HUD (computer Gaming)
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video gaming Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syst ...
, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
. It takes its name from the
head-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a ...
s used in modern
aircraft An aircraft ( aircraft) is a vehicle that is able to flight, fly by gaining support from the Atmosphere of Earth, air. It counters the force of gravity by using either Buoyancy, static lift or the Lift (force), dynamic lift of an airfoil, or, i ...
. The HUD is frequently used to simultaneously display several pieces of information including the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's
health points Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
, items, and an indication of game progression (such as score or
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
). A HUD may also include elements to aid a player's navigation in the virtual space, such as a
mini-map A mini-map or minimap is a miniature map HUD (video games), HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and mu ...
.


Common elements

While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses.
Real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games usually show the health of every unit visible on screen. Also, in many (but not all) first- and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
s, when the player is damaged, the screen (or part of it) flashes briefly (usually in red color, representing blood) and shows arrows or other similar images that point to the direction the threat came from, thus informing the player from which direction the enemies are attacking. In many
fighting games The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
, there are often two health bars on the top of the screen which often depletes to the middle (sometimes the opposite direction) with every punch or kick the player/enemy inflicts to their opponent. * Time – this may be a timer counting down the time limit or the time left until a specific event. It may also be a timer counting up to records such as lap times in
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
, or the length of time a player can last in games based on survival. Many HUDs also use time displays to show the in-game time, such as the current time of day or year within the game. Some games may also display the real time. * Weapons/ammunition – most
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s ( first- and
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
s in particular) show what weapon is being used, and also how much ammunition is in it. It can show other available weapons, and objects like health packs, radios, etc. * Capabilities – gameplay options that are often accessible by the player during gameplay, such as available weapons, items, or spells. This can include when the ability will become usable again, such as ammunition,
magic point Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
s, or some other type of "charge up" timer. Icons and/or text may appear in the HUD to indicate other actions that are only available at certain times or in certain places, to show they are available to perform and which button performs it; for example the text "A – open door" may be displayed, but only when the character is near a door. * Menus – menus to exit, change options, delete files, change settings, etc. * Game progression – the player's current score, money, lap, or level (as in stage or as in
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s). This might also include the character's current task or quest. *
Mini-map A mini-map or minimap is a miniature map HUD (video games), HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and mu ...
– a small map of the area that can act like a radar, showing the terrain, allies and/or enemies, locations like safe houses and shops, streets, etc. *
Speedometer A speedometer or speed meter is a gauge (instrument), gauge that measures and displays the instantaneous speed of a vehicle. Now universally fitted to motor vehicles, they started to be available as options in the early 20th century, and as ...
/tachometer – used in most games which feature user operated vehicles. It is usually shown only when driving one of these. * Context-sensitive information – shown only as it becomes important, such as tutorial messages, special one-off abilities, and speech subtitles. * Reticle/cursor/cross-hair – an indication of where the character is aiming or where the mouse pointer is. Pressing a key while pointing at an object or character with the cursor can issue actions like shooting, talking, picking up objects, manipulating switches, using computers, etc. * Stealth Meter – displays the awareness level of enemies to the player's presence (used mainly in
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
s and some
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s). * Compass/quest arrow - sometimes found in RPGs, first-person shooters and driving games, they help guide the player toward the objective. An example is in the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
'', which displays an arrow pointing the direction of the next objective on the top of the player's HUD. Sometimes the compass itself might not be a real compass, rather one that points toward the next location or goal. Another notable example is in the open-world driving game '' Crazy Taxi''. There are also trends common among genres and platforms. Many online games show player names and a
chat Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messagi ...
text box for talking to the other players. RTS games tend to have complex user interfaces, with context-sensitive panels and a full-overview mini-map with
fog of war The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
.


