Hazardous Environment Combat Unit
   HOME

TheInfoList



OR:

''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
was hired to shape the story and assist with design. ''Half-Life'' received acclaim for its graphics, gameplay, and narrative, and won over 50 PC " Game of the Year" awards. It is considered one of the most influential FPS games and one of the
best video games ever made This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. By 2008, it had sold over nine million copies. It was followed by the expansion packs '' Opposing Force'' (1999) and ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and simultaneous increase in fr ...
'' (2001), developed by Gearbox Software. It was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in 2001, along with the expansion '' Half-Life: Decay'', and to
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and Linux in 2013. Valve ported ''Half-Life'' to its Source engine as ''Half-Life: Source'' in 2004. In 2020, Crowbar Collective released an unofficial remake, '' Black Mesa''. ''Half-Life'' inspired numerous fan-made mods, some of which became standalone games, such as '' Counter-Strike'', '' Day of Defeat'' and ''
Sven Co-op ''Sven Co-op'' is a co-op variation of the 1998 first-person shooter ''Half-Life''. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete ...
''. It was followed by '' Half-Life 2'' (2004), '' Half-Life 2: Episode One'' (2006), '' Half-Life 2: Episode Two'' (2007) and '' Half-Life: Alyx'' (2020).


Gameplay

''Half-Life'' is a first-person shooter (FPS) that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most of its peers at the time, ''Half-Life'' uses scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, ''Half-Life''s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. In line with this, the player rarely loses the ability to control the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. ''Half-Life'' has no
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
; it instead divides the game into chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for short pauses for loading. The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the boss. Late in the game, the player receives a "long jump module" for the
HEV suit Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Cau ...
, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style
jumping puzzles In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
in
Xen Xen (pronounced ) is a type-1 hypervisor, providing services that allow multiple computer operating systems to execute on the same computer hardware concurrently. It was originally developed by the University of Cambridge Computer Laboratory an ...
toward the end of the game. For the most part, the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player; the guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and impart relevant plot information. An array of alien enemies populate the game, including
headcrab A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life f ...
s, bullsquids, and headcrab zombies. The player also faces human opponents including the Hazardous Environment Combat Unit (HECU) Marines and black ops assassins. ''Half-Life'' includes online multiplayer support for both individual and team-based
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
modes.


Plot

Theoretical physicist Gordon Freeman arrives late for work at the Black Mesa Research Facility. As part of an experiment, he pushes an unusual crystal into a machine, called the anti-mass spectrometer, for analysis. The spectrometer explodes, creating a "resonance cascade" that severely damages the facility and opens a portal to another dimension,
Xen Xen (pronounced ) is a type-1 hypervisor, providing services that allow multiple computer operating systems to execute on the same computer hardware concurrently. It was originally developed by the University of Cambridge Computer Laboratory an ...
. Surviving scientists urge Gordon to head to the surface, where he defends himself against hostile Xen creatures and the HECU (Hazardous Environment Combat Unit), a special unit of United States Marines sent to cover up the incident by killing all of the hostile aliens and any Black Mesa personnel they find. Heading to the surface, Gordon learns that scientists from the Lambda Complex may have found a way to close the portal. Gordon travels to the other end of the facility to assist them. Along the way, he activates a rocket engine test facility to destroy a giant tentacled creature and uses a disused railway system to reach and launch a satellite rocket. After he is captured by the marines and left for dead in a garbage compactor, he escapes and makes his way to an older part of the facility. There, he discovers Xen specimens collected before the incident. Overwhelmed by the alien forces, the HECU Marines pull out of Black Mesa and begin airstrikes. Scaling cliffs, navigating destroyed buildings, and traversing through underground water channels, Gordon arrives at the Lambda Complex, where scientists learn the portal is being forced open on the other side by a mighty entity. They have developed teleportation technology that allows Gordon to travel to Xen, where he is tasked to stop the entity. In Xen, Gordon encounters the remains of researchers who ventured there before him and Gordon defeats the Gonarch, a huge egg-laying headcrab. At a factory creating alien soldiers, he enters a portal that sends him to a vast cave. There, Gordon confronts the Nihilanth, the entity maintaining the rift, and destroys it. Gordon is summoned by the mysterious G-Man, who has been watching his progress in Black Mesa and praises him. The G-Man explains his "employers" wish to employ Gordon. If Gordon refuses, he is teleported to an area full of alien soldiers to be killed immediately. If Gordon accepts, the G-Man congratulates him and places him into stasis to await his next assignment.


