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List Of Commercial Video Games Released As Freeware
This is a list of commercial video games released as freeware; games that, in their original license, were not considered freeware, but were re-released at a later date with a freeware license, sometimes as publicity for a forthcoming sequel or compilation release. Some of the following games are not freely redistributable software, as they have only been made available as a free download as freeware, but may only be downloaded from certain websites and with the explicit permission of the copyright owner. Consult the software license agreement. For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code. Games The following formerly commercial games have been made available as freeware and are s ...
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Freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models. History The term ''freeware'' was coined in 1982 by Andrew Fluegelman, who wanted to sell PC-Talk, the communications application he had created, outside of commercial distribution channels. Fluegelman distributed the program via the same process as ''shareware''. As s ...
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Interactive Fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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The Adventures Of Fatman
''The Adventures of Fatman'' is a point and click adventure for Microsoft Windows released in 2003. Gameplay The game consists of the user playing as the eponymous Fatman, superhero protector of Shadowlawn, investigating an explosion at the ACNE chemical plant, and how exactly the CEO of Mary & Kate cosmetics was involved. The villain of the game is Toxicman, a mutated thug who has a power to transform others into zombies. The game features over 30 locations, and over 20 characters with 1,000 fully recorded lines of dialogue, with an original score featuring over fifty tracks. The game also enables you to listen to an "Audio Commentary" while playing, for every location. Development ''The Adventures of Fatman'' was created by U.S. independent studio SOCKO! Entertainment and released in May 2003. The game was designed by Michael Doak and produced using the popular freeware game creation software the Adventure Game Studio. ''Fatman'' was originally released as an independent com ...
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Scott Adams (game Designer)
Scott Adams (born July 10, 1952) is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure International in 1979. The company developed and published video games for home computers. The cornerstone products of Adventure International in its early years were the ''Adventure'' series of text adventures written by Adams. Adventure International Born in Miami, Florida, Adams had access to an advanced 16-bit computer at home, built by his brother Richard Adams, that gave him a jump on game programming in his leisure time. Adams wrote a graphical action game similar to '' Spacewar!'' on this system in 1975. Scott Adams was the first person known to create an adventure-style game for personal computers, in 1978 on a 16 KB Radio Shack TRS-80 Model I, written in BASIC. '' Colossal Cave'' was written two years earlier by Will Crowther, but on a mainframe computer (the PDP-10). These early text adventures recognize tw ...
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Acorn Electron
The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was introduced as a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It has 32 kilobytes of random-access memory, RAM, and its read-only memory, ROM includes BBC BASIC II together with the Acorn MOS, operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199. The Electron is able to save and load programs onto compact audio cassette, audio cassette via a cable, originally supplied with the computer, connecting it to any standard tape recorder with the appropriate sockets. It is capable of bitmapped graphics, and can use either a contemporary television set, a colour (RGB) monitor or a monochrome monitor as its display. Several expansions were made available to provide m ...
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BBC Micro
The BBC Microcomputer System, or BBC Micro, is a family of microcomputers developed and manufactured by Acorn Computers in the early 1980s as part of the BBC's Computer Literacy Project. Launched in December 1981, it was showcased across several educational BBC television programmes, such as ''The Computer Programme'' (1982), ''Making the Most of the Micro'' and ''Computers in Control'' (both 1983), and ''Micro Live'' (1985). Created in response to the BBC's call for bids for a microcomputer to complement its broadcasts and printed material, Acorn secured the contract with its rapidly prototyped “Proton” system, which was subsequently renamed the BBC Micro. Although it was announced towards the end of 1981, production issues initially delayed the fulfilment of many orders, causing deliveries to spill over into 1982. Nicknamed the “Beeb”, it soon became a fixture in British schools, advancing the BBC’s goal of improving computer literacy. Renowned for its strong build q ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe and the United States. The machine was designed by English entrepreneur and inventor Sir Clive Sinclair and his small team in Cambridge, and was manufactured in Dundee, Scotland by Timex Corporation. It was made to be small, simple, and most importantly inexpensive, with as few components as possible. The addendum "Spectrum" was chosen to highlight the machine's colour display, which differed from the black-and-white display of its predecessor, the ZX81. Rick Dickinson designed its distinctive case, rainbow motif, and chiclet keyboard, rubber keyboard. Video output is transmitted to a television set rather than a ded ...
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VIC-20
The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the Commodore PET, PET. The VIC-20 was the first computer of any description to sell one million units, eventually reaching 2.5 million. It was described as "one of the first anti-spectatorial, non-esoteric computers by design...no longer relegated to hobbyist/enthusiasts or those with money, the computer Commodore developed was the computer of the future." History As the Apple II gained momentum with the advent of VisiCalc in 1979, Jack Tramiel wanted a product that would compete in the same segment, to be presented at the January 1980 Consumer Electronics Show, CES. For this reason Chuck Peddle and Bill Seiler started to design a computer named ''TOI'' (The Other Intellect). The TOI computer failed to m ...
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IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on August 12, 1981, it was created by a team of engineers and designers at IBM, International Business Machines (IBM), directed by William C. Lowe and Philip Don Estridge in Boca Raton, Florida. Powered by an x86-architecture Intel 8088 processor, the machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had influence of the IBM PC on the personal computer market, a substantial influence on the personal computer market; the specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from Apple Inc., Apple's Maci ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprite (computer graphics), sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK, France and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had betwe ...
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Commodore PET
The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, and, in early models, a cassette deck. Development of the system began in 1976, and it was demonstrated and sold as the first personal computer for the masses at the January 1977 Consumer Electronics Show. The name "PET" was suggested by Andre Souson after he saw the Pet Rock in Los Gatos, and stated they were going to make the "pet computer". It was backronymed to Personal Electronic Transactor. In a 1995 retrospective, ''Byte'' magazine—and subsequently many others—referred to the PET, Apple II and TRS-80 collectively as the "1977 trinity" of pioneering personal computers. Following the initial PET 2001, the design was updated through a series of models with more memory, better keyboard, larger screen, and other modifications. ...
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TI-99/4A
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and Sprite (computer graphics), sprite support which were only comparable with those of the Atari 8-bit computers, Atari 400 and 800 released a month later. The TI-99 series also initially competed with the Apple II and TRS-80."Death of a Computer,"
April 1984, ''Texas Monthly,'' retrieved September 20, 2023
The calculator-style keyboard of the TI-99/4 and the high price were cited as weak points. TI's reliance on ROM cartridges and their practice of limiting develo ...
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