The Game Genie was a line of
video game accessories that allowed players to alter codes transmitted between
game cartridges and a
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, known informally as a
cheat cartridge. Developed by
Codemasters and distributed by
Galoob in the U.S. and
Camerica in Canada, it debuted in 1990 for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES), with later versions for the
Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
,
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
,
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, and
Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
.
The device was central to the 1992 landmark case ''
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.'', where the court ruled that Game Genie did not infringe on
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
’s copyrights, as it did not create a permanent
derivative work
In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of a first, previously created original work (the underlying work). The derivative work becomes a second, separate work independent from ...
or impact game sales. The decision helped establish
reverse engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
as
fair use
Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
in the United States.
Despite selling five million units worldwide, plans for a "Game Genie 2" never materialized, and no versions were made for later consoles. Similar devices, such as
Action Replay
Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo ...
,
Code Breaker
Code Breaker was a cheat cartridge, cheat device developed by Pelican Accessories, which were available for PlayStation (console), PlayStation, PlayStation 2, Dreamcast, Game Boy Color, Game Boy Advance, and Nintendo DS. Along with competing prod ...
and
GameShark, later filled its role.
Background

The
Family Computer
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
(Famicom) was first released in Japan in 1983, followed by its North American debut as the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) in 1985.
By the early 1990s, the console had become so popular that the market for Nintendo cartridges was larger than that for all home computer software.
The console had over 500 games created by more than 60 companies, each with a legal license to produce compatible game cartridges.
By design, these cartridges were difficult for unauthorized third-parties to alter or
reverse engineer
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
.
Each cartridge was manufactured with
read-only memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
hardware,
including a
10NES
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a ''key'' (which is stored in the game) i ...
chip that prevented unauthorized games from booting on the Nintendo console.
This was designed to discourage
counterfeit
A counterfeit is a fake or unauthorized replica of a genuine product, such as money, documents, designer items, or other valuable goods. Counterfeiting generally involves creating an imitation of a genuine item that closely resembles the original ...
games.
In the late 1980s, U.K. developer
Codemasters became interested in producing games for the NES.
At a
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in Las Vegas, Codemasters founder David Darling tried to approach Nintendo's representatives, but they would not engage without an official appointment.
Darling interpreted this as a "cold shoulder", and the company became determined to create an unauthorized
development kit for the NES, starting by reverse engineering the console and cracking Nintendo's security measures.
This allowed Codemasters to port their game ''
Treasure Island Dizzy
''Treasure Island Dizzy'' is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, Nintendo Entertainment System, NES, Amiga, Atari ST and Atari Jaguar.
''Treasure Island ...
'' (1989) to the NES, and also allowed them to engineer a knob on the cartridge that could adjust the number of
lives
Lives may refer to:
* The plural form of a ''life''
* Lives, Iran, a village in Khuzestan Province, Iran
* The number of lives in a video game
* ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
for the player character.
These discoveries led them to develop the Game Genie, a device that attached to NES game cartridges to modify each game.
The device functioned by intercepting data from a Nintendo game cartridge, and replacing it with new data based on player input, before projecting the final result onto a TV screen.
In most cases, players could use the device to make an NES game easier to win.
For example, a player could give themself unlimited lives, or make themselves invincible, or start at a later level,
but the device also allowed more creative modifications, such as changing the player character into another sprite, or even accessing unused or unfinished parts of the game.
After securing distribution in Canada through
Camerica, Codemasters also presented the Game Genie to
Galoob, an American toy manufacturer.
When
Lewis Galoob
Lewis Galoob (November 22, 1918 – August 4, 1971) was an American entrepreneur, inventor and the founder of Lewis Galoob Toys.
Early life
Lewis Galoob was born in Oklahoma City, Oklahoma, on November 22, 1918, as the third-youngest of seve ...
