''Frederik Pohl's Gateway'' is a 1992
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
video game released by
Legend Entertainment, and written by Glen Dahlgren and
Mike Verdu. It is based on
Frederik Pohl
Frederik George Pohl Jr. (; November 26, 1919 – September 2, 2013) was an American science-fiction writer, editor, and fan, with a career spanning nearly 75 years—from his first published work, the 1937 poem "Elegy to a Dead Satelli ...
's
Heechee universe. It was followed by a sequel ''
Gateway II: Homeworld'', in 1993.
In 1996 Legend Entertainment
made the game available for free download from its website.
Gameplay
Synopsis
Setting
A century in the future, humans land on
Venus and colonize it. Below the surface, thousands of miles of artificial tunnels are discovered. They are believed to have been built thousands of years ago by an alien species known as the
Heechee
The Heechee Saga, also known as the Gateway series, is a series of science fiction novels and short stories by Frederik Pohl. The Heechee are an advanced alien race that visited the Solar System hundreds of millennia ago and then mysteriously d ...
, but little else is known about them until an explorer discovers a Heechee ship, intact and operational, in one of the tunnels.
Rather than report his findings, he climbs in and activate it. The ship launches and goes into "TAU Space," a
faster-than-light travel method. It arrives at a huge space station carved out of an asteroid floating halfway between Venus and Mercury, which is full of thousands of similar ships, but otherwise empty. However, the explorer is unable to figure out how to return to Venus, and faced with a lack of supplies, figures out how to detonate the fuel cell of the ship he came in. The detonation kills him, but also attracts the attention of a NASA tracking station, who send an expedition to investigate.
The discovery of the station and its ships allow humanity to travel into
deep space. Although they were unable to
reverse engineer the Heechee technology, they can use the ships' stored destinations and the station becomes humanity's "Gateway" to outer space, hence the name. This almost leads to war among the superpowers of Earth over ownership, until a compromise is finally worked out. A co-operative called the ''Gateway Corporation'' is formed, with the superpowers each holding one quarter of company stock.
The alien ships that are found still function, but their built-in destinations are a mystery. Navigation is accomplished by using 5 digit codes with the ships' computers, but there is no way to tell what codes go where. Volunteers called prospectors come to Gateway to test the codes and pilot the ships to their destination, explore and report back what they find (as well as bring anything interesting back). A large majority of the prospectors return with little or nothing, a tenth never return, but the remaining 1.5% return with artifacts or knowledge that make them incredibly rich.
Plot
The
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
has won a one-way ticket to Gateway, membership as a prospector in the Gateway Corporation and 10 days of provided life support along with a small amount of money. The player begins as a Prospector and follows procedures in order to know Gateway better and afterwards begin exploring Heechee coordinates. The findings are important enough to get him secure 'Green Badge' status; prospectors of that status are sent to explore only known destinations, with considerably higher probabilities of Heechee finds.
Exploration in one such planet brings a Heechee 'computer' which makes him rich; however, after being analyzed by the Gateway Corporation, it reveals that a hostile alien race, dubbed ''the Assassins'' threatens all advanced civilizations in the universe, and the Heechee managed to evade them. Leonard Worden, the deputy chief of the exploration program, informs the player that even after all those years, reactivation of the Heechee technology by humans would only make them detectable to the Assassins. However the same computer provides coordinates to an interplanetary shield device.
The game plot then sends the player to four planets in order to activate a shield device that would 'cloak' the technology signal from the Assassins.
The game's climax occurs on a world of the Assassins, dubbed "Watchtower" where the player is sent to activate the mechanism. There he will meet a Heechee artificial intelligence entity and also an electronic Assassin entity which will trap the player in a
VR environment. Following the Heechee AI's guidance, the player is tasked to escape them by creating
paradoxes and afterwards upload the Heechee AI.
The game ends with the player's return as a hero and the fear that the threat of the Assassins still exists.
Relationship to the novels
The games are based on
Frederik Pohl
Frederik George Pohl Jr. (; November 26, 1919 – September 2, 2013) was an American science-fiction writer, editor, and fan, with a career spanning nearly 75 years—from his first published work, the 1937 poem "Elegy to a Dead Satelli ...
's novels, but deviate significantly. ''Gateway'' shares its premise with Pohl's first book, of a poor space prospector who arrives on the eponymous space station with the intent to use the dangerously poorly understood alien crafts that are based there to explore distant worlds and strike it rich. The similarities soon end as the game introduces original elements, changes (in the novel's terms: travel times are negligible, Gateway has Earth-normal gravity, all ships are ones and bastard control panels are the norm) and material from the later books.
Reception
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s
Charles Ardai
Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employe ...
stated that "Pohl's influence is felt throughout" ''Gateway'' except in the puzzles, which were "pretty good" but based on "the last decade of adventure game design ... most would not be out of place in a golden oldie like ''
Starcross'' or ''
Planetfall''", especially the "jarring and inappropriate" logic puzzles. He approved of the game's graphics and sound but stated that he mostly ignored them because "''Gateway'' is essentially a text adventure with amenities". Ardai disapproved of the game's small number of locations, which the large number of puzzles and repetitive "
stall tactics" obscured, and the possibility that a player might never die (which "seems to directly contradict the premise of the game"). He concluded that ''Gateway'' was "good enough" but "nothing about the game makes it compelling", predicting that it "will most likely join ''
Rendezvous with Rama'', ''
Fahrenheit 451'' and their like in a dusty corner of adventure game history".
Writing for ''
Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', Greg Ellsworth found the game easier than ''
Timequest
''Timequest'' is an interactive fiction game released by Legend Entertainment, and written by Bob Bates. The game can be played online at the Internet Archive.
Plot
In the year 2090 AD, the use of time machines (called interkrons) is regulated b ...
'' and ''
Spellcasting 101
''Spellcasting 101: Sorcerers Get All the Girls'' is a 1990 adventure game. It was the first installment of the '' Spellcasting'' series created by Steve Meretzky during his time at Legend Entertainment. All three games in the series tell the s ...
'', but enjoyed its graphics, music and story. He concluded that for those "looking for weeks of game play and puzzle solving it may seem a disappointment, but for an entertaining story it hits the spot."
References
External links
Legend Entertainment Company - The Lost Adventures - download the complete production version of ''Frederik Pohl's Gateway''*
''Frederik Pohl's Gateway''at Adventure Classic Gaming, screenshots etc.
{{DEFAULTSORT:Gateway (Video Game)
1992 video games
1993 video games
1990s interactive fiction
Adventure games set in space
DOS games
Science fiction video games
Single-player video games
Video games based on novels
Video games developed in the United States
Windows games
Legend Entertainment games