''Infinity Blade II'' was an
action role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing video game, role-playing genre.
Definition
The games emphasize Real-time ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
for
iOS
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
developed by
Chair Entertainment
Chair Entertainment Group, LLC (stylized as ChAIR) is an American video game developer based in Salt Lake City. The company was acquired by Epic Games in 2008.
History
Chair Entertainment was formed in 2005 by Donald Mustard and Geremy Mustard ...
and
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
. The game was the sequel to ''
Infinity Blade
''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnam ...
'' by the same developers.
''Infinity Blade II'' was announced on October 4, 2011, during the Apple
iPhone 4S
The iPhone 4S (originally styled as iPhone 4 S, retroactively stylized with a lowercase 's' as iPhone 4s as of September 2013) is a smartphone that was designed and marketed by Apple Inc. It is the fifth generation of the iPhone, succe ...
Presentation Keynote. It was subsequently released on December 1, 2011.
The game featured enhanced graphics and a storyline continuing from the novel ''
Infinity Blade: Awakening''. A sequel, ''
Infinity Blade III
''Infinity Blade III'' is an action role-playing video game for iOS, developed by Chair Entertainment and Epic Games. It is the third game in the ''Infinity Blade'' series. It was released on the App Store on September 18, 2013. The main charact ...
'', was released on September 18, 2013.
The game was removed from the
App Store
An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the co ...
on December 10, 2018, alongside ''
Infinity Blade
''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnam ...
'' and ''
Infinity Blade III
''Infinity Blade III'' is an action role-playing video game for iOS, developed by Chair Entertainment and Epic Games. It is the third game in the ''Infinity Blade'' series. It was released on the App Store on September 18, 2013. The main charact ...
'', due to difficulties in updating the game for newer hardware.
Gameplay
In ''Infinity Blade II'', as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the castle that serves as the central environment of the game, leading to various ends such as Thane's tower, the chamber containing the MX-Goliath, and the cavern of the Stone Demon. Progression through the castle is halted every time the character enters a new room or encounters a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, gather information on upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature.
The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel direction. New to Infinity Blade II is the ability to fight with dual wield and heavy weapons, separate classes from the "light" weapons that were the only type available in the first game.
When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with heavy weapons, dodging is unavailable, and the player instead must counterattack by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns the enemy, leaving them vulnerable to counterattack for a short period.
Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Super Attacks are recharged by giving and receiving damage. Magic is activated by tapping the icon on the top right, and then drawing a magical symbol corresponding to a certain spell. The proper symbols appear onscreen after the magic button is tapped. Available spells are determined by the magic rings a player has equipped. Magic recharges over time. As a player's magic stat increases, the amount of time it takes their magic gauge to refill decreases.
Swiping in particular patterns unleashes a
combo, which is a powered-up sword hit. When using a light weapon, swiping left, right, left, or the opposite, unleashes a huge hit; left, left, right, right (or the opposite, right, right, left, left) performs a Mega Hit; left, right, up down, left performs an Ultra Hit, the highest combo. Combos with heavy weapons are performed by swiping twice in the same direction, then swiping a third time following the direction of the onscreen instruction. Combos with light weapons are performed by swiping left, right, and then left again (or the opposite pattern) more slowly and continuing the pattern.
In addition to combat, there is also a mild
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as ...
element. An
experience points
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined number of experience points required to master them. Mastering a piece of equipment increases its sale value but prevents the player from receiving any further experience points from using that weapon. Players gain skill points when their
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
* Canal pound or level
* Re ...
increases or they master a piece of equipment; these points can be spent to improve the character's base health, attack, shield power and magic stats. Players can purchase new equipment using in-game money taken from the castle or from defeated enemies. New to Infinity Blade II is a system of equipment modification through gems, which can imbue weapons with attributes. A gem can be attached to a piece of equipment if there is a correctly shaped slot for it, and unattached for a varying fee. The player may choose to forge several gems together to create an even more powerful gem - a process that is free, but takes a certain amount of real-world time to complete. The forging process can also be completed immediately with a variable payment.
''Infinity Blade'' also features a
NewGame+ mode which can be entered after the player beats the God King for the first time. Upon entering, the player loses all equipments in the game which have been purchased beforehand. They also lose their gems and their gold, except for the IAP Gold (golds which are purchased through IAP). This mode allows the player to re-master their equipments (with an adjusted EXP limit of each items) and therefore theoretically able to gain infinite EXP (and stats points), unlike the normal mode (called the "OG" Original Game mode) which does not allow players to re-master equipments, thus they cannot progress further once all equipments are mastered. A NewGame+ is indicated by an exponential number above the rebirth value of each rebirth. The number increases as the player delves into deeper NewGame+ mode. After the player beats the God King in the NewGame+, the player loses everything and starts everything all over again in a deeper NewGame+.
