I-War (1995 Video Game)
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''I-War'' is a 1995
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video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Imagitec Design Imagitec Design was a video games development company founded in 1989, based in the UK. The main person involved was Barry Leitch, who worked as a composer for many of the company's soundtracks. Imagitec Design interacted with other companies su ...
and published by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies. Imagitec proposed a racing game to
Philips Interactive Media The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It w ...
, but backed out before production started and the project eventually morphed into ''I-War'' for Atari. It was co-produced by Bill Newsham and Ted Tahquechi, who worked on Jaguar titles such as ''
Cybermorph ''Cybermorph'' is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe in June 1994. It was also distributed in ...
'' and ''
Kasumi Ninja ''Kasumi Ninja'' is a fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. It was first released in North America and Europe on December 21, 1994, and was later released in Japan by Messe Sanoh in ...
''. The game was first announced under the working title ''Redemption'' and early versions only had
gouraud shading Gouraud shading ( ), named after Henri Gouraud (computer scientist), Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by Polygon mesh, polygon meshes. In practice, Gouraud ...
for the visuals; however, the team knew that Atari would have requested texture mapping and implemented it, but maintained the possibility of disabling it if Atari changed its course. The soundtrack was scored by Alastair Lindsay, who also composed ''
Tempest 2000 is a 1994 tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari Corp.'s ''2000'' series, it is a Video game remake, remake of the 1981 arcade game ''Tempest (video game) ...
''. ''I-War'' garnered mixed reception from critics; reviewers expressed mixed opinions regarding the graphics, sound, controls, gameplay, and frame rate, but some complimented its multiplayer mode. Atari allowed
Particle Systems Argonaut Sheffield (formerly Particle Systems Ltd.) was a British video game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Games developed by Particle Systems include '' ...
to use the name for the 1997
space combat simulation Space flight simulation is a Video game genres, genre of flight simulator video games that lets players experience space flight to varying degrees of Reality, realism. Common mechanics include space exploration, space trade and space combat. Over ...
game of the same title. Retrospective commentary for the game has been generally favorable.


Gameplay

''I-War'' is a three-dimensional
shooter Shooter may refer to: People * Rod Beck (1968–2007), American baseball pitcher nicknamed "Shooter" * Shooter Jennings (born 1979), country music singer * Evan McPherson (born 1999), American football placekicker nicknamed "Shooter" * Adrian Sh ...
game played from a
first-person perspective A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar suc ...
, similar to ''
Cybermorph ''Cybermorph'' is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe in June 1994. It was also distributed in ...
'' and '' Assault Rigs''. The plot takes place in a futuristic setting where the mainframe supercomputer Override became operational after decades of development. Override was designed to handle the increasingly complex I-Way network and therefore society begins to rely heavily on it. The system operated without problems until its databases began to mutate and create computer viruses that obstruct the I-Way network, causing delays in information transfers that drive Override to the point of self-destruction. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses obstructing the I-Way network. The main objective of the game is to retrieve data pods while facing a variety of enemies to remove existing virus programs in each of the 21 levels. The player can choose between three different types of tanks, each with their own advantages and disadvantages. Most levels feature traps and manipulable switches that activate devices like doors, jump pads, and teleporters. The levels are sorted into closed rooms connected via teleporters. The player can also explore each level to uncover
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s and weapon
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s. After retrieving a pre-determined number of data pods, an exit will open and the player proceeds to the next level. Between levels there are bonus rounds in which the player are tasked with collecting a set percentage of data pods to gain an extra life. During gameplay, the player can toggle an auto-targeting reticle, activate a level map, switch between camera angles, or change perspective from first-person to third-person. The game is over once all lives are lost, though the player can resume their progress via a save function. In the options menu, the player has access to settings such as three difficulty levels and control setup. The game also has a two-player split-screen versus mode.


