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''Half-Life'' is a 1998 first-person shooter game developed by
Valve Corporation Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution pl ...
and published by
Sierra Studios Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game gen ...
for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. It was Valve's debut product and the first game in the ''Half-Life'' series. The player assumes the role of
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. His first appearance is in ''Half-Life'' (1998). Gordon is depicted as a bespectacled white man f ...
, a scientist who must escape from the
Black Mesa Research Facility The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game ''Half-Life (video game), Half-Life'' and its Expansion pack, expansions, as well ...
after it is overrun by alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles. Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Unlike other games at the time, the player has almost uninterrupted control of the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
; the story is mostly experienced through
scripted sequence In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine. Function Some scripted sequences are used to play short cutscenes that the player has ...
s rather than
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s. Valve developed the game using
GoldSrc GoldSrc (pronounced "Gold Source"), sometimes called the ''Half-Life'' engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It made its debut in 1998 with ...
, a heavily modified version of the ''Quake'' engine, licensed from
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. The science fiction novelist
Marc Laidlaw Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the ''Half-Life'' series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and ...
was hired to craft the plot and assist with design. ''Half-Life'' received acclaim for its graphics, gameplay and narrative and won more than 50 PC "
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
" awards. It is considered one of the most influential first-person shooter games and one of the
greatest video games ever made This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platfor ...
. By 2008, it had sold more than nine million copies. It was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
in 2001, along with the multiplayer expansion ''
Decay Decay may refer to: Science and technology * Bit decay, in computing * Decay time (fall time), in electronics * Distance decay, in geography * Software decay, in computing Biology * Decomposition of organic matter * Mitochondrial decay, in g ...
'', and to
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
in 2013. Valve ported ''Half-Life'' to its
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute ...
engine as ''Half-Life: Source'' in 2004. In 2020, '' Black Mesa'' was released, an unofficial fan-made remake of ''Half-Life'' developed by Crowbar Collective using the Source engine. ''Half-Life'' inspired numerous fan-made mods, some of which became standalone games, such as ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'', ''
Day of Defeat ''Day of Defeat'' is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game ''Half-Life'', the rights of the modification were purchas ...
'', and '' Sven Co-op''. It was followed by the
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
s ''
Opposing Force An opposing force (alternatively enemy force, abbreviated OPFOR or OpFor) is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios. The related concept of aggressor squadron is used by some ai ...
'' (1999) and ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and increase in frequency and e ...
'' (2001), developed by
Gearbox Software Gearbox Software, L.L.C is an American video game developer, video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitch ...
, and the sequels ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
'' (2004), '' Episode One'' (2006), '' Episode Two'' (2007) and '' Half-Life: Alyx'' (2020).


Gameplay

''Half-Life'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, ''Half-Life''s story is told mostly using
scripted sequence In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine. Function Some scripted sequences are used to play short cutscenes that the player has ...
s (bar one short cutscene), keeping the player in control of the first-person viewpoint. In line with this, the player rarely loses the ability to control the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
,
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. His first appearance is in ''Half-Life'' (1998). Gordon is depicted as a bespectacled white man f ...
, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. ''Half-Life'' has no levels; it instead divides the game into chapters, whose titles briefly appear on screen as the player progresses through the game. With the exception of short loading pauses, progression throughout the game is continuous, with each map directly connecting to the next, with the exception of levels involving
teleportation Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature. Teleportation is often paired with tim ...
. The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the boss. Late in the game, the player receives a "long jump module" for the
HEV suit HEV or ''variation'', may refer to: Transportation * HÉV, a system of suburban railway lines in Budapest, Hungary * Hever railway station (rail code: HEV), in England, UK * Hybrid electric vehicle (HEV) * Hydrogen electric vehicle * Hummer EV ( ...
, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in
Xen Xen (pronounced ) is a free and open-source type-1 hypervisor, providing services that allow multiple computer operating systems to execute on the same computer hardware concurrently. It was originally developed by the University of Cambridge C ...
toward the end of the game. The player battles alone for the majority of the game, but is occasionally assisted by
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s; specifically security guards and scientists who help the player. The guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and pass on relevant plot information. An array of alien enemies populate the game, including headcrabs, bullsquids, vortigaunts, and headcrab zombies. The player also faces hostile human soldiers and
Black Ops A covert operation or undercover operation is a military or police operation involving a covert agent or troops acting under an assumed cover to conceal the identity of the party responsible. US law Under US law, the Central Intelligence Ag ...
assassins. ''Half-Life'' includes online multiplayer support for both individual and team-based deathmatch modes. It was one of the first mainstream games to use the
WASD keys Arrow keys or cursor movement keys are keys on a computer keyboard that are either programmed or designated to move the cursor (computers), cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that th ...
as the default control scheme.


