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Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults. Video game culture has also evolved with
Internet culture Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
and the increasing popularity of
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
s, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well. People who regularly play video games often identify as ''"
gamer A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
s"'', a term that can be defined as players who enjoys casual gaming, to passionate enthusiasts and professional gaming competitors. As video games become more social with
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
and
online In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
features, gamers find themselves in growing interconnected
social network A social network is a social structure consisting of a set of social actors (such as individuals or organizations), networks of Dyad (sociology), dyadic ties, and other Social relation, social interactions between actors. The social network per ...
s. Playing video games can be for both entertainment and competition, as the trend known as
electronic sports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
or ''
esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
'' has become more widely accepted. Video game-focused
gaming convention A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three business days long, and often held at ...
s such as PAX and
MAGFest MAGFest (Music and Gaming Festival, originally the Mid-Atlantic Gaming Festival) is a non-profit organization and video game, art, music, and culture festival. They hold multiple events throughout the year, with their flagship event being an an ...
which have become popular social-gathering events among computer enthusiasts since early 21st century. Gaming system reviews and gameplay streamings have also become significant part of this culture.


Definition

Video game culture is broadly defined as the subculture of individuals who play video games. This includes both frequent gamers, who dedicate substantial time and effort into gaming, as well as more casual gamers who engage with games less regularly. Due to the interactive nature of video games, the culture surrounding them is distinct from other subcultures, focusing not only on who plays, but also on the types of games played and the ways in which people engage with them. The concept that video games have a distinct subculture was first suggested in 1996, but it gained more prominence as an area of academic study since the 2010s.


Demographics

, the average age for a video game player is 31,ESA report on the sales, demographics and usage data of the industry
. (PDF).
a number slowly increasing as people who were children playing the first
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
,
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
and
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
games continue playing and adopting newer systems.Jupiter Media gamer age study – press release
The gender distribution of gamers is reaching equilibrium, according to a 2016 study showing that 59% of gamers are male and 41% female; but research has also shown that women are less likely to self-identify as gamers out of fear of
stigmatization Stigma, originally referring to the visible marking of people considered inferior, has evolved to mean a negative perception or sense of disapproval that a society places on a group or individual based on certain characteristics such as their ...
. ESA reported that 71% of people age six to forty-nine in the United States played video games, with 55% of gamers playing on their
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s or
mobile device A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
s.''
Shacknews ''Shacknews'' is an American video game journalism website founded in 1996. It that publishes news articles, reviews, and cheat codes. History ''Shacknews'' was founded in 1996 by Steve Gibson. The website, originally named 'Quakeholio', was ...
'', 2008-02-04. Retrieved on 2008-05-07.
The average age of players across the globe is mid- to late 20s, and is increasing as older players grow in numbers.Flew, Terry and Humphreys, Sal (2005) "Games: Technology, Industry, Culture" Oxford University Press One possible reason for the increase in players could be attributed to the growing number of
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
s that require less of a specific audience. For example, the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
console has widened its audience with games such as ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The game was released in North America along with the Wii on 19 November 2006, and in Japan, Australia, and Europe the fo ...
'' and ''
Wii Fit is a 2007 exergaming video game developed and published by Nintendo for the Wii. It features a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Designer Hiroshi Matsunaga ...
'', both requiring more physical activity from the user and provide more reasons to play including family competition or exercise. It could also be because people who played video games when they were young are now growing older but still retain that interest in games. Currently, the largest
entertainment industry Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have deve ...
for children is gaming. According to a 2008 telephone survey with a
sample size Sample size determination or estimation is the act of choosing the number of observations or replicates to include in a statistical sample. The sample size is an important feature of any empirical study in which the goal is to make inferences abo ...
of 1,102 respondents, 97% of children living in the United States and between the ages of 12 and 17 play video games.


LAN gaming

Video games are played in a variety of social ways, which often involve domestic gatherings or even in public places. A popular method of accomplishing this is a LAN (Local Area Network) party, which is hosted at a home and involves family and friends, creating a social event for people-friendly with each other. LAN parties are often held in large-scale events conducted in public spaces and have a great number of participants who might not usually socialize. The
Everquest Fan Faires ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, an ...
for instance, provide weekends of socializing and playing, at a large gathering (an event of several thousand) of dedicated game fans.
Terry Flew Terry Flew is an Australian media and communications scholar, and Professor of Digital Communication and Culture in the Department of Media and Communication at the University of Sydney, Australia. He was formerly the Professor and Assistant D ...
in his book ''Games: Technology, Industry, Culture'' also emphasizes the Online Gaming Communities – "where players aren't physically located in the same space, but still socializing together".Flew, Terry and Humphreys, Sal (2005) "Games: Technology, Industry, Culture" in Terry Flew, New Media: An Introduction (2nd ed), Oxford University Press, South Melbourne 101–114 This raises the notion of McLuhan's "
Global Village Global village describes the phenomenon of the entire world becoming more interconnected as the result of the propagation of media technologies throughout the world. The term was coined by Canadian media theorist Marshall McLuhan in his books ' ...
", as people can transcend their physical limitations and communicate with people, possessing a similar interest, from all around the world. Shapiro also stresses the possibility of "Using technology to enhance one's social life",Shapiro, A, 1999, 'Masters of Our Domains: Personalisation of Experience' in 'The Control Revolution', Public Affairs, New York, pp. 44–51. as friendships no longer have to be structured by physical proximity (e.g. neighbors, colleagues). Shapiro states that "the net (Online Gaming Communities) allows individuals to extend their social network in a novel way, to communicate and share life experiences with people regardless of where they live and form online relationships". Thus, such online communities satisfy a genuine need for affiliation with like-minded others.


