Infinity (series)
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Infinity (series)
''Infinity'' is a series of visual novel video games mainly developed by KID. The first game in the series, ''Never 7: The End of Infinity'', was originally released as ''Infinity'' for PlayStation (console), PlayStation in 2000, and was later ported to other platforms. Since then, four more games have been developed, as well as a remake of the second game. The first three games were directed by Takumi Nakazawa, and the first four were planned and written by Kotaro Uchikoshi and composed for by Takeshi Abo. The fifth was written by the otome writing group Run & Gun, and featured sound production by the band Milktub. Alongside ''Memories Off'', ''Infinity'' was KID's flagship product, flagship series. Initially, the series focused on romance with a light use of science fiction themes; as the science fiction themes were positively received by reviewers, the series gradually moved away from the romance themes, with the third game focusing entirely on science fiction. Starting with the ...
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Android (operating System)
Android is an operating system based on a modified version of the Linux kernel and other open-source software, open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computer, tablets. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's Usage share of operating systems, most widely used operating system; the latest version, released on June 10, 2025, is Android 16. At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary software, proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Time Travel
Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known as a time machine. The idea of a time machine was popularized by H. G. Wells's 1895 novel ''The Time Machine''. It is uncertain whether time travel to the past would be physically possible. Such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and is well understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow for it, such as a rotating black hole. Traveling t ...
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Remember 11 Gameplay
Remember may refer to: Film and television Film * ''Remember'' (1926 film), an American silent drama film * ''Remember?'' (1939 film), an American romantic comedy * ''Remember'' (2015 film), a Canadian film by Atom Egoyan * ''Remember?'' (2018 film), an Italian-French romance film * ''Remember'' (2022 film), a South Korean action film Television * ''Remember'' (TV series), a 2015–2016 South Korean thriller series * "Remember" (''Desperate Housewives''), a 2006 two-part episode * "Remember" (''Star Trek: Voyager''), a 1996 episode * "Remember" (''The Walking Dead''), a 2015 episode Literature * ''Remember'', a 1921 fantasy novella by Mateiu Caragiale * "Remember", a poem by Christina Rossetti Music Albums * ''Remember'' (BigBang album), 2008 * ''Remember'' (The Fiery Furnaces album), 2008 * ''Remember'' (Hiroyuki Sawano album) or the title song, 2019 * ''Remember'' (Rusted Root album), 1996 * ''Remember'' (S.E.S. album) or the title song, 2017 * ''Remember'' (W ...
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Drama CD
Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatised, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story: "It is auditory in the physical dimension but equally powerful as a visual force in the psychological dimension." Radio drama includes plays specifically written for radio, docudrama, dramatised works of fiction, as well as plays originally written for the theatre, including musical theatre, and opera. Radio drama achieved widespread popularity within a decade of its initial development in the 1920s. By the 1940s, it was a leading international popular entertainment. With the advent of television in the 1950s, radio drama began losing its audience. However, it remains popular in much of the world. Recordings of OTR ( old-time radio) survive today in the audio archives of collectors, libraries and museums, as we ...
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Mobile Game
A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, tablet, Personal digital assistant, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake (1998 video game), Snake''. ''Snake'', which was Pre-installed software, pre-installed in most mobile devices manufactured by Nokia for a couple of years, has since become one of the most played games, at one point found on more than 350 million devices worldwide. Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development ...
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Manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in Japan. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ( and ), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines (also known as manga anthologies) in Japan (equivale ...
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Code 18
''Code_18'' is a visual novel video game developed by Cyberfront and released on September 29, 2011, for the PlayStation Portable and Xbox 360, and later for Microsoft Windows. It is a reboot of the ''Infinity (video game series), Infinity'' series, which also includes ''Never 7: The End of Infinity'', ''Ever 17: The Out of Infinity'', ''Remember 11: The Age of Infinity'', and the spin-off ''12Riven: The Psi-Climinal of Integral''. The story follows Hayato Hino, a high school student who receives voice messages from the future on his phone, and is stuck in a loop, repeating a month of his life over and over again. The gameplay involves advancing the story through conversations with characters, with dialogue choices influencing the story's path. Cyberfront bought the rights to the ''Infinity'' series after its previous developer, KID, closed down. The game's writing was done by the group Run & Gun, while the sound production was handled by the band Milktub. While the development t ...
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