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Network games of incomplete information represent strategic network formation when agents do not know in advance their neighbors, i.e. the network structure and the value stemming from forming links with neighboring agents. In such a setting, agents have prior beliefs about the value of attaching to their neighbors; take their action based on their prior belief and update their belief based on the history of the game. While games with a fully known network structure are widely applicable, there are many applications when players act without fully knowing with whom they interact or what their neighbors’ action will be. For example, people choosing major in
college A college ( Latin: ''collegium'') is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering ...
can be formalized as a network game with imperfect information: they might know something about the number of people taking that major and might infer something about the job market for different majors, but they don’t know with whom they will have to interact, thus they do not know the structure of the network.Jackson M.O. (2008), Social and Economic Networks, Princeton, NJ: Princeton University Press.


Game theoretic formulation

In this setting, players have private and incomplete information about the network and this private information is interpreted as player's own type (here, private knowledge of own
degree Degree may refer to: As a unit of measurement * Degree (angle), a unit of angle measurement ** Degree of geographical latitude ** Degree of geographical longitude * Degree symbol (°), a notation used in science, engineering, and mathemati ...
). Conditional on their own degree, players form beliefs about the degrees of their neighbors. The
equilibrium concept In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most com ...
of this game is
Bayesian Thomas Bayes (/beɪz/; c. 1701 – 1761) was an English statistician, philosopher, and Presbyterian minister. Bayesian () refers either to a range of concepts and approaches that relate to statistical methods based on Bayes' theorem, or a follower ...
Nash Equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equ ...
.The strategy of a player is a mapping from the player's degree to the player's action. Let \textstyle \sigma_ \in ,1 be the
probability Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and ...
that a player of degree d chooses action 1. For most degrees (d) the action will be either 0 or 1, but in some cases
mixed strategy In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game ...
might occur. The degrees of i's neighbor are drawn from a
degree distribution In the study of graphs and networks, the degree of a node in a network is the number of connections it has to other nodes and the degree distribution is the probability distribution of these degrees over the whole network. Definition The degre ...
\textstyle \tilde, where \textstyle \tilde(d)=\frac approximates the distribution over a neighbors' degree from the
configuration model In network science, the configuration model is a method for generating random networks from a given degree sequence. It is widely used as a reference model for real-life social networks, because it allows the modeler to incorporate arbitrary de ...
with respect to a
degree sequence In graph theory, the degree (or valency) of a vertex of a graph is the number of edges that are incident to the vertex; in a multigraph, a loop contributes 2 to a vertex's degree, for the two ends of the edge. The degree of a vertex v is denoted ...
represented by P. Given \textstyle \tilde, the probability that a neighbor takes action 1 is: \textstyle p_\sigma=\sum_ \sigma(d) \tilde(d). Asymptotically, the belief that exactly m out of the d neighbors of player i choose action 1 follows a
binomial distribution In probability theory and statistics, the binomial distribution with parameters ''n'' and ''p'' is the discrete probability distribution of the number of successes in a sequence of ''n'' independent experiments, each asking a yes–no qu ...
\textstyle\ p_^(1-p_)^. Thus, the expected utility of player i of degree \textstyle \ d_i who takes action \textstyle \ x_i is given by: \textstyle\ U_(x_i,p_)=\sum_^ u_(x_i,m) p_^(1-p_)^, where \textstyle\ u_ is the payoff corresponding to a game played on a certain network structure, in which players choose their strategies knowing how many links they will have but not knowing which network will be realized, given the incomplete information about the link formation of neighbors. Assuming independence of neighbors' degrees, the above formulation of the game does not require knowledge of the precise set of players. The network game is specified by defining a
utility As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosoph ...
\textstyle\ u_d for each d and a distribution of neighbor's degrees \textstyle \tilde. The Bayesian equilibrium of this network game is a strategy \textstyle \sigma(d) such that for each d, if \textstyle \sigma(d)>0 , then \textstyle\ U_d(1,p_) \geq U_d(0,p_), and if \textstyle \sigma(d)<1 , then \textstyle\ U_d(1,p_) \leq U_d(0,p_).