Online gaming

Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on
bulletin board system A bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running list of BBS software, software that allows users to connect to the system using a terminal program. Once logged in, the user perfor ...
s and on college
mainframes A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
from the 1970s and 1980s.
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from all over the world – not just within one country or state – to play games together with ease. With the advent of Cloud Gaming high-performance games can now be played from low-end client systems and even TVs. One of the most groundbreaking titles in the history of online video games is '' Quake'', which offered the ability to play with sixteen and eventually up to thirty-two players simultaneously in a 3D world. Gamers quickly began to establish their organized groups, called
clan A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
s. Clans established their own identities, their marketing, their form of internal organization, and even their looks. Some clans had friendly or hostile rivalries, and there were often clans who were allied with other clans. Clan interaction took place on both professionally set competition events, and during normal casual playing where several members of one clan would play on a public
server Server may refer to: Computing *Server (computing), a computer program or a device that provides requested information for other programs or devices, called clients. Role * Waiting staff, those who work at a restaurant or a bar attending custome ...
. Clans would often do their recruiting this way; by noticing the best players on a particular server, they would send invitations for that player to either try out or accept membership in the clan. Gamers of all ages play online games, with an average age of 33. 'Clan'- or 'guild'-based play has since become an accepted (and expected) aspect of multiplayer video games, with several games offering cash-prize tournament-style competition to their players. Many clans and guilds also have active fan-bases, which, when combined with the 'tournament' aspect, contribute to turning clan-based gaming into a semi-professional sport. Clans also allow players to assist each other in simulated combat and quests in-game advancement, as well as providing an online family for friendly socializing. From Quake, online video games grew beyond first-person shooters and have impacted every genre.
Real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
,
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
s, card games,
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
s can all be played online. Online gaming has spread from its initial computer roots to console video games as well. Today, every major
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
available offers degrees of online gaming, some limited by particular titles, some even offer up entire virtual communities.


Competition


Slang and terminology

Like other cultures, the community has developed a gamut of slang words or phrases that can be used for communication in or outside of games. Due to their growing online nature, modern video game slang overlaps heavily with Internet slang, as well as
Leetspeak Leet (or "1337"), also known as eleet or leetspeak, or simply hacker speech, is a system of modified spellings used primarily on the Internet. It often uses character replacements in ways that play on the similarity of their glyphs via refle ...
, with many words such "pwn", as well as "noob", being direct carry-overs from Leetspeak. There are terms to describe video game events, game genres, gamer demographics, strategies, specific events, situations, and more. It is especially common among online games to encourage the use of
neologism In linguistics, a neologism (; also known as a coinage) is any newly formed word, term, or phrase that has achieved popular or institutional recognition and is becoming accepted into mainstream language. Most definitively, a word can be considered ...
s for convenience in communication. Most video games contain certain language or communication familiar to game and its player base. Overall the gaming community has common phrases that are used universally. The two most common phrases are "noob", which relates to a player who is low in skill and that they are relatively new to the game. The other phrase is "lol", which means "laughing out loud", this phrase is also used outside of gaming. There are also phrases that players use before and at the end of their matches. The abbreviation of "GL HF" is seen at the start meaning, "good luck, have fun". Then at the end, whether people win or lose, players use "GG", meaning "good game" to their opponents. A popular abbreviation the gaming culture created and uses is "AFK". This means "away from keyboard", and is used when a player is not using their keyboard or controller and are not paying attention.


Gaming networks

The shift from console-based or "shrink-wrap" video games to online gamesFlew, Terry and Humphreys, Sal (2005) "Games: Technology, Industry, Culture" in Terry Flew, New Media: an Introduction (second edition), Oxford University Press, South Melbourne 101–114. has allowed online games and massively-multiplayer online gaming (MMOG) today to develop highly advanced and comprehensive communication networks. With the freedom of the Internet's architecture, users can become producers of the technology and shapers of the growing networks. Compared to past eras where consumers had little means of communication with game developers and other communities beyond their geographical location, the Internet has created many methods of communication such as through the online bulletin board website,
Reddit Reddit ( ) is an American Proprietary software, proprietary social news news aggregator, aggregation and Internet forum, forum Social media, social media platform. Registered users (commonly referred to as "redditors") submit content to the ...
. Gamers can often develop sub-communities in-game
clans A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
and may use third party
VOIP Voice over Internet Protocol (VoIP), also known as IP telephony, is a set of technologies used primarily for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. VoIP enables voice calls to be transmitted as ...
programs to communicate while playing games such as
Skype Skype () was a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for IP-based videotelephony, videoconferencing and voice calls. It also had instant messaging, file transfer, ...
, Ventrillo,
TeamSpeak TeamSpeak (TS) is a proprietary voice-over-Internet Protocol (VoIP) application service for audio communication between users on a chat channel, much like a telephone conference call. The client software connects to a TeamSpeak server of the u ...
or
Discord Discord is an instant messaging and Voice over IP, VoIP social platform which allows communication through Voice over IP, voice calls, Videotelephony, video calls, text messaging, and digital media, media. Communication can be private or take ...
. These video game communities may have nothing in common, or instead be designed for dedicated, skilled players, or even clans made for those with shared commonalities such as personality, ethnicity, heritage, language or gender. Another key component of many video game networks is the connection between the player base and the game developers. Many game developers have outlets either through official website forums or social media where gamers can communicate with and provide feedback to the game developers. Likewise, these same places become key locations for game developers to communicate with their fans, were often dedicated employees act as liaisons as a bridge between the company and the community. Some of the most advanced networks take place with massively-multiplayer online gaming where servers of tens of thousands can be present simultaneously in the same instance or environment. In major titles such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' and ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', the player base is in the millions. With so many people, many of these communities may develop
virtual economies A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). Peop ...
that may use a barter system or currency system. In some games, the interest in the virtual economies may be so great players will spend real money through auction sites like
eBay eBay Inc. ( , often stylized as ebay) is an American multinational e-commerce company based in San Jose, California, that allows users to buy or view items via retail sales through online marketplaces and websites in 190 markets worldwide. ...
for virtual property and items, commonly known as RMT (Real Market Trading). Some game developers may ban RMT in their games, especially when it interferes with the equity of the game. That being said, other game developers embrace it with one game, Second Life, with its entire focus on the usage of real-life currency for everything in the game world. Since smartphones became commonplace around 2007, mobile video games have seen rapid increases in popularity. The widespread appeal of simple, "time-killing" games, reminiscent of "social games" such as those found on Facebook, has set the stage for mobile video games to account for almost 35% of video games' total market share by 2017. Because games such as Clash of Clans offer in-game bonuses for referring new players to the game, mobile gamers have turned to social media sites to recruit their friends and family. Some games even offer integrated social media support to provide players with in-game chat or "friends" features for communicating and competing with other players. A large number of mobile game players has led to the creation of devoted forums, blogs, and tip sites similar to those committed to console video games. Popular video game publications, like Ars Technica and TouchArcade are even beginning to give significant coverage to mobile games.


