, demonstrated in 1969. In 1974, Panasonic publicly demonstrated the first HD TV set, with a 1080i, 1125i
display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
. ** HD video, HD display monitor — Introduced with the Sony HDVS (High Definition Video System) in 1981. ** High-Definition Multimedia Interface (HDMI) — In 2002, the HDMI founders included
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
, Panasonic, Maxell,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Toshiba. * High-definition video, High-definition video projector (HD) — Introduced with the Sony HDVS in 1981. ** Ultra HD video projector (UHD) — An early UHD video projector was developed by NHK and JVC researchers in 2003. * Interactive TV — Between 1975 and 1977, Pioneer Electronics developed Qube (cable television), Qube, the first two-way addressable, interactive cable TV system. * Large-screen television technology (video wall) — In 1980, Mitsubishi Electric introduced the first large-scale video board, the Diamond Vision, which was a large screen using cathode-ray tube (CRT) technology. ** Jumbotron — Introduced by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
at the Expo '85 held in May 1985 at Tsukuba, Ibaraki. * Laser TV — World's first HD laser TV was produced by Mitsubishi Electric in 2008. * LCD television (LCD TV) — The first LCD
television Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
s were invented as handheld televisions in Japan. In 1980, Hattori Seiko's R&D group began development on color LCD pocket televisions.''Spin (magazine), Spin''
Jul 1985, page 55
/ref> In 1982, Seiko Epson released the first LCD television, the Epson TV Watch, a wristwatch equipped with an Active-matrix liquid crystal display, active-matrix LCD television. In 1983, Casio released a handheld LCD television, the Casio TV-10. ** Color LCD, Color TFT LCD — In 1983, a-Si Thin-film transistor, TFT color LCD panels were demonstrated by Canon Inc., Canon, Sanyo and Sanritsu. In 1984, the first commercial color TFT LCD TVs were released, with Epson's ET-10 and Citizen Watch's Citizen Pocket TV.''Popular Science''
May 1984, page 150
/ref> ** LCD projector, Color LCD projector — The 3LCD, Epson VPJ-700, released in January 1989, was the first compact color LCD projector. * LED-backlit LCD — The world's first LED-backlit LCD television was
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's Qualia (Sony), Qualia 005, released in 2004. ** QLED, Quantum dot LED (QLED) — The first manufacturer shipping QLED TVs was
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
in 2013 as ''Triluminos'', Sony's trademark for the technology. * OLED display — Manufacturing of OLED displays began in 1997 by Pioneer Corporation, followed by TDK in 2001. ** OLED TV — In 2007, the Sony XEL-1 was the world's first OLED TV.Sony XEL-1:The world's first OLED TV
, OLED-Info.com (2008-11-17).
** OLED head-mounted display (HMD) — Sony's HMZ-T1 (2011) was the first 3D HMD equipped with a HD OLED display. * On-screen display (OSD) — In 1972, Sharp Corporation introduced the first television set to display a television channel number on the corner of the screen. ** Picture-in-picture (PIP) — In 1978, Sharp's CT-1804X was the first TV that could display two programs at once on the same screen. * Surface acoustic wave, SAW TV receiver — In 1977, Toshiba produced the first surface acoustic wave (saw) device for TV receivers. * See-through display — An early commercial transparent display was the Sony Xperia, Sony Ericsson Xperia Pureness, released in 2009. * Seven-segment display, Seven-segment vacuum fluorescent display (VFD) — The first multi-segment VFD was a 1967 Japanese single-digit, sevensegment device made by Ise Electronics Corporation. * Smart TV — In the early 1980s, intelligent television receivers were introduced in Japan. Large-scale integration, LSI chips with memory and character generator enabled Japanese viewers to receive a mix of programming and information transmitted over television signals. * S-Video — The S-Video cable standard was introduced in 1987 with JVC's S-VHS format. * Ultra-high-definition television (UHDTV) — In 1995, NHK began research and development on UHDTV technology. In the early 2000s, NHK and JVC researchers developed an early UHDTV prototype, which they demonstrated in 2003. ** 8K resolution UHDTV — Japan's public broadcaster NHK was the first to start research and development of 4320p resolution in 1995 and the format was first displayed in 2005. * Widescreen television — In 1970, NHK proposed a widescreen Display motion blur, HDTV television system. The first commercial widescreen TVs were released for the Japanese market in 1992.


Textiles

* Power loom, Automatic power loom with non-stop shuttle-change motion — Sakichi Toyoda invented numerous weaving devices. His most famous invention was the automatic power loom in which he implemented the principle of ''Jidoka'' (autonomation or autonomous automation). It was the 1924 Toyoda Automatic Loom, Type G, a completely automatic high-speed loom featuring the ability to change shuttles without stopping and dozens of other innovations. At the time it was the world's most advanced loom, delivering a dramatic improvement in quality and a twenty-fold increase in productivity.This loom automatically stopped when it detected a problem such as thread breakage. * Vinylon — The second man-made fiber to be invented, after nylon. It was first developed by Ichiro Sakurada, H. Kawakami, and Korean scientist Ri Sung-gi at the Takatsuki chemical research center in 1939 in Japan.


Timekeeping

* Myriad year clock — The Myriad year clock (万年自鳴鐘 Mannen Jimeishou, lit. Ten-Thousand Year Self-ringing Bell), was a universal clock designed by the Japanese inventor Hisashige Tanaka in 1851. It belongs to the category of Japanese clocks called Wadokei. * Quartz clock, Quartz Watch, wristwatch — The world's first quartz Watch, wristwatch was revealed in 1967: the prototype of the Astron (wristwatch), Astron revealed by Seiko in Japan, where it was in development since 1958. It was eventually released to the public in 1969. ** Automatic quartz — The first watch to combine self-winding with a crystal oscillator for timekeeping was unveiled by Seiko in 1986. * Spring Drive — A watch movement which was first conceived by Yoshikazu Akahane working for Seiko in 1977 and was patented in 1982. It features a true continuously sweeping second hand, rather than the traditional beats per time unit, as seen with traditional mechanical and most quartz watches. * Smartwatch — In the 1980s, Seiko began to develop computers in the form of watches, starting with the Data 2000 watch, released in 1984. It was followed by Seiko Epson's RC-1000 Wrist Terminal (1984), able to interface with a computer. * Television watch — The world's first television watch, the TV-Watch, was developed by Seiko in 1982.