Plot

At the underground
Black Mesa Research Facility The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game ''Half-Life (video game), Half-Life'' and its Expansion pack, expansions, as well ...
, physicist
Gordon Freeman Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. His first appearance is in ''Half-Life'' (1998). Gordon is depicted as a bespectacled white man f ...
participates in an experiment on a crystal of unknown origin. This triggers a
resonance cascade ''Half-Life'' is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective. The original ''Half-Life,'' Valve's first produ ...
, which causes widespread damage and teleports in hostile alien creatures. Venturing to the surface, Freeman discovers government soldiers have been dispatched to
cover up A cover-up is an attempt, whether successful or not, to conceal evidence of wrongdoing, error, incompetence, or other embarrassing information. Research has distinguished personal cover-ups (covering up one's own misdeeds) from relational co ...
the incident by killing humans and aliens alike. He is instructed by a scientist to make his way to the Lambda Complex to stop the alien invasion. Freeman kills a giant creature inside a rocket engine test facility. He uses an underground monorail to reach a rocket silo, where he launches a satellite to help the Lambda team. Freeman is captured by soldiers and left for dead inside a trash compactor. Escaping through a waste treatment complex, he discovers a laboratory filled with alien specimens, collected long before the resonance cascade. Overpowered by the aliens, the soldiers begin to withdraw. Freeman fights across a military base to reach the Lambda Complex, where he discovers secret teleportation technology. There, scientists inform him that a powerful alien creature is preventing them from closing the portal. They teleport him to the alien dimension of
Xen Xen (pronounced ) is a free and open-source type-1 hypervisor, providing services that allow multiple computer operating systems to execute on the same computer hardware concurrently. It was originally developed by the University of Cambridge C ...
to kill it. Freeman encounters dead scientists who teleported there before him. He kills a large alien, the Gonarch, and finds a factory that manufactures alien soldiers. Finally, he discovers the Nihilanth's lair and kills it. Freeman is detained by the
G-Man ''G-man'' (short for "government man", plural ''G-men'') is an American slang term for agents of the United States Government. It is especially used as a term for an agent of the Federal Bureau of Investigation (FBI). ''G-man'' is also a term ...
, a mysterious interdimensional agent who claims his "employers" wish to hire him. If he accepts, Freeman is placed into stasis; if not, he is teleported to his death.