Example of imperfect information game played on networks

Consider a network game of local provision of
public good Public good may refer to: * Public good (economics), an economic good that is both non-excludable and non-rivalrous * The common good, outcomes that are beneficial for all or most members of a community See also * Digital public goods Digital pu ...
Galeotti, A., S. Goyal, M.O. Jackson, F. Vega-Redondo (2010) “Network Games”, ''Review of Economic Studies'', 77 (1): 218-244. when agent's actions are strategic substitutes, (i.e. the benefit of the individual from undertaking a certain action is not greater if his partners undertake the same action) thus, in the case of strategic substitutes, equilibrium actions are non-increasing in player's degrees. Define a finite set of players or individuals, \textstyle N=\left\ , connected in some network relationship. The simplest framework is to think of an undirected network, where two agents are either connected or not. Connections are represented by the
adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple ...
\textstyle\ g \in \left\^, with \textstyle\ g_=1, implying that i's payoff is affected by j's behavior. Conventionally, \textstyle\ g_=0 for all \textstyle\ i \in N. Define the set of neighbors of player \textstyle\ i as \textstyle\ N_(g)=\left\. The number of connections of player \textstyle\ i, i.e. its degree is given by \textstyle\ k_(g)=, N_(g), . Every individual must choose independently an action in \textstyle\ X=\left\, where 1 indicates taking that action an 0 indicates not doing so. Payoff is defined as \textstyle\ y_i \equiv x_i + \overline_, which is the sum of \textstyle\ x_i, the action chosen by agent i and the aggregate action in the neighborhood defined as \textstyle\overline_ \equiv \sum_x_j. The gross payoff to agent i is assumed to equal 1 if \textstyle\ y_i \geq 1, and 0 otherwise. Providing the public good, i.e. choosing action 1 bears cost c, where \textstyle\ 0, while action 0 bears no cost. The net payoff of the game is defined as gross payoff minus the cost c. Given the cost, an agent would prefer that someone in his or her neighborhood take action 1 and would rather not take the action himself/herself. If someone else in the neighborhood of i contributes, public good is provided and agent i is free-riding. However, if nobody in the neighborhood of i contributes, agent i would be willing to contribute and take action 1. Under ''imperfect information'' (players form beliefs about the degrees of the neighbors, summarized by a
probability distribution In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomeno ...
), a player's pure strategy can be defined as a mapping \textstyle\sigma from degree k to action \textstyle\ X=\left\. Suppose that between any two of the N agents a link is formed independently with probability \textstyle\ p \in (0,1). The probability that any randomly selected neighbor is of degree k is the probability that the neighbor is connected to k-1 additional agents of the remaining N-2 agents and is given by: \textstyle\Q(k;p)=p^(1-p)^. If an agent of degree k chooses action 1 in equilibrium, it follows from degree independence (assuming that n is infinitely large) that an agent of degree k-1 faces a lower likelihood of an arbitrary neighbor choosing action 1 and would be best responding by choosing action 1 as well. It can be shown that any equilibrium is characterized by a threshold. Denote with t the smallest integer for which the public good will be provided:\textstyle\ 1-^t \geq 1-c. An equilibrium \textstyle\sigma must satisfy \textstyle \sigma(k)=1 for all \textstyle k, \textstyle\sigma(k)=0 for all \textstyle k>t and \textstyle\ \sigma(t) \in ,1/math>. In particular, \textstyle\sigma(k) is non-increasing. It can be seen that the underlying network structure and the relation between network connections and actions influence the outcome of the game.
Social connection Social connection is the experience of feeling close and connected to others. It involves feeling loved, cared for, and valued, and forms the basis of interpersonal relationships."Connection is the energy that exists between people when they feel ...
s create personal advantages: players with degree greater than ''t'' obtain higher expected payoff as compared to the less connected players of degree less than ''t''.


Further reading

* Jackson, M. O., and L. Yariv (2005) "Diffusion on
Social Networks A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for ...
," ''Economie Publique'' 16(1): 3-16. * Jackson, M. O., and L. Yariv (2007) "The Diffusion of Behavior and Equilibrium Structure on Social Networks," ''
American Economic Review The ''American Economic Review'' is a monthly peer-reviewed academic journal published by the American Economic Association. First published in 1911, it is considered one of the most prestigious and highly distinguished journals in the field of ec ...
'' (papers and proceedings) 97(2):92-98. * Sundararajan, A. (2007) "Local Network Effects and Network Structure," ''BE Journal of
Theoretical Economics Economics () is the social science that studies the Production (economics), production, distribution (economics), distribution, and Consumption (economics), consumption of goods and services. Economics focuses on the behaviour and intera ...
'' 71(1): article 46.


References

{{Reflist Network theory