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The is a
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
single-game handhelds, Nintendo developed the Game Boy to be more like a portable
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
, with interchangeable cartridges. The concept proved highly successful, and the
Game Boy line The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. , N ...
became a
cultural icon A cultural icon is a person or an cultural artifact, artifact that is identified by members of a culture as representative of that culture. The process of identification is subjective, and "icons" are judged by the extent to which they can be seen ...
of the 1990s and early 2000s. The Game Boy was designed by the
Nintendo Research & Development 1 (commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest video game development, development team. Its creation coincided with Nintendo's entry into the video game in ...
team, led by
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
and
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the origina ...
. The device features a
dot-matrix display A dot-matrix display is a low-cost electronic digital display device that displays information on machines such as clocks, watches, calculators, and many other devices requiring a simple alphanumeric (and/or graphic) display device of limited res ...
, a
D-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
, four game buttons, a single speaker, and uses
Game Pak Game Pak is the brand name for ROM cartridges designed by Nintendo for some of their earlier video game systems. The "Game Pak" moniker was officially used only in North America, Europe, Oceania, and South Korea. In Japan, Nintendo uses the term w ...
cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came bundled with the wildly popular ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' which fueled sales. Despite mixed reviews criticizing its monochrome display compared to full-color competitors like the
Sega Game Gear The is an 8-bit fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the A ...
,
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
, and
NEC TurboExpress The TurboExpress is a 16-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially ...
, the Game Boy's affordability, battery life, and extensive game library propelled it to market dominance. An estimated 118.69 million units of the Game Boy and its successor, the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
(released in 1998), have been sold worldwide, making them the fourth- best-selling system ever. The Game Boy received several redesigns during its lifespan, including the smaller Game Boy Pocket (1996) and the
backlit A backlight is a form of illumination used in liquid-crystal displays (LCDs) that provides light from the back or side of a display panel. LCDs do not produce light on their own, so they require illumination—either from ambient light or a de ...
Game Boy Light (1998).


Development


Background

The Game Boy was designed by
Nintendo Research & Development 1 (commonly abbreviated as Nintendo R&D1 and formerly known as before splitting in 1978) was a division of Nintendo, and is its oldest video game development, development team. Its creation coincided with Nintendo's entry into the video game in ...
(R&D1), the team behind the '' Mario Bros.'' and ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' arcade games and the successful
Game & Watch is a series of handheld electronic games developed by Nintendo. Designed by Gunpei Yokoi, the first game, ''Ball'' was released in 1980 and the original production run of the devices continued until 1991. The name Game & Watch reflects thei ...
series of handhelds, which had helped stabilize Nintendo financially. By 1983, while Game & Watch remained popular internationally, sales in Japan had begun to decline, pressuring R&D1 to innovate. At the same time, they faced competition from
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1 ...
(R&D2), an in-house rival created by Nintendo president
Hiroshi Yamauchi Hiroshi Yamauchi (; 7 November 192719 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year t ...
. That same year, R&D2 had launched the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
, intensifying the pressure on R&D1. Looking to improve ''Game & Watch'', R&D1 researched new screens from supplier
Sharp Sharp or SHARP may refer to: Acronyms * SHARP (helmet ratings) (Safety Helmet Assessment and Rating Programme), a British motorcycle helmet safety rating scheme * Self Help Addiction Recovery Program, a charitable organisation founded in 199 ...
, including
dot-matrix display A dot-matrix display is a low-cost electronic digital display device that displays information on machines such as clocks, watches, calculators, and many other devices requiring a simple alphanumeric (and/or graphic) display device of limited res ...
s that could support multiple games—unlike Game & Watch, which used pre-printed
segmented LCD A segmented liquid-crystal display (segmented LCD) is a type of liquid-crystal display commonly used for showing numerical or limited character information, primarily in devices like calculators and digital watches. Segmented LCDs often display i ...
s, limiting each device to a single game.