Video

* Digital video disc — In 1972, :ja:TOSBAC, TOSBAC was using digital Videodisc, video disks to display color digital images. In 1995, DVD co-developed in 1995 by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
Toshiba and Panasonic. ** DVD player — The first DVD player was released by Toshiba in November 1996. ** Video CD — The Video CD standard was created in 1993 by JVC,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, Panasonic, Matsushita and Philips. * Helical scan — Norikazu Sawazaki invented a helical scan video tape recorder (VTR) in 1953. In 1959, Toshiba released the first commercial helical scan VTR. ** Transistor video tape recorder (VTR) —
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's SV-201 (1961) was the first transistor-based VTR. ** Videocassette recorder (VCR) — The first machines (the VP-1100 videocassette player and the VO-1700 videocassette recorder) to use the first videocassette format, U-matic, were introduced by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
in 1971. ** Betamax — Betamax was an analog videocassette magnetic tape marketed to consumers released by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
on May 10, 1975. ** VHS — The VHS (Video Home System) was invented in 1973 by Yuma Shiraishi and Shizuo Takano who worked for JVC. * High-definition video (HD) — In 1981, the Sony HDVS (High Definition Video System) introduced new HD video equipment based on the Hi-Vision standard. They included: ** HD video, HD video camera ** HD video, HD video tape — HD U-matic tape. ** HD video, HD video tape recorder * HD video, High-definition video disc — The first HD video disc format was MUSE LD (Hi-Vision LD), developed by Panasonic, Matsushita, Pioneer Corporation, Pioneer, Sanyo,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Toshiba in 1991. * H.261 — The majority of patents for H.261 (1988) were from Japanese companies, including
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
, Nippon Telegraph and Telephone, NTT, Toshiba, KDDI,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, Sharp Corporation, Sharp, OKI (conglomerate company), Oki and Panasonic, Matsushita. ** Advanced Video Coding, AVC (H.264) — The majority of patents for AVC (2003) were from Japanese companies, including Panasonic Corporation, Panasonic, Godo kaisha, Godo Kaisha, Toshiba, NTT, Sony and Fujitsu. ** HEVC (H.265) — Japanese companies that contributed patents towards HEVC (2013) include NTT, JVC Kenwood, JVC, NEC, Canon Inc., Canon, Fujitsu, Maxell and NHK. ** Versatile Video Coding, VVC (H.266) — Japanese companies that contributed patents towards VVC (2020) include NTT, Godo Kaisha, JVC, KDDI, Mitsubishi Electric, Mitsubishi, NEC, Panasonic and Fujitsu. * Inter-frame motion compensation (MC) — In 1959, the concept of inter-frame motion compensation was proposed by NHK researchers Y. Taki, M. Hatori and S. Tanaka, who proposed predictive inter-frame video coding in the temporal dimension. ** AV1 — Japanese companies that contributed patents towards the development of the AV1 video coding format, released in 2018, include Nippon Telegraph and Telephone, NTT and Toshiba. ** VC-1 — Japanese companies that contributed patents towards the VC-1 video coding format include Panasonic,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
, Mitsubishi Electric,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, JVC Kenwood, Toshiba, Fujitsu, Sharp Corporation, and Nippon Telegraph and Telephone. * MPEG-1 — Moving Picture Experts Group (MPEG) was co-founded by Hiroshi Yasuda. Majority of companies that contributed patents for MPEG-1 (1991) were Japanese companies, e.g. Fujitsu, Matsushita Electric Industrial Co., Ltd., Matsushita, Mitsubishi Electric, Mitsubishi, NEC, NHK and Pioneer Corporation, Pioneer. ** H.262/MPEG-2 Part 2 — The majority of patents contributed towards MPEG-2 (1995) were from Japanese companies, including
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
, Mitsubishi, Panasonic, JVC Kenwood, Toshiba,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
, Fujitsu, Canon Inc., Canon, KDDI, Nippon Telegraph and Telephone, NTT, Sanyo Electric, Sanyo and Sharp Corporation, Sharp. ** MPEG-4 Visual (H.263) — The majority of patents that contributed towards MPEG-4 Visual (1999) were from Japanese companies, e.g. Mitsubishi, Hitachi, Panasonic, Toshiba, Sony, Sharp, NTT, JVC, Fujitsu, Canon, KDDI, Oki Electric Industry, Oki and Sanyo. * Laserdisc player — In February 1979, Pioneer Corporation, Pioneer released the first laserdisc (LD) player for business use. In June 1980, Pioneer released the VP-1000 LD player for home use. In December 1996, Pioneer released the first hybrid LD, CD and DVD player. * Ultra-high-definition video disc (UHD) — In 1995, NHK began research and development on UHD video. In 2003, NHK and JVC researchers developed a prototype UHD video disc recorder. ** 8K resolution video disc — In 1995, NHK began research and development on 8K video. In 2003, NHK and JVC researchers developed a prototype 8K video disc recorder. * Video Floppy — Video floppy disks were first demonstrated by
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and introduced under the ''Mavipak'' name in 1981 for their prototype Mavica. * Video High Density (VHD) — Video disc format introduced by JVC in 1978.


