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upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art or web art) is a form of
new media art New media art includes artworks designed and produced by means of new media, electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robo ...
distributed via the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
. This form of art circumvents the traditional dominance of the physical gallery and museum system. In many cases, the viewer is drawn into some kind of interaction with the work of art. Artists working in this manner are sometimes referred to as net artists. Net artists may use specific social or cultural internet traditions to produce their art outside of the technical structure of the internet. Internet art is often – but not always – interactive, participatory, and
multimedia Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. T ...
-based. Internet art can be used to spread a message, either political or social, using human interactions. Typically, artists find ways to produce art through the use of the internet and the tools that it provides us with. The term ''Internet art'' typically does not refer to art that has been simply digitized and uploaded to be viewable over the Internet, such as in an online gallery. Rather, this genre relies intrinsically on the Internet to exist as a whole, taking advantage of such aspects as an interactive interface and connectivity to multiple social and economic cultures and micro-cultures, not only web-based works. New media theorist and curator Jon Ippolito defined "Ten Myths of Internet Art" in 2002. He cites the above stipulations, as well as defining it as distinct from commercial web design, and touching on issues of permanence, archivability, and collecting in a fluid medium.


History and context

Internet art is rooted in disparate artistic traditions and movements, ranging from
Dada Dada () or Dadaism was an anti-establishment art movement that developed in 1915 in the context of the Great War and the earlier anti-art movement. Early centers for dadaism included Zürich and Berlin. Within a few years, the movement had s ...
to Situationism, conceptual art,
Fluxus Fluxus was an international, interdisciplinary community of artists, composers, designers, and poets during the 1960s and 1970s who engaged in experimental performance art, art performances which emphasized the artistic process over the finishe ...
,
video art Video art is an art form which relies on using video technology as a visual and audio medium. Video art emerged during the late 1960s as new consumer video technology such as video tape recorders became available outside corporate broadcasting. V ...
, kinetic art,
performance art Performance art is an artwork or art exhibition created through actions executed by the artist or other participants. It may be witnessed live or through documentation, spontaneously developed or written, and is traditionally presented to a pu ...
, telematic art and happenings. The common theme within these movements being the focus on the experimentalism, performance, and interactivity of art. In 1974, Canadian artist
Vera Frenkel Vera Frenkel (born November 10, 1938) is a Canadian multidisciplinary artist based in Toronto. Her installations, videotapes, performances and new media projects address the forces at work in human migration, the learning and unlearning of cultu ...
worked with the Bell Canada Teleconferencing Studios to produce the work ''String Games: Improvisations for Inter-City Video'', the first artwork in Canada to use telecommunications technologies. An early telematic artwork was
Roy Ascott Roy Ascott FRSA (born 26 October 1934) is a British artist, who works with cybernetics and telematics on an art he calls technoetics by focusing on the impact of digital and telecommunications networks on consciousness. Since the 1960s, Ascott ...
's work, ''La Plissure du Texte'', performed in collaboration created for an exhibition at the Musée d'Art Moderne de la Ville de Paris in 1983. In 1985, Eduardo Kac created the animated
videotex Videotex (or interactive videotex) was one of the earliest implementations of an end-user information system. From the late 1970s to early 2010s, it was used to deliver information (usually pages of text) to a user in computer-like format, typi ...
poem ''Reabracadabra'' for the Minitel system. Media art institutions such as
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in t ...
Festival in
Linz Linz (Pronunciation: , ; ) is the capital of Upper Austria and List of cities and towns in Austria, third-largest city in Austria. Located on the river Danube, the city is in the far north of Austria, south of the border with the Czech Repub ...
, or the
Paris Paris () is the Capital city, capital and List of communes in France with over 20,000 inhabitants, largest city of France. With an estimated population of 2,048,472 residents in January 2025 in an area of more than , Paris is the List of ci ...
-based IRCAM (a research center for electronic music), would also support or present early networked art. In 1996, Helen Thorington founded Turbulence.org, an online platform for commissioning and exhibiting net art, and hosting multi location networked performances. In 1991 Wolfgang Staehle founded important experimental platforms such as The Thing. In 1994 entrepreneur John Borthwick and curator Benjamin Weil produced artworks online by
Doug Aitken Doug Aitken (born 1968) is an American multidisciplinary artist. Aitken's body of work ranges from photography, print media, sculpture, and architectural interventions, to narrative films, sound, single and multi-channel video works, installatio ...
,
Jenny Holzer Jenny Holzer (born July 29, 1950) is an American neo-conceptual artist, based in Hoosick, New York. Her work focuses on the delivery of words and ideas in public spaces and includes large-scale installations, advertising billboards, projectio ...
and others on Adaweb and in 1997
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
's List Visual Arts Center hosted "PORT: Navigating Digital Culture", which included internet art in a gallery space and "time-based Internet projects." Artists in the show included Cary Peppermint, Prema Murthy, Ricardo Dominguez, Helen Thorington, and Adrianne Wortzel. Also in 1997 internet art was exhibited at documenta X (directed by Catherine David), with curator Simon Lamunière. The 10 projects presented simultaneously in Kassel and online were those of