's son first encountered the device, he became fascinated by the Game Genie's ability to make
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
jump higher.
Galoob agreed to distribute the Game Genie in North America, and Codemasters acquired every NES game available, so that they could discover and document the various "codes" that would alter the game's output.
The Game Genie was announced in May 1990,
and was set to launch in July.
Operation and design
The original Game Genie systems were pass-through devices that attached between a
cartridge and the
console
Console may refer to:
Computing and video games
* System console, a physical device to operate a computer
** Virtual console, a user interface for multiple computer consoles on one device
** Command-line interface, a method of interacting with ...
. Upon starting the console, the player is presented with a menu to enter a series of characters, referred to as a "
code
In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
", that reference addresses in the
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
of the cartridge. Each code contains an
integer
An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
value that is read by the system in place of the data actually present on the cartridge.
Because the Game Genie patches the program code of a game, the codes are sometimes referred to as
patch codes. These codes can have a variety of effects. Most published codes give the player some form of invulnerability, infinite ammunition, level skipping, or other modifications that allow the player to be more powerful than intended by the
developers. In other cases, codes can make the game more difficult or even unlock game features that developers had scrapped and rendered unreachable in normal play.
The Game Genie was packaged with a booklet of codes that could be used across various games. However, this booklet became outdated as Galoob developed new codes and new games were released. In response to this, Galoob created a paid subscription service where subscribers would receive new code booklets quarterly. In addition, Galoob also ran advertisements in certain gaming publications, such as ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', that featured codes for newer games.
To create new codes, it is possible to enter random codes into a Game Genie. This evolutionary approach is equivalent to using random
POKE
Poke may refer to:
Arts, entertainment, and media
* Poke (Ender's Game), Poke (''Ender's Game''), a fictional character
* Poke (game), a two-player card game
* Poke, a fictional bar owner in the television series ''Treme (season 2), Treme''
* The ...
operations. Usually, entering random codes will result in no noticeable change in the game or
freezing
Freezing is a phase transition in which a liquid turns into a solid when its temperature is lowered below its freezing point.
For most substances, the melting and freezing points are the same temperature; however, certain substances possess dif ...
the game and possibly corrupting save data, but a useful difference may appear in the game if this process is repeated many times. Once a useful code is discovered, making slight modifications to this code has a much higher probability of producing additional useful codes. With ROM files, emulators, and compilers for these games and systems, it has become possible to reverse engineer games to find specific ROM data to modify. This information can be directly converted into Game Genie codes.
The Game Genie is covered by US
Patent
A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
#5112051, "Interfacing device for a computer games system", filed 30 May 1990. This patent expired on 30 May 2010, according to current US patent law.
Nintendo Entertainment System
The NES Game Genie attaches to the end of the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) cartridge, causing the cartridge to protrude from the console when fully inserted, making the depression impossible. Therefore, the Game Genie was designed in such a way that it did not need to be depressed in order to start the game. This design put even more stress on the
LIF socket than standard game insertion, bending pins and eventually causing units to be unplayable without the Game Genie present.
The Game Genie's shape made it difficult to insert into a
New-Style NES without applying excessive force. Galoob addressed this problem by creating an adapter which was offered to Game Genie owners for free.
There also exists a version of the Game Genie for the Family Computer, distributed by Realtec and sold in areas where
Famiclones were common.
Super NES

The
Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
edition is incompatible with certain games, such as ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'' and ''
Super Mario RPG: Legend of the Seven Stars'', as these games use pins that went unused in most games. It also has problems with the
SNS-101, as only two codes can be used at a time. There are three known versions of the SNES Game Genie (v1, v1.1, v2). When comparing the
PCBs of v1 and v2, v2 has much fewer components. All three versions look exactly the same on the outside, but when v1.1 is booted up, it will have dashes present before any code is entered. The only way to tell v1 and v2 apart is by opening the case and checking the PCB.
Game Boy