Start of development

On June 10, 1987, division director
Gunpei Yokoi , sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
informed R&D1 that Yamauchi wanted a successor to Game & Watch priced under . From the very first meeting, the team knew they wanted to use a dot-matrix display and codenamed the project ''Dot Matrix Game'' (DMG), a name later reflected in the Game Boy’s official model number: DMG-01. Within R&D1, Yokoi championed a design philosophy which eschewed cutting-edge technology in favor of finding innovative uses of mature technologies, which tended to be more affordable and reliable. This led to early clashes between Yokoi and his assistant director
Satoru Okada Satoru Okada (岡田 智 ''Okada Satoru'', born January 10, 1947) is the former general manager of Nintendo Research & Engineering, the division designing and developing Nintendo handheld game consoles. He is best known for creating the origina ...
. Yokoi envisioned a simple toy, akin to an advanced Game & Watch, while Okada pushed for a more powerful system with interchangeable cartridges—essentially a portable NES. Some within R&D1 believed Yokoi resisted the idea simply to avoid links to the NES, developed by their rivals at R&D2. Eventually, in a heated meeting, Yokoi relented, approving Okada’s vision and gave him full responsibility for the project.


Choosing the hardware

Initially, R&D1 considered using a
Ricoh is a Japanese multinational imaging and electronics company. It was founded by the now-defunct commercial division of the Institute of Physical and Chemical Research (Riken) known as the ''Riken Concern'', on 6 February 1936 as . Ricoh's hea ...
CPU, similar to the NES, for potential compatibility. However, R&D2—then building the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES)—blocked this, claiming it would strain Ricoh’s resources. R&D1 suspected this was simply an attempt to hinder their project. Ultimately, they opted for a Sharp CPU. A key side effect of this choice was the CPU’s built-in communication feature. In the early 1980s, Okada, had worked on an earlier Nintendo project called ''
Computer Mah-jong Yakuman is a handheld electronic game simulating Japanese mahjong, released exclusively in Japan by Nintendo in 1983. Following the success of the simpler Game & Watch series, Nintendo aimed to attract an older audience with this more complex and str ...
'' that featured
multiplayer gaming A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ( ...
over a cable connection between two devices. He saw an opportunity to implement a similar feature. Despite skepticism from his team that the feature would be too difficult to use, he personally developed the
Game Link Cable The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
technology, which later enabled ''Pokémon'''s "battle" and "trade" game mechanics. The Game Boy also retained a key innovation from ''Game & Watch'': the
D-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
. Yokoi had designed it as a compact alternative to
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
s, making it ideal for handheld devices. Its use on the
NES controller The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
also helped ease the transition for players. Early in development, R&D1 evaluated dot-matrix displays from Sharp but found them unsuitable due to severe ghosting. Seeking alternatives, they approached
Citizen Citizenship is a membership and allegiance to a sovereign state. Though citizenship is often conflated with nationality in today's English-speaking world, international law does not usually use the term ''citizenship'' to refer to nationality ...
,
Epson Seiko Epson Corporation, commonly known as Epson, is a Japanese multinational electronics company and one of the world's largest manufacturers of printers and information- and imaging-related equipment. Headquartered in Suwa, Nagano, Japan, t ...
,
Hosiden is a Japanese electronics company. It manufactures electronic components and devices and has a strong presence in the telecommunication and automotive industries prior to the consumer markets. It is headquartered in Yao, Osaka and has over 19 f ...
, Matsushita, and
Seiko , commonly known as Seiko ( , ), is a Japanese maker of watches, clocks, electronic devices, and semiconductors. Founded in 1881 by Kintarō Hattori in Tokyo, Seiko introduced the world's first commercial quartz wristwatch in 1969. Seiko is ...
. Most declined, but Citizen, already producing LCDs for portable TVs, was eager to collaborate. The team was impressed by Citizen’s chip-on-glass technology, which integrated the screen controller into the display, reducing cost and production time. They offered Nintendo a monochrome screen for or a color version for . However, following Yokoi’s philosophy, the team rejected color due to higher power consumption and cost, opting for a simple grayscale screen without a backlight. This decision proved wise, as competing color handhelds would suffer from poor battery life, giving the Game Boy a significant advantage. However, Sharp was still an important partner, so Nintendo asked if they could match Citizen on technology and price. Sharp responded with vague answers on their screen technologies and quoted a price of to per screen. In response, Citizen lowered its price to ¥1,000. With Yamauchi’s approval, R&D1 finalized a deal with Citizen on September 1, 1987. However, as Citizen’s representatives left Nintendo’s offices, they saw Sharp’s team arriving for a meeting with Yamauchi. Without explanation, Yamauchi canceled the Citizen deal and awarded the contract to Sharp. To soften the blow, R&D1 fabricated a story, telling Citizen they were interested in buying color screens the next year, even drafting fake project documents. Citizen later supplied color screens for Sega’s
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
, which had a design closely resembled Nintendo's fake project. Citizen never admitted sharing the design.


