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The Game Boy Camera (GBC), released as in Japan, is a Nintendo accessory for the handheld
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
game console. It was released on February 21, 1998, in Japan, and manufacturing was ceased in late 2002. As a toy for
user-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion ...
, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite ''
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the gam ...
''. The accessory featured a 180°-swivel
front-facing camera A front-facing camera, commonly known as a selfie camera, is a common feature of cameras, mobile phones, smartphones, tablets, laptops, and some handheld video game consoles. While stand-alone cameras face forward, away from the operator, tab ...
that allowed users to capture
selfie A selfie () is a self-portrait photograph, typically taken with a digital camera or smartphone, which may be held in the hand or supported by a selfie stick. Selfies are often shared on social media, via social networking services such as Fac ...
s. Its images can be printed to thermal paper with the
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
. The GBC's cartridge contains minigames based on Nintendo's early games such as the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
'' Space Fever'' and the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. ...
handheld game '' Ball'', and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges.


Overview

The Game Boy Camera (GBC) interfaces with the
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
, which utilizes thermal paper to print saved images. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' (which has since been superseded by
NGamer ''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' ...
) dedicated a monthly section to the device. The GBC is compatible with all of the Game Boy line except
Game Boy Micro The Game Boy Micro is a handheld game console developed and manufactured by Nintendo. It was first released in Japan on September 13, 2005 as a smaller, lighter redesign of the Game Boy Advance. The system is the last console in the Game Boy ...
. Video output is possible via the
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is calle ...
for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
and the
Game Boy Player The (DOL-017) is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance cartridges, allowing those games to be played on a television. It connects via the high speed parallel port a ...
for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
. The camera has a 128×128 pixel CMOS sensor, and can store 128×112, grayscale digital images using the 4-color palette of the Game Boy system. The Game Boy Camera line has five different standard colors of models: blue, green, red, yellow, and clear purple (Japan only). There is a limited edition gold themed for '' The Legend of Zelda: Ocarina of Time'', which contains unique stamps, and was available only in the United States through a mail-order offer from ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
''. In September 2020, information was leaked of an unreleased Hello Kitty version of the camera.


Functionality

The camera is controlled, images are manipulated, and minigames are played by Game Boy software running from the camera's attached cartridge. Individual photographs can be taken and edited with features including a delay timer, time lapse, trick lenses like mirroring and scaling, montage, and
panorama A panorama (formed from Greek πᾶν "all" + ὅραμα "view") is any wide-angle view or representation of a physical space, whether in painting, drawing, photography, film, seismic images, or 3D modeling. The word was originally coined in ...
for stitching together component photos into one large image. The user can further edit the images by placing Nintendo's stamps, or by freehand doodles. Images can be combined as frames of an animation. Images can be interconnected with clickable hyperlinks in "hot spots" mode. Images can be transferred via the cable, to be printed on the
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
, copied between GBC units, or copied via the
Nintendo 64 controller The Nintendo 64 controller ( model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in late 1996 in North America, and 1997 in Euro ...
's Transfer Pak to a 64DD floppy disk. The Japanese GBC is optionally integrated into the ''
Mario Artist is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the gam ...
'' suite of multimedia games for the 64DD peripheral. There, users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera, integrate these personalized avatars into various 64DD games including ''Mario Artist'' and ''
SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and its peripheral were released only in Japan. Gameplay ''SimCity 64'' may have been intended as a sequel to Nintendo's Super ...
'', or post art on the Internet through Randnet. Third-party vendors have reverse engineered the GBC system to create modern transfer methods such as USB,
SD card Secure Digital, officially abbreviated as SD, is a proprietary non-volatile flash memory card format developed by the SD Association (SDA) for use in portable devices. The standard was introduced in August 1999 by joint efforts between San ...
s and
Wi-Fi Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio w ...
. The GBC cartridge's software has numerous references to other Nintendo products. There are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. The software has a few
Easter eggs Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tra ...
, some of which have been described as "creepy" and "scary." Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye which would take color photos and feature connectivity with the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
through a game titled ''
Stage Debut is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the gam ...
'', but neither the GameEye nor ''Stage Debut'' were released.