The
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
edition similarly has a slot for cartridges while itself needing to be inserted into the console's game slot. It has two face buttons for toggling codes on/off or to return to the code input screen. This edition also houses a compartment to contain a very small code booklet in the back.
The physical design made it difficult to be used with any version of the Game Boy other than the original. Although it could be made to work, if one attempted to use the Game Genie on the
Game Boy Pocket,
Game Boy Light, or
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, they would find the large top portion of the Game Genie would come into contact with the top of the handheld before it was fully engaged. Therefore, the Game Genie would need to be bent backwards in order to function, placing strain on the mechanism that allows it to be pressed down far enough to reach the cartridge contacts. Despite this history, it will work with the
Game Boy Advance SP
The Game Boy Advance SP (SP stands for "Special") is a 32-bit handheld game console made by Nintendo. It was released in Japan on February 14, 2003, and to international markets in March. This model is an upgraded version of the Game Boy Advance ...
. A standard unit will not fit in a
Super Game Boy
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Supe ...
, but with some minor modification to the plastic, it can fit and work normally. There was also a third party "Super Game Boy to Game Genie Adapter", allowing the player to connect the Game Genie to a Super Game Boy cartridge.
The unit is also not compatible with Game Boy Color or Game Boy Advance cartridges (which will not physically fit into the unit).
Sega Genesis

On the
Genesis/Mega Drive, the Game Genie can function as a country converter cartridge since most of these games are only "
locked" to their respective regions by the shape of the cartridges and/or a set of a few bytes in the header of the ROM. Some games do not work with the Genesis Game Genie. The unit is also not compatible with
Sega 32X cartridges (see "legal issues" below).
Game Gear
The
Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
version of the Game Genie had a more complicated design than those for other systems. When inserted into the cartridge slot, another slot would pop up to insert the Game Gear cartridge. It also had a compartment which contained a book of codes. The codes were printed on sticky labels to put on the back of the Game Gear cartridge. When entering codes, the player could easily see what to type in rather than looking through the book.
In the code input menu for the Game Gear Game Genie, a player typing the word "DEAD" will cause the screen to move up and down, possibly as an
Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
.
Again, some games do not work with this version of the Game Genie (see "legal issues" below).
Legal issues
The introduction of the original NES Game Genie was met by firm opposition from
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. Nintendo sued Galoob in the case ''
Galoob v. Nintendo'', claiming that the Game Genie created derivative works in violation of
copyright
A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
law. Sales of the Game Genie initially stopped in the U.S., but not in Canada.
In many
gaming magazines at the time, Galoob placed Game Genie ads saying "Thank You Canada!" After the courts found that use of the Game Genie did not result in a derivative work, Nintendo could do nothing to stop the Game Genie from being sold in the U.S.
Nintendo tried to thwart the Game Genie, using ROM checksum in later titles intended to detect the cheat modifications. These measures were partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.
As the case progressed, Codemasters grew confident in both the Game Genie's legality and its commercial potential.
This confidence led the company to negotiate with
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, ultimately securing an agreement to sell the device with Sega’s official approval. However, this deal only materialized after Codemasters privately issued an ultimatum, warning of a potential lawsuit that would "open
hefloodgates," according to developer Richard Aplin.
Game Genie 2

A substantially more powerful device was developed by Codemasters for the Super NES, with many improvements including the ability for users to find their own cheat codes, to selectively activate cheats during gameplay using the game controller, to switch games into a slow-motion mode, as well as automatically save and restore the high-scores from games into battery-backed memory on the Game Genie device itself. A fully working prototype of the device was completed, but was not brought to market due to changes in market conditions. One prototype is known to remain in existence, in the possession of Richard Aplin, one of its original creators.
See also
*
Action Replay
Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo ...
*
Multiface
*
ROM hacking
ROM hacking is the process of Modding, modifying a ROM image, ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, Level (video games), levels, gameplay, and/or other elemen ...
*
Emergent gameplay
Emergent gameplay refers to complex situations in video games, board games, or role-playing games that emerge from the interaction of relatively simple game mechanics.
Designers have attempted to encourage emergent play by providing tools to play ...
*
GameShark
References
External links
Technical explanation of how Game Genie and its codes workGame Genie Code Creators Clubat
Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
Codes at GameGenie.com
{{Codemasters
Nintendo Entertainment System accessories
Unlicensed Nintendo hardware
Cheat cartridges
1990s toys
Codemasters