Development

Valve, based in
Kirkland, Washington Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in the county and the twelfth largest in the state. The city's downto ...
, was founded in 1996 by the former Microsoft employees
Mike Harrington Mike Harrington is an American programmer and businessman. He is the co-founder of the video game company Valve. After the success of the first Valve product, ''Half-Life'' (1998), Harrington left Valve in 2000. In 2006, he co-founded the photo ...
and Gabe Newell. For its first product, Valve settled on a concept for a horror first-person shooter (FPS) game using the ''Quake'' engine licensed from id Software. They also licensed the ''Quake II'' engine, and combined code from both engines with their own, adding skeletal animation and
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
support; Newell estimated that around 75% of the final engine code was by Valve. As the project expanded, Valve cancelled development of a fantasy role-playing game, ''Prospero'', and the ''Prospero'' team joined the ''Half-Life'' project. ''Half-Life'' was inspired by FPS games '' Doom'' (1993) and '' Quake'' (1996),
Stephen King Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high s ...
's 1980 novella '' The Mist'', and a 1963 episode of ''
The Outer Limits ''The Outer Limits'' or ''Outer Limits'' may refer to: Television * ''The Outer Limits'' (1963 TV series), a black-and-white science fiction series that aired from 1963 to 1965 * ''The Outer Limits'' (1995 TV series), a revival of the older series ...
'' titled " The Borderland". According to the designer Harry Teasley, ''Doom'' was a major influence, and the team wanted ''Half-Life'' to "scare you like ''Doom'' did". The project had the working title ''Quiver'', after the Arrowhead military base from ''The Mist''. The name ''Half-Life'' was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter λ (lower-case lambda), which represents the ''decay constant'' in the half-life equation. According to designer Brett Johnson, the level design was inspired by environments in the
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
series '' Akira''. Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer. Sierra On-Line signed Valve for a one-game deal as it was interested in making a 3D action game, especially one based on the ''Quake'' engine. Valve first showed ''Half-Life'' in early 1997; it was a success at E3 that year, where Valve demonstrated the animation and artificial intelligence. Novel features of the artificial intelligence included fear and pack behavior. Valve aimed for a November 1997 release to compete with '' Quake II''. By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion. The company postponed the release and reworked every level. They took a novel approach of assigning a small team to build a prototype level containing every element in the game and then spent a month iterating on the level. When the rest of the team played the level, which the designer Ken Birdwell described as "'' Die Hard'' meets ''
Evil Dead ''Evil Dead'' is an American horror film franchise created by Sam Raimi consisting of four feature films and a television series. The series revolves around the ''Necronomicon Ex-Mortis'', an ancient Sumerian text that wreaks havoc upon a gro ...
''", they agreed to use it as a baseline. The team developed three theories about what made the level fun. First, it had several interesting things happen in it, all triggered by the player rather than a timer so that the player would set the pace of the level. Second, the level responded to any player action, even for something as simple as adding graphic decals to wall textures to show a bullet impact. Finally, the level warned the player of imminent danger to allow them to avoid it, rather than killing the player with no warning. To move forward with this unified design, Valve sought a game designer but found no one suitable. Instead, Valve created the "cabal", initially a group of six individuals from across all departments that worked primarily for six months straight in six-hour meetings four days a week. The cabal was responsible for all elements of design, including level layouts, key events, enemy designs, narrative, and the introduction of gameplay elements relative to the story. The collaboration proved successful, and once the cabal had come to decisions on types of gameplay elements that would be needed, mini-cabals from other departments most affected by the choice were formed to implement these elements. Membership in the main cabal rotated since the required commitment created
burnout Burnout or burn-out may refer to: Entertainment * ''Burnout'' (film), a 2017 Moroccan film * ''Burn Out'' (film), a 2017 French film * Burnout (ride), a Funfields amusement ride in Australia * ''Burnout'' (series), a racing game series created by ...
. The cabal produced a 200-page design document detailing nearly every aspect of the game. They also produced a 30-page document for the narrative, and hired the science fiction novelist
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
to help manage the script. Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of he team It felt to me like I was just borrowing from old standards while they were the ones doing something truly new." Rather than dictate narrative elements "from some kind of ivory tower of authorial inspiration", he worked with the team to improvise ideas, and was inspired by their experiments. For example, he conceived the opening train ride after an engineer implemented train code for another concept. Within a month of the cabal's formation, the other team members started detailed game development, and within another month began playtesting through Sierra. The cabal was intimately involved with playtesting, monitoring the player but otherwise not interacting. They noted any confusion or inability to solve a game's puzzles and made them into action items to be fixed on the next iteration. Later, with most of the main adjustments made, the team included means to benchmark players' actions. They then collected and interpreted statistically to fine-tune levels further. Between the cabal and playtesting, Valve identified and removed parts that proved unenjoyable. Birdwell said that while there were struggles at first, the cabal approach was critical for ''Half-Life''s success, and was reused for '' Team Fortress 2'' from the start. Much of the detail of ''Half-Life'' development has been lost; according to the Valve employee Erik Johnson, two or three months before release, their
Visual SourceSafe Microsoft Visual SourceSafe (VSS) is a discontinued source control program oriented towards small software development projects. Like most source control systems, SourceSafe creates a ''virtual library'' of computer files. While most commonly used ...
source control system "exploded". Logs of technical changes from before the final month of development were lost, and code had to be recovered from individual computers.