Matt Mullican Matt Mullican (born September 18, 1951) is an American artist and educator. He is the child of artists Lee Mullican and Luchita Hurtado. Mullican lives and works in both Berlin and New York City. Early life and education Matt Mullican was bo ...
, Antoni Muntadas, Holger Friese, Heath Bunting, Felix Stefan Huber & Philip Pocock, Herve Graumann, Jodi, Martin Kippenberger and Carsten Höller among others. In 2000 the Whitney Museum of American Art included net art in their Biennial exhibit. It was the first time that internet art had been included as a special category in the Biennial, and it marked one of the earliest examples of the inclusion of internet art in a museum setting. Internet artists included Mark Amerika, Fakeshop, Ken Goldberg, etoy and ®™ark. In 2001, the 49th
Venice Biennale The Venice Biennale ( ; ) is an international cultural exhibition hosted annually in Venice, Italy. There are two main components of the festival, known as the Art Biennale () and the Venice Biennale of Architecture, Architecture Biennale (), ...
featured its first-ever work of internet art: ''Biennale.py'', a computer virus created specifically for the event by the artist duo Eva & Franco Mattes. Written in the Python programming language, the virus was released on opening night and quickly spread worldwide. The exhibition included two interconnected computers that perpetually infected and disinfected each other in an endless loop. With the rise of search engines as a gateway to accessing the web in the late 1990s, many net artists turned their attention to related themes. The 2001 'Data Dynamics' exhibit at the Whitney Museum featured 'Netomat' (Maciej Wisniewski) and 'Apartment' – a Turbulence.org commission – (Marek Walczak and Martin Wattenberg), which used search queries as raw material. Mary Flanagan's ' The Perpetual Bed' received attention for its use of 3D nonlinear narrative space, or what she called "navigable narratives." Her 2001 piece titled 'Collection' shown in the
Whitney Biennial The Whitney Biennial is a biennial exhibition of contemporary American art organized by the Whitney Museum of American Art in New York City. The event began as an annual exhibition in 1932; the first biennial was held in 1973. It is considered ...
displayed items amassed from hard drives around the world in a computational
collective unconscious In psychology, the collective unconsciousness () is a term coined by Carl Jung, which is the belief that the unconscious mind comprises the instincts of Jungian archetypes—innate symbols understood from birth in all humans. Jung considered th ...
.'
Golan Levin Golan (; ) is the name of a biblical town later known from the works of Josephus (first century CE) and Eusebius (''Onomasticon'', early 4th century CE). Archaeologists localize the biblical city of Golan at Sahm el-Jaulān, a Syrian village ea ...
's 'The Secret Lives of Numbers' (2000) – also a Turbulence.org commission – visualized the "popularity" of the numbers 1 to 1,000,000 as measured by Alta Vista search results. Such works pointed to alternative interfaces and questioned the dominant role of search engines in controlling access to the net. Nevertheless, the Internet is not reducible to the web, nor to search engines. Besides these unicast (point to point) applications, suggesting the existence of reference points, there is also a
multicast In computer networking, multicast is a type of group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast differs from ph ...
(multipoint and uncentered) internet that has been explored by very few artistic experiences, such as the Poietic Generator. Internet art has, according to Juliff and Cox, suffered under the privileging of the user interface inherent within computer art. They argue that Internet is not synonymous with a specific user and specific interface, but rather a dynamic structure that encompasses coding and the artist's intention. At the same period, original attempts to establish a physical relation between what happened on the web and what would be exhibited in museums were developed by MUDAM Musée d’Art Contemporain du Luxembourg and most of all by MIXM. At the time, and before platforms like
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
where Cao Fei developed her RMB City, contemporary artists like Peter Kogler, Heimo Zobernig, Nedko Solakov or Robin Rimbaud aka Scanner realized works online that could be seen in art museums specifically as installations and not just on a computer screen showing internet art. In Solakov's work for example, one could interact online with objects that were in the exhibition space of the Centre d'Art Contemporain Genève. In Heimo Zobernig's work, one could physically move a wall to reveal a space in the MAMCO containing a 3D online rendering of the same space. The emergence of social networking platforms in the mid-2000s facilitated a transformative shift in the distribution of internet art. Early online communities were organized around specific "topical hierarchies", whereas social networking platforms consist of egocentric networks, with the "individual at the center of their own community". Artistic communities on the Internet underwent a similar transition in the mid-2000s, shifting from Surf Clubs, "15 to 30 person groups whose members contributed to an ongoing visual-conceptual conversation through the use of digital media" and whose membership was restricted to a select group of individuals, to image-based social networking platforms, like
Flickr Flickr ( ) is an image hosting service, image and Online video platform, video hosting service, as well as an online community, founded in Canada and headquartered in the United States. It was created by Ludicorp in 2004 and was previously a co ...
, which permit access to any individual with an e-mail address. Internet artists make extensive use of the networked capabilities of social networking platforms, and are rhizomatic in their organization, in that "production of meaning is externally contingent on a network of other artists' content".