Near cancellation

The R&D1 team soon discovered that Sharp was unprepared to make the screens they needed, leading to months of delays. Early prototypes with low-quality
twisted nematic The twisted nematic effect (''TN effect'') was a major technological breakthrough that made the manufacture of large, thin liquid crystal displays practical and cost competitive. Unlike earlier flat-panel displays, TN cells did not require a curre ...
(TN) screens sparked internal skepticism, with some employees mockingly referring to the project as ''DameGame'' (with ''dame'' (だめ) meaning "hopeless" in Japanese). In the summer of 1988, R&D1 presented a prototype to Yamauchi, who immediately canceled the project, citing the poor visibility of the display. Team members argued that minor screen adjustments or a slightly higher budget could resolve the issue, but Yamauchi refused, leading them to suspect other teams had already convinced him the device would be a commercial failure. Furthermore, with the NES still thriving and the SNES on the horizon, a Game & Watch successor was no longer seen as essential. Most of R&D1, including Okada, was reassigned. However, Yokoi remained committed to the project. Defying Yamauchi’s decision, he continued refining the display. During discussions with a Sharp director involved in Game & Watch, the team learned of a
super-twisted nematic An STN (super-twisted nematic) display is a type of liquid-crystal display (LCD). An LCD is a flat-panel display that uses liquid crystals to change its properties when exposed to an electric field, which can be used to create images. This change ...
(STN) display secretly in development. While it had a green tint and slightly lower contrast, it dramatically improved the viewing angle. Yokoi devised a plan. In a meeting with a Sharp board member, he pressed them about new technologies, leading them to reveal the STN display. R&D1 secured a prototype and installed it in a Game Boy. Three months after canceling the project, Yamauchi was shown the STN prototype. Though still unimpressed by the screen, he approved the console for sale, perhaps influenced by delays in SNES development, which was now two years away from launch. Using the STN display significantly increased production costs. To mitigate expenses, the team reduced the screen's size, though it was too late in development to shrink the console’s overall dimensions. The target price of ¥10,000 was ultimately not met due to the cost of the display, and the Game Boy would retail for . To enhance the perceived value of the product, Yamauchi decided to include headphones and four AA batteries in the box, which cost Nintendo very little but made the Game Boy appear like a better deal.


Launch and success

On January 17, 1989, Nintendo officially announced the Game Boy. It launched in Japan on April 21, selling out its initial production run of 300,000 units within the first two weeks. By August, sales had reached 720,000 consoles and 1.9 million games across just four
launch titles Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
. The Game Boy debuted in North America on July 31, 1989, at a retail price of , and backed by a marketing campaign (equivalent to $ million in ) aimed at making it the must-have, hard-to-find holiday toy. On its release day, 40,000 units were sold, and within just a few weeks, sales reached one million. Learning from one of the NES launch's shortcomings, Okada pushed to offer third-party developers a development manual and development kit, built by
Intelligent Systems is a Japanese video game developer best known for developing games published by Nintendo with the ''Fire Emblem'', ''Paper Mario'', ''Wario_(series)#WarioWare_series, WarioWare'', and ''Wars (series), Wars'' video game series. The company was ...
, to encourage software creation for the Game Boy. Meanwhile, R&D1 developed ''
Super Mario Land is a 1989 platform game developed by Nintendo Research & Development 1, Nintendo R&D1, the same team that designed the Game Boy. It was published by Nintendo as Game Boy#Launch titles, one of the first four games released for the console. I ...
'' as the console's flagship title, but another game captured the attention of Okada and Yokoi—''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
''. While a team within R&D1 was porting the Soviet-made puzzle game to the NES, they recognized its potential for a handheld platform. Although ''Tetris'' would not be ready for the Game Boy’s Japanese debut, it was completed in time for the North American launch.
Henk Rogers Henk Rogers is a Dutch-born American video game designer and entrepreneur. He is known for producing Japan's first major turn-based role-playing video game '' The Black Onyx'', securing the rights to distribute the Russian puzzle video game ''Tet ...
, who had acquired the rights to ''Tetris'', convinced Nintendo of America president
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Araka ...
to make it the
pack-in game Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
with the Game Boy instead of ''Super Mario Land'', arguing that while Mario primarily appealed to young boys, ''Tetris'' would appeal to everyone. As a result, ''Tetris'' was bundled with the Game Boy in every region except Japan.