Mods

''Half-Life'' saw fervent support from independent game developers, due in no small part to support and encouragement from Valve.
Worldcraft GoldSrc ( ) is a proprietary game engine developed by Valve Corporation, Valve. At its core, GoldSrc is a heavily modified version of id Software, id Software's Quake engine, ''Quake'' engine. It originally made its debut in 1998 with ''Half-Life ...
, the level-design tool used during the game's development, was included with the game software. Printed materials accompanying the game indicated Worldcraft's eventual release as a retail product, but those plans never materialized. Valve also released a software development kit, enabling developers to modify the game and create mods. Both tools were significantly updated with the release of the version 1.1.0.0 patch. Supporting tools (including texture editors, model editors, and level editors such as the multiple engine editor
QuArK A quark () is a type of elementary particle and a fundamental constituent of matter. Quarks combine to form composite particles called hadrons, the most stable of which are protons and neutrons, the components of atomic nuclei. All commonly o ...
) were either created or updated to work with ''Half-Life''. The ''Half-Life'' software development kit served as the development base for many multiplayer mods, including the Valve-developed ''Team Fortress Classic'' and ''Deathmatch Classic'' (a remake of ''Quake''s multiplayer deathmatch mode in the GoldSrc engine). Other mods such as ''Counter-Strike'' and '' Day of Defeat'' (''DOD'') began life as the work of independent developers (self-termed "modders") who later received aid from Valve. Other multiplayer mods include '' Action Half-Life'', ''
Firearms A firearm is any type of gun designed to be readily carried and used by an individual. The term is legally defined further in different countries (see Legal definitions). The first firearms originated in 10th-century China, when bamboo tubes c ...
'', ''
Science and Industry ''Science and Industry'' is a multiplayer, teamplay mod for the video game ''Half-Life''. It is one of the oldest ''Half-Life'' mods and has been described as a classic one.
'', '' The Specialists'', ''
Pirates, Vikings and Knights ''Pirates, Vikings and Knights II'' is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve proprietary Source engine. The game is currently in beta development stages, with its first pu ...
'', '' Natural Selection'' and ''
Sven Co-op ''Sven Co-op'' is a co-op variation of the 1998 first-person shooter ''Half-Life''. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete ...
''. Numerous single-player mods have also been created. Notable examples include '' USS Darkstar'' (1999, a futuristic action-adventure on board a zoological research spaceship), ''
They Hunger Black Widow Games was a video game developer specializing in promotional mod (computer gaming), mods for ''Quake (video game), Quake'' and ''Half-Life (video game), Half-Life'' 3D computer graphics, 3D game engine, engines. They are best known fo ...
'' (2000–2001, a survival horror total conversion trilogy involving zombies), '' Poke646'' (2001, a follow-up to the original ''Half-Life'' story with improved graphics), and ''
Someplace Else ''Minerva'' is an episodic series of single-player modifications ("mods") for Valve's '' Half-Life 2''. The mod was created by Adam Foster. Installments are released as each is finalized: the three releases for the ''Metastasis'' chapter have al ...
'' (2002, a side-story to the original ''Half-Life''). In 2003, Valve's network was infiltrated by hackers. Among the stolen files were the unreleased ''Half-Life'' modification ''Half-Life: Threewave'', a canceled remake of the mod '' Threewave CTF'' from ''Quake''. The files were later found by independent reporter Tyler McVicker of ''Valve News Network'' on a Vietnamese FTP server in February 2016, and were unofficially released to the public in September 2016. Some ''Half-Life'' modifications eventually landed on retail shelves. ''Counter-Strike'' was the most successful, having been released in six different editions: as a standalone product (2000), as part of the ''Platinum Pack'' (2000), as an Xbox version (2003), and as a single-player spin-off titled '' Counter-Strike: Condition Zero'' (2004), as well as in two versions using the Source engine. ''Team Fortress Classic'', ''Day of Defeat'', '' Gunman Chronicles'' (2000, a futuristic Western movie-style total conversion with emphasis on its single-player mode) and ''Sven Co-op'' were also released as standalone products. ''Half-Life'' is also the subject of the YouTube improv roleplaying series '' Half-Life VR but the AI is Self-Aware'' and '' Freeman's Mind''.