Development

Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
, based in
Kirkland, Washington Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in King County and the twelfth largest city in the state of Washington. ...
, was founded in 1996 by the former
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
employees
Gabe Newell Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation. Newell was born in Colorado and ...
and Mike Harrington. For their first product, Valve settled on a concept for a horror first-person shooter (FPS) game. They did not want to build their own
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, as this would have created too much work for a small team and Newell planned to innovate in different areas. Instead, Valve licensed the ''Quake'' engine and the ''Quake II'' engine from
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and combined them with their own code. Newell estimated that around 75% of the final engine code was by Valve. As the project expanded, Valve cancelled development of a fantasy role-playing game, ''Prospero'', and the ''Prospero'' team joined the ''Half-Life'' project. ''Half-Life'' was inspired by the FPS games ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (1993) and '' Quake'' (1996),
Stephen King Stephen Edwin King (born September 21, 1947) is an American author. Dubbed the "King of Horror", he is widely known for his horror novels and has also explored other genres, among them Thriller (genre), suspense, crime fiction, crime, scienc ...
's 1980 novella ''
The Mist Mist is a weather phenomenon similar to fog. Mist, MIST or The Mist may also refer to: Arts and entertainment Fiction * ''Mist'' (novel), a 1914 novel by Spanish author Miguel de Unamuno * ''The Mist'' (novella), a 1980 horror novella by Ameri ...
'', and a 1963 episode of ''
The Outer Limits ''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The ...
'' titled "
The Borderland "The Borderland" is an episode of the original '' The Outer Limits'' television show. It was the second episode to be produced, and first aired on 16 December 1963, during the first season. The storyline involves a team of scientists who use ...
". According to the designer Harry Teasley, ''Doom'' was a major influence and the team wanted ''Half-Life'' to "scare you like ''Doom'' did". The project had the working title ''Quiver'', after the Arrowhead military base from ''The Mist''. The name ''Half-Life'' was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the
Greek letter The Greek alphabet has been used to write the Greek language since the late 9th or early 8th century BC. It was derived from the earlier Phoenician alphabet, and is the earliest known alphabetic script to systematically write vowels as wel ...
λ (lower-case
lambda Lambda (; uppercase , lowercase ; , ''lám(b)da'') is the eleventh letter of the Greek alphabet, representing the voiced alveolar lateral approximant . In the system of Greek numerals, lambda has a value of 30. Lambda is derived from the Phoen ...
), which represents the ''decay constant'' in the
half-life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
equation. According to the designer Brett Johnson, the level design was inspired by environments in the
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series '' Akira''. Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer.
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
signed Valve for a one-game deal as it was interested in making a 3D action game, especially one based on the ''Quake'' engine. Sierra gave Valve an advance of around $1 million in exchange for 30% of the revenue and 100% of the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
; the rest of development was funded by Newell and Harrington. Valve first showed ''Half-Life'' in early 1997; it was a success at E3 that year, where Valve demonstrated the animation and
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
. Novel features of the artificial intelligence included fear and pack behavior. Valve aimed for a November 1997 release to compete with ''
Quake II ''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''. Develope ...
''. By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion. Playtesting produced "lukewarm" responses. Sierra would not agree to extra funding, so Newell took out a loan to fund additional development to rework the game. Valve took a novel approach of assigning a small team to build a prototype level containing every element in the game and then spent a month iterating on the level. When the rest of the team played the level, which the designer Ken Birdwell described as "''
Die Hard ''Die Hard'' is a 1988 American action film directed by John McTiernan and written by Jeb Stuart (writer), Jeb Stuart and Steven E. de Souza, based on the 1979 novel ''Nothing Lasts Forever (Thorp novel), Nothing Lasts Forever'' by Roderick ...
'' meets ''
Evil Dead ''Evil Dead'' is an American horror franchise created by Sam Raimi consisting of five feature films and a television series. The series follows various characters as they battle demonic forces unleashed by an ancient book called the ''Necrono ...
''", they agreed to use it as a baseline. The team developed three theories about what made the level fun. First, it had several interesting things happen in it, all triggered by the player rather than a timer so that the player would set the pace of the level. Second, the level responded to any player action, even for something as simple as adding graphic decals to wall textures to show a bullet impact. Finally, the level warned the player of imminent danger to allow them to avoid it, rather than killing the player with no warning. To move forward with this unified design, Valve sought a game designer but found no one suitable. Instead, Valve created the "cabal", initially a group of six individuals from across all departments that worked primarily for six months straight in six-hour meetings four days a week. The cabal was responsible for all elements of design, including level layouts, key events, enemy designs, narrative, and the introduction of gameplay elements relative to the story. The collaboration proved successful, and once the cabal had come to decisions on types of gameplay elements that would be needed, mini-cabals from other departments most affected by the choice were formed to implement these elements. Membership in the main cabal rotated since the required commitment created
burnout Burnout or burn-out may refer to: Entertainment * ''Burnout'' (film), a 2017 Moroccan film * ''Burn Out'' (film), a 2017 French film * Burnout (ride), a Funfields amusement ride in Australia * ''Burnout'' (series), a racing game series created by ...
. The cabal produced a 200-page
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various de ...
detailing nearly every aspect of the game. They also produced a 30-page document for the narrative, and hired the science fiction novelist
Marc Laidlaw Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the ''Half-Life'' series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and ...
to help manage the script. Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of
he team He or HE may refer to: Language * He (letter), the fifth letter of the Semitic abjads * He (pronoun), a pronoun in Modern English * He (kana), one of the Japanese kana (へ in hiragana and ヘ in katakana) * Ge (Cyrillic), a Cyrillic letter cal ...
It felt to me like I was just borrowing from old standards while they were the ones doing something truly new." Rather than dictate narrative elements "from some kind of ivory tower of authorial inspiration", he worked with the team to improvise ideas, and was inspired by their experiments. For example, he conceived the opening train ride after an engineer implemented train code for another concept. Valve initially planned to use traditional
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, but switched to a continuous first-person perspective for lack of time. Laidlaw said they discovered unexpected advantages in this approach, as it created a sense of immersion and enforced a sense of loneliness in a frightening environment. Laidlaw felt that non-player characters were unnecessary to guide players if the design had sufficiently strong "visual grammar", and that this allowed the characters to "feel like characters instead of signposts". An early version of ''Half-Life'' began immediately after the disaster, with the environments already wrecked. Laidlaw worked with Johnson to create versions of the lab environment before the disaster to help set the story. He said: "These were all economical ways of doing storytelling with the architecture — which was my whole obsession. The narrative had to be baked into the corridors." Within a month of the cabal's formation, the other team members started detailed game development, and within another month began
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
through Sierra. The cabal was intimately involved with playtesting, monitoring the player but otherwise not interacting. They noted any confusion or inability to solve a game's puzzles and made them into
action item Action Item is a four-piece pop rock band based out of Bergen County, New Jersey. History Action Item started off as a five-piece consisting of Cag, Li, Brozek, Buczkowski, and Politz. After self-releasing numerous songs via their Myspace page, ...
s to be fixed on the next iteration. Later, with most of the main adjustments made, the team included means to benchmark players' actions. They then collected and interpreted statistically to fine-tune levels further. Between the cabal and playtesting, Valve identified and removed parts that proved unenjoyable. Birdwell said that while there were struggles at first, the cabal approach was critical for ''Half-Life''s success, and was reused for ''
Team Fortress 2 ''Team Fortress 2'' (''TF2'') is a Multiplayer video game, multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video g ...
'' from the start. Much of the detail of ''Half-Life'' development has been lost. According to Valve employee Erik Johnson, two or three months before release, their Visual SourceSafe source control system "exploded". Logs of technical changes from before the final month of development were lost, and code had to be recovered from individual computers. The revised version of ''Half-Life'' shown at E3 1998 was received the
Game Critics Awards The Game Critics Awards were a set of annual awards held after the E3 video game conference since 1998. The awards were given to products displayed at E3 with the title Best of E3 of their category. The 21st Annual Game Critics Awards was showca ...
for "Best PC Game" and "Best Action Game".