Types and presentation of HUD elements

Most types of information can be represented in a variety of ways. A character's health, for instance, may be shown numerically, such as a percentage ranging from 0 to 100, where 100 indicates full health and 0 signifies death. A common alternative is the health bar, which visually depletes as the character takes damage. This method is frequently used in fighting games like ''
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events ...
'' or ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
''. Another traditional representation is the use of hearts, as seen in ''The Legend of Zelda'', where each injury causes the player to lose a heart. In some titles, such as ''
Gears of War ''Gears of War'' (also referred to as ''Gears'') is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition (company), The Coalition, and owned and published by Xbox Game Studios. The ...
'', health is not constantly visible but instead appears contextually. When the player is injured, a red cog icon emerges on the screen; the more prominent the icon, the greater the damage sustained. HUDs in games are most commonly static and non-diegetic, meaning the interface is always visible and does not exist within the game world itself. An alternative approach is the dynamic HUD, which only displays relevant information depending on the gameplay context. This reduces on-screen clutter and distractions, which can in turn enhance narrative and spatial
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux * ''Immersion'' (album), the third album by Australian group Pendulum * ''Immersion'' (film), a 2021 ...
. One example is ''
Red Dead Redemption 2 ''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictiona ...
'', where, while exploring on horseback, the HUD may only show the mini-map and the horse’s stamina meter when galloping. When the player enters combat, the game will display information related to ammunition along with the meters for player health, player stamina, "Dead Eye" ability, horse stamina and horse health. A diegetic HUD integrates information directly into the game world, helping maintain the player’s suspension of disbelief. For example, in ''
Dead Space ''Dead Space'' is a science fiction horror franchise created and directed by Glen Schofield. ''Dead Space'' was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format ...
'', the protagonist's health is displayed along the spine of his suit, making it constantly visible to the player due to the
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. Some games also use visual cues such as wounds, limping, heavy breathing, or bloodstains to indicate injury, a notable example being '' Resident Evil 2''. Certain games offer customizable HUDs, allowing players to tailor the interface to their preferences. ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' is notable for supporting extensive modification through Lua scripting. Similarly, '' Horizon Zero Dawn'' enables players to set the display of each element to always appear, show only when relevant, or never display. In rare cases, games omit the HUD entirely, relying on environmental and auditory cues to convey information. '' Ico'', for instance, features no HUD, complementing its calmer style by avoiding many traditional game-like elements.


Displaying the HUD on a second screen

Some console video games are able to display an HUD on video game controllers that contain a smaller second screen that accompanies the gameplay on the main display. The Sega Dreamcast, released in 1998, uses a VMU on many games as a HUD. A notable example is '' Resident Evil 2'', '' Resident Evil 3: Nemesis'' and '' Resident Evil – Code: Veronica'' all using the VMU to show a mini version of the HUD, which displays the protagonists health and ammo. This feature returned with the introduction of the
Nintendo Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wi ...
, which uses the
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
for some games as a HUD including '' Mario Kart 8'' and '' Super Smash Bros. for Wii U''. Multi-screen gaming systems, particularly the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
and
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
handheld systems, can also assign HUD information to one screen while showing gameplay in another. Some video games utilize companion apps to display HUD information on a
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
or tablet. Notable examples include ''Red Dead Redemption 2'' and ''The Legend of Zelda: Tears of the Kingdom''/ ''Breath of the Wild''.


Potential screen damage

Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain
CRT CRT or Crt most commonly refers to: * Cathode-ray tube, a display * Critical race theory, an academic framework of analysis CRT may also refer to: Law * Charitable remainder trust, United States * Civil Resolution Tribunal, Canada * Columbia ...
-based screens may cause permanent damage in the form of
burning Combustion, or burning, is a high-temperature exothermic redox chemical reaction between a fuel (the reductant) and an oxidant, usually atmospheric oxygen, that produces oxidized, often gaseous products, in a mixture termed as smoke. Combust ...
into the inner coating of the television sets. It is a risk for players who play games with HUD elements for extended periods of time. Plasma TV screens are also at risk, although the effects are usually not as permanent.


See also

*
Menu (computing) In user interface design, a menu is a list of options presented to the user. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pa ...
* Second screen


References

{{video game gameplay Graphical user interface elements Video game terminology