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NEC TurboExpress
The TurboExpress is a 16-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came out one to three years earlier. Its launch price in Japan was ¥44,800 and in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a backlit, active-matrix color LCD screen, and optional TV tuner. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. With 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's codename was ''Game Tank''. A working prototype was revealed in the April 1990 issue of VG&CE. It was eventually released in December 1990 in b ...
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TurboExpress Logo
The TurboExpress is a 16-bit handheld game console by NEC, NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came out one to three years earlier. Its launch price in Japan was ¥44,800 and in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a Backlight, backlit, Active matrix, active-matrix color LCD screen, and optional TV tuner. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. With 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's Project code name, codename was ''Game Tank''. A working prototype was revealed in the April 1990 issue of VG&CE. ...
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Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable Video game console, console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy family, Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Boy Game Pak, Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came ...
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Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 bit ...
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Scan Line
A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode-ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible, even when viewed from a distance, as alternating colored lines and black lines, especially when a progressive scan signal with below maximum vertical resolution is displayed. This is sometimes used today as a visual effect in computer graphics. The term is used, by analogy, for a single row of pixels in a raster graphics image. Scan lines are important in representations of image data, because many image file formats have special rules for data at the end of a scan line. For example, there may be a rule that each scan line starts on a particular boundary (such as a byte or word; see for example BMP file format). This means that even otherwise compatible raster data may need to be analyzed at the level of scan lines in order to conver ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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PC Engine GT
The TurboExpress is a 16-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came out one to three years earlier. Its launch price in Japan was ¥44,800 and in the U.S. The TurboExpress was technically advanced for the time, able to play all the TurboGrafx16's HuCard games, featuring a backlit, active-matrix color LCD screen, and optional TV tuner. The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. With 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. History The TurboExpress's codename was ''Game Tank''. A working prototype was revealed in the April 1990 issue of VG&CE. It was eventually released in December 1990 in ...
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Rolls-Royce Motor Cars
Rolls-Royce Motor Cars Limited is a British luxury automobile maker that has operated as a wholly owned subsidiary of BMW, BMW AG since 2003 – as the exclusive manufacturer of ''Rolls-Royce''-branded motor cars. The company's administrative and production headquarters are located on the Goodwood House, Goodwood Estate in Goodwood plant, Goodwood, West Sussex, England, United Kingdom. From 1906 to 2003, motor cars were manufactured and marketed under the ''Rolls-Royce'' brand by Rolls-Royce Limited and Rolls-Royce Motors. The Rolls-Royce Motor Cars subsidiary of BMW AG has no direct relationship to ''Rolls-Royce''-branded vehicles produced before 2003, other than having briefly supplied components and engines. The Bentley, Bentley Motors Limited subsidiary of Volkswagen AG is the direct successor to Rolls-Royce Motors and various other predecessor entities that produced Rolls-Royce and Bentley branded cars between the foundation of each company and 2003, when the BMW-con ...
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AllGame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica, Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Tel Aviv, Tel Aviv, Israel. History Blinkx was named after blinkx.com, an Internet Media platform which connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the sit ...
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TurboPlay
''TurboPlay Magazine'' is a bi-monthly, U.S.-based video game magazine which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered NEC's line of video game consoles, especially the North American models: TurboGrafx-16 ( PC Engine), TurboGrafx-CD (TG-CD), Turbo Duo (DUO) and the handheld TurboExpress (PC Engine GT). NEC's SuperGrafx (which was never released outside Japan) also received some minor coverage. Overview Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software titl ...
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VG&CE
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1988 until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover date of December ...
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Project Code Name
A code name, codename, call sign, or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial counter-espionage to protect secret projects and the like from business rivals, or to give names to projects whose marketing name has not yet been determined. Another reason for the use of names and phrases in the military is that they transmit with a lower level of cumulative errors over a walkie-talkie or radio link than actual names. Origins Achaemenid Empire The Achaemenid Empire under Darius I employed a network of spies called the King’s Eye or the King’s Ear. These agents operated under anonymity, and “King’s Eye” was not a specific person but rather a code name for the intelligence network that reported directly to the king. Punic Wars The Carthaginian general Hannibal Barca reportedly used coded ref ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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