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''GURPS Cyberpunk'' is a genre toolkit for
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
-themed
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s set in a near-future
dystopia A dystopia (lit. "bad place") is an imagined world or society in which people lead wretched, dehumanized, fearful lives. It is an imagined place (possibly state) in which everything is unpleasant or bad, typically a totalitarian or environmen ...
, such as that envisioned by
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
in his influential novel ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
''. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in '' Steve Jackson Games, Inc. v. United States Secret Service''. In 1993, '' GURPS Cyberpunk Adventures'' — a collection of three RPG scenarios in the ''GURPS Cyberpunk'' line — won the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
for ''Best Roleplaying Adventure of 1992''. Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2024. Similar rules for advanced technology can be found in GURPS Ultra-Tech, from gadgets to cyberwear, but there aren't, for example, rules for netrunning which are essential for such games.


Contents

Besides the main chapters detailed below, ''GURPS Cyberpunk'' contains a glossary of common cyberpunk terms, an index, and a
bibliography Bibliography (from and ), as a discipline, is traditionally the academic study of books as physical, cultural objects; in this sense, it is also known as bibliology (from ). English author and bibliographer John Carter describes ''bibliograph ...
of relevant media. ;Characters : This chapter describes some of the most common character
archetype The concept of an archetype ( ) appears in areas relating to behavior, historical psychology, philosophy and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main mo ...
s (netrunner, corp(orate), cop, celebrity, etc.) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost. ; Cyberwear : Rules for and descriptions of
bionic Bionics or biologically inspired engineering is the application of biological methods and systems found in nature to the study and design of engineering systems and modern technology. The word ''bionic'', coined by Jack E. Steele in August 19 ...
enhancements. ; Technology & Equipment : Lists many sorts of near-future gadgets. ; Netrunning : The longest in the book, it details rules for realistic
computer network A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or b ...
s as well as fantastic
cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
s accessible only through a neural interface. It describes what types of system can be found in the ''Net'' and how the characters can act (and fight) there. ; World Design : Gives guidelines for designing your own cyberpunk world. ; Campaigning : Helps the Gamemaster in running a longer series of adventures.


U.S. Secret Service seizure

Loyd Blankenship Loyd Blankenship, better known by his pseudonym The Mentor, is an American computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifesto ...
, who was hired by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1989, was nearly finished with ''GURPS Cyberpunk'' later that year, which was intended both to introduce the company into the popular cyberpunk genre, and to help the company get over its financial difficulties. ''GURPS Cyberpunk'' received notoriety when the
Austin Austin refers to: Common meanings * Austin, Texas, United States, a city * Austin (given name), a list of people and fictional characters * Austin (surname), a list of people and fictional characters * Austin Motor Company, a British car manufac ...
headquarters of Steve Jackson Games was raided by the U.S. Secret Service in 1990. The authorities seized the manuscript for the sourcebook, which was under development at the time, asserting that it was a "handbook for computer crime". The book was reconstructed and rewritten from older drafts when the manuscript was not returned. The seizure delayed publication for six weeks. This raid is often wrongly attributed to Operation Sundevil, a nationwide crackdown on illegal computer hacking activities that was occurring about this time. ''GURPS Cyberpunk'' was ultimately published in 1990, joining the already-released cyberpunk role-playing games '' Cyberpunk 2013'' (1988) from R. Talsorian, ''
Cyberspace Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security ...
'' (1989) from
ICE Ice is water that is frozen into a solid state, typically forming at or below temperatures of 0 ° C, 32 ° F, or 273.15 K. It occurs naturally on Earth, on other planets, in Oort cloud objects, and as interstellar ice. As a naturally oc ...
, and ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, wit ...
'' (1989) from
FASA FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA In ...
.


Publication history

The main
sourcebook A sourcebook is a collection of texts on a particular subject intended for use as an introduction to the subject. The selected texts are typically edited, laid out, and typeset in a uniform format before binding, and the result is often a hardcov ...
for the line () was written by
Loyd Blankenship Loyd Blankenship, better known by his pseudonym The Mentor, is an American computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifesto ...
and published by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1990, as a part of the extensive (3rd-edition) ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
''
generic role-playing game system A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of campaign setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre. History ...
.


Reception

The July 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue 16) commented that "computers interfaced with humans and piles of personal morality make playing cyberpunk a challenge." The reviewer concluded, "Lovers of
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
's ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
'' should start here." Stephan Wieck reviewed ''GURPS Cyberpunk'' in '' White Wolf'' #23 (Oct./Nov. 1990), rating it a 2 out of 5 and stated that "I think ''GURPS Cyberpunk'' would have been an excellent game supplement if it had been 60 pages longer and filled with more material to help a gamemaster create his campaign world. As it is, it's a nice introduction to the genre of cyberpunk, but the sourcebook doesn't have enough information to support a game campaign."


Awards

At the 1991
Origins Awards The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
, ''GURPS Cyberpunk'' was a nominee for Best Roleplaying Supplement of 1990.


Other reviews

*''Dragão Brasil'' #3 (1994) (Portuguese) *''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #58 *''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #80


References

{{reflist


External links


Official ''GURPS Cyberpunk'' page
on the SJ Games website
SJ Games vs. the Secret Service
from Steve Jackson Games website
EFF: Steve Jackson Games v. Secret Service Case Archive





Bruce Sterling ''GURPS''' labour lost
Cyberpunk role-playing games
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
Origins Award winners Role-playing game supplements introduced in 1990 Works about computer hacking