Debate over social culture versus antisocial culture

There has been much debate among media theorists as to whether video games are an inherently social or anti-social activity. Terry Flew argues that digital games are "increasingly social, a trend that works against the mainstream media's portrayal of players as isolated, usually adolescent boys hidden away in darkened bedrooms, failing to engage with the social world." He asserts that games are played in very social and public settings; for example computers and consoles are often played in living areas of domestic homes, where people play with family or friends. David Marshall argues against the rich source of "effects" based research, finding that games are "deliberating and anti-social forms of behavior".Marshall, D in Turner, G & Cunningham, S, 2006, 'The Media & Communications in Australia' in 'Computer Games', Allen & Unwin, Sydney, pp. 279–300. Rather suggesting that "the reality of most games is that they are dynamically social – the elaborate social conversations that emerge from playing games online in massive multi-player formats" (
MMOG A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games th ...
). Exemplifying '
The Sims Online ''The Sims Online'' was a 2002 massively multiplayer online game (MMO) developed by Maxis and published by Electronic Arts (EA) for Microsoft Windows. The game was a subscription-based online multiplayer version of the 2000 Maxis game ''The Sims ...
', he states "has built up entire political and social structures in given communities' that provide an elaborate game life for participants". Gamers in these online worlds participate in many-to-many forms of communication and one-to-one correspondence. The games are not only massive; they are also "intimate and social". Gosney argues that alternate reality gaming is also inherently social, drawing upon
Pierre Levy Pierre is a masculine given name. It is a French form of the name Peter. Pierre originally meant "rock" or "stone" in French (derived from the Greek word πέτρος (''petros'') meaning "stone, rock", via Latin "petra"). It is a translation ...
's (Levy 1998) notion of
collective intelligence Collective intelligence (CI) is shared or group intelligence (GI) that Emergence, emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiolog ...
. He states that the game relied upon an "unprecedented level of corroboration and collective intelligence to solve the game". The issue of collective and corroborative team play is essential to ARG, thus are anything but a solitary activity. Hans Geser further rejects the mainstream media view that video games as an anti-social activity, asserting "there is considerable empirical evidence that ''
Second Life ''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'' serves mainly to widen the life experience of individuals who have already a rich 'First Life', not as a compensating device for marginal loners."Geser, H, 2007, "A very real Virtual Society. Some macro-sociological reflections on 'Second Life'" in 'Sociology in Switzerland: Towards Cyber society and Viral Social Relations', viewed August 20, 2008, pp. 1–24. Thus highlighting the "fantastic social possibilities of ''Second Life''", as the intangible reward of social belongingness is of paramount importance. Bray and Konsynski also argue the ability of the technology "to enrich their lives", as most Millennials report: "No difference between friendships developed in the real world vs. friendships developed online, and most use the Internet to maintain their social networks and plan their social activities".


Social implications of video games on adolescents

Video games have been found to have both positive and negative impacts on the
social behavior Social behavior is behavior among two or more organisms within the same species, it encompasses any behavior in which one member affects another. Social behavior can be seen as similar to an exchange of goods, with the expectation that when you ...
and development of adolescents. Positively, studies have shown that participation in video games can increase social development in children, specifically by enriching executive functions like attention, planning, and problem-solving, which in turn support social interactions. These cognitive skills can aid adolescents in navigating social situations and communicating effectively with others. Additionally, multiplayer and online games can promote social connections, especially with player interaction either in cooperative or competitive settings potentially developing teamwork abilities. In particular, multiplayer online games may encourage players to work as a team, solve problems, and build virtual communities, creating a space for socialization in the digital world. On the other hand, video game use has also been associated with negative social outcomes, especially when addiction is involved. Research has been conducted to compare the social skills of students both addicted and not and concluded that gaming may reduce social competence, leading to a multitude of issues such as poor communication, social isolation, and reduced empathy. In more extreme cases, addiction to video games has been linked to developments of antisocial behavior and separation from real world interactions. Moreover, game designer William Siu, in his article ''I Make Video Games. I Won’t Let My Daughters Play Them'', expresses concern over the potentially harmful effects of video games, particularly their immersive nature and its potential for addiction. William Siu argues that video games have the potential to disrupt the development of critical social skills, as children become more immersed in their virtual worlds. Furthermore, the effects of video games on adolescents are not proven to be universally negative or positive, most of the time they are influenced by factors such as the type of games played, the amount of time spent gaming, and the individual’s ability to balance gaming with real-world social interactions.