Writing

* Correction tape — Correction tape was invented in 1989 by the Japanese product manufacturer Seed. It is an alternative to correction fluid. * Gel pen — The gel pen was invented in 1984 by the Sakura Color Products Corporation of Osaka. * Japanese typewriter — The first typewriter to be based on the Japanese writing system was invented by Kyota Sugimoto in 1929. * Japanese writing Graphics tablet, touch tablet — In 1971,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
's Hidekazu Terai and Kazuo Nakata invented a touch tablet with Japanese writing character recognition for computer use. * Mail sorter with optical character recognition (OCR) — Developed by Toshiba between 1966 and 1967. * Rollerball pen — The first rollerball pen was invented in 1963 by the Japanese company Ohto. * Graphics tablet, Touch tablet word processor — In the 1970s, touch tablet input appeared in the Japanese word processor industry.Nanette Gottlieb
''Word-Processing Technology in Japan: Kanji and the Keyboard''
Routledge
In 1979, Sharp Corporation, Sharp's Shoin WD3000 had touch tablet input with a Stylus (computing), touch pen. It was popular from 1980 to 1982.


Telecommunication

* Caller ID — In May 1976, Kazuo Hashimoto first built a prototype of a caller ID display device that could receive caller ID information. His work on caller ID devices and early prototypes was received in the Smithsonian Institution and National Museum of American History in 2000. * Videophone, Digital videophone — The first practical videophone for home use was Mitsubishi Electric, Mitsubishi's Luma 1000 in 1986. It could send digital images over a phone line. By 1988,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Nippon Telegraph and Telephone, NTT had developed their own similar digital videophone for home use. * Fiber-optic communication — Proposed by Jun-ichi Nishizawa in 1963. It was made possible by Nishizawa's Graded-index fiber, graded-index optical fiber (1964) and Izuo Hayashi's continuous wave semiconductor laser (1970). * Integrated Services Digital Network (ISDN) — Nippon Telegraph and Telephone, NTT's Integrated Services Network (INS), also called INS-Net, was the world's first large-scale commercial ISDN. After field tests from 1984 to 1987, NTT launched INS-Net in 1988. ** Broadband fibre-optic network — In 1986, INS was planned to be a national highcapacity fibre-optic network supporting a range of broadband services in Japan. *Textboard — Textboards like imageboards were invented in Japan. However, unlike imageboards, textboards are relatively unknown outside Japan. ** Imageboard — The first imageboards were created in Japan. Later imageboards such as Futaba Channel, 2chan would be created. * Video on demand (VOD) — In 1986, a VOD service was proposed in Japan, when there were plans to develop the Integrated Network System (INS). The 1998 Nagano Olympics included the first video-on-demand (VOD) sports coverage. * VTuber — In 2010, Nitroplus uploaded YouTube videos with Super Sonico talking to the audience about herself and company releases.


Mobile phones

* Mobile phone, Commercial mobile phone — The first commercial mobile phone was the Panasonic TZ801, released in 1979. It used Nippon Telegraph and Telephone, NTT's 1G mobile network and was initially only available in Tokyo. ** Camera phone — Olympus Corporation, Olympus DELTIS VC-1100 (1994) was the first digital camera with
cell phone A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
capability. Kyocera VP-210 was the first commercial camera phone. ** List of 3D-enabled mobile phones, Steroscopic 3D mobile phone — In the early 2000s, Sharp Corporation, Sharp released parallax barrier flat-panels. The first 3D mobile phone was the Sharp mova SH251iS (2002). ** Autostereoscopic List of 3D-enabled mobile phones, 3D mobile phone — In 2009,
Hitachi () is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable ener ...
released the first autostereoscopic 3D phone under KDDI, the Hitachi Wooo Ketai H001. * Foldable smartphone — The earliest commercial foldable smartphone was Kyocera's Kyocera Echo, Echo (2011). * Front-facing camera, Front-facing camera phone — The first front-facing camera phone was the Kyocera Visual Phone VP-210, released in May 1999. * Mobile network — First commercial cellular network, 1G, was launched in Japan by Nippon Telegraph and Telephone, NTT in 1979, initially in the metropolitan area of Tokyo. The early launch was motivated by an effort to understand a practical cellular system. ** 1G — The first commercial cellular network was launched in Japan by Nippon Telegraph and Telephone (NTT) in 1979, initially in the metropolitan area of Tokyo. ** 3G — In 1998, the first pre-commercial 3G network was launched by NTT DoCoMo in Japan, branded as FOMA. In 2001, the first commercial launch of 3G was also by NTT DoCoMo in Japan. ** LTE (telecommunication), LTE — In 2004, LTE was first proposed by NTT DoCoMo of Japan. ** 4G — In 2004, LTE (telecommunication), LTE was first proposed by NTT DoCoMo of Japan. In 2007, NTT DoCoMo tested a 4G communication system prototype called VSF-OFCDM and completed a trial. *Videophone, Mobile videophone — Kyocera's VP-210 Visual Phone (1999) was the first Mobile phone, mobile colour videophone, which also doubled as a camera phone for still photos.Kyocera visual phone VP-210, Japan, 1999
Science & Society Picture Library, retrieved August 9, 2013.
*Picture messaging (MMS) — Picture messaging was invented in Japan. The J-SH04, released by Sharp Corporation and J-Phone in 2000, could instantly transmit pictures via cell phone telecommunication. *Ringtone — In September 1996, KDDI, IDO sold Digital Minimo D319 by Denso. It was the first mobile phone where a user could input an original melody, rather than having to use preloaded melodies. These phones proved to be popular in Japan. ** Polyphonic ringtone — Polyphonic ringtone technology dates back to 1999, when the Yamaha Corporation, Yamaha MA-1 sound chip was introduced, including four 2-op FM synthesis channels. *Smartphone — NTT's i-mode (1999) was a mobile internet platform giving phones access to various web services, such as online shopping, mobile payments, near-field communication, NFC (mobile wallets), 1seg mobile TV, ringtones, Mobile game, games and Mobile comic, comics.