Release

To promote ''Half-Life'', Valve's chief marketing officer, Monica Harrington, promoted Valve's reputation in the industry, with conference talks about their advances in game development, leading to coverage in the ''
Wall Street Journal ''The Wall Street Journal'' (''WSJ''), also referred to simply as the ''Journal,'' is an American newspaper based in New York City. The newspaper provides extensive coverage of news, especially business and finance. It operates on a subscriptio ...
''. ''Half-Life'' was released on November 19, 1998. When Sierra told Valve it was not planning to promote it beyond launch, Monica Harrington threatened that Valve would "walk away from our agreement and tell the industry that had fallen in love with Valve how screwed up Sierra really was". In response, Sierra reissued ''Half-Life'' in a "Game of the Year" edition, boosting sales. In 2001, after renegotiating with Sierra, Valve gained the ''Half-Life'' intellectual property and online distribution rights for its games. Valve released two ''Half-Life''
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * Plural for Demo (computer programming ...
. The first, ''Half-Life: Day One'', contained the first fifth of the game and was distributed with certain graphic cards. The second, ''Half-Life: Uplink'', was released on February 12, 1999, and featured original content. A short film based on ''Half-Life,'' also titled ''Half-Life: Uplink'', was developed by Cruise Control, a British marketing agency, and released on February 11, 1999. The protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there. ''Half-Life'' was censored in Germany to comply with the
Federal Department for Media Harmful to Young Persons The Federal Agency for Child and Youth Protection in the Media ( or ''BzKJ''), until 2021 "Federal Review Board for Media Harmful to Young Persons" ( or ''BPjM''), is an upper-level German federal agency and youth protection panel subordinate ...
, which regulates depictions of violence against humans. Valve replaced the human characters with robots, spilling oil and gears instead of blood and body parts when killed, among other changes. In 2017, ''Half-Life'' was removed from the German censorship list. To acknowledge this, Valve released ''Half-Life Uncensored'', a free
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
pack, that reverts the censorship.


