''Infinity'' is a series of
visual novel video games mainly developed by
KID
Kid, Kids, KIDS, and K.I.D.S. may refer to:
Common meanings
* Colloquial term for a child or other young person
** Also for a parent's offspring regardless of age
* Engage in joking
* Young goats
* The goat meat of young goats
* Kidskin, leath ...
. The first game in the series, ''
Never 7: The End of Infinity'', was originally released as ''Infinity'' for
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game. The first three games were directed by
Takumi Nakazawa (born November 19, 1976) is a Japanese video game writer and founder of the visual novel publishing company Regista. He worked at KID from 1998 until 2004, leaving to form Regista after the release of '' Remember 11: The Age of Infinity''. As of 20 ...
, and the first four were planned and written by
Kotaro Uchikoshi and composed for by
Takeshi Abo
is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of western video games. In the mid-1990s, he joined KID, and later 5pb. in December 2006 after KID decl ...
. The fifth was written by the
otome writing group Run & Gun, and featured sound production by the band Milktub. Alongside ''
Memories Off
is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as ...
'', ''Infinity'' was KID's
flagship series.
Initially, the series focused on romance with a light use of science fiction themes; as the science fiction themes were positively received by reviewers, the series gradually moved away from the romance themes, with the third game focusing entirely on science fiction. Starting with the second game, the series has featured the theme of escaping from an enclosed space, which was used by the development team as a way of embodying humanity's instinctive desires. During the development of the fourth game, KID filed for bankruptcy; their assets were acquired by the company Cyberfront, which finished development of the fourth game and developed a fifth.
Media
Main games
The series consists of three video games, one spin-off, and one reboot.
In Japan, the series has been published by KID,
Success
Success is the state or condition of meeting a defined range of expectations. It may be viewed as the opposite of failure. The criteria for success depend on context, and may be relative to a particular observer or belief system. One person mig ...
,
and Cyberfront.
In North America, the second game was localized and published by
Hirameki International
Hirameki International Group Inc. was an American company founded in March 2000 which specialized in translating visual novels from Japan and releasing them to the American market. It is named after the Japanese word for the noun "flash" or "insi ...
;
this is the only game in the series to have been released in English.
* ''
Never 7: The End of Infinity'' is the first game in the series. It was originally released for
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
on March 23, 2000, under the name ''Infinity'',
and was later released for
Neo Geo Pocket,
Dreamcast,
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Macintosh computers,
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
,
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
,
and
iOS.
The game follows Makoto, a student who spends a week in a lodge with other students and uses a sixth sense to prevent bad things from happening.
* ''
Ever 17: The Out of Infinity'' is the second game in the series. It was originally released for PlayStation 2 and Dreamcast on August 29, 2002,
and was later released for Microsoft Windows in both Japan and North America,
and for PlayStation Portable,
Android,
and iOS.
A remake was released for
Xbox 360 on December 1, 2011.
The game follows Takeshi and an amnesiac boy who, along with others, are trapped in an underwater theme park that is estimated to implode in 119 hours due to high water pressure.
* ''
Remember 11: The Age of Infinity'' is the third game in the series. It was originally released for PlayStation 2 on March 18, 2004,
and was later released for Microsoft Windows,
PlayStation Portable,
and iOS. It takes place in both 2011 and 2012, and follows Cocoro, who has survived a plane crash, and Satoru, who has lost consciousness after falling off a clock tower.
* ''
12Riven: The Psi-Climinal of Integral'' is a spin-off to the ''Infinity'' series, and the first and only game in the Integral series. It was originally released for PlayStation 2 on March 13, 2008,
and was later released for Microsoft Windows and PlayStation Portable.
It follows Renmaru, who is headed to the Integral building after hearing that his friend Myu will die there, and Narumi, who also heads to the building to save Myu and to prevent an event from happening.
* ' is the first and only game in a reboot of the ''Infinity'' series with different writers. It was originally released for Xbox 360 and PlayStation Portable on September 29, 2011,
with a Microsoft Windows version following on December 21, 2012.
It is set in a high school in 2018, and follows the second-year student Hayato, who tries to get his Dragon Mk-7Va unit into flight.
Other media
Other media based on the series has been made. ''Ever 17'' has been adapted into a
manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
,
and ''Remember 11'' has received a novelization in two parts.
A promotional mobile game based on ''Code_18'' was published prior to the release of ''Code_18''.
Drama CDs based on ''Ever 17'', ''Remember 11'', and ''Code_18'' have been made.
Common elements
The games are all
visual novels with stories about time travel and with science fiction elements,
featuring
time loops as a recurring plot element.
Starting with ''Ever 17'', the series has featured the theme of "an escape from an enclosed space";
for instance, ''Ever 17'' has characters trapped in an underwater theme park,
and ''Remember 11'' is set both in a cabin on a mountain during a blizzard and in a facility for the rehabilitation of mentally ill criminals.
''Never 7'' can also be considered to fit this theme, as its protagonist is unable to leave an isolated island due to rough weather conditions.
This theme was abandoned with ''Code_18'', which instead is set in a school.
Also starting with ''Ever 17'', the series has featured multiple protagonists for each game, that the player can play through the story as;
this, too, was abandoned with ''Code_18'', which features one protagonist.
The player makes progress in the games by reading their stories. At certain points, they are presented with a number of options; depending on which one they pick, the story progresses differently, leading to different endings.