Wireless

* Meteor burst communications — The first observation of interaction between meteors and radio propagation was reported by Hantaro Nagaoka in 1929. * Near-field communication (NFC) — In March 2002,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Philips established a technology specification for NFC and created a technical outline. * Radio-controlled wheel transmitter — Futaba Corporation, Futaba introduced the FP-T2F in 1974. It was the first to use a steering wheel onto a box transmitter. KO Propo introduced the EX-1 in 1981. It is one of two types currently for surface use. * Wireless game console — The earliest was the TV Tennis Electrotennis (1975) by Epoch Co. It connected wirelessly to a TV through ultra high frequency (UHF) Antenna (radio), antenna technology. * Wireless Motion detector, outdoor security sensor — In 1983, Japanese company OPTEX developed one of the first wireless outdoor security sensors. * Yagi antenna — The Yagi-Uda antenna was invented in 1926 by Shintaro Uda of Tohoku University, Tohoku Imperial University, Sendai, Miyagi, Sendai,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, with the collaboration of Hidetsugu Yagi, also of Tohoku Imperial University. Yagi published the first English-language reference on the antenna in a 1928 survey article on short wave research in Japan and it came to be associated with his name. However, Yagi always acknowledged Uda's principal contribution to the design, and the proper name for the antenna is, as above, the Yagi-Uda antenna (or array).


Transportation

*Shinkansen, Bullet train — The world's first high volume capable (initially 12 car maximum) "High-speed rail, high-speed train" was Japan's Tōkaidō Shinkansen, which officially opened in October 1964, with construction commencing in April 1959.Shinkansen Chronology
, byun byun Shinkansen.
The 0 Series Shinkansen, built by Kawasaki Heavy Industries, achieved maximum passenger service speeds of 210 km/h (130 mph) on the Tokyo–Nagoya–Kyoto–
Osaka is a Cities designated by government ordinance of Japan, designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the List of cities in Japan, third-most populous city in J ...
route, with earlier test runs hitting top speeds in 1963 at 256 km/h. *Rotary tiller, Coaxial rotary tiller — Honda's Lucky FU650, launched in 1993, was the first rotary tiller with coaxial rotating tines. *Diesel engine, Diesel-powered two-wheel tractor — In 1926, Okayama farmer Nishizaki Hiroshi invented a two-wheel tractor with a Diesel engine, diesel powered engine. *Hybrid electric bus — Introduced by Hino Motors in 1991. **Hybrid electric bus, Hybrid electric tour bus — Introduced by Hino Motors in 1997. * IKAROS, Interplanetary solar sail spacecraft — IKAROS the world's first successful interplanetary solar sail spacecraft was launched by JAXA on 21 May 2010. * Elevator, Inverter-Controlled High-Speed Gearless Elevator — The insulated gate bipolar transistors (IGBTs) realized increased switching frequency and reduced magnetic noise in the motor, which eliminated the need for a filter circuit and resulted in a more compact system. The IGBT also allowed the development of a small, highly integrated and highly sophisticated all-digital control device, consisting of the combination of a high-speed processor, specially customized gate arrays, and a circuit capable of controlling large currents of several kHz. Today, the inverter-controlled gearless drive system is applied in high-speed elevators worldwide. * Personal watercraft — Kawasaki Heavy Industries, Kawasaki were the first to develop stand-up personall watercraft under their trademark Jet Ski. While experimentation with personal watercraft preceded this. The Jet Ski was the first commercially successful and practical PWC. * Rickshaw — A two or three-wheeled passenger cart seating one or two people that serves as a mode of human-powered transport pulled by a runner draws a two-wheeled cart. The rickshaws was invented in Japan around 1869, after the lifting of a ban on wheeled vehicles from the Edo period, Tokugawa period (1603–1868), and at the beginning of a rapid period of technical advancement across the Japanese archipelago. * Escalator#Design types, Spiral escalator — Mitsubishi Electric unveiled the world's first practical spiral escalator in 1985. Spiral escalators have the advantage of taking up less space than their conventional counterparts.