Hardware

The Game Boy uses a custom
system on a chip A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or Electronics, electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with computer memory, ...
(SoC), to house most of the components, named the ''DMG-CPU'' by Nintendo and the ''LR35902'' by its manufacturer, the
Sharp Corporation is a Japanese electronics company. It is headquartered in Sakai, Osaka, and was founded by Tokuji Hayakawa in 1912 in Honjo, Tokyo, and established as the Hayakawa Metal Works Institute in Abeno-ku, Osaka, in 1924. Since 2016, it is majority o ...
. Within the DMG-CPU, the main processor is a ''Sharp SM83'', a hybrid of the
Intel 8080 The Intel 8080 is Intel's second 8-bit computing, 8-bit microprocessor. Introduced in April 1974, the 8080 was an enhanced successor to the earlier Intel 8008 microprocessor, although without binary compatibility.'' Electronic News'' was a week ...
and
Zilog Z80 The Zilog Z80 is an 8-bit computing, 8-bit microprocessor designed by Zilog that played an important role in the evolution of early personal computing. Launched in 1976, it was designed to be Backward compatibility, software-compatible with the ...
processors. It combines the seven
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
registers of the 8080 (omitting the alternate registers of the Z80) with the programming syntax and additional
bit manipulation Bit manipulation is the act of algorithmically manipulating bits or other pieces of data shorter than a word. Computer programming tasks that require bit manipulation include low-level device control, error detection and error correction, corr ...
instructions of the Z80. The SM83 also includes new instructions optimized for operations specific to the Game Boy's hardware arrangement. It operates at a
clock rate Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. It is used as an indicator of the processor's s ...
of 4.194304 MHz. The DMG-CPU also incorporates the Picture Processing Unit, essentially a basic
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
, that renders visuals using an 8 KB bank of
Video RAM Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology than other computer memory, in order to b ...
located on the
motherboard A motherboard, also called a mainboard, a system board, a logic board, and informally a mobo (see #Nomenclature, "Nomenclature" section), is the main printed circuit board (PCB) in general-purpose computers and other expandable systems. It ho ...
. The display is a 2.5-inch (diagonal) reflective
super-twisted nematic An STN (super-twisted nematic) display is a type of liquid-crystal display (LCD). An LCD is a flat-panel display that uses liquid crystals to change its properties when exposed to an electric field, which can be used to create images. This change ...
(STN) monochrome
liquid-crystal display A liquid-crystal display (LCD) is a flat-panel display or other Electro-optic modulator, electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liq ...
(LCD), measuring wide by high with a resolution of 160
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s wide by 144 pixels high in a 10:9
aspect ratio The aspect ratio of a geometry, geometric shape is the ratio of its sizes in different dimensions. For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, when the rectangl ...
. The screen displays four shades of grey/green. Additionally, the SoC includes a 256 byte "bootstrap" ROM which is used to start up the device, 127 bytes of High RAM that can be accessed faster (similar to a
CPU cache A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, whi ...
), and the ''
Audio Processing Unit A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio i ...
'', a
programmable sound generator A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other m ...
with four channels: a
pulse wave A pulse wave or pulse train or rectangular wave is a non-sinusoidal waveform that is the periodic version of the rectangular function. It is held high a percent each cycle ( period) called the duty cycle and for the remainder of each cycle is ...
generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation, a wave channel that can reproduce any
waveform In electronics, acoustics, and related fields, the waveform of a signal is the shape of its Graph of a function, graph as a function of time, independent of its time and Magnitude (mathematics), magnitude Scale (ratio), scales and of any dis ...
recorded in RAM, and a
white noise In signal processing, white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density. The term is used with this or similar meanings in many scientific and technical disciplines, i ...
channel with volume variation. The motherboard also contains a 8 KB "work
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
" chip providing storage for general operations. The Game Boy's physical controls include a
D-pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
(directional pad), four
action button A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standar ...
s (labeled 'A', 'B', 'SELECT', 'START'), a sliding power switch with a cartridge lock to prevent accidental removal, along with
volume Volume is a measure of regions in three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch) ...
and
contrast Contrast may refer to: Science * Contrast (vision), the contradiction in form, colour and light between parts of an image * Contrast (statistics), a combination of averages whose coefficients add up to zero, or the difference between two means * ...
dials on either side of the device. The original Game Boy was powered internally by four
AA batteries The AA battery (or double-A battery) is a standard size single cell cylindrical dry battery. ANSI and IEC battery nomenclature gives several designations for cells in this size, depending on cell features and chemistry. The IEC 60086 system c ...
. For extended use, an optional AC adapter or rechargeable battery pack can be connected via a
coaxial power connector A coaxial power connector is an electrical DC connector, power connector used for attaching extra-low voltage devices such as consumer electronics to external electricity. Also known as barrel connectors, concentric barrel connectors or tip con ...
on the left side. The right side also has a
Game Link Cable The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
port for connecting to up to four Game Boy devices for multiplayer games or data transfer. For sound output, the Game Boy includes a single monaural speaker and a 3.5 mm headphone jack that offered
stereo sound Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
.


