Indie Game Jam
   HOME

TheInfoList



OR:

The Indie Game Jam (IGJ) was an effort to rapidly prototype
video game design Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
s and inject new ideas into the game industry. Started in 2002 by a group of game designer-
programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
s, the event featured a shared
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
technology and worked on by other designer-programmers for a single long weekend. The games resulting from that weekend were then published,
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
, on the IGJ web page.


Overview

IGJ was an event for
indie game An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
developers that allowed them to develop and present ideas without
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
restrictions. Hosted in
Oakland, California Oakland is a city in the East Bay region of the San Francisco Bay Area in the U.S. state of California. It is the county seat and most populous city in Alameda County, California, Alameda County, with a population of 440,646 in 2020. A major We ...
just before the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
, the IGJ ran on sponsorship and donations. IGJ was known for innovation and rapid prototyping of new gameplay ideas. After the third IGJ, Doug Church commented, " .it's kinda true that nothing works, but you just throw everyone into the middle of the fire and things come out." He commented that small experiments can lead to big developments in the field. He also noted that while IGJ may not itself revolutionize the mainstream video game industry, it may inspire individuals to innovate. Justin Hall explained that the "roots of electronic entertainment life ie in suchcollaborations". Numerous well known indie developers and other game industry figures have participated, including
Jonathan Blow Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games ''Braid'' (2008) and '' The Witness'' (2016). Blow became interested in game programming while at middle ...
, Doug Church, Chaim Gingold,
Justin Hall Justin Hall (born December 16, 1974, in Chicago, Illinois) is an Americans, American journalist and entrepreneur, best known as a pioneer blogger. Biography Born in Chicago, Hall graduated Francis W. Parker School (Chicago), Francis W. Parker ...
, Chris Hecker,
Austin Grossman Austin Seth Grossman (born June 26, 1969) is an American author and video game designer. He has contributed to ''The New York Times'' and has written for a number of video games, most notably '' Deus Ex'' and '' Dishonored''. Life Grossman was ...
,
Marc LeBlanc Marc "Mahk" LeBlanc is an educator and designer of video games. LeBlanc attended Massachusetts Institute of Technology, MIT where he received a B.S. and M.S. in Computer Science. Through his work with Looking Glass Studios, LeBlanc contributed to ...
, Randy Smith, and
Robin Hunicke Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multipl ...
. The IGJ was considered an inspiration for later game jams including the Nordic Game Jam and the
Global Game Jam The Global Game Jam (GGJ) is an annual distributed Game Jam, game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the IGDA, International Game Developers ...
.


Yearly Game Jams

Each year, Indie Game Jam posed different questions about innovation of new settings, genres, and controls. * The first Indie Game Jam (IGJ) named "0th Indie Game Jam." was held between March 15–18, 2002. The idea for the event came from Chris Hecker and Sean Barrett, who originally presented Dogma 2001 challenge for the 2001
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
(GDC), which strived to create games without relying on technology. For the IGJ, the opposite approach was taken. Hecker described the attempt as encouragement for experimentation with technology-driven design and pointed out that video gaming industry lacked innovation being restricted by
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
expectations for returns. He proposed to use 100,000 sprites to produce a game. During the jam 12 new games were developed by 14 programmers and designers. All games used the same engine, which Hecker noted took considerable time to produce. The engine was optimized and strived to stress the hardware. He also noted that "great programmers" had to be chosen due to limited time and complex coding tasks. The resulting innovative games, while in no way complete, were presented at the Experimental Gameplay Workshop session at the 2002 GDC and were well received. The event was funded by donations: for example
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
supplied the team's
personal computers A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. * The second Indie Game Jam held in March 2003 used Zack Simpson's Shadow Garden technology, which used a human shadow projected on the wall as the primary interface. The IGJ again had 14 programmers and designers participating. * The third Indie Game Jam was held in March 2004 and two dozen programmers participated. In the invitation letter, Hecker proposed to explore
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. I ...
integration into gameplay. The engine chosen was Atman Binstock's 2D physics engine with a framework for experimentation with various physical properties and object interactions. The engine presented a challenge, because the real world physics did not necessarily correspond with the engine's features. The jam explored level deformation and chaotic results from player's interaction with the physics engine. It proved difficult to focus on game design rather than physics themselves. The jam also invited a number of support stuff and
artists An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating the work of art. The most common usage (in both everyday speech and academic discourse) refers to a practitioner in the visual arts o ...
to polish the games. Almost all games produced used
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
DualShock controllers. While unfamiliarity with the engine and certain technical difficulties provided a challenge, in the end the team succeeded at producing working games. In the end, the physics were seen as a field of potential innovation. * The fourth Indie Game Jam held in March 2005 explored human interaction using 3D characters from ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
''. The IGJ attracted professionals from various fields – art, sound design, game theory and education. By this time, similar Game Jams had developed – in Lithuania, Toronto, Dallas, Boston, Ohio, and Nordic.


References


Notes


Sources

* * * * * {{refend


External links


Indie Game Jam
Indie games Game jams