Post-Internet

Post-Internet is a loose descriptor for works of art that are derived from the Internet as well as the internet's effects on aesthetics, culture and society. It is a broad term with many associations and has been heavily criticized. The term emerged during the mid-2000s and was coined by Internet artist Marisa Olson in 2008. Discussions about Internet art by Marisa Olson, Gene McHugh, and Artie Vierkant (the latter notable for his ''Image Objects'', a series of deep blue monochrome prints) brought the term to a mainstream consciousness. Between the 2000s and 2010s, post-Internet artists were largely the domain of millennials operating on web platforms such as
Tumblr Tumblr (pronounced "tumbler") is a microblogging and Social networking service, social networking website founded by David Karp in 2007 and is owned by American company Automattic. The service allows users to post multimedia and other content ...
and
MySpace Myspace (formerly stylized as MySpace, currently myspace; and sometimes my␣, with an elongated Whitespace character#Substitute images, open box symbol) is a social networking service based in the United States. Launched on August 1, 2003, it w ...
or working in social media video and post-narrative formats such as
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
,
Vevo Vevo LLC ( , an abbreviation for "Video Evolution", stylized in all caps until 2013) is an American Multinational corporation, multinational video hosting service, best known for providing music videos to YouTube. The service is also available ...
, or
meme A meme (; ) is an idea, behavior, or style that Mimesis, spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying c ...
s. According to a 2015 article in ''
The New Yorker ''The New Yorker'' is an American magazine featuring journalism, commentary, criticism, essays, fiction, satire, cartoons, and poetry. It was founded on February 21, 1925, by Harold Ross and his wife Jane Grant, a reporter for ''The New York T ...
'', the term describes "the practices of artists who ... unlike those of previous generations, mploythe Web sjust another medium, like painting or sculpture. Their artworks move fluidly between spaces, appearing sometimes on a screen, other times in a gallery." In the early 2010s, post-Internet was popularly associated with the musician
Grimes Claire Elise Boucher (; born March 17, 1988), known professionally as Grimes, is a Canadian musician, singer, songwriter, and record producer. Her lyrics often touch on science fiction and feminist themes. The visuals in her videos are elabora ...
, visual artists like
Cory Arcangel Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known. Arcangel often uses th ...
, Artie Vierkant, Petra Cortrght, Ryan Trecartin and Lizzie Fitch, and Kalup Linzy, and social practice dissensus collectives like
DIS Dis, DIS or variants may refer to: Arts and entertainment Music * Dis (album), ''Dis'' (album), by Jan Garbarek, 1976 * ''Dís'', a soundtrack album by Jóhann Jóhannsson, 2004 * "Dis", a song by The Gazette from the 2003 album ''Hankou Seimeib ...
and K-HOLE. The movement catapulted a number of hybrid microgenres and
subculture A subculture is a group of people within a culture, cultural society that differentiates itself from the values of the conservative, standard or dominant culture to which it belongs, often maintaining some of its founding principles. Subcultures ...
s such as bloghouse, bro dubstep,
seapunk Seapunk is a subculture that originated on Tumblr in 2011. It is associated with an aquatic-themed style of fashion, 3D net art, iconography, and allusions to popular culture of the 1990s. The advent of seapunk also spawned its own electronic ...
,
electroclash Electroclash (also known as synthcore, retro-electro, tech-pop, nouveau disco, and the new new wave) is a Music genre, genre of popular music that fuses 1980s Electro (music), electro, New wave music, new wave and synth-pop with 1990s techno, re ...
, and
vaporwave Vaporwave is a microgenre of electronic music, a visual art style, and an Internet meme that emerged in the early 2010s and became well-known in 2015. It is defined partly by its slowed-down, chopped and screwed samples of smooth jazz, 1970 ...
.