Revisions

The Game Boy remained a strong seller throughout the 1990s, driven by popular releases like ''Pokémon'', which kept demand high. However, its continued success presented a challenge for Nintendo: while the hardware was aging, the company was reluctant to replace it due to its strong sales. At a press conference in San Francisco on March 14, 1994, Peter Main, Nintendo's vice president of marketing, answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future. Instead, Nintendo would introduce several updates over the following years to extend the system's relevance.


Play It Loud!

The first update to the Game Boy's hardware design came on March 20, 1995, nearly six years after the console was first released, when Nintendo introduced various colored cases as part of the "Play It Loud!" campaign, known in Japan as This revision was purely cosmetic, with consoles now available in red, yellow, green, blue, black, white, and clear plastic cases, with screens featuring a darker gray bezel than on the original model.


Game Boy Pocket

A major revision to the Game Boy came in 1996 with the introduction of the Game Boy Pocket, a slimmed-down unit that required just two smaller
AAA batteries The AAA battery (or triple-A battery) is a standard size of dry cell battery. One or more AAA batteries are commonly used in low-drain portable electronic devices. A zinc–carbon battery in this size is designated by IEC as R03, by ANSI C1 ...
, albeit at the expense of providing just 10 hours of gameplay. The other major change was that the screen was changed to a much-improved film compensated super-twisted nematic (FSTN) LCD with a larger viewable area. The screen's visibility and pixel response-time had been improved, mostly eliminating ghosting. Additionally, the film compensation layer produced a true black-and-white display, rather than the green hues of the original Game Boy. The Pocket also has a smaller
Game Link Cable The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
port, which requires an adapter to link with the original Game Boy. This smaller port design would be used on all subsequent Game Boy models. Internally, the Game Boy Pocket had a new SoC, the CPU MGB, which moved the Video RAM from the motherboard to the SoC. The Game Boy Pocket launched in Japan on July 20, 1996, and in North America on September 2, 1996, for . The Game Boy Pocket helped to revitalize hardware sales and its release was ultimately well-timed as it coincided with the massively successful launch of ''Pokémon'', which further fueled Game Boy sales. Reviewers praised the device's compact size and improved display, though some critics dismissed it as a minor upgrade with the ''Los Angeles Times'' remarking that Nintendo was, "repacking the same old black-and-white stuff and selling it as new". The device also faced criticism for its relatively short 10-hour battery life and the absence of a power LED, which had been used in previous models to indicate battery strength. In early 1997, a revision was released featuring the return of the power LED, a broader range of case colors (red, green, yellow, black, gold metal, clear, and blue, in addition to the launch silver), and a price drop to . By mid-1998, just before the launch of the Game Boy Color, the price had dropped further to .