Cognitive and developmental effects

Video games have been proven to influence
cognitive development Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult bra ...
, both positively and negatively. Research has also proven that video games, specifically that require strategy, critical thinking, or complex decision making have the potential to enhance cognitive ability. For example, it has been proven that video game engagement can improve executive functions like attention, planning, and problem-solving. Skills like these are essential in an academic setting and social interactions. This is due to the fact that they help individuals to better organize tasks, focus attention, and make decisions in a timely manner. As mentioned previously, the type of video game can weigh heavily on the cognitive impact it has. Action packed video games, for example, have been proven to improve visual attention and hand-eye coordination. Players of action packed video games have additionally been shown to exceed at tasks which require visual processing speed and selective attention. However, not all aspects of video gaming are beneficial for cognitive development. Certain changes in cognitive development can be detrimental to development areas such as problem-solving, attention span, and decision-making. Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. Due to the addictive nature of video games, it has been found that it results in more time spent playing online than in real world social scenarios. William Siu, a founder of the mobile gaming developer Storm8, expresses concerns that the immersive and often addictive nature of video games may disrupt the development of important life skills. He states that children who spend excessive time gaming become accustomed to the fast-paced and instant gratification offered by many video games, which leads to negative behavioral patterns, including social withdrawal and reduced face-to-face interaction, which may limit opportunities for practicing critical social and
cognitive skill Cognitive skills are skills of the mind, as opposed to other types of skills such as motor skills, social skills or life skills. Some examples of cognitive skills are literacy, self-reflection, logical reasoning, abstract thinking, critica ...
s. While video games can offer valuable cognitive benefits, especially when played in moderation, excessive or unregulated gaming can impair attention, impulse control, and decision-making. The impact of video games on cognitive development ultimately depends on the type of games played, the time spent gaming, and the balance between virtual and real-world activities.


Gender representation and the marginalization of women in video game culture

As the demographics of both video game developers and players have shifted, issues related to
women A woman is an adult female human. Before adulthood, a female child or adolescent is referred to as a girl. Typically, women are of the female sex and inherit a pair of X chromosomes, one from each parent, and women with functional u ...
in video games, such as
sexism Sexism is prejudice or discrimination based on one's sex or gender. Sexism can affect anyone, but primarily affects women and girls. It has been linked to gender roles and stereotypes, and may include the belief that one sex or gender is int ...
and gender representation, have received increased attention from academia, the media, the gaming industry, and gamers themselves. Video game culture has long been criticized as a space dominated by heterosexual men, with the industry often focusing on producing games that reflect male interests and perspectives, reinforcing the notion of the "true gamer" as a heterosexual male. The stereotype of the "true gamer" has marginalized those who do not fit this mold, particularly women, by framing gaming as a masculine activity and excluding other identities. As a result, women in the gaming space often find themselves on the outskirts, with some even concealing their gender to avoid stigmatization or exclusion. Research has shown that female gamers frequently feel ostracized by their male counterparts and, as a result, may alter their behavior to fit in, such as adopting more masculine personas, using male avatars, or changing their voices during online interactions. Despite these challenges, women make up approximately 41% of all gamers, challenging the stereotype that gaming is a male-dominated pastime. On the other hand, research has shown that, on average, women tend to spend less time playing video games than men. However, these findings are based on self-reported data, which can be influenced by social and cultural factors. Studies indicate that women are more likely than men to underestimate their gaming time. Specifically, men in the study underestimated their weekly play time by about one hour, while women underestimated theirs by more than three hours. This suggests that women may downplay their gaming habits, possibly due to societal expectations or perceptions of gaming as a male-dominated activity.


LGBTQ+ representation and gender disparity in the video game industry

Related to the underrepresentation of women, the
LGBTQ+ community The LGBTQ community (also known as the LGBT, LGBT+, LGBTQ+, LGBTQIA, LGBTQIA+, or queer community) comprises LGBTQ individuals united by a common culture and social movements. These communities generally celebrate pride, diversity, individua ...
, is also often underrepresented in mainstream gaming, has a notable presence within video game culture. For LGBTQ+ gamers, sometimes referred to as " gaymers," video games provide a unique space for sexual expression, identity exploration, and community building, offering a degree of freedom and acceptance not always found in the real world. The video game industry itself has also faced criticism for its gender imbalance. A 2021 survey revealed that 30% of game developers identified as female, and 8% identified as nonbinary or transgender. This gender disparity in the industry can be attributed to a range of factors, including a lack of encouragement for women to pursue careers in game development, negative work environments, and pervasive gender stereotypes that prevent the participation of women and gender-diverse individuals in the field. The marginalization of women and other non-dominant groups within gaming culture and the industry underscores the need for more inclusive representation and opportunities for all gamers.


