I-War (1997 Video Game)
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''I-War'' (known as ''Independence War'' in North America) is a
space combat simulator Space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the ge ...
developed by
Particle Systems Argonaut Sheffield (formerly Particle Systems Ltd.) was a British video game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Games developed by Particle Systems include '' ...
and published by
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
. The game was first published in November 1997 in Europe, and in late August of 1998 in North America. An additional campaign was designed, packaged with the original game and released in September 1999 as ''Independence War Deluxe Edition'' in North America and ''Independence War Special Edition'' in Europe. A sequel: '' Independence War 2: Edge of Chaos'', was released in 2001.


Gameplay

As the captain of ''Dreadnaught'', the player could assume the command of any of the four workstations on the command bridge. From the command station, the player received their mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the navigation station. From the weapons station, the player had an outside view of ''Dreadnaught''s
wire frame model In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the p ...
. Following a locked target, the angle of view could rotate 360 degrees on all
axes Axes, plural of ''axe'' and of ''axis'', may refer to * ''Axes'' (album), a 2005 rock album by the British band Electrelane * a possibly still empty plot (graphics) See also * Axis (disambiguation) An axis (: axes) may refer to: Mathematics ...
. This workstation also had a ripple fire mode which allowed attacking quickly a large group of enemies. The fourth station engineering was for controlling the repairs when the ship was damaged by weapons or a collision with another object. However, the automated repair functioned well and player supervision was rarely needed. The station also had a fuel gauge, which was nonfunctional because the game design was changed to give ''Dreadnaught'' limitless fuel. In the game, the player takes the role of an unnamed 23rd century spaceship captain in the Earth Commonwealth Navy. The primary opponents were rebellious insurgents called the Indies, a group distinguished by their elaborately and colourfully painted ships. I-War was notable for its use of
Newtonian physics Classical mechanics is a physical theory describing the motion of objects such as projectiles, parts of machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics involved substantial change in the methods ...
; unlike other popular space combat games such as ''
Wing Commander Wing commander (Wg Cdr or W/C) is a senior officer rank used by some air forces, with origins from the Royal Air Force. The rank is used by air forces of many countries that have historical British influence. Wing commander is immediately se ...
'' and '' Descent: Freespace'', the flight model is subject to
inertia Inertia is the natural tendency of objects in motion to stay in motion and objects at rest to stay at rest, unless a force causes the velocity to change. It is one of the fundamental principles in classical physics, and described by Isaac Newto ...
caused by a ship's mass and the absence of drag in outer space. In addition to common
flight dynamics Flight dynamics in aviation and spacecraft, is the study of the performance, stability, and control of vehicles flight, flying through the air or in outer space. It is concerned with how forces acting on the vehicle determine its velocity and at ...
, vessels can move and accelerate in all directions: up, down, forward, backwards and sideways. The game features two gameplay modes: campaign mode, and a mode for immediate space battle with endlessly
spawning Spawn is the Egg cell, eggs and Spermatozoa, sperm released or deposited into water by aquatic animals. As a verb, ''to spawn'' refers to the process of freely releasing eggs and sperm into a body of water (fresh or marine); the physical act is ...
enemies. The campaign consists of a series of 40 linear missions, with one or more missions being available at a time. After completing a key mission, one or more new missions become available. Sometimes a different set of missions can be unlocked depending on the outcome of the previous mission, thus setting the campaign in different directions. Three different endings to the campaign were possible. The nature of missions varied greatly; there were many combinations of combat and problem solving. The
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
s often made use of the game's physics modeling. Depending on the mission, ''Dreadnaught'' can be acting alone, supporting another vessel, or commanding a group of wingmen. During other missions, various special equipment is at the player's disposal, such as a reconnaissance drone. The player ship is armed with
Particle Beam A particle beam is a stream of charged particle, charged or neutral particles other than photons. In Particle accelerator, particle accelerators, these particles can move with a velocity close to the speed of light. There is a difference between ...
cannons and various kinds of missiles. For protection, the ship is equipped with energy shields, that are capable of tracking and absorbing enemy fire from a single ship at a time. The bridge of the player ship is a small ship of its own, called the 'command section'. It is capable of detaching from the rest of the ship. During LDS-travel, ships are not able to use any weapons except missiles designed to stop LDS-travel. Ships in LDS cannot be attacked, either. The game began with a 14 minute long high quality
CGI animation Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Modern c ...
to introduce the game's setting and even some
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
features through the story of Jefferson Clay and his last battle. Along the campaign, shorter pieces of CGI encoded in
RAD Game Tools Bink Video is a proprietary file format (extensions .bik and .bk2) for video developed by Epic Games Tools (formerly RAD Game Tools), a part of Epic Games. Overview The format includes its own proprietary video and audio compression algorithms ...
's
Smacker video Smacker video is a video file format (with the ''.SMK'' file extension) developed by Epic Games Tools, and primarily used for full-motion video in video games. Smacker uses an adaptive 8-bit RGB palette. RAD's format for video at higher color dep ...
format would be shown within missions as
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. These sometimes provided clues to solving some problematic aspect of the current mission. Simple CGI animations utilising wire frame models were used in mission briefings. Occasionally, external camera views were used for kind of real-time,
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
rendered cutscenes, such as when ''Dreadnaught'' docked or undocked with another ship or a
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
.