Development

''I-War'' was developed by
Imagitec Design Imagitec Design was a video games development company founded in 1989, based in the UK. The main person involved was Barry Leitch, who worked as a composer for many of the company's soundtracks. Imagitec Design interacted with other companies su ...
, which had previously developed several games for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
such as '' Evolution: Dino Dudes'', a conversion of '' Raiden'' (1990), and '' Bubsy in Fractured Furry Tales''. During development, the project went under the working titles ''Redemption'', ''Dreadnaught'', and ''Netwar''. It was co-produced by Bill Newsham and Ted Tahquechi of
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
, who worked on Jaguar titles like ''
Cybermorph ''Cybermorph'' is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe in June 1994. It was also distributed in ...
'' and ''
Kasumi Ninja ''Kasumi Ninja'' is a fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. It was first released in North America and Europe on December 21, 1994, and was later released in Japan by Messe Sanoh in ...
''. The game was designed by Emerson Best, who also acted as co-level designer alongside co-programmers Andrew Seed and Karl West (miscredited as Karl Vest). Seed and West also served as co-graphic artists along with Andy Noble. The soundtrack was scored by English composer Alastair Lindsay, who also composed ''
Tempest 2000 is a 1994 tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari Corp.'s ''2000'' series, it is a Video game remake, remake of the 1981 arcade game ''Tempest (video game) ...
''.
Transcription
by Jagu-Dome. ).
Seed recalled that Imagitec proposed a racing game project to
Philips Interactive Media The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It w ...
, but backed out before production began, with the project eventually morphed into ''I-War'' for Atari. Seed stated that the tank configuration screen was initially a shop menu, where the player could spend credits in exchange for additional equipment for the tank and juggle between offensive or defensive upgrades and speed. Atari requested to add a bonus round sequence to the game, which proved easy and quick to implement as Seed was reminiscent of the tunnel levels in ''
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'' (1993). Seed revealed that early versions of the game only had
gouraud shading Gouraud shading ( ), named after Henri Gouraud (computer scientist), Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by Polygon mesh, polygon meshes. In practice, Gouraud ...
for the visuals; however, the staff knew Atari would have requested texture mapping. The team implemented texture mapping but maintained the possibility of disabling it, in case Atari changed its course. Internal documentation from Atari showed that production of the game was completed by December 11, 1995. Seed found the game easier to develop compared to ''Fractured Furry Tales'', as West had previously worked on 3D titles and handled the gameplay aspect while he took care of the rest.


Release

The game was first advertised under the name ''Redemption'', planning for release in the second quarter of 1995. It was later showcased during an event hosted by
Atari Corporation Atari Corporation was an American manufacturer of Home computer, home computers and Video game console, video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than ...
dubbed "Fun 'n' Games Day" under its final title, ''I-War''. The game was first published by Atari in North America on December 15, 1995, and in Europe the same month. After finishing production,
Imagitec Design Imagitec Design was a video games development company founded in 1989, based in the UK. The main person involved was Barry Leitch, who worked as a composer for many of the company's soundtracks. Imagitec Design interacted with other companies su ...
ceased support for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
and ended its relationship with Atari due to internal conflicts. In 1997, the game's trademark was abandoned. According to composer Alastair Lindsay, Atari allowed
Particle Systems Argonaut Sheffield (formerly Particle Systems Ltd.) was a British video game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Games developed by Particle Systems include '' ...
to use the name for the 1997
space combat simulation Space flight simulation is a Video game genres, genre of flight simulator video games that lets players experience space flight to varying degrees of Reality, realism. Common mechanics include space exploration, space trade and space combat. Over ...
game of the same title. In 2022, a prototype ROM image dating six weeks before release was leaked online.