Tools

Art historian Rachel Greene identified six forms of internet art that existed from 1993 to 1996: email, audio, video, graphics, animation and websites. In the 1990s, email based mailing lists provided net artists with a community for online discourse that broke boundaries between critical and generative dialogues. The email format allowed instant expression, however limited to text and simple graphic based communication, with an international scope.<5-arts net> These mailing lists allowed for organization which was carried over to face-to-face meetings that facilitated more nuanced conversations, less burdened from miscommunication. Since the mid-2000s, many artists have used Google's search engine and other services for inspiration and materials. New Google services breed new artistic possibilities. Beginning in 2008, Jon Rafman collected images from Google Street View for his project called ''The Nine Eyes of Google Street View''. Another ongoing net art project is
I'm Google
' by Dina Kelberman which organizes pictures and videos from Google and YouTube around a theme in a grid form that expands as you scroll. Another method of creating web art that has been employed commonly is altering the internal code of files. Through this method, web artists destroy a section or sections of code within the metadata of files, creating a version of the file that fails to be displayed correctly.


See also

* Art sales * Artmedia * ASCII art *
Cyberculture Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
* Cyberformance *
Digital art Digital art, or the digital arts, is artistic work that uses Digital electronics, digital technology as part of the creative or presentational process. It can also refer to computational art that uses and engages with digital media. Since the 1960 ...
*
Electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
* Email art * Fax art *
Fractal art Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and Algorithmic composition, media. Fractal art developed from the mid-1980s onwards. ...
*
Hypertext fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to ...
* Net.art * Net-poetry *
Online exhibition An online exhibition, also referred to as a virtual exhibition, online gallery, cyber-exhibition, is an exhibition whose venue is cyberspace. Museums and other organizations create online exhibitions for many reasons. For example, an online exhibi ...
* Post-Internet * SITO * Surfing club * Telematic art * Virtual art


References


Bibliography

* Kate Armstrong, Jeremy Bailey & Faisal Anwar on Net Art in Canadian Art Magazin