Gaming and popular culture


Portrayal in media

From the 1970s through even the 1990s, video game playing was mostly seen as sub-culture hobby activity and as a substitute for physical sports. However, in its early history video gaming had occasionally caught the attention of the mainstream news outlets. In 1972, ''
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
'' became the first video game pop-culture phenomenon. This was followed by ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' in 1980. Other video games labeled as pop-culture phenomena include ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', ''
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
'', ''
Metal Gear is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'', ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'', ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'', ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', ''
Fortnite ''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
'', ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', ''
Pokémon is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', ''
Guitar Hero ''Guitar Hero'' is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, bass, and rhythm guitar across numerous songs. Players match ...
'', ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'', and the ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' games. As video games grew in popularity, controversies and arguments around games arose, spanning back to 1971. When ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' debuted, particularly with its home video game console released on the
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
and
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
platforms; due to the media's outrage regarding the game's violent content, strict content guidelines, the system's version of ''Mortal Kombat'' was substantially re-worked to remove any 'extreme' violence, turning the blood green and giving the game a rating of mature. 1993's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' caused quite a stir, with its detailed 3D graphics and copious amounts of blood and gore. In response to these issues, the
ESRB The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Softw ...
was established to help customers make informed decisions regarding the game content's appropriateness. In the 1999
Columbine shootings A school shooting and attempted bombing occurred on April 20, 1999, at Columbine High School in Columbine, Colorado, United States. The perpetrators, twelfth-grade students Eric Harris and Dylan Klebold, murdered 13 students and one teacher ...
, violent video games came under fire with politicians questioning the relation of violent behavior with playing video games, stating "the answer is unclear." Due to
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
's extreme violence and mature themes, the games throughout the years would create a variety of different controversies.


Streaming


Television channels

The first video game TV show was
GamePro TV ''GamePro TV'' was a syndicated weekly video game television show that ran from 1991 through 1992. The show was a low-budget partner to ''GamePro'' magazine. History First-run syndication version Hosted by J. D. Roth (and, initially, co-host ...
. The first television channel dedicated to video games and culture, G4, was launched in 2002. However, over the years, the channel has moved away from video game shows, and more towards male-oriented programs. ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
'', one of the channel's most popular shows and the highest-rated video game review show, is still produced at G4 until it was bought by Esquire Magazine, who decided to cease X-Play and focus less on the video game oriented audience of G4 and go with their traditional, more general male audience of their magazine.
Ginx TV GINX TV Ltd, doing business as GINX.TV, is a United Kingdom–based media group founded in 2007 dedicated to coverage of video games–related content. In addition to its television channel, which first launched in 2008, GINX TV produces and ...
is an international multi-language video game television channel, managed by the former
MTV Networks Europe Paramount Networks Europe, Middle East, Africa & Asia (EMEAA) is a division of Paramount International Networks which is fully owned by Paramount Global. The unit's headquarters are in Madrid, with additional offices in Berlin, Lisbon, Paris, A ...
managing director Michiel Bakker. There are also video game shows that appear on other channels, such as
Spike TV Paramount Network is an American basic cable television channel and the flagship property of the Paramount Media Networks division of Paramount Global, who operates it through the MTV Entertainment Group. The network's headquarters are locate ...
,
Fuel TV Fox Sports 2 (branded on-air as FS2) is an American sports-oriented pay television channel owned by the Fox Sports Media Group, a unit of Fox Corporation. The channel is based at the Fox Sports division's headquarters on the Fox Studio Lot in ...
, and MTV. In Korea, there are two cable TV channels fully dedicated to video games, Ongamenet and MBCGame, broadcasting professional game leagues that are held in Korea. In Germany most shows and channels dedicated to video games were canceled, although the content was highly appreciated by the video game audience. There was one digital cable and satellite channel with a focus on video games, which was closed in 2009:
GIGA Television GIGA was the brand name of a digital TV channel (also known as GIGA Digital or GIGA TV) and several German television shows. The channel ceased operations in 2009, the brand itself is still used as a website until today. History Early days Th ...
. Some of the hosts also did their show Game One dedicated to games on the German MTV channel until canceled 2014. The show is quite famous for their sketches on games and video game culture in Germany. The unofficial successor is the YouTube show Game Two, financed by public-service broadcasting program funk and produced by the 24/7 online channel Rocket Beans TV, which is dedicated to video game, nerd and pop culture. A similar show was "Reload"; produced for the public-service channel EinsPlus until the channel was announced to close in 2014. The Franco-German TV network
arte Arte (, , ; ' ('), sometimes stylised in lowercase or uppercase in its logo) is a European Union, European public service Television channel, channel dedicated to culture. It is made up of three separate companies: the Strasbourg-based Europea ...
has a show dedicated to video game culture
Art of Gaming
In Australia one TV show is based on video games and games: '' Good Game'' on the ABC (Australian Broadcasting Corporation) which broadcasts on channel
ABC2 ABC Family is an Australian free-to-air television channel owned by the Australian Broadcasting Corporation and part of its ABC Television network. The channel broadcasts a range of family and teen entertainment programming. The channel oper ...
. The show is also available as a podcast on iTunes. In Russia there is one satellite, the "Perviy Igrovoy" (Gaming First) and one cable, "Gameplay TV", video game TV channels. Channels have Internet streams.