Automobiles

* 4 wheel steering, 4-wheel steering (4WS) — Mazda were pioneers in applying four-wheel steering to automobiles, showing it on their 1984 Mazda MX-02 concept car, where the rear wheels counter-steered at low speeds. * automated manual transmission, 5-speed automated manual transmission (AMT) — Isuzu Aska's NAVi5 (1985) introduced the first 5-speed AMT.'''' * Multi-valve, 5-valve engine — Mitsubishi Motors were the first to market a car engine with five valves per cylinder, with the 548 cc ''Mitsubishi 3G8 engine, 3G81'' engine in their Mitsubishi Minica, Minica Dangan ZZ kei car in 1989. * Exhaust system, Active exhaust system — Introduced in 1991 by Mitsubishi 3000GT. * Automatic transmission (AT) with Hondamatic, parallel axis system — Introduced by the Hondamatic system with the Honda N360, Honda N360 AT (1968). The Hondamatic system is used in most Honda automatic and semi-automatic transmission, semi-automatic vehicles. ** Automatic transmission, 5-speed AT — In 1989, the Jatco 5R01 transmission developed by Jatco and Nissan introduced five-speed AT, used in the Nissan Nissan Cedric Y31, Cedric, Nissan Nissan Cefiro#A31(1988–1994), Cefiro, Nissan Nissan Gloria#Eighth generation Y31, Gloria, Nissan Nissan skyline#R32, Skyline and Nissan Nissan Laurel#Sixth generation (C33) (1989–1993), Laurel. *Battery electric vehicle (BEV) with lithium-ion battery — Nissan's lithium-battery Nissan Altra, Altra EV miniwagon, introduced in 1997, was notable for being the first production electric vehicle (EV) to use lithium-ion batteries.The Nissan Altra EV - Nissan Launching Electrick Minivan
/ref> **Plug-in electric vehicle (PEV) — The first Battery electric vehicle, all-electric PEV was the Mitsubishi i-MiEV, launched in June 2009. **DC fast charging — The Mitsubishi i-MiEV (2009) was the first electric car with DC fast charging capability. **electric car, Highway-capable electric car — The Mitsubishi i-MiEV (2009) was the world's first modern highway-capable mass production electric car. **Mass market electric vehicle — The Nissan Leaf, unveiled in August 2009, was the world's first mass market electric vehicle. *Camshaft, Cam-shifting Variable valve timing, VVT — Between 1982 and 1989, Honda's Ikuo Kajitani invented VTEC, a variable valve timing (VVT) technology. The VTEC system uses two (or occasionally 3-stage VTEC, three) camshaft profiles and hydraulically selects between profiles. ** Variable valve timing, VVT diesel engine — In 2010, Mitsubishi Motors developed and started mass production of its Mitsubishi 4N1 engine, 4N13 1.8 L DOHC I4, the world's first passenger car diesel engine that features a VVR system."Geneva 2010: Mitsubishi ASX (Outlander Sport) Debuts in Geneva"
autoguide.com
* Common rail Diesel engine, diesel truck — In 1995, the first mass production vehicle with common rail was the Hino Ranger#3rd Generation .281989-2002.29, Hino Ranger truck, using the ECD-U2 common rail system developed by Denso. * Diesel engine, Diesel boxer engine — In 2008, the List of Subaru engines#Subaru EE engine (diesel), Subaru EE engine became the world's first passenger car diesel boxer engine. This engine is a turbocharged Boxer four engine, boxer-four with common rail fuel injection. * Dual-clutch transmission truck — In 2010, the Fuso (company), Mitsubishi Fuso 6-speed ''Duonic'' transmission became the first dual-clutch transmission (DCT) to be used in a truck. * Dual-mass flywheel (DMF) — Introduced with the Toyota Mark II in 1984. * Electric vehicle, Electric SUV — The Toyota RAV4 EV, developed from 1995 to 1997, was the first electric sport utility vehicle (SUV). * Electronic fuel injection – In 1982, Mazda released the Mazda Cosmo, Cosmo RE Turbo, the first car with an electronic fuel injection system. ** Electronic fuel injection, Electronic gasoline direct injection (GDI) – Introduced by Mitsubishi Motors in 1995. ** Gasoline direct injection, Gasoline direct and indirect injection – The 2005 Toyota GR engine#2GR-FSE, Toyota 2GR-FSE V6 engine was the first to combine both direct and indirect injection. The system (called "D-4S") has since been used in most Toyota engines. ** Turbocharged Gasoline direct injection, GDI – The first turbocharged GDI engine was used in the Mitsubishi Pajero iO, Mitsubishi Pajero iO 4G93 (2000). * Retractable hardtop, Electronic retractable hardtop convertible – The Toyota Soarer Aero Cabin (1989) had the first self-folding and self-storing metal roof. * Fuel cell electric vehicle (FCV) — The first production FCV was the Hyundai Santa Fe#2001, Hyundai Santa Fe FCEV (2001). ** Hydrogen car — In 2014, Toyota launched the first production hydrogen fuel cell vehicle, the Toyota Mirai.Voelcker, John
"Decades Of Promises: 'Dude, Where's My Hydrogen Fuel-Cell Car?'"
Yahoo.com, March 31, 2015
