Network games of incomplete information represent
strategic network formation when agents do not know in advance their neighbors, i.e. the network structure and the value stemming from forming links with neighboring agents. In such a setting, agents have prior beliefs about the value of attaching to their neighbors; take their action based on their prior belief and update their belief based on the history of the game. While games with a fully known network structure are widely applicable, there are many applications when players act without fully knowing with whom they interact or what their neighbors’ action will be.
For example, people choosing
major in
college
A college ( Latin: ''collegium'') is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offering ...
can be formalized as a network game with imperfect information: they might know something about the number of people taking that major and might infer something about the job market for different majors, but they don’t know with whom they will have to interact, thus they do not know the structure of the network.
[Jackson M.O. (2008), Social and Economic Networks, Princeton, NJ: Princeton University Press.]
Game theoretic formulation
In this setting,
players have private and incomplete information about the network and this private information is interpreted as player's own type (here, private knowledge of own
degree
Degree may refer to:
As a unit of measurement
* Degree (angle), a unit of angle measurement
** Degree of geographical latitude
** Degree of geographical longitude
* Degree symbol (°), a notation used in science, engineering, and mathemati ...
). Conditional on their own degree, players form beliefs about the degrees of their neighbors. The
equilibrium concept
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most com ...
of this game is
Bayesian
Thomas Bayes (/beɪz/; c. 1701 – 1761) was an English statistician, philosopher, and Presbyterian minister.
Bayesian () refers either to a range of concepts and approaches that relate to statistical methods based on Bayes' theorem, or a follower ...
Nash Equilibrium
In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equ ...
.The strategy of a player is a mapping from the player's degree to the player's action.
Let
be the
probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and ...
that a player of degree d chooses action 1. For most degrees (d) the action will be either 0 or 1, but in some cases
mixed strategy
In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game ...
might occur.
The degrees of i's neighbor are drawn from a
degree distribution
In the study of graphs and networks, the degree of a node in a network is the number of connections it has to other nodes and the degree distribution is the probability distribution of these degrees over the whole network.
Definition
The degre ...
, where
approximates the distribution over a neighbors' degree from the
configuration model
In network science, the configuration model is a method for generating random networks from a given degree sequence. It is widely used as a reference model for real-life social networks, because it allows the modeler to incorporate arbitrary de ...
with respect to a
degree sequence
In graph theory, the degree (or valency) of a vertex of a graph is the number of edges that are incident to the vertex; in a multigraph, a loop contributes 2 to a vertex's degree, for the two ends of the edge. The degree of a vertex v is denoted ...
represented by P.
Given
, the probability that a neighbor takes action 1 is:
.
Asymptotically, the belief that exactly m out of the d neighbors of player i choose action 1 follows a
binomial distribution
In probability theory and statistics, the binomial distribution with parameters ''n'' and ''p'' is the discrete probability distribution of the number of successes in a sequence of ''n'' independent experiments, each asking a yes–no qu ...
.
Thus, the expected utility of player i of degree
who takes action
is given by:
, where
is the payoff corresponding to a game played on a certain network structure, in which players choose their strategies knowing how many links they will have but not knowing which network will be realized, given the incomplete information about the link formation of neighbors.
Assuming independence of neighbors' degrees, the above formulation of the game does not require knowledge of the precise set of players. The network game is specified by defining a
utility
As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosoph ...
for each d and a distribution of neighbor's degrees
.
The Bayesian equilibrium of this network game is a strategy
such that for each d, if
, then
, and if
, then
.
Example of imperfect information game played on networks
Consider a network game of local provision of
public good Public good may refer to:
* Public good (economics), an economic good that is both non-excludable and non-rivalrous
* The common good, outcomes that are beneficial for all or most members of a community
See also
* Digital public goods
Digital pu ...
[Galeotti, A., S. Goyal, M.O. Jackson, F. Vega-Redondo (2010) “Network Games”, ''Review of Economic Studies'', 77 (1): 218-244.] when agent's actions are strategic substitutes, (i.e. the benefit of the individual from undertaking a certain action is not greater if his partners undertake the same action) thus, in the case of strategic substitutes, equilibrium actions are non-increasing in player's degrees.
Define a finite set of players or individuals,
, connected in some network relationship.
The simplest framework is to think of an undirected network, where two agents are either connected or not.
Connections are represented by the
adjacency matrix
In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph.
In the special case of a finite simple ...
, with
, implying that i's payoff is affected by j's behavior.
Conventionally,
for all
.
Define the set of neighbors of player
as
.
The number of connections of player
, i.e. its degree is given by
.
Every individual must choose independently an action in
, where 1 indicates taking that action an 0 indicates not doing so.
Payoff is defined as
, which is the sum of
, the action chosen by agent i and the aggregate action in the neighborhood defined as
.
The gross payoff to agent i is assumed to equal 1 if
, and 0 otherwise. Providing the public good, i.e. choosing action 1 bears cost c, where