Web series

''
Angry Video Game Nerd ''Angry Video Game Nerd'' (''AVGN''; originally known as ''The Angry Nintendo Nerd'') is an American retrogaming review comedy web series starring and created by James Rolfe. The series centers on Rolfe's titular skit character, often simply ...
'' is a show about a fictional character created by
James Rolfe James D. Rolfe (born July 10, 1980) is an American YouTuber, filmmaker and actor. He is best known for creating and starring in the comedic retrogaming web series, ''Angry Video Game Nerd'' (2004–present). His spin-off projects include review ...
. The character is portrayed as a foul-mouthed, short-tempered retro gamer who reviews old video games usually sarcastically and negatively with frequent use of profanity for comical effect. ''
Pure Pwnage ''Pure Pwnage'' (pronounced "pure ownage")The word "pwnage" can be pronounced several different ways. The show's creators pronounce it "ownage". Jeremy justifies this pronunciation with the following statements: "When people say , they sound like ...
'' was a fictional series chronicling the life and adventures of Jeremy, a self-proclaimed "pro gamer". ''
Red vs. Blue ''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'' (made by Rooster Teeth), is a
machinima Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
(machine-cinema) filmed with the ''
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
'' series of games. The series consist of hundreds of short episodes taking place in their own ''Halo'' based universe. ''
Consolevania ''Consolevania'' is a video games TV show filmed in and around Glasgow, Scotland. It is notable as one of very few online TV shows to make the leap onto broadcast TV as the show ''videoGaiden'', which has had four series shown on BBC Scotland. T ...
'', a game review/sketch show produced in
Glasgow Glasgow is the Cities of Scotland, most populous city in Scotland, located on the banks of the River Clyde in Strathclyde, west central Scotland. It is the List of cities in the United Kingdom, third-most-populous city in the United Kingdom ...
, Scotland, was developed into a broadcast series, ''
videoGaiden ''VideoGaiden'' is a Scottish computer games television show that was broadcast by BBC Two Scotland. Its creators and presenters, Robert Florence ("Rab") and Ryan Macleod, were responsible for the internet-distributed videogaming show '' Conso ...
'' on
BBC Scotland BBC Scotland is a division of the BBC and the main public broadcaster in Scotland. Its headquarters are in Glasgow, employing approximately 1,250 staff as of 2017, to produce 15,000 hours of television and radio programming per year. BBC Scotla ...
. '' The Guild'' is a web series, created by
Felicia Day Kathryn Felicia Day (born June 28, 1979) is an American actress, singer, writer, and web series creator. She is the creator and star of the web series '' The Guild'' (2007–2013), a show loosely based on her life as a gamer. She also wrote and ...
, in which the cast are members of a guild that plays an
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
similar to ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
''. ''
Game Grumps ''GameGrumps'' is an American Let's Play web series hosted by Arin Hanson (2012–present) and Dan Avidan (2013–present). Created in 2012 by co-hosts Hanson and Jon Jafari, the series centers around its hosts playing video games. After Jafa ...
'', a show on YouTube in which the cast plays games sent in by viewers. It has a related show called ''Steam Train'' where the cast plays games either on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
or sent in by independent developers.


Influences on music

Video game music has been used by popular musicians in many ways. The earliest example was the electronic music band
Yellow Magic Orchestra Yellow Magic Orchestra (abbreviated to YMO) was a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals, occasional keyboards) and Ryuichi Sakamoto (keyboards, ...
's self-titled album, released in 1978, which used ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' samples as instrumentation. In turn, the band would have a major influence on much of the
video game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
produced during the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
and 16-bit eras. During the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
in the early 1980s, it became common for
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
sounds and bleeps to be used, particularly in early
hip hop music Hip-hop or hip hop (originally disco rap) is a popular music Music genre, genre that emerged in the early 1970s from the African Americans, African-American community of New York City. The style is characterized by its synthesis of a wide r ...
,
synthpop Synth-pop (short for synthesizer pop; also called techno-pop; ) is a music genre that first became prominent in the late 1970s and features the synthesizer as the dominant musical instrument. It was prefigured in the 1960s and early 1970s ...
, and
electro music Electro (also known as electro-funk, and sometimes referred to as electro-pop)
Gl ...
.
Buckner & Garcia Buckner & Garcia was an American musical duo consisting of Jerry Buckner and Gary Garcia from Akron, Ohio. Their first recording was made in 1972, when they performed a novelty song called "Gotta Hear the Beat", which they recorded as Animal Ja ...
's '' Pac-Man Fever'', released in 1982, featured songs that were both about famous arcade games like ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' and '' Berzerk'', and also used the sound samples from the games themselves as instrumentation. In 1984, former Yellow Magic Orchestra member Harry Hosono produced an album entirely from
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
arcade game samples, entitled ''Video Game Music''. Sampling of video game music and sound effects to construct a melody has also become an increasingly common practice within modern hip hop music; examples include Donkey Kong Country 2's Haunted Chase being used in
Drake Drake may refer to: Animals and creatures * A male duck * Drake (mythology), a term related to and often synonymous with dragon People and fictional characters * Drake (surname), a list of people and fictional characters with the family ...
's 6 God and
Persona 4 is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona (series), Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was released for the PlayStation 2 in Japan in Ju ...
's Never More being used in
Logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure o ...
's Welcome to Forever.
Aphex Twin Richard David James (born 18 August 1971), known professionally as Aphex Twin, is a British musician, composer and DJ active in electronic music since 1988. His idiosyncratic work has drawn on many styles, including techno, ambient music, ambi ...
, an experimental electronic artist, under the name "PowerPill" released the ''Pacman'' EP in 1992 that featured a heavy use of ''Pac-Man'' sound effects. An entire music genre called
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
s, or sometimes gamewave, have artists dedicated to using the synthesizer sets that came with past video game consoles and computers, particularly the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. Notable examples of these bands include Mr. Pacman and
8 Bit Weapon 8 Bit Weapon is an American chiptune music band formed in Ventura County, California, by Seth and Michelle Sternberger. It was originally created by Seth Sternberger around 1998. Its instruments consists primarily of old 8-bit and 16-bit comput ...
. The influence of retro video games on contemporary music can also be seen in the work of less purist "
Bitpop Bitpop is a type of electronic music and subgenre of chiptune music, where at least part of the music is made using the sound chips of 8-bit (or 16-bit) computers and video game consoles. Characteristics Among systems used include the Atari ...
" artists, such as Solemn Camel Crew and
Anamanaguchi Anamanaguchi is an American chiptune-based pop and rock band from New York City. The band has four members: lead songwriters and guitarists Peter Berkman and Ary Warnaar, bassist James DeVito, and drummer Luke Silas. Anamanaguchi combines digit ...
. Moreover, many gamers collect and listen to video game music, ripped from the games themselves. This music is known by its file extension and includes such formats as: SID (Commodore 64),
NSF NSF may stand for: Political organizations *National Socialist Front, a Swedish National Socialist party *NS-Frauenschaft, the women's wing of the former German Nazi party * National Students Federation, a leftist Pakistani students' political g ...
(NES) and SPC (SNES).
Cover band A cover band (or covers band) is a band that plays songs recorded by someone else, sometimes mimicking the original as accurately as possible, and sometimes re-interpreting or changing the original. These remade songs are known as cover songs. N ...
s like
Minibosses Minibosses is an American progressive rock band originally from Northampton, Massachusetts, and now located in Phoenix, Arizona. They are known for their video game music covers, which are instrumental rock variations of the theme music from c ...
perform their own instrumentations, and groups like
The Protomen The Protomen are an American rock band who started their career composing concept albums loosely based on the video game series ''Mega Man''. Their stage names are largely references to pop culture films, song titles, and fictional characters. T ...
have written
rock operas A rock opera is a collection of rock music songs with lyrics that relate to a common story. Rock operas are typically released as concept albums and are not scripted for acting, which distinguishes them from operas, although several have been ad ...
inspired by the
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
video games, while communities like
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
have released thousands of game music arrangements in a variety of genres and have influenced the careers of several game composers. A comedy subgenre has developed increasing the popularity of several musicians including
Jonathan Coulton Jonathan William Coulton (born December 1, 1970), often called "JoCo" by fans, is an American folk/comedy singer-songwriter, known for his songs about geek culture and his use of the Internet to draw fans. Among his most popular songs are "Cod ...
, famous for the song Still Alive featured in the credits of
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
's ''Portal'', and Jonathan Lewis, songwriter and composer credited with the ''Half-Life''-themed parody album ''Combine Road''. Full orchestras, such as the Symphonic Game Music Concert tour North America, the United States, and Asia performing symphonic versions of video game songs, particularly the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series, the ''
Metal Gear is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'' series, and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
themed music, such as the '' Mario & Zelda Big Band Live'' Concert. In Japan, ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' symphonic concerts are performed yearly, ever since their debut in 1987.


