Gossip (computer Game)
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''Gossip'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
created for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
by then-
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
employee Chris Crawford. The documentation indicates that ''Gossip'' is an
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not j ...
title, but it was not listed in any of the published catalogs and may not have been released at all. Crawford wished for video games that would simulate aspects of human social interaction via “social challenges.” He hoped these "
people game Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame ''Eastern Front (1941)'' for the Atari 8-bit family which was sold through the Atari Pr ...
s" would appeal to those who were not interested in the more common gaming genres of combat and sports. Although the social interactions in Gossip are relatively simple, Crawford contends that they are comparable to the level of complexity found in ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
''.


Gameplay

upright=2, Screenshot The majority of the screen is taken up with eight characters: You, Val, Jim, Liz, Amy, Dan, Sue and Tom. The player uses a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
cursor Cursor may refer to: * Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device * Cursor (databases), a control structure that enables traversal over the records i ...
to select a character to
telephone A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into el ...
. That person’s phone rings with a jiggling animation and ringing
sound effect A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditi ...
. He or she picks up the phone and says, “Air-oh?” The player selects a person to gossip about, and then one of five expressive animations (strong positive, slight positive, neutral, slight negative, strong negative). The listener responds with his or her own opinion of the person.


Development

The social interactions he chose for this experimental simulation were declarations of affinity (e.g. “I like Fred,” “I hate Jane”). The theory behind the simulation was that people liked those who shared their opinions of others, and were also influenced positively by their friends’ opinions and negatively by their enemies’ opinions. Such declarations, Crawford said, were implicit in many pieces of gossip. He produced the following mathematical model: \Delta x_=\frac \Delta x_=\frac where ''xa,b'' is ''a''’s actual opinion of ''b'', ''x'a,b'' is ''a''’s declared opinion of ''b'', ''l'' is the listener, ''s'' is the speaker, ''o'' is the object (the person being gossiped about), k1 and k2 are constants greater than 1 (Crawford gave the hypothetical value of 10, but did not specify the actual values used in the game). The AI characters did not perform discrete interactions with each other. They instead acted as nodes in a web of springs, trying to reduce the tension around them. The original
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
was written in
Atari BASIC Atari BASIC is an interpreter for the BASIC programming language that shipped with the Atari 8-bit family of 6502-based home computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC a ...
and took hours to complete the calculations for a single turn. Two major attempts were made to rewrite the system in
assembler language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence b ...
, which reduced the calculation time to a few moments. One issue that was not addressed was
sincerity Sincerity is the virtue of one who communicates and acts in accordance with the entirety of their feelings, beliefs, thoughts, and desires in a manner that is honest and genuine. Etymology The Oxford English Dictionary and most scholars state ...
. Also, it did not account for the fact that repeating the same statement too many times would eventually reduce its effect.


Legacy

Although Crawford was proud of this game, he never developed a structure of goals and never published it. The two developers that worked on the assembler versions had a different opinion, calling it boring. Although they raised this point during development, it was said that Crawford would simply state that if they understood the concept they would know it would be fun. One of the developers quit the project due to this attitude. Crawford applied a similar social model in ''
Excalibur Excalibur () is the legendary sword of King Arthur, sometimes also attributed with magical powers or associated with the rightful sovereignty of Britain. It was associated with the Arthurian legend very early on. Excalibur and the Sword in t ...
'' for the management of the
Knights of the Round Table The Knights of the Round Table ( cy, Marchogion y Ford Gron, kw, Marghekyon an Moos Krenn, br, Marc'hegien an Daol Grenn) are the knights of the fellowship of King Arthur in the literary cycle of the Matter of Britain. First appearing in li ...
and diplomacy with the other kings of England. In 2013 Crawford publicly released the
source code In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
of several of his games, including ''Gossip''.


References


External links


''Gossip''
at Atari Mania
''Gossip''
at Atari Archives {{Chris Crawford 1983 video games Atari 8-bit family games Atari 8-bit family-only games Atari Program Exchange software Social simulation video games Chris Crawford (game designer) games Commercial video games with freely available source code Video games developed in the United States