As in the first ''Infinity Blade'', chests are hidden in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small to medium and large. Chest types are indicated by a colored triangle symbol above the chest, the color of which identifies the size of key required to open it.
Plot
The game begins with Siris (voiced by
Troy Baker
Troy Baker (born April 1, 1976) is an American voice actor and musician. Baker is known for his video game roles, including Joel Miller in '' The Last of Us'' (2013) and its sequel (2020), Booker DeWitt in ''BioShock Infinite'' (2013), Samue ...
), the main character, and his companion Isa (voiced by
Laura Bailey
Laura Bailey is an American voice actress. She made her anime debut as Kid Trunks in the Funimation dub of ''Dragon Ball Z''. Her other anime credits include Emily / Glitter Lucky in ''Glitter Force'', Tohru Honda in ''Fruits Basket'', Lust i ...
) arriving at a Japanese-themed estate owned by Saydhi, one of the Deathless and an information dealer. Isa appeals to Siris not to go further, but when he persists, she reluctantly explains that Saydhi will answer one question if he can fight his way to her by defeating her champions. Once he does, Saydhi offers him a place as one of her champions. Siris refuses and instead asks her where the Worker of Secrets is. Suddenly suspicious, Saydhi tells Siris where to find the Worker, but attacks him immediately. Once Siris defeats her, he notices a pedestal with a keyhole that fits the Infinity Blade. He proceeds to slide the sword in it, and the pedestal disappears into the ground.
Suddenly, Raidriar (voiced by
Alastair Duncan), The God King, appears behind Siris clutching the Infinity Blade. Calling Siris "Ausar", the God King takes the blade and prepares to stab Siris. However, before he can deal the fatal blow, Isa appears on a rooftop and shoots Siris in the head with a crossbow, killing him abruptly. The God King lays down the blade in frustration.
Siris awakes on a cot in an industrial-looking chamber, naked save for a loin cloth, realizing that he too is a Deathless. He journeys to a tall castle, reminiscent of the one from the first game, though this one is crumbling. He battles his way into the tower and up to the top floor where he finds Thane, High Lord of House Ix, sitting before a round seal in the floor showing a great tree. When Siris defeats him and moves to break the seal, Thane warns that Siris will lose his life in the process. Siris reveals his immortality to Thane before breaking the seal and dying.
Again, Siris wakes in the chamber, apparently unscathed. He returns to the castle again and battles his way through. He must now defeat three 'Blood Sentinels': the Archivist (voiced by
Jim Cummings
James Jonah Cummings (born November 3, 1952) is an American voice actor. Since beginning his career in the 1980s, he has appeared in almost 400 roles. Cummings has frequently worked with The Walt Disney Company and Warner Bros., including as t ...
), in the library; the Stone Demon, beneath the arena; and a mortal (Exo-Pilot) who guards the seals with an MX-Goliath, a large robotic warrior suit. After he defeats each, Siris unlocks another seal, dying each time and being reborn in the mysterious chamber.
After unlocking all the seals, Siris proceeds to the top of the tower once more, where he again finds Thane, who, like Siris, is a Deathless. The two duel once again. When Siris defeats Thane, he unlocks the final seal in the floor, opening the way to the Vault of Tears where Galath, the Worker of Secrets (voiced by
Simon Templeman
Simon Templeman (born January 28, 1954) is an English actor. He is known for his video game roles as Kain in '' Legacy of Kain'', Gabriel Roman in '' Uncharted: Drake's Fortune'', Loghain in ''Dragon Age
''Dragon Age'' is a media franchis ...
) is imprisoned. But before he can speak to him, Thane appears once more and again battles Siris. This time, the Worker of Secrets disrupts the fight by placing a hand on Thane's back. The lord dies immediately. The Worker explains that he has disrupted Thane's Quantum Identity Pattern, 'granting' him a true death. The Worker thanks Siris for coming, but explains that he can only be freed if another takes his place in the prison. He appeals to Siris to find Raidriar, defeat him once again, and bring him to the Vault. Siris reluctantly promises to do so.
Siris journeys back to Saydhi's estate and rings a gigantic bell while calling out a challenge to the God King. Raidriar soon appears and sends three minions after him. When Siris defeats them, he engages the God King in battle once more. Finally, Siris knocks him out with a swift blow to the head and brings him back to the Worker of Secrets's eternal prison. There, Siris dumps his still unconscious body and prepares to leave the cell with the Worker by stabbing the Infinity Blade into the seal. When the Worker grabs onto the sword, a blue light blasts Siris away. He reveals that it was actually Siris who imprisoned him, not The God King, back when he was known as the Deathless Ausar. Weak and disoriented, Siris watches as the Worker escapes with The Infinity Blade, leaving him locked up in the Vault with Raidriar, yelling in anger and regret.