Ports

Valve canceled a version of ''Half-Life'' for
Mac Mac or MAC may refer to: Common meanings * Mac (computer), a line of personal computers made by Apple Inc. * Mackintosh, a raincoat made of rubberized cloth * Mac, a prefix to surnames derived from Gaelic languages * McIntosh (apple), a Canadi ...
, developed by Logicware, in 2000. Newell said the port was substandard and would have made Mac players "second-class customers".
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer f ...
, the co-founder of Logicware, denied this, saying that Valve cancelled the port as
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
had angered them by misrepresenting sales projections. She said the port was complete and three weeks from release. Valve released ports for
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
in 2013. Captivation Digital Laboratories and
Gearbox Software Gearbox Software, L.L.C is an American video game developer, video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitch ...
developed a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of ''Half-Life'' for the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, with new character models and textures and an exclusive expansion, ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and increase in frequency and e ...
''. Following the cancellations of several third-party Dreamcast games in the wake of
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions". ''Blue Shift'' was ported to Windows. The Dreamcast port became the basis of the ''Half-Life'' port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, '' Half-Life: Decay.''


Source Engine version

In 2004, Valve released ''Half-Life: Source'', a remastered version of ''Half-Life'' ported to their new game engine,
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute ...
. It includes few new graphical elements, but does add new
ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and Animation, animated films. As computers increased in power, it became pos ...
, advanced water effects, and 5.1 surround sound. It received negative reviews for its many glitches and lack of significant graphical improvements. Half-Life's deathmatch mode was later ported to Source separately in 2006 as ''Half-Life Deathmatch: Source''. Following the release of the ''Half-Life'' 25th anniversary update in 2023, both ports were delisted from Steam (service), Steam and do not appear in its search results.


Remake

'' Black Mesa'', a third-party remake of ''Half-Life'' developed by Crowbar Collective on the
Source Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute ...
engine, was published as a free mod in September 2012 and later approved by Valve for a commercial standalone release.


25th-anniversary update

In November 2023, for the 25th anniversary of ''Half-Life'', Valve updated the Steam version to revert content to its original 1998 state, fix long-standing bugs, and add content including the ''Half-Life: Uplink'' demo, four new multiplayer maps, Steam Deck support, rendering improvements, and support for 4K resolution monitors. Valve also released an hour-long documentary on the creation of ''Half-Life'', featuring commentary from the original developers, designers and artists. Two days after the release, ''Half-Life'' reached 33,471 concurrent players on Steam, its highest-ever number.


Mods

''Half-Life'' received support from independent game developers, supported and encouraged by Valve. With the game, Valve included Valve Hammer Editor, Worldcraft, the level design tool used during development, and a software development kit, enabling developers to create mod (video gaming), mods. Both tools were updated with the release of the Software versioning, version 1.1.0.0 patch (computing), patch. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor Quake Army Knife, QuArK) were either created or updated to work with ''Half-Life''. The ''Half-Life'' software development kit served as the development base for many mods, including the Valve-developed ''Team Fortress Classic'' and ''Deathmatch Classic'' (a remake of ''Quake''s multiplayer deathmatch mode in the GoldSrc engine). Other mods such as ''Counter-Strike'' and ''
Day of Defeat ''Day of Defeat'' is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game ''Half-Life'', the rights of the modification were purchas ...
'' (''DOD'') began life as the work of independent developers who later received aid from Valve. Other multiplayer mods include ''Firearms (video game), Firearms'', ''Natural Selection (video game), Natural Selection'' and '' Sven Co-op''. Single-player mods include ''USS Darkstar'' (1999, a futuristic action-adventure on board a zoological research spaceship) and ''They Hunger'' (2000–2001, a survival horror Total conversion (gaming), total conversion trilogy involving zombies). Some ''Half-Life'' modifications received retail releases. ''Counter-Strike'' was the most successful, having been released in six different editions: as a standalone product (2000), as part of the ''Platinum Pack'' (2000), as an Xbox (console), Xbox version (2003), and as a single-player spin-off, ''Counter-Strike: Condition Zero'' (2004), as well as in two versions using the Source engine. ''Team Fortress Classic'', ''Day of Defeat'', ''Gunman Chronicles'' (2000, a futuristic Western (genre), Western movie-style Total conversion (gaming), total conversion with emphasis on its single-player mode) and ''Sven Co-op'' were also released as standalone products. ''Half-Life'' is also the subject of the YouTube Improvisational theatre, improv Role-playing, roleplaying series ''Half-Life VR but the AI is Self-Aware'' and ''Freeman's Mind''. In 2003, Valve's network was infiltrated by hackers. Among the stolen files was the unreleased ''Half-Life'' mod ''Half-Life: Threewave'', a canceled remake of the ''Quake'' mod ''Malice (video game mod), Threewave CTF''. The files were found by fans on a Vietnamese File transfer protocol, FTP server in February 2016 and unofficially distributed that September.