Game Boy Light

The Game Boy Light, released exclusively in Japan on April 14, 1998, retained all of the Pocket’s improvements, including a more compact design and clearer FSTN LCD screen, while introducing several enhancements of its own. The most notable addition was an
electroluminescent Electroluminescence (EL) is an optical and electrical phenomenon, in which a material emits light in response to the passage of an electric current or to a strong electric field. This is distinct from black body light emission resulting from ...
backlight, enabling gameplay in low-light conditions for the first time without external accessories. The backlight emitted a blue-green glow, similar to the illumination used in digital wristwatches at the time. To address the criticism of the Pocket’s battery life, the Game Boy Light used two AA batteries with greater capacity, offering approximately 12 hours of gameplay with the backlight on and up to 20 hours with it off. These upgrades resulted in a slightly larger and heavier form factor compared to the Game Boy Pocket, though it remained significantly smaller and lighter than the original Game Boy. The Game Boy Light was available in gold and silver color variants and launched at a retail price of .


Technical specifications


Games

More than 1,000 games were released for the Game Boy, excluding cancelled and unlicensed games. Additionally, more than 300 games developed for the Game Boy Color were
backward compatible In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with inpu ...
with the monochrome Game Boy models. Games are stored on cartridges called the
Game Boy Game Pak Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32  kilo ...
, using
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) chips. Initially, due to the limitations of the 8-bit architecture of the device, ROM size was limited to 32 KB. However, Nintendo overcame this limitation with a
Memory Bank A memory bank is a logical unit of storage in electronics, which is hardware-dependent. In a computer, the memory bank may be determined by the memory controller along with physical organization of the hardware memory slots. In a typical synchro ...
Controller (MBC) inside the cartridge. This chip sits between the processor and the ROM chips. The CPU can only access 32 KB at a time, but the MBC can switch between several banks of 32 KB ROM. Using this technology, Nintendo created Game Boy games that used up to 1 
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes ...
of ROM. Game Paks could also provide additional functionality to the Game Boy system. Some cartridges included up to 128 KB of RAM to increase performance, which could also be battery-backed to save progress when the handheld was off,
real-time clock A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, server (computing), servers and embedded ...
chips could keep track of time even when the device was off and
Rumble Pak The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
cartridges added vibration feedback to enhance gameplay. The top-selling franchise for the Game Boy were ''Pokémon Red'', ''Blue'', and ''Yellow'', the first installments of the ''Pokémon'' video game series, which sold more than 46 million copies. The best-selling single game was ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'', with more than 35 million copies shipped, it was a
pack-in game Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
included with the purchase of many original Game Boy devices. Beyond the platform's official titles, , an active online community continues to create new games for the Game Boy and Game Boy Color through tools like GB Studio, a free and user-friendly game-building engine that simplifies the process compared to manual coding.


Launch titles

When the Game Boy launched in Japan in April 1989, it featured four
launch titles Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
: ''
Alleyway An alley or alleyway is a narrow lane, path, or passageway, often reserved for pedestrians, which usually runs between, behind, or within buildings in towns and cities. It is also a rear access or service road (back lane), or a path, walk, or av ...
'' (a ''Breakout'' clone), ''
Baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
'' (a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the NES game), ''
Super Mario Land is a 1989 platform game developed by Nintendo Research & Development 1, Nintendo R&D1, the same team that designed the Game Boy. It was published by Nintendo as Game Boy#Launch titles, one of the first four games released for the console. I ...
'' (an adaptation of the ''Mario'' franchise for the handheld format) and '' Yakuman'' (a Japanese mahjong game). When the console debuted in North America, two additional launch titles were added: ''Tetris'' and ''
Tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
'' (another NES port), while ''Yakuman'' never saw a wide international release.