The Mirai has a range of 312 miles (502 km) and takes about five minutes to refuel. The initial sale price was roughly 7 million yen ($69,000). * Hybrid electric vehicle (HEV) — The first commercial hybrid vehicle was the Toyota Prius launched in 1997. ** Atkinson cycle car engine — The first Atkinson cycle car engine was used in the Toyota Prius (1997). ** Parallel hybrid — The Honda Insight (1999) introduced a parallel hybrid system, Integrated Motor Assist (IMA). ** BAS hybrid — In June 2001, Toyota introduced a BAS (belted alternator starter) hybrid system under the Toyota Hybrid System-Mild (THS-M) brand name. ** Mild hybrid, Mild hybrid electric vehicle (MHEV) — Introduced with the Toyota Hybrid System-Mild (THS-M) in the Toyota Crown Royal, Toyota Crown Royal Saloon (2001). * Kei car (mini car) — A category of small automobiles, including Automobile, passenger cars, Microvan, vans, and Kei truck, pickup trucks. They are designed to exploit local tax and insurance relaxations, and in more rural areas are exempted from the requirement to certify that adequate parking is available for the vehicle."Minicars: Cheap and Cheerful"
, Peter Nunn, Japan Automobile Manufacturers Association, JAMA, January–February 2005
, ALTs in Sendai ** Automatic transmission Kei car, mini car — Honda N360, Honda N360 AT (1968). * LED headlight — Toyota's Lexus LS 600h L, introduced in 2006, was the first production car with LED headlights, designed for low beam and night use. * Miller cycle car engine — The Mazda Millenia (1993) was the first production car in the world to employ a Miller cycle Internal combustion engine, engine. * Modulated displacement (MD) — In 1982, Mitsubishi Motors, Mitsubishi developed modulated displacement (MD), a form of variable displacement which proved that the technology, first used in Mitsubishi's 1.4 L Mitsubishi Orion engine, 4G12 Inline-four engine, straight-four engine, can function successfully. * Oxygen storage three-way catalyst — Introduced by Toyota in 1978. ** NOx adsorber, NO''x'' adsorber — Introduced by Toyota in 1994. * Airbag#Rear airbag, Rear airbag — In 1993, the Nissan President introduced an SRS airbag for the left-hand side (curbside) rear seat passenger. ** Airbag#Rear curtain airbag, Rear curtain airbag — In 2008, the Toyota iQ microcar featured the first production rear-curtain shield airbag to protect the rear occupants' heads in the event of a rear-end impact. ** Center airbag — In 2009, Toyota developed the first production rear-seat center airbag designed to reduce the severity of secondary injuries to rear passengers in a side collision. This system first appeared on the Toyota Crown Majesta, Crown Majesta. * Selective catalytic reduction (SCR) — The first large-scale SCR was installed by IHI Corporation in 1978.Steam: Its Generation and Uses. Babcock & Wilcox. * Self-driving car — The first self-driving car that did not rely upon rails or wires under the road is designed by the Tsukuba Mechanical Engineering Laboratory in 1977. The car was equipped with two cameras that used analog computer technology for signal processing. ** Automatic parking — Toyota's Intelligent Parking Assist System (IPAS) is the first production automatic parking system developed in 1999, initially for the Hybrid vehicle, hybrid Prius models and Lexus models. It assists drivers in parking a Automobile, vehicle. * Semi-monocoque car — The Honda NSX (1990) was the first production car to feature an aluminium alloy, all-aluminium Semimonocoque, semi-monocoque. * Turbocharged rotary engine — In 1982, Mazda released the Mazda Cosmo, Cosmo RE Turbo, the first car with a turbocharged rotary engine. ** Twin-turbo rotary engine — In the 1980s, Mazda pioneered a twin-turbo rotary engine configuration. ** Mazda Wankel engine, Three-rotor engine — By 1990, Mazda had developed a rotary engine with a three-rotor system. ** Hydrogen internal combustion engine vehicle, Hydrogen rotary engine — By 2006, Mazda had developed a rotary engine running on hydrogen fuel. * Variable-geometry turbocharger — Introduced by the Honda Legend#"Wing Turbo" version, Honda Legend Wing Turbo (1988). * Vehicle emissions control — Pioneered by Mitsubishi MCA (Mitsubishi Clean Air) technology. MCA first appeared in January 1973 on the Mitsubishi Mitsubishi Saturn engine#4G32, 4G32A engine and the Saturn-6 Mitsubishi Saturn engine#6G34, 6G34 engine in the Mitsubishi Debonair. ** Low emission vehicle (LEV) – The first LEV was the Honda Civic in 1995. ** Ultra-low-emission vehicle (ULEV) – The first ULEV was the Honda Accord in 1997. ** Super ultra-low emission vehicle (SULEV) – The first SULEV was the Honda Accord in 1999. ** Partial zero-emissions vehicle (PZEV) – The first PZEV was the Honda Civic GX in 2001. The first Hybrid electric vehicle, hybrid PZEV was the Honda Civic Hybrid in 2002. ** Zero-emission vehicle (ZEV) — The Nissan Leaf (2009) was the world's first zero-emission vehicle. * Intercooler, Water intercooler — Introduced with the Toyota M engine, Toyota M-TEU engine in 1983.