Reception


Critical reception

On the review aggregation website Metacritic, ''Half-Life'' has a score of 96 out of 100, indicating "universal acclaim". ''Computer Gaming World''s Jeff Green (writer), Jeff Green said it was "not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and – in its single-player form – is the best shooter since the original ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
.''" ''Next Generation (magazine), Next Generation'' wrote: "It is fast paced, it is dramatic, and it brings the very idea of adventure on a PC out of the dark ages and into a 3D world. All that and not a single Orc in sight." ''IGN'' described it as "a tour de force in game design, the definitive single player game in a first-person shooter". ''GameSpot'' said it was the "closest thing to a revolutionary step the genre has ever taken". Several reviewers cited the level of immersion and interactivity as revolutionary. ''AllGame'' said, "It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that." ''Hot Games'' commented on the realism, and how the environment "all adds up to a totally immersive gaming experience that makes everything else look quite shoddy in comparison". ''Gamers Depot'' wrote that it was the most immersive game they had played. The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game. ''Wired (magazine), Wired'' Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant". ''The Electric Playground'' said that ''Half-Life'' was an "immersive and engaging entertainment experience" in its first half and that it "peaked too soon". During the Academy of Interactive Arts & Sciences, AIAS' 2nd Annual Interactive Achievement Awards, ''Half-Life'' was awarded "Computer Entertainment Title of the Year" and "D.I.C.E. Award for Action Game of the Year, PC Action Game of the Year"; it also received nominations for "D.I.C.E. Award for Game of the Year, Game of the Year" and outstanding achievement in "D.I.C.E. Award for Outstanding Achievement in Art Direction, Art/Graphics", "D.I.C.E. Award for Outstanding Achievement in Story, Character or Story Development", "D.I.C.E. Award for Outstanding Achievement in Game Design, Interactive Design", and "D.I.C.E. Award for Outstanding Technical Achievement, Software Engineering". Jeff Lundrigan reviewed the PlayStation 2 version for ''Next Generation (magazine), Next Generation'', rating it three out of five, and wrote that "it may be getting old, but there's still a surprising amount of life in ''Half-Life''". The PlayStation 2 version was a nominee for ''EP Daily, The Electric Playground''s 2001 Blister Awards for "Best Console Shooter Game", but lost to ''Halo: Combat Evolved'' for Xbox (console), Xbox. In 1999, 2001, and 2005, ''PC Gamer'' named ''Half-Life'' the best PC game of all time. In 2004, ''GameSpy'' readers voted ''Half-Life'' the best game of all time. ''Gamasutra'' gave it their Quantum Leap Award in the FPS category in 2006. GameSpot inducted ''Half-Life'' into their Greatest Games of All Time list in May 2007. In 2007, ''IGN'' described ''Half-Life'' as one of the most influential video games, and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-''Half-Life'' and post-''Half-Life'' eras". In 2021, the ''the Guardian, Guardian'' ranked ''Half-Life'' the third-greatest game of the 1990s, writing that it "helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".