Release

''Half-Life'' was released in November 1998. The revised version of ''Half-Life'' shown at E3 1998 was given Game Critics Awards for "Best PC Game" and "Best Action Game". Valve released two
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * plural for Demo (computer programming) ...
for ''Half-Life.'' The first, ''Half-Life: Day One'', contained the first fifth of the game and was distributed with certain graphic cards. The second demo, ''Half-Life: Uplink'', was released on February 12, 1999, and featured original content. A short film based on ''Half-Life,'' also titled ''Half-Life: Uplink'', was developed by Cruise Control, a British marketing agency, and released on February 11, 1999. The film's protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there. ''Half-Life'' was censored in Germany to comply with the
Federal Department for Media Harmful to Young Persons The Federal Department for Media Harmful to Young Persons (german: link=no, Bundesprüfstelle für jugendgefährdende Medien or ''BPjM'') is an upper-level German federal censorship agency subordinate to the Federal Ministry of Family Affair ...
(BPjM by its German abbreviation), which regulates depictions of violence against humans. Valve replaced the human characters in the game with robots, replacing blood with oil and body parts with gears, among other changes. In 2017, BPjM removed ''Half-Life'' from its list; to acknowledge this, Valve released ''Half-Life Uncensored'', a free downloadable content pack, that reverts the censorship.


Ports and remakes

Captivation Digital Laboratories and Gearbox Software developed a port of ''Half-Life'' for the Dreamcast, with new character models and textures and an exclusive expansion, ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and simultaneous increase in fr ...
''. Following the cancellations of several third-party Dreamcast games in the wake of
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions". ''Blue Shift'' was ported to Windows. The Dreamcast port became the basis of the ''Half-Life'' port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, '' Half-Life: Decay.'' A late build of the Dreamcast version was eventually leaked onto the internet. A version of ''Half-Life'' for
Mac OS 9 Mac OS 9 is the ninth major release of Apple Inc., Apple's classic Mac OS operating system which was succeeded by macOS, Mac OS X (renamed to OS X in 2011 and macOS in 2016) in 2001. Introduced on October 23, 1999, it was promoted by Apple as "T ...
, ported by Logicware, was announced but never released. On January 29, 2013, Valve released beta versions of ports for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and Linux. Valve finalized them on February 14, 2013. In 2004, Valve released ''Half-Life: Source'', a version of ''Half-Life'' created in their new game engine, Source. It includes no new graphical elements, but adds new physics and water effects, and
5.1 surround sound 5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. It uses five full bandwidth channels and one low-frequency effects channel (the "point one"). Dolb ...
. '' Black Mesa'', a third-party remake of ''Half-Life'' developed by Crowbar Collective in the Source engine, was published as a free
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
in September 2012. It was then approved by Valve for a commercial release. The full version was released on March 6, 2020, for Windows and Linux.