Development

The development of ''I-War'' was led by Particle Systems co-founders Glyn Williams (whose previous games include ''
Warhead A warhead is the section of a device that contains the explosive agent or toxic (biological, chemical, or nuclear) material that is delivered by a missile, rocket (weapon), rocket, torpedo, or bomb. Classification Types of warheads include: *E ...
'' for
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
) and Michael Powell (whose previous games include ''
Subwar 2050 ''Subwar 2050'' is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc. Publication history The game was released in 1993 for ...
'' for PC/
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
). With Williams and Powell included, ''Independence War'' had a development team of six men, which was the full personnel of Particle Systems at the time. The games polygon models were created using
BRender Argonaut Games is a British video game developer founded in 1982. It was known for the Super Nintendo Entertainment System, Super NES video game ''Star Fox (1993 video game), Star Fox'' and its supporting Super FX chip, and for ''Croc: Legend o ...
. The team wrote their own low-level routines for texturing. The game had some naming troubles. ''I-War'' was originally signed to Philips Interactive Media, Inc., who were moving into PC games. At the time the game had merely a working title, "big ships". The first suggested name was "Dreadnaught", per the player ship, but it was considered to be meaningless to French and German audiences. The next name candidate was "Infinity War", which was found to be also a name of a
Marvel Comics Marvel Comics is a New York City–based comic book publishing, publisher, a property of the Walt Disney Company since December 31, 2009, and a subsidiary of Disney Publishing Worldwide since March 2023. Marvel was founded in 1939 by Martin G ...
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miniseries In the United States, a miniseries or mini-series is a television show or series that tells a story in a predetermined, limited number of episodes. Many miniseries can also be referred to, and shown, as a television film. " Limited series" is ...
, ''
The Infinity War ''The Infinity War'' is a six-issue comic book limited series published by Marvel Comics in 1992. The series was written by Jim Starlin and penciled by Ron Lim, Ian Laughlin, Al Milgrom, Jack Morelli and Christie Scheele. The storyline is a d ...
''. Therefore, the name was shortened to ''I-War''. At this time Philips Media was taken over by Infogrames, who became the publisher of the game. ''I-War'' was first released in Europe in November 1997, under the label of
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
. Ocean was acquired by Infogrames earlier that year. This version, having no 3D hardware support, had only software rendered graphics. The game was released in English,
French French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), ...
and
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
. ''I-War'' was a critical success, but wasn't selling as well as expected. In late August, 1998, the game was released in North America, but as ''Independence War''. The reason for the name change was that 'I-War' was already trademarked in the US by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
for an
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
game of that name. The American version was successful and won 'Space-Sim of the year' awards from many
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and
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s. Encouraged by this, an expanded edition was designed. ''I-War'' / ''Independence War'' sold around 250,000 copies worldwide. Including the special editions the total sales were about 300,000.


''Defiance''

Later, an additional campaign from the Indie side of the conflict, called ''Defiance'', was developed. The campaign consisted of 18 missions and it mirrored the ''I-War'' campaign. This time the player assumed the role of Edison Hayes, a captain of the Indie fleet and the ''Dreadnaught''-class corvette ''Spartacus''. ''Defiance'' had three new features: in-mission savepoints, limited customisation of player ship's weapons and a zoom mode for longer range weapons fire. Originally ''Defiance'' was supposed to be released as an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, but Infogrames decided they would prefer a
special edition The terms special edition, limited edition, and variants such as deluxe edition, collector's edition or expanded edition are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as b ...
that would have both the new campaign and the original game in the same box. This special edition was released in the US as ''Independence War Deluxe Edition'' in 1999. The European version was released the same year, but was called ''Independence War Special Edition'' instead since it was reasoned that 'deluxe' doesn't mean much to the French or German audiences. The American version also included a $10 rebate for owners of ''Independence War'', but no rebate was included with the European version. On May 25, 2010,
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt, based in Warsaw, Poland. GOG.com delivers DRM-free video games through i ...
re-released ''Independence War Deluxe Edition'' digitally. The development of ''Defiance'' was led by Stephen Robertson who also maintained a strong and long lasting on-line presence helping players of the ''Independence War'' series.


Reception

The game won ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
''s 1998 "Sci-Fi Simulation of the Year" award. The editors wrote, "With mission-driven play, good graphics, and detailed space combat action, this European import turned out to be quite a hit on this side of the Atlantic." The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''I-War'' for " PC Simulation Game of the Year" at the
2nd Annual Interactive Achievement Awards The ''2nd Annual Interactive Achievement Awards'' was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three mon ...
, although it lost to '' Need for Speed III: Hot Pursuit''.


References


External links

* * * {{Blazing Renderer games 1997 video games Blazing Renderer games Infogrames games Ocean Software games Particle Systems games Science fiction video games Space flight simulator games Space combat simulators Video games about pirates Video games scored by Christopher Mann Video games scored by Kevin Saville Windows games Windows-only games Video games developed in the United Kingdom Single-player video games