Minigames

*''Space Fever II'' is a sequel to the early Nintendo arcade game '' Space Fever''. In this minigame, the player controls a spaceship which fires missiles at other ships throughout three unique levels, followed by a boss at the end of each level. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss is the Game Face. Once all three of the bosses are beaten, the cycle will restart with increased difficulty. At the beginning of the game, two spaceships appear; shooting the "B" ship will enter the ''Ball'' minigame, and shooting the "D" ship will enter ''DJ''. By avoiding both of the ships, the player will begin playing ''Space Fever II''. After scoring 2,000 points there, a new minigame called ''Run! Run! Run!'' will be unlocked, where a new ship marked with a "?" will appear at the beginning. *''Ball'' is a juggling game, in which the player moves the hand around to catch and throw balls. It is based on the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. ...
game '' Ball'', only with Mr. Game & Watch's head replaced with the Game Face. The background music to this game is "
Mayim Mayim Mayim Mayim ( he, מים מים, "water, water") is an Israeli folk dance, danced to a song of the same name. It has become notable outside the Israeli dancing community and is often performed at international folk dance events. History The dance ...
", an Israeli folk song. *''DJ'' is an open-ended
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
with a music sequencer known as Trippy-H where players can mix and create simple chiptunes. The Game Face is the DJ. *''Run! Run! Run!'' is the bonus minigame. The Game Face is attached to a cartoon body, and the player races against a mole and a bird for the finish line. By clearing this minigame in under 22 seconds, the credits are unlocked.


Development

Initially, the Game Boy Camera was not well received within Nintendo. However, Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project. The camera's built-in software was co-developed by
Nintendo Research & Development 1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed b ...
and the Japanese company
Jupiter Jupiter is the fifth planet from the Sun and the largest in the Solar System. It is a gas giant with a mass more than two and a half times that of all the other planets in the Solar System combined, but slightly less than one-thousandt ...
, with Tanaka directing the project. The Game Boy Camera was launched with an initial MSRP of 49.95.


Legacy

The Camera sold close to 500,000 units in its first three weeks of availability in Japan. As one of the earliest consumer digital cameras, the GBC has been legitimized for
user-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion ...
, especially photography. Modern computer connectivity has required experimentation for image retrieval. In 2000, a professional photographer created a color workflow similar to the world's earliest color photography, to process GBC's grayscale photos through red, green, and blue filters to produce a color photograph. An artist using a Game Boy Camera and three colour process has developed a series of works since 2012, focussing on how the interplay between what the abstracted images reveal and conceal about the photographed environment. As well as using the Game Boy printer within his practice. A PhD student performed astrophotography of scenes including Jupiter, through academic telescopes using GBC. In 2017, a research engineer developed a
neural network A neural network is a network or neural circuit, circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up ...
application to automatically convert GBC monochrome images into color images. Several modern
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whic ...
app App, Apps or APP may refer to: Computing * Application software * Mobile app, software designed to run on smartphones and other mobile devices * Web application or web app, software designed to run inside a web browser * Adjusted Peak Performan ...
s have modes to simulate GBC image quality. In 2016, an
Instagram Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can ...
artist included the vintage GBC hardware in his repertoire of high-technology stylized filters, creating a new gallery dedicated only to GBC photography, because its primitive camera "forces you to find a way to take beautiful pictures".


See also

* Game Boy Pocket Sonar *''
Mario Paint is a video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the Super NES Mouse peripheral. Gameplay According to the manual, two parts of ' ...
'' (1992), a
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
art game *'' Mario no Photopi'' (1998), a
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
art game for editing and printing photos from digital cameras *
Miiverse Miiverse was a social network for Nintendo 3DS and Wii U, created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Integrated into many games, Miiverse allowed players to interact and share their experiences by w ...
, Nintendo's former global online art community


Notes


References

{{Nintendo hardware, Game Boy 1998 video games Game Boy games Game Boy-only games Minigame compilations Nintendo games Products introduced in 1998 Digital cameras Game Boy accessories Photography games Shoot 'em ups Video games developed in Japan