Reception

''I-War'' received mixed reception from critics. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
''s four reviewers labelled it as a cross between ''
Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective as an alternative select ...
'' and ''
Cybermorph ''Cybermorph'' is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe in June 1994. It was also distributed in ...
''. They highlighted the game's smooth frame rate, responsive controls, and levels, but criticized its dark polygonal graphics, voiceovers, simplistic enemies, and unexciting gameplay. ''
VideoGames A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
'' regarded it as a "middling attempt at establishing a genre inspired by
Jaguar The jaguar (''Panthera onca'') is a large felidae, cat species and the only extant taxon, living member of the genus ''Panthera'' that is native to the Americas. With a body length of up to and a weight of up to , it is the biggest cat spe ...
games like ''Cybermorph'' and ''
Battlemorph ''Battlemorph'' is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to ''Cybermorph'' (1993), a pack-in game for the Atari Jaguar. Taking place 30 yea ...
''". They also found the game's visuals and gameplay to be inferior to both titles. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' faulted the game's graphical department, lack of innovation, sluggish controls, and gameplay, but commended its soundtrack and two-player
deathmatch Deathmatch commonly refers to: * A particularly brutal type of hardcore wrestling * Deathmatch (video games), a free-for-all video game mode Death Match may also refer to: Arts, entertainment, and media *'' Tom Clancy's Net Force Explorers: D ...
mode, which they compared to ''Cyber Sled''. German publication ''ST-Computer'' gave favorable remarks to the game's music and enemy variety, but panned its low frame rate. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' highlighted the game's variety of viewpoints and two-player mode, but faulted its controls, unimaginative weapons, and flat backgrounds. ''MAN!AC''s Winnie Forster criticized the game's three-dimensional visuals for their abstract polygonal look, as well as the primitive controls and enemy behavior, but noted its two-player mode. Marc Abramson of French ''ST Magazine'' compared the game to ''Cybermorph'', particularly its gameplay structure and gouraud-shaded environments, but found the tank to be slower and less maneuverable. ''Game Zero Magazine''s Benjamin expressed fondness over the game's retro feel reminiscent of ''
I, Robot ''I, Robot'' is a fixup collection of science fiction short stories by American writer Isaac Asimov. The stories originally appeared in the American magazines '' Super Science Stories'' and ''Astounding Science Fiction'' between 1940 and 1950 ...
'' (1984), but saw the occasional slowdown and soundscapes as shortcomings. ''Atari Gaming Headquarters'' Keita Iida wrote: "If ''I-War'' expanded upon, or even enhanced the genre established by ''Cybermorph'', we could have dealt with it".


Retrospective coverage

Retrospective commentary for ''I-War'' has been generally favorable. ''The Atari Times'' Chris Donaldson and Rob Longmire considered it a solid and enjoyable title. They commended its polygonal visuals, techno soundtrack, and controls, but found the plot underdeveloped and criticized the slowdown that occurs when too much action is onscreen. They also saw repetitive gameplay as its biggest drawback, citing a lack of replay value. Brett Daly of ''Jaguar Front Page News'' (a part of the ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' network) praised the game's overall graphical department, upbeat techno music, sound effects, and gameplay, but pointed out its inconsistent frame rate. Author Andy Slaven deemed it one of the least impressive 3D shooters on Jaguar, citing its bland graphics, boring levels and objectives, and awkward controls. ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' found the game to be more stylish compared to ''Cybermorph'', highlighting its colorful flat-shaded polygons, levels, soundtrack, and bonus stages. They called it a "brillant example of the type of 3D shoot-'em-up that became very popular in the mid-nineties".


Notes


References


External links


''I-War''
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AtariAge AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998. Taking its name from the 1982–84 '' Atari Age'' magazine, the site ...

''I-War''
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GameFAQs GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October ...

''I-War''
at
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...

''I-War''
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MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{DEFAULTSORT:I-War (1995 video game) 1995 video games Atari games Atari Jaguar games Atari Jaguar-only games Imagitec Design games Multiplayer and single-player video games Science fiction video games Shooter games Split-screen multiplayer games Tank simulation video games Video games about virtual reality Video games developed in the United Kingdom Video games scored by Alastair Lindsay Video games set in the future Video games set in computers