Automotive electronics

*Adaptive cruise control (ACC) — In 1992, Mitsubishi Motors was the first to offer a lidar-based distance detection system on the Japanese market Mitsubishi Debonair#Third generation, Debonair. ** Lidar, Laser ACC — In 1995, Mitsubishi Diamante introduced laser "Preview Distance Control". This system controlled speed through throttle control and downshifting. ** Camera Adaptive cruise control, ACC — In 1999, Subaru introduced world's first camera-based ACC on the Subaru Legacy Lancaster. * Advanced driver-assistance system (ADAS) — ADAS were first being used in the 1970s with the adoption of the anti-lock braking system (ABS). Electronic ABS was introduced in 1971 by Toyota and Nissan. ** Active night vision, Active automotive night vision — In 2002, Toyota's Night View was the first worldwide series production active automotive night vision system, introduced on the Toyota Landcruiser Cygnus or Lexus LX, Lexus LX470. ** Automotive head-up display (auto-HUD) — In 1988, Nissan was the first manufacturer to offer a HUD with the 1988 Nissan Silvia S13. ** Electrochromic rear-view mirror — Invented by Nissan engineers Harutoshi Miyagi, Masazumi Ishikawa and Yasuyuki Murofushi between 1985 and 1986. ** Lane departure warning system (LDWS) — In 2001, Nissan, Nissan Motors began offering a lane-keeping support system on the Nissan Cima#Fourth generation (F50; 2001), Cima 450XV Limited (F500). ** Parking sensor — Toyota introduced ultrasonic Back Sonar on the 1982 Toyota Corona, offering it until 1988. ** Voice command — In 1982, the Nissan Silvia (S110), Nissan Silvia S110 introduced speech recognition, voice recognition for operating the power windows. ** Voice warning system — In 1980, the Toyota Mark II was the first car with a voice warning system. ** Windshield wiper sensor — In 1983, the Nissan Cedric, Nissan Cedric Y30 and Nissan Gloria, Gloria Y30 introduced the world's first windshield wipers that adjust to changes in rain and snow levels. * Automotive microcomputer — The earliest microcomputer designed for an automobile was developed by Toshiba for Ford's Electronic Engine Control (EEC) in the early 1970s. ** Automotive engine microcomputer — Toshiba developed a close relationship with Ford for the supply of rectifier diodes for automobile AC alternators. In March 1971, Ford unexpectedly sent a set bulky specifications asking Toshiba to join a project to make an Electronic Engine Control in response to US Clean Air Act (sometimes known as the Muskie Act). The system began production in 1974. ** Fiber-optic communication — Introduced in 1982 with the Toyota Century. It was the first application of fiber-optic communication in an automobile, with optical fibers used to transmit fast signals between microcomputer components. ** Carputer — By 1987, Toyota's Electro Multi Vision for the Toyota Crown was an integrated car computer system with a wide range of features. Clarion (company), Clarion is credited with introducing the first carputer in December 1998. * Car audio features ** Vehicle audio, Component car stereo — In 1975, Pioneer Corporation released the first component car stereo. ** Remote control, Audio control on steering wheel — In 1984, the Nissan 300ZX introduced car radio controls on the steering wheel. ** CD player — In 1984, Pioneer introduced the CDX-1, the first car CD player. ** MP3 player — In 2001, the Mazda Protegé, Mazda Protegé MP3 was the first vehicle to play MP3 files from the CD player. ** 5.1 surround sound — In 2003, Honda's Acura TL was the first car with 5.1 surround sound. ** Active noise cancellation (ANC) — In 2004, Honda's Acura RL was the first car with active noise cancellation. * Collision avoidance system (CAS) — In 2000, Toyota's laser adaptive cruise control (ACC) system added brake control, which applies brakes. In February 2003, Toyota launched the Pre-Collision System (PCS) with radar technology in the Toyota Harrier, Harrier. ** Driver monitoring system (DMS) — It was first introduced by Toyota in 2006 for its Lexus models. It was first offered in Japan on the Lexus GS (S190)#GWS191 .282007.29, GS 450h. The system's functions co-operate with the pre-collision system (PCS). ** Eye tracking, Driver eyelid Driver monitoring system, monitoring system — Introduced in 2008 on the Toyota Crown's Driver Monitoring System. * Electro Multi Vision — Toyota's Electro Multi Vision system was an integrated computer system introduced for the Toyota Soarer in 1985 and then further developed for the Toyota Crown in 1987. Electro Multi Vision introduced new features including: ** Cathode-ray tube, CRT Electronic instrument cluster, digital display panel (1985) ** High resolution user interface with on-board diagnostics (1985) ** Television receiver (1985) ** Video tape recorder (1985) ** CD-ROM drive (1987) ** Hands free car phone (1987) ** Touchscreen interface (1987) * Electronically adjustable damper, Electronically adjustable suspension dampers — In 1981, the Nissan Skyline (R30), Nissan Skyline Turbo GT-ES introduced the first Active suspension, electronically adjustable suspension shock absorbers. ** Electronically controlled suspension (ECS) — In 1983, the Toyota Soarer introduced the Toyota Electronic Modulated Suspension (TEMS), the first Electronic control unit, electronically controlled car suspension, using a shock absorber control actuator. ** Semi-active suspension (SAS) — The first production car was the Toyota Soarer with the semi-active Toyota Electronic Modulated Suspension, TEMS, from 1983. In 1985, Nissan introduced ultrasound "Super Sonic Suspension" optionally on the Nissan Cedric#Y30, Cedric, Gloria and Nissan Laurel#C32, Laurel. ** Active suspension, Active air suspension — Introduced in 1984 with the Mitsubishi Galant's CECS (Chassis Electronic Control Systems). ** Electronic Air Suspension, Electronically controlled air suspension (ECAS) — In 1986, the Toyota Soarer had the first electronically controlled full air suspension (spring constant, variable attenuation force) installed. ** Active suspension, Fully active suspension without anti-roll bars: Introduced in 1989 on the Toyota Celica, with the Toyota Active Control Suspension. * Electronic control unit (ECU) — In the early 1970s, the Electronics industry in Japan, Japanese electronics industry began producing
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
s and microcontrollers for controlling engines. In 1971, the Toyota Crown introduced Electronic control unit, electronically controlled anti-skid brakes. ** Engine control unit (ECU) — Toshiba developed the Electronic Engine Control (EEC) for Ford Motor Company. The
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
was a 12-bit
central processing unit A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
manufactured by Toshiba, the Toshiba TLCS-12, TLCS-12, which began development in 1971 and was completed in 1973. The system began production in 1974, and went into mass production in 1975. ** Diesel engine Engine control unit, ECU — In August 1982, Toyota introduced a
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
-controlled ECU for diesel engines. ** Electronic control unit, Electronically controlled automated manual transmission (AMT) — Introduced with Isuzu Aska's NAVi5 in 1985''.'' * Electronic control unit, Electronic anti-lock braking system (ABS) – In 1971, the Toyota Crown introduced ESC (Electronic Skid Control) for anti-skid brakes. The same year, the Nissan President introduced EAL (Electro Anti-lock System) developed by Denso. ** Automated emergency braking system (AEBS) – In 2000, Toyota's laser adaptive cruise control, ACC added brake control. In May 2003, Honda's Collision Mitigation Brake System (CMBS) on the Honda Inspire, Inspire was the first AEBS system. ** Brake-by-wire – Electronically controlled brake (ECB) system, developed by Toyota initially for its Hybrid electric vehicle, hybrid and Lexus models, is the first production brake-by-wire Brake, braking system. ECB was introduced in June 2001. *Electronic control unit, Electronically controlled continuously variable transmission (ECVT) — In early 1987, Subaru launched the Subaru Justy, Justy in Tokyo with an ECVT developed by Fuji Heavy Industries, which owns Subaru. ** Continuously variable transmission, Toroidal continuously variable transmission (toroidal CVT) – Introduced in 1999 with Toyota's Extroid CVT for the Nissan Cedric, Nissan Cedric (Y34) and Nissan Gloria. *Electronic stability control (ESC) – In 1983, a four-wheel electronic "Anti-lock braking system, Anti-Skid Control" system was introduced on the Toyota Crown. Toyota introduced their first traction control system (TCS) in 1987 and Vehicle Stability Control (VCS) in 1995. ** Traction control system (TCS) — In 1987, Toyota introduced their first traction control system. Modern TCS was introduced by Mitsubishi Motors in 1989. * Pedestrian detection — In 2004, Honda introduced Intelligent Night Vision, the first system with pedestrian detection, on the Honda Legend. ** Pedestrian detection, Active pedestrian avoidance with Dynamic steering response, steering correction – Introduced in 2013 on Toyota's Lexus LS (XF40), Lexus LS XF40. * Synchronized down shift rev-matching system (SynchroRev Match) — Invented by Nissan in 2008 for use on the Nissan 370Z and Nissan Fairlady Z, Fairlady Z.