Video game and film crossovers


Films based on video games

Examples of films based on video games include ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992. The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'', ''
BloodRayne ''BloodRayne'' is a media franchise that originated with an action-adventure video game series originally developed by Terminal Reality and published by Majesco Entertainment which began with the game of the same name in 2002. The franchise ...
'', ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'', '' House of the Dead'', ''
Alone in the Dark ''Alone in the Dark'' is a survival horror video game series originally developed by Infogrames. In most of the games, the player controls private investigator Edward Carnby, who goes to investigate a haunted house or town that is full of undea ...
'', ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', ''
Silent Hill is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'', ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'', ''
Assassin's Creed ''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its m ...
'', and ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
''. Until 2019, films based on video games generally had carried a negative connotation for lackluster quality, typically attributed to the difficulties of translating an interactive work to a passive form of entertainment. The commercial and critical success of the films '' Detective Pikachu'' and ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' in 2019 led to a turnaround for video game adaptions.


Movies about video games

Hollywood has also created films that are about video games themselves. The
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
in the early 1980s led to several films based around arcade games, including ''
Tron ''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
'' (1982), ''
WarGames ''WarGames'' is a 1983 American techno-thriller film directed by John Badham, written by Lawrence Lasker and Walter F. Parkes, and starring Matthew Broderick, Dabney Coleman, John Wood and Ally Sheedy. Broderick plays David Lightman, a ...
'' (1983), and ''
The Last Starfighter ''The Last Starfighter'' is a 1984 American space opera film directed by Nick Castle. The film tells the story of Alex Rogan (Lance Guest), a teenager who, after winning the high score in an arcade game that's secretly a simulation test, is rec ...
'' (1984). ''
The Wizard Wizard, the wizard, or wizards may refer to: * Wizard (fantasy), a fictional practitioner of magic * Wizard (supernatural), a practitioner of magic Art, entertainment and media Fictional characters * Wizard (Archie Comics), a comic book supe ...
'' (1989) was notable for featuring the first look at the upcoming game '' Super Mario Bros. 3'' for the Nintendo Entertainment System. Most films related to video games in the 1990s and 2000s were subsequently adaptions of games, rather than dealing with the medium itself, though the concept of video games remained as a central theme in works like '' Grandma's Boy'' (2006), '' Stay Alive'' (2006), and ''
Gamer A gamer is someone who plays interactive games, either video games, tabletop role-playing games, skill-based card games, or any combination thereof, and who often plays for extended periods of time. Originally a hobby, gaming has evolved in ...
'' (2009). The 2010s introduced a new way of film which expanded on using video games as virtual world within the film. These include '' Tron: Legacy'' (2010, a sequel to the original ''Tron''), '' Scott Pilgrim vs. the World'' (2010), ''
Wreck-It Ralph ''Wreck-It Ralph'' is a 2012 American animated comedy film produced by Walt Disney Animation Studios. It was directed by Rich Moore and produced by Clark Spencer, from a screenplay by Phil Johnston (filmmaker), Phil Johnston and Jennifer Lee ( ...
'' (2012) and its sequel ''
Ralph Breaks the Internet ''Ralph Breaks the Internet'' is a 2018 American animated comedy film produced by Walt Disney Animation Studios. It is the sequel to the 2012 film ''Wreck-It Ralph''. The film was directed by Rich Moore and Phil Johnston (filmmaker), Phil Joh ...
'' (2018), ''
Pixels In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the sma ...
'' (2015), '' Jumanji: Welcome to the Jungle'' (2017) and its sequel '' Jumanji: The Next Level'' (2019), ''
Ready Player One ''Ready Player One'' is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality gam ...
'' (2018), ''
Free Guy ''Free Guy'' is a 2021 American action comedy film directed and produced by Shawn Levy from a screenplay by Matt Lieberman and Zak Penn, and a story by Lieberman. The film stars Ryan Reynolds, Jodie Comer, Lil Rel Howery, Utkarsh Ambudk ...
'' (2021), and '' Space Jam: A New Legacy'' (2021).