Sales

According to Newell, ''Half-Life'' was budgeted with the expectation of lifetime sales of around 180,000 copies. However, it was a surprise hit. In the United States, ''Half-Life'' debuted at #8 on PC Data's weekly PC game sales chart for the November 15–21 period, with an average retail price (ARP) of $49. It rose to sixth place the following week, before dropping to position 10 for the week ending December 5. During the December 6–12 period, the game climbed back to sixth place; by this time, its ARP had dropped to $36. It placed between sixth and eighth on PC Data's weekly charts through the end of December, and its ARP rose back to $45 by the week ending January 2. PC Data declared ''Half-Life'' November's sixth-best-selling PC game in the United States, a position it held for the month of December. While its US sales were below 100,000 copies by November 30, by 1999 it had sold 212,173 copies and earned revenues of $8.6 million in the United States by the end of 1998. In January 1999, ''Half-Life'' debuted at #3 on Chart-Track's PC game sales rankings for the United Kingdom, and remained in PC Data's weekly top 10 for the entire month, peaking at #4. By January 19, after two full months of availability, global sales of ''Half-Life'' surpassed 500,000 units. In the United States, it was the fifth-best-selling PC game for the month of January. On PC Data's weekly charts, it rose to #2 from February 7–20, with an ARP of $35. Holding a position in the weekly top 10 for the rest of February, it climbed to fourth for the month. The game remained in PC Data's weekly top 10 until the week of March 21 and dropped to position 11 for March as a whole. In the United Kingdom, it placed second in February—behind the debut of ''Baldur's Gate (video game), Baldur's Gate''—and fifth in March. In April, it claimed #3 on Chart-Track's rankings and dropped to #16 on those of PC Data. On April 23, Sierra announced that global sales of ''Half-Life'' had reached almost 1 million copies. After maintaining the 16th place for May in the US, ''Half-Life'' exited PC Data's monthly top 20 in June. ''Half-Life'' became the fifth-bestselling PC game of the first half of 1999 in the US. Its domestic sales during 1999 reached 290,000 copies by the end of September. During 1999, it was the fifth-best-selling PC game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a PC game in the US. The following year, it was the 16th-bestselling PC game in the US, selling another 286,593 copies and earning $8.98 million. The PlayStation 2 version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. ''Half-Life''s global sales reached 2.5 million units by July 2001. ''Edge (magazine), Edge'' noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion". As of November 16, 2004, eight million copies of the game had been sold, and by 2008, 9.3 million copies had been sold at retail. ''Guinness World Records'' awarded ''Half-Life'' the world record for Best-Selling First-Person Shooter of All Time (PC) in the ''Guinness World Records: Gamer's Edition 2008''.


Expansions and sequels

''Half-Life'' was followed by an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''
Opposing Force An opposing force (alternatively enemy force, abbreviated OPFOR or OpFor) is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios. The related concept of aggressor squadron is used by some ai ...
'', on November 1, 1999, developed by
Gearbox Software Gearbox Software, L.L.C is an American video game developer, video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitch ...
. Players control Hazardous Environment Combat Unit (HECU) Corporal Adrian Shephard, who fights a new group of aliens called Race X and Black Ops units after being split from his team. Gearbox developed a second expansion pack, ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and increase in frequency and e ...
'', in which players control Barney Calhoun, a security guard at Black Mesa, as he attempts to escape the facility. It was developed as a bonus campaign for the Dreamcast port of ''Half-Life,'' but was released for Windows on June 12, 2001, after the port was canceled. Gearbox created a Cooperative video game, cooperative multiplayer expansion pack, ''
Decay Decay may refer to: Science and technology * Bit decay, in computing * Decay time (fall time), in electronics * Distance decay, in geography * Software decay, in computing Biology * Decomposition of organic matter * Mitochondrial decay, in g ...
,'' exclusively for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
port of ''Half-Life'' which is played through the perspectives of Gina Cross and Colette Green, two Black Mesa scientists. ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
'' was announced at E3 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopian City 17, where he joins a rebellion against an alien regime. It was followed by the Episodic video game, episodic sequels ''Half-Life 2: Episode One'' (2006) and ''Half-Life 2: Episode Two'' (2007). After Unreleased Half-Life games, cancelling several other ''Half-Life'' projects, Valve released '' Half-Life: Alyx'' in 2020.


Notes


References


Further reading

*


External links

* {{Authority control 1998 video games Video games about alien invasions Apocalyptic video games Cancelled classic Mac OS games Cancelled Dreamcast games Censored video games Fiction about physics Fiction about teleportation First-person shooters Gearbox Software games GoldSrc games Half-Life (series) games, 1 Linux games MacOS games Multiplayer online games PlayStation 2 games Science fiction video games Sierra Entertainment games Single-player video games Valve Corporation games Video games developed in the United States Video games scored by Kelly Bailey Video games set in laboratories Video games set in New Mexico Video games set in the 2000s Windows games