Motorcycles

*Air bag vest — Honda introduced the first motorcycle airbag system in 2005. *Motorcycle frame, Double cradle frame — The Honda CB750, released in 1969, was the first mass-production motorcycle with a double cradle motorcycle frame. **Muffler, Four mufflers — The Honda CB750 (1969) was the first mass-production motorcycle with four Muffler, mufflers. **Straight-four SOHC — The Honda CB750 (1969) was the first mass-produced motorcycle with a Straight-four engine, parallel four-cylinder single overhead camshaft (SOHC) motorcycle engine. ** Superbike — The Honda CB750, released in 1969, was the original superbike. *Disc brake, Front disc brake — The Honda CB750 (1969) was the first mass-production motorcycle with front disc brake. **Motorcycle braking systems, Hydraulic disc brakes — Honda CB750 (1969) was the first production motorcycle with hydraulic disc brakes. **Combined braking system (CBS) — The first CBS was introduced with the Honda RC series, Honda RCB1000 in 1976. *Motorcycle dual-clutch transmission (DCT) — The 2009 Honda VFR1200F is the first motorcycle to use DCT. *Motorcycle traction control system (TCS) — Introduced with the Honda ST1100 in 1992. *Oval piston engine — A piston engine utilizing oval Cylinder (engine), cylinders, it was developed by Honda and introduced with the Honda NR500 in 1979. **Multi-valve, 8-valve engine — Introduced with Honda's oval piston engine for the Honda NR500 in 1979. * Universal Japanese Motorcycle (UJM) — The term was coined in the 1970s to describe a proliferation of similar Japanese Types of motorcycles#Standard, standard Motorcycle, motorcycles that became commonplace following Honda's 1969 introduction of its successful Honda CB750, CB750.


Navigation

* Automotive navigation system — In 1973, Ministry of International Trade and Industry, MITI and Fuji Heavy Industries, Fuji sponsored CATC (Comprehensive Automobile Traffic Control).''Cartographies of Travel and Navigation'', James R. Akerman
p.279
/ref> In 1980, the Toyota Crown had Electronic Auto Compass. Honda, Nissan and Toyota released car navigation systems in 1981. ** Automotive dead reckoning — The first automotive navigation systems relied on dead reckoning, including Honda's Electro Gyrocator (1981). ** Car navigation system — Honda, Nissan and Toyota released car navigation systems in 1981. ** Navigation system with map Display device, display — Honda's Electro Gyrocator (1981) was the first car navigation system with a map display, using a small CRT display. ** Navigation system with high resolution Display device, display and disk storage — In 1987, the Toyota Crown (S130), Toyota Crown featured the first car navigation system using a high resolution CRT display and a CDROM, CDROM optical disc drive. * Backup camera (rear-view camera) — First production automobile with a backup camera was the Toyota Crown in 1987. In April 2000, Nissan's Rear View Monitor was introduced for the Infiniti Q45, with on-screen parking guidelines. ** Surround-view system — Introduced in 2007, with Nissan's Around View Monitor (AVM) for the Nissan Elgrand, Elgrand and Infiniti Infiniti EX, EX35, and Mitsubishi Motors, Mitsubishi's "Multi-around monitor system" for the Mitsubishi Delica, Delica. * Blue LED traffic light — In 1994, Nichia initially commercialized blue LED technology for traffic lights. * Satellite navigation device, Satellite navigation (Satnav) — In 1961, Hidetsugu Yagi designed the first wireless navigation system for military use. In 1990, Mazda's Eunos Cosmo was the first production car with a built-in satellite navigation system. ** GPS navigation — In 1990, Pioneer Corporation's AVIC-1 was the first GPS car satellite navigation system. The same year, the Mazda Eunos Cosmo was the first car with a built-in GPS satellite navigation system. ** Voice assistant, Voice assisted GPS navigation — In 1992, the world's first Voice assistant, voice assisted GPS navigation system was introduced for the Toyota Celsior. ** Satnav panoramic view — In 1995, Nissan introduced BirdView, the first satnav with 3D Over-the-shoulder shot, over-the-shoulder panorama view. BirdView used a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
CPU and Nissan image processor. Its map view became the standard for satnav devices. ** Differential GPS (DGPS) — In 1997, a navigation system using differential GPS was developed as a factory-installed option on the Toyota Prius. * Tactile paving — The original tactile paving was developed by Seiichi Miyake in 1965.R Sakaguchi, S Takasu, T Akiyama. (2000). "Study concerning the colors of tactile blocks for the visually handicapped – Visibility for the visually handicapped and scenic congruence for those with ordinary sight and vision.". SEPT. The paving was first introduced in a street in Okayama, Okayama city,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, in 1967. Its use gradually spread in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and then around the world. * Wireless navigation system — In 1961, Hidetsugu Yagi designed the first wireless navigation system for military use.


See also

*History of science and technology in Japan *History of typography in East Asia *List of automotive superlatives *List of Chinese inventions *List of Chinese discoveries *List of Korean inventions and discoveries *List of Taiwanese inventions and discoveries *Science and technology in Japan *Ten Japanese Great Inventors


References


Bibliography

* * * * * {{DEFAULTSORT:Japanese Inventions Japan history-related lists, Inventions Japanese inventions, Lists of inventions or discoveries