* Weibel, Peter and Gerbel, Karl (1995)
''Welcome in the Net World ''
, @rs electronica 95 Linz. Wien New York: Springer Verlag. * Fred Forest 1998,¨Pour un art actuel, l'art à l'heure d'Internet" l'Harmattan, Paris * Baranski Sandrine
''La musique en réseau, une musique de la complexité ?''
Éditions universitaires européennes, mai 2010 * * Baumgärtel, Tilman (2001). ''net.art 2.0 – Neue Materialien zur Netzkunst / New Materials towards Net art''. Nürnberg: Verlag für moderne Kunst. . * Wilson, Stephen (2001). ''Information Arts: Intersections of Art, Science and Technology''. Cambridge, Massachusetts : MIT Press. . * Caterina Davinio 2002. ''Tecno-Poesia e realtà virtuali / Techno-Poetry and Virtual Realities'', Sometti, Mantua (IT) Collection: Archivio della poesia del 900. Mantua Municipality. With English translation. * Stallabrass, Julian (2003). "Internet Art: the online clash of culture and commerce". Tate Publishing. , . * Christine Buci-Glucksmann, "L’art à l’époque virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004 * Greene, Rachel (2004). "Internet Art". Thames and Hudson. , . * Corby, Tom (2006). "Network Art: Practices and Positions". Routledge, . * WB05 e-symposium published as ISEA Newsletter #102 – #10

* Juliff, Toby & Cox, Travis. 'The Post-display condition of contemporary computer art.' ''eMaj'' #8 (April 2015) https://emajartjournal.files.wordpress.com/2012/11/cox-and-juliff_the-post-display-condition-of-contemporary-computer-art.pdf * Ascott, R.2003. ''Telematic Embrace: visionary theories of art, technology and consciousness''. ( Edward A. Shanken, ed.) Berkeley: University of California Press. *
Roy Ascott Roy Ascott FRSA (born 26 October 1934) is a British artist, who works with cybernetics and telematics on an art he calls technoetics by focusing on the impact of digital and telecommunications networks on consciousness. Since the 1960s, Ascott ...
2002. ''Technoetic Arts'' (Editor and Korean translation: YI, Won-Kon), (Media & Art Series no. 6, Institute of Media Art, Yonsei University). Yonsei: Yonsei University Press * Ascott, R. 1998. ''Art & Telematics: toward the Construction of New Aesthetics''. (Japanese trans. E. Fujihara). A. Takada & Y. Yamashita eds. Tokyo: NTT Publishing Co., Ltd. * Fred Forest 2008. ''Art et Internet'', Paris Editions Cercle D'Art / Imaginaire Mode d'Emploi *Thomas Dreher
''IASLonline Lessons/Lektionen in NetArt.''


chap.VI: Net Art: Networks, Participation, Hypertext * Monoskop (2010). Overview of 'surf clubs' phenomenon


Art in the Era of the Internet
PBS Report * Martín Prada, Juan, ''Prácticas artísticas e Internet en la época de las redes sociales'', Editorial AKAL, Madrid, 2012, * Bosma, Josephine (2011) "Nettitudes – Let's Talk Net Art

NAI Publishers, * Schneider, B. (2011, January 6). From Clubs to Affinity: The Decentralization of Art on the Internet « 491. 491. Retrieved March 3, 2011, from https://web.archive.org/web/20120707101824/http://fourninetyone.com/2011/01/06/fromclubstoaffinity/ * * Moss, Ceci. (2008). Thoughts on “New Media Artists v. Artists with Computers". ''Rhizome Journal''. http://rhizome.org/editorial/2008/dec/3/thoughts-on-quotnew-media-artists-vs-artists-with-/ * Greene, Rachel. (2000) A History of Internet Art. ''Artforum'', vol. 38. * Bookchin, Natalie & Alexei Shulgin (1994–5). ''Introduction to net.art.'' Rhizome. http://rhizome.org/artbase/artwork/48530/. * Atkins, Robert. (1995). The Art World (and I) Go Online. ''Art in America'' 83/2. * Houghton, B. (2002). ''The Internet & art: A guidebook for artists.'' Upper Saddle River, NJ: Prentice Hall. . *Bosma, J. (2011). Nettitudes: Let's talk net art. Rotterdam: Nai Publishers. . * Daniels, D., & Reisinger, G. (2009). Net pioneers 1.0: Contextualizing early net-based art. Berlin: Sternberg Press. .


External links


netartnet.net
an online-gallery listing and directory of internet art

netart latino database * An interview with Martijn Hendriks & Katja Novitskova
"The New Aesthetic and its Politics"
* {{DEFAULTSORT:Internet Art 1990s in art 2000s in art 2010s in art Digital art Internet culture Metanarratives New media art Theories of aesthetics Philosophical schools and traditions