Expansions

''Half-Life'' was followed by an expansion pack, '' Opposing Force'', on November 1, 1999, developed by Gearbox Software. Players control US Marine corporal
Adrian Shephard This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
, who fights a new group of aliens and black operations units. Gearbox developed a second expansion pack, ''
Blue Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and simultaneous increase in fr ...
'', in which players control
Barney Calhoun This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
, a security guard at Black Mesa. It was developed as a bonus campaign for the Dreamcast port of ''Half-Life''; however, the port was cancelled and ''Blue Shift'' was instead released for Windows on June 12, 2001. Gearbox created a cooperative multiplayer expansion pack, '' Decay,'' exclusively for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
port of ''Half-Life''.


Reception


Critical reception

''Half-Life'' has a score of 96 out of 100 on aggregate review website Metacritic. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s Jeff Green said that the game "is not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and – in its single-player form – is the best shooter since the original '' Doom''". '' IGN'' described it as "a tour de force in game design, the definitive single player game in a first-person shooter". '' GameSpot'' said it was the "closest thing to a revolutionary step the genre has ever taken". ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the PC version of the game, rating it five stars out of five, and stated that "It is fast paced, it is dramatic, and it brings the very idea of adventure on a PC out of the dark ages and into a 3D world. All that and not a single Orc in sight." Several reviewers cited the level of immersion and interactivity as revolutionary. AllGame said, "It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that." Hot Games commented on the realism, and how the environment "all adds up to a totally immersive gaming experience that makes everything else look quite shoddy in comparison". Gamers Depot found the game engaging, stating that they have "yet to play a more immersive game period". '' The Electric Playground'' said that ''Half-Life'' was an "immersive and engaging entertainment experience", but noted that this only lasted for the first half of the game, explaining that the game "peaked too soon". The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game. '' Wired'' Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant". During the 2nd Annual
AIAS Ajax () or Aias (; grc, Αἴας, Aíās , ''Aíantos''; archaic ) is a Greek mythological hero, the son of King Telamon and Periboea, and the half-brother of Teucer. He plays an important role, and is portrayed as a towering figure an ...
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
(now known as the D.I.C.E. Awards), ''Half-Life'' won the awards for "Computer Game of the Year" and "Computer Action Game of the Year", along with nominations for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development", "Outstanding Achievement in Interactive Design" and "Outstanding Achievement in Software Engineering". Jeff Lundrigan reviewed the PlayStation 2 version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it three stars out of five, and stated that "It may be getting old, but there's still a surprising amount of life in ''Half-Life''". the PlayStation 2 version of ''Half-Life'' was a nominee for '' The Electric Playground''s 2001 Blister Awards for "Best Console Shooter Game", but lost to '' Halo: Combat Evolved'' for Xbox. In the November 1999, October 2001, and April 2005 issues of '' PC Gamer'', ''Half-Life'' was named the best PC game of all time. In 2004, ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' readers voted ''Half-Life'' the best game of all time. '' Gamasutra'' gave it their Quantum Leap Award in the FPS category in 2006. GameSpot inducted ''Half-Life'' into their Greatest Games of All Time list in May 2007. In 2007, ''IGN'' described ''Half-Life'' as one of the most influential video games, and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-''Half-Life'' and post-''Half-Life'' eras". In 2021, '' the Guardian'' ranked ''Half-Life'' the third-greatest game of the 1990s, writing that it "helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".