Some of these choices affect subtle things such as whether the player character should take another character's hand or to look them in the eyes, while some can cause the death of a character; the player aims to avoid "bad" endings in which the player character or another character dies.
Several of the games in the series include an in-game glossary referred to as the "TIPS" system, which explains various terms used in the story.
Development

The first three games in the series were directed by
Takumi Nakazawa (born November 19, 1976) is a Japanese video game writer and founder of the visual novel publishing company Regista. He worked at KID from 1998 until 2004, leaving to form Regista after the release of '' Remember 11: The Age of Infinity''. As of 20 ...
,
and the first four were written and planned by
Kotaro Uchikoshi and composed for by
Takeshi Abo
is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of western video games. In the mid-1990s, he joined KID, and later 5pb. in December 2006 after KID decl ...
.
Several artists have worked on the character design for the series, including Yuu Takigawa for ''Ever 17'' and
Hidari for ''Remember 11''.
Along with ''
Memories Off
is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as ...
'', ''Infinity'' was KID's
flagship series.
Uchikoshi was unable to make heavy use of
science fiction themes in ''Never 7'', as his superiors at KID thought the game would not sell well if it did not focus on dating game elements and cute female characters, so it was made with the main focus of developing a relationship with a girl, with light science fiction elements. At release, the science fiction elements were well received by reviewers, which led to the decision to increase the science fiction focus in later games; this was done gradually, with the second game, ''Ever 17'', having a balance between dating and science fiction, and the third game, ''Remember 11'', entirely focusing on science fiction.
According to Uchikoshi, the series' theme of "an escape from an enclosed space" was intended to embody two of humanity's instinctive and primitive desires: the unconscious desire to return to the safety of one's mother's womb and shut oneself away from the world, and the desire to escape and overcome one's current condition.
Another recurring theme for the series was how the games were designed to be open for speculation and multiple interpretations, which was part of why the series was named ''Infinity''.
When Abo composed the games' music, he first read the stories, so that he could understand the setting and characters fully. While doing this, he wrote down his impressions of the various events and situations that occur throughout the games. The things he considered the most important were the emotional flow of the stories, and his first impressions. He described this method as taking longer than if he just were to designate various songs to different points in the game, but said that it allowed him to create music with a better relation to the worldview of the games. Because of the series' science fiction and theoretical elements, Abo composed with what he refers to as "geometric music" in mind. As he enjoyed the stories, the music he composed strongly reflected his own musical tastes.
Development of the first game began right after ''
Memories Off
is a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called ''Memories Off'', was released in 1999 for the PlayStation. ''Memories Off'' titles have been released on the PC as well as ...
'' was finished, which was Uchikoshi's first visual novel.
''Never 7'' was planned as a stand-alone game, but it was decided during the development of ''Ever 17'' to connect the two games' worlds and turn them into a series.
Development of ''Ever 17'' was finished in May 2002, at which point Nakazawa came up with ideas for ''Remember 11''; he and Uchikoshi planned the game's plot in January 2003, initially intending for the game to be unrelated to ''Infinity'' and to be titled ''Parasite''. When development began in May 2003, however, it was given the project name of ''Project Infinity 3''.
Production of the title was troubled by creative differences between Nakazawa and Uchikoshi, who each had their own idea for the game's ending. In addition to their disagreements, they were unable to write everything they had wanted for the game, and ended up with an ending that Uchikoshi described as only being half-finished;
at the time of the game's release, they planned to finish the story in a sequel.
KID started development of a fourth game, ''12Riven'', and planned to release it in 2007; however, on December 1, 2006, KID filed for bankruptcy due to debts of 530 million yen; this was due to KID having continued to release games for the PlayStation 2 throughout 2006 with dwindling sales, which was thought to be due to the success of the
Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
in Japan.
According to Abo, the company's employees were unaware of the problems until the very day KID closed down.
In 2007, the company Cyberfront acquired all of KID's assets, and announced that development of ''12Riven'' had been resumed;
it was released in 2008, with development credited to both KID and SDR Project.
The fifth game, ''Code_18'', was developed by Cyberfront; as KID no longer existed, the
otome writing group Run & Gun was hired to write the game's story.
Meanwhile, sound production was done by the band Milktub.
The development team saw the game as a reboot of the ''Infinity'' series,
and despite initially planning otherwise, moved away from the "escape from an enclosed space" theme due to concerns of the size of the game's audience.
Cyberfront also developed a remake of ''Ever 17'', in collaboration with
5pb.
, formerly , is a Japanese video game developer and record label for video game and anime music. It was formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, a position he still holds. Th ...
, using 3D models for the characters rather than the 2D sprites of the original version.
Reception
In 2010, RPGFan ranked ''Ever 17'' as the 18th best role-playing game of the
2000s
File:2000s decade montage3.png, From top left, clockwise: The World Trade Center on fire and the Statue of Liberty during the 9/11 attacks in 2001; the euro enters into European currency in 2002; a statue of Saddam Hussein being toppled durin ...
;
editor Neal Chandran ranked it as number 3 in his "editor's pick" portion of the same feature.
Sales
By November 2011, total sales for the series were over 200,000.
Legacy
Uchikoshi cited the positive reception of ''Never 7'' and ''Ever 17'' as what gave him the confidence to leave KID and become a freelance writer.
References
External links
Official website (archived)
{{Infinity series
Video game franchises
Video game franchises introduced in 2000
Video games scored by Takeshi Abo