Interactive movies

Interactive movies as a computer and video game genre were the result of the multimedia expansion of computers and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s in the mid-1990s, primarily because of the increased capacity offered by the
laserdisc LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United State ...
format. Interactive movies started on
arcade machines An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
in 1983, but quickly expanded to computers and video game consoles such as the
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
, the Phillips CD-i and the
3DO Interactive Multiplayer 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
. The games are characterized by more emphasis on cinematic sequences, using full-motion video and voice acting. Interactive movie games have been made in several genres, including
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s,
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
s, and
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s. The first interactive movie game was ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapte ...
'', originally released in the arcades in 1983, making it the first game to use a laserdisc and animation by
Don Bluth Donald Virgil Bluth ( ; born September 13, 1937) is an American filmmaker, animator, video game designer and author. He came to prominence working for Walt Disney Animation Studios, Walt Disney Productions before creating his own film studio in ...
, a man who worked for
Disney The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
on features like ''
Robin Hood Robin Hood is a legendary noble outlaw, heroic outlaw originally depicted in English folklore and subsequently featured in literature, theatre, and cinema. According to legend, he was a highly skilled archer and swordsman. In some versions o ...
'', ''
The Rescuers ''The Rescuers'' is a 1977 American Animated film, animated adventure film, adventure comedy-drama film produced by Walt Disney Productions and released by Buena Vista Distribution. Bob Newhart and Eva Gabor respectively star as Bernard and B ...
'', and '' Pete's Dragon'', but later worked for other film companies like
United Artists United Artists (UA) is an American film production and film distribution, distribution company owned by Amazon MGM Studios. In its original operating period, it was founded in February 1919 by Charlie Chaplin, D. W. Griffith, Mary Pickford an ...
(''
All Dogs Go to Heaven ''All Dogs Go to Heaven'' is a 1989 animated musical fantasy comedy-drama film directed by Don Bluth and co-directed by Gary Goldman (his directorial debut) and Dan Kuenster. Set in New Orleans in 1939, it tells the story of Charlie B. Barkin ...
'') and Universal Studios (''
The Land Before Time ''The Land Before Time'' is a franchise consisting of American animated film, animated Adventure film, adventure Children's film, family films centered around dinosaurs, including a Movie theater, theatrical movie, various Direct-to-video, st ...
''). In ''Dragon's Lair'', you control the actions of a daring knight named Dirk, to save a princess from an evil dragon, hence the name of the game. Since the dawn of this exact game, more and more companies have influenced the technology used and decided to make their interactive movie games for arcades and consoles. A more recent Interactive movie title is called 'Bandersnatch'. This movie sets you on a plot of a young 80's programmer named Stefan Butler. The movie lets the viewer choose different plot trajectories for the main character questioning reality throughout the way. The birth of the 'interactive movie' genre was studded with unimpressive flops, though the genre later came into its own; at the time, video-capture technology was still in its infancy, with short (and often grainy and low-quality) video segments being the norm for games of any length.


Video game and traditional media forms

With the rapid convergence of all media types into a digital form, video games are also beginning to affect, and be affected by traditional media forms. In history, the Television engineer
Ralph Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-born American inventor, game developer, and engineer. Baer's Jewish family fled Germany just before World War II and Baer served the American war ...
, who conceived the idea of an
interactive television Interactive television is a form of Technological convergence#Media, media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV i ...
while building a television set from scratch created the first video game. Video games are now also being exploited by
pay-TV Pay television, also known as subscription television, premium television or, when referring to an individual service, a premium channel, refers to subscription-based television services, usually provided by multichannel television providers, b ...
companies which allow you to simply attach your computer or console to the television cable system and you can simply download the latest game. Games act on television, with the player choosing to enter the artificial world. The constructed meanings in video games are more influential than those of traditional media forms. The reason is that 'games interact with the audience in a dialogue of emotion, action, and reaction'. The interactivity means this occurs to a depth that is not possible in the traditional media forms. Computer games have developed in parallel to both the video game and the arcade video game. The personal computer and console machines such as the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
,
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
offered a new dimension to game playing. The consoles have now largely been replaced by the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and, the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, and the personal computer is still a leading gaming machine. Games are the first new computer-based media form to socialize a generation of youth in a way that traditional media forms have in the past. Therefore, the 'MTV generation' has been overtaken by the '
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
generation'; however, some refer to the current generation as the ' iPod Generation'. Because they straddle the technologies of television and computers, electronic games are a channel through which we can investigate the various impacts of new media and the technologies of convergence.Marshall, P.D. 2002, Video and Computer Gaming, in Cuningham, and Turner, (eds)., The Media and Communication in Australia (Second Edition), Allen&Unwin, Crows Nest. pp. 273.


See also


References


Sources

* {{DEFAULTSORT:Video Game Culture