Sales

According to Newell, ''Half-Life'' was budgeted with the expectation of lifetime sales of around 180,000 copies. However, it was a surprise hit. In the United States, ''Half-Life'' debuted at #8 on PC Data's weekly PC game sales chart for the November 15–21 period, with an average retail price (ARP) of $49. It rose to sixth place the following week, before dropping to position 10 for the week ending December 5. During the December 6–12 period, the game climbed back to sixth place; by this time, its ARP had dropped to $36. It placed between sixth and eighth on PC Data's weekly charts through the end of December, and its ARP rose back to $45 by the week ending January 2. PC Data declared ''Half-Life'' November's sixth-best-selling PC game in the United States, a position it held for the month of December. While its US sales were below 100,000 copies by November 30, by 1999 it had sold 212,173 copies and earned revenues of $8.6 million in the United States by the end of 1998. In January 1999, ''Half-Life'' debuted at #3 on Chart-Track's PC game sales rankings for the United Kingdom, and remained in PC Data's weekly top 10 for the entire month, peaking at #4. By January 19, after two full months of availability, global sales of ''Half-Life'' surpassed 500,000 units. In the United States, it was the fifth-best-selling PC game for the month of January. On PC Data's weekly charts, it rose to #2 from February 7–20, with an ARP of $35. Holding a position in the weekly top 10 for the rest of February, it climbed to fourth for the month. The game remained in PC Data's weekly top 10 until the week of March 21 and dropped to position 11 for March as a whole. In the United Kingdom, it placed second in February—behind the debut of '' Baldur's Gate''—and fifth in March. In April, it claimed #3 on Chart-Track's rankings and dropped to #16 on those of PC Data. On April 23, Sierra announced that global sales of ''Half-Life'' had reached almost 1 million copies. After maintaining the 16th place for May in the US, ''Half-Life'' exited PC Data's monthly top 20 in June. ''Half-Life'' became the fifth-bestselling PC game of the first half of 1999 in the US. Its domestic sales during 1999 reached 290,000 copies by the end of September. During 1999, it was the fifth-best-selling PC game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a PC game in the US. The following year, it was the 16th-bestselling PC game in the US, selling another 286,593 copies and earning $8.98 million. The PlayStation 2 version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. ''Half-Life''s global sales reached 2.5 million units by July 2001. '' Edge'' noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion". As of November 16, 2004, eight million copies of the game had been sold, by 2008, 9.3 million copies had been sold at retail. '' Guinness World Records'' awarded ''Half-Life'' the world record for Best-Selling First-Person Shooter of All Time (PC) in the ''Guinness World Records: Gamer's Edition 2008''.


Sequels

'' Half-Life 2'' was announced at E3 2003 and released in 2004. The player controls Freeman 20 years after the Black Mesa incident in the dystopian
City 17 The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, ar ...
, where he joins a rebellion against an alien regime. It was followed by the
episodic Episodic may refer to: * The nature of television series that are divided into short programs known as episodes * Episodic memory, types of memory that result from specific incidents in a lifetime * In Geology, episodic refers to events that occur ...
games '' Half-Life 2: Episode One'' (2006) and '' Half-Life 2: Episode Two'' (2007). After cancelling a series of other ''Half-Life'' projects, Valve released '' Half-Life: Alyx'' in 2020.


Notes


References


External links

* {{Authority control 1998 video games Alien invasions in video games Cancelled classic Mac OS games Cancelled Dreamcast games Censored video games D.I.C.E. Award for Action Game of the Year winners First-person shooters Gearbox Software games GoldSrc games Half-Life (series) Interactive Achievement Award winners Laboratories in fiction Linux games MacOS games Multiplayer online games Physics in fiction PlayStation 2 games Science fiction video games Sierra Entertainment games Single-player video games Teleportation in fiction Valve Corporation games Video games developed in the United States Video games scored by Kelly Bailey Video games set in New Mexico Video games set in the 2000s Video games set in the United States Video games with alternate endings Video games with expansion packs Windows games