In an expansion set, Siris seeks to discover his unknown past as Ausar the Vile, an evil and powerful Deathless who were feared by his friends and foes. He collected various maps which revealed to him several pieces of equipments. These equipments were scattered in various places, and some of them were guarded by vicious enemies. These equipments were the Vile Blade, the Vile Mace, the Vile Swords, the Vile Armor, the Vile Helmet, and the Vile Shield. The Vile equipments were once used by Siris when he was once known as Ausar. After obtaining all the Vile equipments, Siris journeyed back into the tower and entered a sacred underground tomb with TEL, his robotic canine-like servant. He found a statue of a man who wore the Vile set, stabbing a woman who was presumed to be his wife. Light shone from above the statue and Siris found a glowing ring, which was then claimed to be his magic ring, the Holy Band. Another expansion also featured a new roster of characters, the Petrified Noc, the Iron Hunter, and Xyloto who were locked in the Skycages on top of the Tower. After freeing them, all of them battled Siris, attempting to end his life. The Petrified Noc and Xyloto were killed by Siris, however the Iron Hunter could be spared. If he was spared, he would appear in the beginning of the next rebirth. Instead of fighting Siris, he gave Siris a heavy weapon named "Torren's Legacy", entrusting him with the bladed mace to fight the Deathless.
In a post-credits scene, Isa is shown walking toward the castle, presumably to rescue Siris from the Vault of Tears.
Development
''Infinity Blade II'' was created by
Chair Entertainment
Chair Entertainment Group, LLC (stylized as ChAIR) is an American video game developer based in Salt Lake City. The company was acquired by Epic Games in 2008.
History
Chair Entertainment was formed in 2005 by Donald Mustard and Geremy Mustard ...
, a subsidiary company of
Epic Games
Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, ...
. The game was first announced on October 4, 2011, during the Apple
iPhone 4S
The iPhone 4S (originally styled as iPhone 4 S, retroactively stylized with a lowercase 's' as iPhone 4s as of September 2013) is a smartphone that was designed and marketed by Apple Inc. It is the fifth generation of the iPhone, succe ...
Presentation Keynote. It was subsequently released on December 1, 2011. The game is fully compatible with
iPhone models
3GS and later, 3rd generation and later
iPod Touch
The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music pl ...
, and the
iPad
The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operati ...
. However, it runs in higher resolution when played on the
iPhone 4
The iPhone 4 is a smartphone that was designed and marketed by Apple Inc. It is the fourth generation of the iPhone lineup, succeeding the iPhone 3GS and preceding the 4S. Following a number of notable leaks, the iPhone 4 was first unve ...
and the 4th generation iPod Touch, taking advantage of the
Retina Display, and smoother on the
iPhone 4S
The iPhone 4S (originally styled as iPhone 4 S, retroactively stylized with a lowercase 's' as iPhone 4s as of September 2013) is a smartphone that was designed and marketed by Apple Inc. It is the fifth generation of the iPhone, succe ...
thanks to its
A5 processor. Using the 2nd and 3rd generation iPads, it's possible to output the game to an external device such as a TV or monitor in
1080p resolution. The game received multiple major updates. The first update for the game added a social feature called "Clashmobs", available to players who log in through
Facebook
Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin ...
.
A Clashmob is a "massively social global challenge"
- that is, a collection of players all working individually to complete a single goal. If enough players complete the quest, successful participants are rewarded with items such as gold, armor, and weapons.
The game had a critical bug affecting many players where the game reset and the current experience, level and equipment were lost after varying amounts of time.
As of the 1.0.2 update, the save bug was fixed.
Several objects and equipment add-ons have been released in the game store. The "Vault of Tears" update was released for free with version 1.2 of the game on May 24, 2012, adding new maps, enemies, story cinematics, gems, treasure maps, and weapons to the main campaign.
The update included more new equipment, enemies, gems, and a "treasure map" feature.
The 1.3 Update "Skycages" was later released on August 2, 2012, which further expanded the types of enemies, introduced new weapons including the "Solar Transport Energy Blades", items, gems, and a new location featuring 3 boss battle.
Reception
''Infinity Blade II'' garnered critical acclaim from many major
video game critics
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems ...
. It received a perfect score of 10/10 from
IGN's Justin Davis (making it the first iOS game to do so), who stated that it is a "must own."
''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave the game a score of 9/10, calling it "the perfect sequel."
References
External links
Official site
{{Epic
Role-playing video games
Action role-playing video games
IOS games
IOS-only games
Unreal Engine games
Epic Games games
Infinity Blade
Multiplayer and single-player video games
2011 video games
Video games developed in the United States
Products and services discontinued in 2018
Delisted digital-only games
Discontinued iOS software