Reception


Critical reception

Though it was less technically advanced than the
Sega Game Gear The is an 8-bit fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the A ...
,
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
,
NEC TurboExpress The TurboExpress is a 16-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially ...
and other competitors, notably by not supporting color, the Game Boy's lower price along with longer battery life made it a success. The console received mixed reviews from critics. In a 1997 year-end review, a team of four ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' editors gave the Game Boy scores of 7.5, 7.0, 8.0, and 2.0. The reviewer who contributed the 2.0 panned the system due to its monochrome display and
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or l ...
, while his three co-reviewers praised its long battery life and strong games library, as well as the sleek, conveniently-sized design of the new Game Boy Pocket model.


Sales

The Game Boy launched in Japan on April 21, 1989, with an initial shipment of 300,000 units, which sold out within two weeks. In the United States, 40,000 units were sold on its release day, July 31, 1989, and sales reached one million within weeks. By 1995, Nintendo of America reported that 46% of Game Boy players were female, a higher proportion than for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(29%) and
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(14%). Before the introduction of the Game Boy Color in late 1998, over 64.42 million units of the various monochrome Game Boy models had been sold worldwide. Nintendo subsequently reported only combined sales figures for the Game Boy and Game Boy Color. By the time of the system's discontinuation in 2003, the monochrome Game Boy models and the Game Boy Color had sold a combined total of 118.69 million units globally: 32.47 million in Japan, 44.06 million in the Americas, and 42.16 million in other regions. At the time of its discontinuation, the Game Boy line was the best-selling game console of all time. It was later surpassed by the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
,
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, making it the fourth-best-selling console as of .


Cultural legacy

Beyond its commercial success, the Game Boy has had a lasting cultural impact. It helped popularize handheld gaming through an affordable, durable design that brought video games into daily life. The system is frequently cited in retrospectives as a gateway to gaming for a generation of players. ''
Smithsonian Magazine ''Smithsonian'' is a magazine covering science, history, art, popular culture and innovation. The first issue was published in 1970. History The history of ''Smithsonian'' began when Edward K. Thompson, the retired editor of ''Life'' magazine ...
'' describes the Game Boy as a permanent fixture of American cultural history, citing its economic significance and enduring appeal. Reflections in ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in Manchester in 1821 as ''The Manchester Guardian'' and changed its name in 1959, followed by a move to London. Along with its sister paper, ''The Guardian Weekly'', ''The Guardi ...
'' characterize it as "a portal to other magical worlds", with players recalling formative gaming experiences. An original 1989 Game Boy is on display at the Smithsonian's
National Museum of American History The National Museum of American History: Kenneth E. Behring Center is a historical museum in Washington, D.C. It collects, preserves, and displays the heritage of the United States in the areas of social, political, cultural, scientific, and m ...
as part of the "American Enterprise" exhibition, alongside early mobile devices. It is also featured in the
Nintendo Museum The Nintendo Museum is a video game museum located in Uji, Kyoto Prefecture, Japan. It is owned by the video game company Nintendo and displays a wide variety of products from across the company's history. The museum opened on October 2, 2024. ...
in Kyoto, Japan. In 2009, the Game Boy was inducted into the U.S.
National Toy Hall of Fame The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, a ...
. The Game Boy became a staple within the
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
scene as hardware for composing music through
music tracker A music tracker, or simply a tracker, is a type of music sequencer software for creating music. The music is represented as discrete musical notes positioned in several channels at chronological positions on a vertical timeline. A music tracker's ...
s such as Little Sound DJ and Nanoloop.


Notes


References


External links


Official website
archived at the
Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by Internet Archive, an American nonprofit organization based in San Francisco, California. Launched for public access in 2001, the service allows users to go "back in ...
{{Authority control Products introduced in 1989 Game Boy consoles 1980s toys 1990s toys 2000s toys Monochrome video game consoles Regionless game consoles Fourth-generation video game consoles Handheld game consoles Z80-based video game consoles Products and services discontinued in 2003 Experimental musical instruments Discontinued handheld game consoles